Jrfrost
Jrfrost
About
- Username
- Jrfrost
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Comments
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1033789#Comment_1033789
No, not really, all killers are kept in separate spaces between trials without anyone or anything to do.
Than how do killer teachable's work?
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1174206#Comment_1174206
With the Legion I think it's quite possible that they're just going along with whatever Frank tells them to do.
As we heard they would pretty much do whatever Frank asks of them even if it involves murder ( Susie being the only exception to this case)
With Frank's influence The Entity wouldn't need much bending to actually get them to work. also it's been heavily implied on dev streams that the Legion are allowed to hang out with each other and remain a group when they're not in their own individual trials this could also be a bargaining chip The Entity used for them.
Basically sacrifice survivors and you guys get to stick together and hang out with each other when you're not in trials rather than being separated like the other Killers
Ok gang the weird spider monster says that to stick together we need to do its bidding
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I feel the toxicity comes from a problem of extreme player entitlement dhvr has made a game that in its nature is competitive and it creates ill feelings toward the other side if the player feels cheated entitled players a lot of the time are unwilling to admit mistakes and improve and instead look toward the game as a scapegoat and while yes a there are problems with the game a lot of the time its just that someone got outplayed
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@Musicalhex said:
I wish SFTS had a crow's caw instead of the normal explosions, might use it a little more then. Also think TOTH should have a different sound, it can be hard to tell if someone blew up a gen or touched a totem if they're right next to eachother.
Maybe make totem touch notifications a wind as the entity warns of a totem being touched
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191003#Comment_1191003
Seems like you and all just cant accept the truth from someone who is nor survivor or killer sided. You need to stop being one sided craving for 4 kills everygame . Just use some strategy and you will be good. Current balance is fine.
Also current balance is fine? Have you even played a high rank game lately? its ridiculous if survivors do the very fun activity of holding a button down while a killer chases one a lot of the time it creates literally unwinnable games
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191003#Comment_1191003
Seems like you and all just cant accept the truth from someone who is nor survivor or killer sided. You need to stop being one sided craving for 4 kills everygame . Just use some strategy and you will be good. Current balance is fine.
Explain? I play both sides man a 4k isint standard I know but you decided to call me out without actually saying anything to back up your claim you're sounding like a basic entitled survivor
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Ok well firstly this is bait second high rank games are absurd the game is designed competitively the game is and always be survivor sided due to how the devs work take an op perk like old d strike for the longest time it was always used on every survivor on every game and its still heavily used or take the complete joke that was the luner event then look when its a killer problem the game is still heavy genrush and still how long myers stalk was broken the devs don't really care for killer and they wont until something like a killer strike happens and its not to far off people are sick of second chance perks and genrushing after all 4 happy survivors is more profitable than 1 happy killer
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think about this logically if you see someone unhooking and with the current gen rush meta are you going to go for the injured guy who is on death hook or are you going to waste time going after the healthy guy running to a god loop there are 2 gens left and killing him is essential for slowing the game down don't blame the killers blame the devs for encouraging a genrush meta and catering to rank 20 survivors 4 happy survivors is more profitable than 1 happy killer
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@Peanits said:
I'm sure it would slow some people down, but most people who have played this game for a long time will memorize each generator spawn point, and it wouldn't take long to find one.
On a related note, I would argue that the setup in that screenshot is great for the killer. Four gens right next to each other like that are very easy to protect. While yes, they'll find and get to them faster, you'll be able to keep them off all four very easily.
yes people remember gens however most of the gen rush issue comes from a lack of other objectives totems are the closest thing and even then thats not always necessary lets assume you play a killer that requires set up like trapper or hag thats already precious time lost when in some scenarios all 4 survivors are working on a gen not even considering prove thyself the kiler makes its way over and sees a man the chance commences but uhoh during the chase 2 or 3 gens go off by the time the chase is over because not only did the survivor use good loop but its a gen rush squad who has nothing else to do besides gens totems arent always needed and a lot of the time you get them done on the way to the next gen the survivors dont need items because they have them stockpilled and so what else is there to do besides gens the if its acompetent squad the 3 gen dosent happen so meanwhile the survivors end up bored holding down a button while the killer ends up upset over getting looped by someone running second chance perks and provethyself its the main reason why the meta is genr ush and slug the killer has toslow the game and eliminate survivor chances and the survivors genrush to end the game as soon as possible the game needs other objectives beyond gens or a reason not to immedatly to do them
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myers and ghostface bond over the common interest of stalking
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@Yung_Slug said:
The Entity feeds off false hope. Survivors need to think they have a chance at survival, only to be killed in the end. Being able to kill a survivor directly is like a dog treat that the Entity occasionally gives to the killer as a reward.
Myers, however, doesn't care and just does what he wants, often to the Entity's displeasure.
ENTITY DISPLEASED
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@Dr_Loomis said:
Her mother? What if she encountered her father! Crikey!
instant one down mori no offering needed entity already has trouble controlling her
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I mean its really not that hard for a survivor to turn bad teammates being ditched once gates are open and lots of mental scarring from immense pain I don't see why the entity would block friendly fire considering what happens when a heal skill check fails all a survivor has gotta do is walk up behind another survivor on a gen and smash there face into it or grab a loose brick or some other heavy object if the entity sees a survivor about to kill someone the entity really wont have anything to loss in that situation would it a turned survivor though does have some interesting potential as a killer though imagine legion but with inner knowledge of survivor experience imagine a turned survivor using that.
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"some go willingly others need to be convinced" So yeah the entity probably just tortured poor phillip till he decided to kill
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I would assume if the killers ever did get bored of killing the same people over and over the entity could probably do some freaky voodoo shenanigans and possibly just wipe memory it could tie in to the glowing eyes theory aswell