ThisGuuy83
ThisGuuy83
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- ThisGuuy83
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Comments
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He takes practice. He's not a killer you just pick up and play. You can also smack people without running when there close if you just hold m1 while BF is active. BBQ and Infectious are 2 great perks to run on him for tracking.
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My build is BBQ, discordance, pgtw, and sloppy. Pretty fun, and keeps them on there toes.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1461199#Comment_1461199
Yet you were asking for proof of me playing in red rank, I gave you my youtube channel where I upload videos.
https://us.v-cdn.net/6030815/uploads/R42K88FQEC8K/meme-jpg.jpg
Dude, even your memes suck. At least be funny... I'm done with you π€‘. β
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/173556/noed-change
I love how the argument for NOED is , just do bones, which is really only effective advice to SWFs.
Then the next line, oh SWFs are OP, and need a nerf.
Love how arguments are twisted to defend the current discussion and people don't see the irony in these opposing points.
A lot of killers have been running noed lately to keep up with swf's and the genrush. The " Doing bones" Response is about the same as the "just patrol gens" to stop the genrush... π€·ββοΈ
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People that have 1000's of hrs in this game and aren't biased... People that actually help others out. An example would be someone like Tru3, or otz, etc.
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What I noticed is the gen rush wasn't as bad at the start of the game, and gave the killer some time to actually get to the other side of the map before "Ding". People noticed the killer had ruin, and actually went and hunted for totems. Now, they could almost care less. It's just hop on a gen, and rush, rush, rush.
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@BlueskyNew said:
https://us.v-cdn.net/6030815/uploads/EK5OMA2MBHJY/meme.jpg
No, nothing in this picture is exaggerated, as you can see, the killer is playing with exactly 4 perks, and two of them he has to earn (BBQ and Pop)
While the team of survivors has exactly this amount of perks, and again, no, it's not BS, you can check by yourself, the simple fact of playing on comms gives you kindred, bond, empathy, premonition, alert, Aftercare, Alert, half of blood pact, Buckle up and many others perks FOR FREE.
And of course, these perks are added to the base perks of your choice, in this picture it's the common DS, BT, DH, Adrenaline.
I see you coming with your common and prefered sentence : "you want to punish people for playing with their friends ?"
NO, i want the game to be BALANCED whenever they play or not play with their friends.
How could we do this ? Give solo players more information, give them base kit kindred, base kit empathy, bond and even buckle up, give them QoL changes, and THEN, buff killers accordingly.
Nobody should be against this, since it don't punish AT ALL "people playing with their friend", it even buff solo Q.
@Keeper said:
Welcome to Solo Q my friend the real gameplay also if you wanna play with your friends using comms just ruins the experience tbh
πThisπ... Swf's is like using a cheat code to make the game easier. There's no denying it. Anyone who plays swf's is admitting this, plain and simple π
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Why does pc even have a chat? Console doesn't, and I damn sure wouldn't want it, specifically for that(OP) reason. On console, I'm private. Learned to do that after the first week of playing this. You think behavior would've nerfed the chat by now... π€·ββοΈ
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1461109#Comment_1461109
I play on red ranks boi.
https://www.youtube.com/channel/UClvyrxMDeTLXEjgb1nJOROw
Maybe you should git gud and stop talking nonsense.
I'll just leave this here...
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1461091#Comment_1461091
Oh damn imagine posting cringy pictures here lol.
Is that supposed to be a joke?
If gen rushing really is a problem to you:
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1461085#Comment_1461085
Hit N' Run, using slowdown perks, not chasing people for too long, making a 3 gen strat, slugging, mindgaming in chases so you catch survivor more faster.
Want some more? btw just realized you got a warning lmao
Ahh, I get it now. Another surv main. Go main killer for a while dude. I bet your opinion changes reeeal quick. And main him in purple ranks, not potato ranks buddy. and what warning? π€·ββοΈ
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1460996#Comment_1460996
My point is, if you play well you should be rewarded for it. And holding m1 and hiding in a bush the entire game shouldn't be given a free win in 260 seconds as shown in the video.Survivors PLAYED well if they were able to repair all gens, you didn't pressure them, they can easily do their gens, what else do you expect?
Btw, why do killers get rewarded for tunneling? that's the equivalent to gen rush.
"Btw, why do killers get rewarded for tunneling? that's the equivalent to gen rush."
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1461000#Comment_1461000
Exactly, yet a killer getting gen rushed isn't his own fault for playing awful or the survivor being better? π.
