Knayter
Knayter
About
- Username
- Knayter
- Joined
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Comments
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Movement as survivor definitively have been off lately. I cap my fps at 50 because the movement at 50fps feels better because of no interpolation. But now it seem like I'm straight back to the old interpolated movement, and it the movement feels off the most when you start turing with a and d
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terrible matchmaking and queue time in result of bhvr's another amazing lazy attempt at balancing swf
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trapper cuz I have anxiety
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/112366/windows-and-palettes-are-death-scentences
If they hit you before you do; or during yeah. It's still a hit. You just gotta time things better. That part is totally fine and something you need to deal with, nothing that needs to be changed....however.....
That being said, you are probably just getting dedicated a lot; the dedicated servers favor killer this has been stated. So if the killer hits you on their screen you WILL take a hit, even if on your screen you appear a little bit out of reach or such. Which while I kinda see where they are coming from, this networking is in feed of a lot of work currently, and it's frustrating a lot of people in various ways.
the problem isnt mostly about the latency, its about the actual hitboxes itself, when you play survivor and you get hit form the air it's somewhat (just a little tiny bit) understandable, but when you play killer and you still manage to pull some bs hit that is happening right on your screen then that is just not ok, at all
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@kcbearz said:
https://forum.deadbydaylight.com/en/discussion/comment/911191#Comment_911191
I know im sorry freddy is not making things fun for surv mains :( i will make sure to show you all my totems and hold your hand and escort you to the exit gates to make sure you have a fun gaming experience
no one said you couldnt slow game down, you're complaining about the people that just do gens instead of going around doing nothing just to spend some more quality time with the killer
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/911191#Comment_911191
You're missing the entire point.
No one is saying they shouldn't do gens as fast as possible. They are saying the gens shouldn't be ABLE to be done as fast as they currently are. Those are 2 very different things.
@kcbearz said:
How dare you not support the gen rushing SWF shame on you jk but i get it man but you will get attacked by the gen rushing clown show so get ready.
"you will get attacked by the gen rushing clown show so get ready." ?
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@kcbearz said:
How dare you not support the gen rushing SWF shame on you jk but i get it man but you will get attacked by the gen rushing clown show so get ready.
I like how people complain about the person that gen rush, like what do you expect people to do? just stand still in the corner of the map? It's literallythe only objective in the game.
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Spirit because duh and trapper/ all stealthy cuz I have anxiety
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you are supposed to see the wraith while he is cloaked, he is not complelely invisible you know
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why just not buff solos the buff killer aswell instead of punishing people just trying to play the game together with their friend
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lol are you joking? is this bait?
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oh yes another one of these posts. Trash talk exist in litterally any online game ever, you should just report them and move on, instead of filling the forum with this kind of post
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I dont see why myer should be treated differently form any other stealth killer
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I just want them to change forever freddy, and prehaps switch fake pallet to his basekit and blood pools to the addon
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I once got camped and tunnelled for like 4 gens, the other survivors are nice as hell, they keep taking hit for me so I could stay alive longer, but the killer still decide to chase me. I ended up dying and it wasnt fun, but I dont think because of that you should punish camping and tunnelling. It's like the same idea of nerfing swf by increasing gens time etc, they both hurt the game more than the game could benefit form it
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I feel like the only thing that hurt nurse the most is dedicated server, not the changes, it feels so weird/inconsistent/ buggy to blink now than when p2p is still a thing(not saying they should remove dedicated server tho,just hoping they will fix all the bugs that come with it asap
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this
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No0b3, Monto, Pupper, ohtofu and painreliever
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lunge and hitboxes have been ######### for a long time
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since protection hit is pretty clunky and inconsistent, I suggest the perk should change to everytime you unhook someone safely, gain a stack and reveal the killer aura for you and the person that get unhooked for 4 seconds
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@DeKillerKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/806135#Comment_806135
Fast Vault a window, then slow vault back.
Run at a pallet, then walk away slowly.
