Keeper
Keeper
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- Keeper
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Go next game on 1st hook is the only counter i know so far.
As a solo Q player unfortunately so many games are extremely boring specially when the killer brings really strong addons with a Mori.
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Spirit she has more options to know where u r but u have to take chances against her
Hag camp fest and hook trades
Nurse cant use any defense against her except LoS
Huntress hitbox + irihead = bs
PH Cant vault or pallet a good PH
Legion Deep wound deep wound deep wound
killers that can hit u from a mile away or through pallets
facecamp and hardtunnel and mori
teammates that dont do anything positive are worse than any killer
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Bill: ur the big boi u risk ur life for the team
Borrowed time
Kindred
We'll make it
unbreakable
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@DisrepectfulBadBoy said:
Destroy 2 hooks, ah yes I spawn into a lobby and there is Nea giving our location straight away to the killer with her toolkit
thats the nea screwing ur team up not the devs..
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as a solo q player tbh theres so many survivors that cant loop and go down within few seconds(even at red ranks) and if the killer decides to tunnel that survivor the game is basically over with like 3~4 gens left and the funny thing is they are using top tier killers like freddy nurse and spirit.
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I mean noed is usually used as a surprise boom 1 hitted you and if it was base kit then people would be running map every single game and do totems so you wouldnt get your surprise 1 hit anymore.
Plus i dont like this idea on certain killers like Spirit Nurse and freddy. they are already annoying to go against in Solo Q.
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exactly the same thing for lisa as she should have a different voice actor, I dont like how she sounds the same as cheryl.
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the timer only slows down after like 10s~15s gives the killer enough time to search around the hook
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Trust me this wont fix genrushing and killers tunneling because.. if a low tier killer doesnt tunnel asap they will be gen rushed like mad and survivors gen rushing barely hurts their emblem system.
Thats why killers who play fair are punished heavily by this emblem system and i dont get it. instead they should be rewarded heavily for going after a different survivor.
Ive played against spirits on red ranks that literally tunnel the person off hook and proxy camp around the hook as soon as they hear the unhook notification they chase that person again and the poor guy didnt have DS and literally got hooked 3 times in a row, but can you blame the killers who do that? 3 hooks 1 guy dead and the game now is heavily slowed down pretty much a win win situation for the killers who tunnel emblem wise.
So basically what im trying to say isnt to nerf tunneling but how about we reward players who try to play fair and give them increased emblem points?
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Welcome to Solo Q my friend the real gameplay also if you wanna play with your friends using comms just ruins the experience tbh
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The one that makes waluigi voices.
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I had mettle of man and the perk bug happened so the killer thought he couldnt kill me when I had MoM activated but he couldnt see my perks (it was bugged) got called a hacker.
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@VonCrow said:
SoloQ is awfull and most times you'll die, but considering how points and rank work on survivor you'll be fine. I reach rank 1 as survivor without even being able to escape in most games.
What triggers me a lot is that when I play Killer I play against a 4 coordinated and god gen rushers survivors, but when I'm playing SoloSurvivor and the killer is chasing me for an entire 2 minutes, only 1 gen pops. That freaks me out.
I had same experience, it seems like theres a lot more swf than I thought and you only meet them when you play killer. It's kinda sad how bad Solo q is right now half the games are killer sided specially if its a nurse/spirit/freddy. On top of that you have to deal with proxy campers and tunneling and your teammates farming you on the hook near the killer.
I just had a game where my teammate unhooks infront of the killer without BT and I got mori'd right after the unhook nothing you can do about it.
And sometimes you get red ranked teammates that just urban evasion around barely doing anything useful. Like i dont get it whats the point of just crouching and watching the killer and ur teammates dying without even getting hooked and doing objectives. A single protection hit or distraction from those people can easily turn the tables around..
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why not just give him some meme addon like michael scratched mirror and put that addon his old power
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2 things its simple.
- rework WGLF to be easier to get stacks/tiny bonus like seeing killer aura to the unhooked survivor so he can escape and less tunneling.. is this even op? sounds fair to me for such a small bonus and perk slot compared to BBQ meta perk.
- Add more ways to get survival points cause atm no escape = no survival points and even if u escape u can barely max ur survivor points #########?
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I would place spirit on SSS tier literally goes full waluigi lol
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or he has the addon which gives him undetectable
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looks like a salty toxic swf to me, they shouldn't complain if they are playing on comms..
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Killers: Spirit spirit spirit spirit spirit
Perks Make your choice- Knockout(IF slugging only) - Franklins demise - Insidious(people who use this are most likely hook camping) - Infectious fright
Add-ons: Iridescent head, Most of spirit add ons.
moris both pink and green are lame specially if hard tunnel into a quick mori.
Builds: any build that is made for camping/hard tunneling/Slugging.
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They will start doing Generators.
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the bug happens even when not downed and without iron will not sure what causes it seen it happen sometimes.
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The Butcher
The Madman
The Berserker
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What's with the "Survivor main" and "Killer main" where are the "Mains of both"?
I enjoy playing both and both deserve to be equally balanced.
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I don't mind noed on a killer like wraith/clown/legion but Freddy or Spirit with noed... is really frustrating to play against.
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@TracKeR39 said:
https://forum.deadbydaylight.com/en/discussion/comment/1058122#Comment_1058122
Well swf could really take advantage if someone sees the killer for 4 secs so it's not that fair... but some kind of info between survivors / faster healing or get stacks from coop actions too would be good!
Remember its just a worse version of kindred with a bonus of extra BP, but yeah agreed getting stacks right now is awful they gotta either make it somehow useful or an easier way of getting stacks.
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We're gonna live forever this perk is like reducing your perk slots from 4 to 3 for extra blood points.. This perk IMO should have at least any little benefit it could be anything here's few ideas
- Unhooked person will see the killers aura for 4 seconds.
- You see the killers aura for 4 seconds when a survivor farther than 40 metres gets hooked.
- 10% extra healing speed when healing others doesn't work on self (doesn't stack with botany knowledge 33% healing speed).
What do you people think? or do you have better ideas?