Just stop it my dude, blame yourself if you get genrushed
Riddle me this: You do realize a killer can't be 4 places at once right? So, how does he stop the gen rush when he's already chasing someone then?
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1460946#Comment_1460946
https://www.youtube.com/watch?v=nhSpR4tHzq4
Here's another one btw, no addon nurse, only BBQ.
"Watch how helpless this survivors are :("
BTW best KILLER? Lmao, he's probably one of the biggest cry baby which blames the game for his own mistakes.
- Why did he do that swing at the start of the match?
- Great build Insidious and that trash hex perk on huntress, LMAO.
- People were using cards, so that basically was a meme match, imagine thinking a meme match is a example of why gen speed are bad, lmao.
- Missing every hatchet.
- He wasn't able to use his power for 15 seconds because of the cards, but yeah let's take this vid as a example of why gen speed are bad.
- Chased that adam for too long instead of focusing on the other side of the map
And nice vid of a pre-nerfed nurse taking out rank 20 potatoes. Show me this happening to red rank survs vs red rank killer. A recent video, not one that was made in kyf, and one that actually shows rank.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1460946#Comment_1460946
https://www.youtube.com/watch?v=nhSpR4tHzq4
Here's another one btw, no addon nurse, only BBQ.
"Watch how helpless this survivors are :("
BTW best KILLER? Lmao, he's probably one of the biggest cry baby which blames the game for his own mistakes.
- Why did he do that swing at the start of the match?
- Great build Insidious and that trash hex perk on huntress, LMAO.
- People were using cards, so that basically was a meme match, imagine thinking a meme match is a example of why gen speed are bad, lmao.
- Missing every hatchet.
- He wasn't able to use his power for 15 seconds because of the cards, but yeah let's take this vid as a example of why gen speed are bad.
- Chased that adam for too long instead of focusing on the other side of the map
Let's see you do better. Post the video. And play the card game. Let's see how good you are then, Mr expert. Cmon, go ahead! I'll wait...
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@Khakuate said:
"Fake"
I think @Yamaoka can confirm they're real.
There's one of them was a clip but yet that was a 4k 5 gen.
And back to my discussion, a killer doing a 4k in less than 2 minute is survivor's mistake, but a survivor team getting all 5 gen done in less than 3 minute is a game design problem? π, btw take a chill pill dude, you're really salty lmao
Because I've been playing this game since release, and have forgotten more about this game then you probably even know, and trying to have someone tell me killers win matches in 2-3 mins. Maybe against there friends playing around, or a red rank killer going at rank 20's, but I still don't believe a match being finished in 2-3 mins... That's what you stated, correct? A killer can win a match in 2-3 mins, considering the 1st stage of the hook takes 60 secs...
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1460910#Comment_1460910
https://www.youtube.com/watch?v=mefFQMkT4IU
https://www.youtube.com/watch?v=ftafeotogxg
https://www.youtube.com/watch?v=2xx1qDoSWlg
https://www.youtube.com/watch?v=F98TWXPkqx0
https://www.youtube.com/watch?v=tKTDzsQOe7U
Want some more? BTW they're from @Yamaoka
Heres a real vid of possibly the best killer on DBD. Watch how helpless he becomes... Your telling me this isn't a problem?
https://youtu.be/sjdfzMBQ38s -
@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1460882#Comment_1460882
X: Doubt Experienced nurses, billys with the infectious fright builds.
Yes, cause I play them. New nurse ain't doin #########, and Billy is easily looped if you know tiles and the map. I've never had a match under 10mins as Billy...
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Again, I wanna see proof of these 2-3 min matches... I've seen plenty of 5-7m matches though where the gens were hammered out and they escaped. And this happens at red rank. Yet, I've failed to see these 2-3 min videos where the killer wins that fast except fake videos that a group of friends made claiming to be "real".
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@chase131119 said:
Gen rushing is imbalanced, but a killer killing an entire team in two minutes is "the survivors were just really bad"
I'd really like to see some proof of that, because I highly doubt a killer is taking everyone out in 2 minutes... Cmon maaan... π
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@Aztreonam78 said:
Answering the title, Survivors must be able to do gens very quickly in order to counter Killers following such tactics like hard camping and hard tunneling.
Actually it's the opposite. Most killers try to play fair, but they get gen rushed and looped so f'n hard they have to resort to tunneling and camping just to get 1 measly kill. The prob is survs think all 4 of them should escape the match together everytime, when in reality, it should be impossible for that to happen, yet it does constantly. The balance is #########, plain and simple
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@ Antares2332 said:
Removing SWF is not the correct solution. If the devs do that the game DIES. The correct thing would be to nerf it in some way, so it would already be balanced just like solo mode.