- she can hear you,see your scratch mark and she have speed boost when coming out of phase
- she can hear you,see your scratch mark and she have speed boost when coming out of phase
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@PandaChris said:
https://forum.deadbydaylight.com/en/discussion/comment/806104#Comment_806104
Imagine having to bring a perk, cough like hex, to combat gen rush each map. Now before you say well you dont need a perk to do that you just need to get good. Well that works for going against spirit too.
then tell me a counterplay ? oh wait there isnt because of the lack of feedback she had that's causing all of the trouble, you injured? that mean you dead. I could just stand still as spirit and the survivor and play one of the most braindead plays every in the game. There is no feelings of outplay when the survivor are just having to bet wherever you're phasing or not, and even if you do phase and they know, spirit ability to track and a speedboost after she stopped phasing really doesnt help creating an oppoturnity for the survivor to make a play. I dare you to bring no perk, going against a rank 1 spirit and see how long can you really last with that skill.
Comparing her to gen rush is ######### stupid, why dont you compare a pallet to a crow, litterally 2 different topics. And also if you complain about genrush then dont cry about hex ruin, pop,... getting removed/hard nerf, perk that affect the overrall flow of the game is why gen rush is still exist nowaday, and the lack of communication between solos and swf also causing the trouble, you want gen rush to get nerf then accept the fact that communication will get buffed and slowdown/speed up the game process perk will get hard nerf. But brain dead killer main that cant put up map pressure against bunch of solos will prob complain about that anyway, just like how they cry that now dedicated server live killer will have a ping disadvantage that survivor have alway been suffering for the past 3 years now.
TL;DR: there are many problems with the game right now, but using that as of an excuse to not fix other problem is dumb
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/100905/why-does-spirit-exist
Dont worry shes getting looked at because survivors cant be bothered to learn her counterplay so she performs above and beyond.
tell me a counter play that doesnt have to involve any perk
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imagine have to bring a perk just to counter spirit
spirit have such a big lack of feedback compare to any killer in the game, and there is no actual mindgame in her, I main spirit and I hate myself for maining her aswell
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Idk maybe write your answer more detail? More specific? If it's not what am looking for in the answer then it's not an accepted answer, simple
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Yeah I feel like the new totem spawn on badham is pretty crazy now, like unless you're really really unlucky the totem usually last for more than half of the game, I have had so many game on that map where no survivor have been able to find the ruin
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at this rate we might get the halloween event after halloween is over
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/788111#Comment_788111
The problem is based on the X% of all games you played.
For example, if I played 1,000 games, a threshold something as little as 10% will allow me to DC 99 times without penalty regardless if it's in a row or spread across the board.
Even if you surpass the threshold, the developers have to manually ban the offenders instead of having the system automatic. Therefore, players can keep DCing pass that threshold until they decide to start the "Ban Wave".
The new system would need to be based on a tighter time period so players are getting checked way more frequently. This has the added benefit of banning DC'er faster, and preventing players from depipping within a short amount of time.
The New Punishment System
First DC:
- Queue Punishment Warning
Second DC:
- 5 Minute Queue Penalty
- XP & BP Punishment Warning
Third DC:
- 15 Minute Queue Penalty
- 60 Minute -25% XP Penalty
- 60 Minute -25% BP Penalty
Fourth DC:
- 30 Minute Queue Penalty
- 120 Minute -50% XP Penalty
- 120 Minute -50% BP Penalty
- Ban Warning
Fifth DC:
- Banned
- Ban Follows Current Ban Escalation System
DC punishments resets every 24 hours, and penalties do stack.
I wouldnt go as far as banning people for 5 dcs, consider how amazing this game is you cant blame people for leaving too much
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I think it's neat, esspecially if you play in the SEA zone
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top 10 things that will never happen
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One thing that I want to change with spirit the most is that her ability to track in her phasing. Even when not injured, a spirit that have good headset will be able to track you down extremely well, the time phase for a survivor to juke a spirit is much hard compare to nurse, since for nurse , a LOS juke is much less harder to pull off than a spirit scratch mark/ window juke, maybe remove her ability to listen to survivor grunts of pain and breathing, and add it back to the prayer bead addon
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@Brunofb3 said:
I can only believe that BHVR wants to end SWF. It is completely insane to believe that a group of friends will spend 20 to 30 minutes waiting to be able to play a game. It is to exceed the acceptable limit of masochism. It seems that it is extremely difficult to make an MM that will expand the lobby research group based on queue-time to avoid people spending more than 5 minutes waiting for a match.
Why would they want to end swf, they just added friendlist and a new party feature, ending swf will litterally kill their own game.
Matchmaking have alway been up and down, but this is just a new low, swf queue with highest rank litterally only making thing worse, they could've added a ranking restriction in grouping, and that would solve the problem, but now they do this, new player who want to do swf with someone who have experienced with the game before will be affected the most now, if they lose a part of the new audiences that came with stranger things, I wouldnt be suprise
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this game is extremely inconsistent, the way they add perk like prove thyself and hex ruin, thanatophobia, aka perk that change the overrall flow of the game hurt it, same thing with the tone of the game, they dont want the survivor to feel completely hopeless and dominated by the killer all time, but they also want to have op killer, and the result being a big gap between strongest killer in the game and weakest in the game, same thing could also be applied to survivor's perk, and I believe they nerf the darkness of the game just because the poor optimization and pretty low quality enviroment(im glad map is getting big quality boost now with hawkin lab and new springwood rework with some updated texture). I personally find the game current brightness is at a good rate, and I think it's really up to the gameplay element and enviromental design to scare the player, not heavily shifted in the graphic part
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/666088#Comment_666088
Yeah, but atleast the current mori actually works, the mori idea you have is ignored by the fact that hooking and killing a survivor is safer than moring a survivor on death hook, believe me if you want to find hatch you don't want to mori the last survivor, BBQ with a mori also is very helpful if you want to cause some chaos with quick killers like Hillbilly
idea can alway be changed, and I'm not saying entirely the current mori system is un-fun, more like providing an alternative to something else less-frustating. My only problem with the current mori is how common it's especially with people that main like only a few killers and have load of bp to spend on them
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/665923#Comment_665923
Except it'd remove the purpose on why you bring a Mori, to not have to hook a survivor all three times.
like that's fun
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/665923#Comment_665923
No thank you..it makes the mori useless and most moris take longer than hooking and you lose out on emblem points..the idea keeps coming back and it's bad each time
they could just add scoring event for it, and also mori just be a replacement, not something killer use to gain time advantage and control the game time
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/665923#Comment_665923
That hurts the killer more than helps, it does skip the sacrifice process, but BBQ is better to activate than getting a kill
current mori dont help it either, if you bring mori dont expect to use the hook related perk as efficient as without mori
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why not go for something more simple? Red and green mori will now require the survivor to get hooked into struggle phase aka 2 hooks, it's more simple, it's just replace the sacrifice process and save the hook and some time for killer
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totally agree, sometime game breaking bug and simple QOL take forever to get fixed, that's if we are lucky cause most of the time they will just leave it there all the way until mid chapter or chapter update, they need to have at least one hotfix per month
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it have alway been unbalanced
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why would you want to bring back number 1 and 4?do you want to suffer the exploit legion agian? I have enough of that ######### already
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instead of nerfing him, how about fix the broken chainsaw hitboxes
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/599943#Comment_599943
You are not supposed to 1v1 the killer. Its a 4v1. One good person should not garuntee the win for the other 3. You need a good team to beat good killers
in a chase it's a 1v1
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/599926#Comment_599926
Thats because their skill vastly surpasses your skill. A skillful person should be rewarded for their skill.
that's true, but I've seen people who is extremely good like pupper, no0b3, monto,... they all think that a god nurse is like no counterplay
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but for god nurse and spirit ...there is no counter
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Maybe like when there is one survivor remaining and not all 5 gens are powered, closing the hatch will start a 3 minutes EGC instead of 2
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borrowtime is fine as it is right now
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Before I have to derank to actually find a game as a survivor, by just disconecting after everyone got out, but now I cant even do that anymore because of the ranking bugs, now I just cant play as much as I used to, since if I grind too much I will make the game unplayable for myself
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a base spirit with good ear is scary, but just like a nurse, but then the addon is what make both of these killers broken
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agree, this chapter is buggy as hell, esspecially with ghost face detection and his terror radius being bugged all the time
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I feel the same thing too, it take forever to get him out of night shroud, and crouching litterally make it harder, even tho I can clearly see him in my pov
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I got facecamped for breaking the hex totem :)