I think it would do just fine. I think it would get rid of a lot of toxic lil shits also that depend on coms and there bs tactics.. Without anyone playing killer, this game WILL die, unless they make all killers bots. I bet that's gonna be fun! π€·ββοΈ
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@Vixley said:
The game would die without swf. Plus, what sort of nerf could they get?
The game will die without anyone wanting to play killer, also.
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If they do then it's gonna kill there game. Thats the only perk killers have to slow the gen rush down somewhat, and nerfing it would cause a lot more killers to quit. Swf's is and HAS been dominating this game w the same Meta perks way before the ruin nerf, but ruin was used too much and the nerf was justified, right? π
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I like running it on freddy, combined w pgtw, BBQ, and discordance. Seems to work pretty well, but Freddy can teleport, and goes oblivious once the surv falls asleep.
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I've made 3 diff posts about this in the last 2 weeks, and the devs still haven't even acknowledged it... But if DH or DS wasn't activating, that ######### would've been fixed within 48hrs. I just don't get it.. π€·ββοΈ
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@anarchy753 said:
I'm getting really over "Killer spawns at A, survivors spawn at B as far as possible away from A, all together, and have a gen 75% done before the killer can walk to them."
It feels like it's every single match. They spawn as a team, there's no isolation or figuring out where the best direction to go is, or "maybe I'll do some totems and open chests," it's just "we're all here, do this gen."
I can verify that as a discordance junkie. Almost every match discordance goes off about 10-15 Secs into the match. By the time I get to the gen, it's either just popped, or at 95%. But gen speeds are fine. There's no such thing as gen rushing...
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It either needs a cooldown, or anyone who runs it doesn't see the red stain of the killer. It's an overpowered perk that cripples stealth and slower killers. You will never sneak up on someone running it. And I don't have Michael Jackson as a killer, so I shouldn't have to moonwalk all over the map just to catch those little rabbits.
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@LordGlint said:
Taking a break when a game is becoming too much isnt a bad thing. I tend to be one that reads alot of the complaints on this forum and just eye roll ALOT of them, but even I took a break from the game for afew months earlier this year. I played some Overwatch and Warframe (which I might go ahead and boot up for abit tonight...) and after 3 months...came back into the game and had a good time. While alot of people will roast the devs for the infamous "play civ" comment...they were right. As with ANY game, if its not fun for you anymore (as what will happen with ANY game after you play it for long enough) take a break for abit.
Yeah, I'm thinking of giving ghost of tsushima a go.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1454768#Comment_1454768
Kinda looking forward to the wakeup call as PS4 survivors face off against PC killers who have better control over their own characters... but honestly, with the matchmaking change, they probably wont notice a huge change between 1 round to the next. If visual ranks get removed and your just placed against killers along the same ELO, there might not be a huge difference when you face off against a "rank 8" Xbox killer one match, then a "rank 10" PC killer the next.
Dude there gonna get annihilated! They don't realize there bs tricks they pull on console wont work on people on pc... Lmao
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@Grossman said:
I hope you come back soon. Maybe you should try PC version of DbD. I don't have any PS4 experience but PC is probably better than console. I play both survivor and killer and I don't have a bad experience with swf that would force me to quit DbD or take a break.
I've played PC. My buddy has it. Killer is much, much easier there compared to ps4. Everything's brighter, smoother, 360s don't work like DH, I could actually see blood trails, landed 90% of my hits, and it seemed less toxic. I'm just not a pc Gamer though. I'm a console guy. Always have been. I took his level 15 Freddy and had him 50 within 2 hrs. Went from rank 12 to rank 8 also. Can't seem to get past rank 9 though on ps4, and I've been playing that since release. Got up to 6 a couple times, but then MM went to #########.
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It shouldn't detect undetectable killers, plain and simple. It's a very powerful perk, and never allows the killer to get the element of surprise, which is very important.
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@[Deleted User] said:
I like Devour Hope a lot on Spirit, because even if people find the totem they're likely to leave it until three stacks because of the threat of Haunted Grounds. I like running Nurse's too.
I like your build, though. BBQ is mandatory for me on every killer I have it on because of the extra BPs and Pop is pretty mandatory because it's crazy strong. Stridor makes a lot of sense on her to help counter Iron Will and generally make using her power easier. Discordance is generally just a useful perk too and it works well with Pop.
Yeah, I really fell in love with discordance on spirit, because you can be in chase, get the notification, phase to the gen and get a grab(pending it f'n works), get BBQ off the hook, and phase back to the injured for another down. Real mind gaming...
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Seriously? New Freddy is way better, and dream pallet Freddy is the funniest he's ever been. Nothing better then some cocky surv butt dancing at a dream pallet that they think is real... π
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1450041#Comment_1450041
Im cool with 80 because the natural slowdown of the game is good enough late game, making gens take 40 seconds longer is a bad solution, and theyre implementing the trial warmup mechanic that will try to fix early game pressure. so yea I don't think 120 seconds is good, and we have to see how the trial warmup mechanic works so comeon dude, get gud and stop complaining.
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444084#Comment_1444084
That's still not a rationale to make every generator an entire 40 seconds longer. 200 more total seconds survivors are sitting around yawning while they hold m1.
If anything, that would be a rationale to change those perks and add-ons wouldn't it? You tell me.
I never agreed to the 120s. I just was stating how fast gens can be done, and people still supporting the same bs
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1449920#Comment_1449920
youre bad at the game? you fail to find survivors and get a down fast enough? it just happenes sometimes when spawns are bad, it doesn't really matter how fast gens pop tbh, most of my matches starts with 2 or 3 gens getting popped to fast, but slugging and snowballing ends with a 4k most of the time.
I'm not bad. I don't play as a killer that can zoom across the map, and actually have to travel. Travel time = gen repair time which usually = gen popping by the time I get to the other side of the map. But 80s is fine though, right? Cmon dude. You literally just admitted how fast gens go, but your cool w the same 80s BS? You can literally cut that time in half to 40s...
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1449972#Comment_1449972
Ooh oops. I thought they meant Self Care as in "hit and run strategy gets countered if everyone can heal themselves when I'm gone".
Forgot about Spine Chill for a second.
It's all good. It's early
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1449960#Comment_1449960
SC ? Just to clarify... Do you really mean Self Care?
Spine chills... π€¦ββοΈ
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They won't show it because those numbers would blow the ruin numbers all the way to Mars, and they know it. But it's ok, because it survivor...
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1449938#Comment_1449938
I just want stridor to not counter iron will.
And I would love it if SC didn't counter every stealth killer in the game, but it is what it is man.
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Mine are sWFs running OoO, DS, BT, Unbreakable, tool boxes, flashlights, sabotaging hooks, BB, you know, the usual. And burning ormond, Haddonfield, and midwhich offerings. And theeeey wonder whhhhhy we bring a Mori... Lmao
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So what are you asking for? Her not to be able to hear? I've seen a lot of people say that, and personally, I think that's the dumbest solution I've heard. You make her deaf, she's now the spirit of Helen Keller when she phases, and would be absolutely useless. Spirit is the strongest killer left to deal with sWFs that can still hold her own. Just about every other killer has been either nerfed, or never had the power to keep up. Not everyone who plays killer is otz or tru3 man.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1444084#Comment_1444084
The only perks would be Prove Thyself and Resilience. Prove Thyself requires another survivor to be near you.
Killer perks and addons are permanent for the match so toolboxes which are now ######### without addons are irrelevant.
@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1444084#Comment_1444084
its can but its rare and less efficiant than spreading out and doing gens individually.
Well then explain to me how the 1st 2 gens always seems to pop within 60 secs then.. π€·ββοΈ
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There was no other, so other
Hardcore mode. No add-ons, perks, SWFs, or offerings allowed. Let's see who's really the best of the best!
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/172145/i-hope-freddy-gets-negotiated
Count yourself Lucky. If Freddy was removed it would force some of the bad killers down a lot of ranks. He's quite literally the most lame brain killer ever. He require no skill to play. No knowledge about looping to win chases. Has addons for slowdown and while Forever Freddy was nerfed. You can still heavily slow the game down. I still see a heavy amount of hookcides against him much higher than any other killer.
On the other hand. I hope you get your Quinten.
No, more like brain dead survs that just rely on the simplest, basic looping are the ones that die to Freddy, and dc, because they refuse to get better and instead come on here and ######### about how supposedly OP he is. Also, some people(including me) like to play as there favorite horror icons. I've been a fredhead since 87'. I don't care if you like his style or his add-ons, the point is he's a perfectly balanced killer and is the blueprint of what all other killers should be brought up to. I hate DS, BT, Tool boxes, SWFs, coms, and flashlights, and think the most brain dead survs in the world can benefit from them, but that's MY opinion, and that's not gonna change anything...










