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MyersIsPantless

MyersIsPantless

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MyersIsPantless
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  • @kate_best_girl said:

    So far I have yet to have fun with a Mikaela team mate. Maybe if there’s like 3 then one of them is okay but usually when I play with Mikaela’s they’re playing like Blendette’s while at the same time being extremely overly altruistic. Crouching in a corner until someone gets hooked then rushing straight for it. But if there’s usually only 2-3 people left I’ll never see them do anything besides hide even if there’s a gen that’s almost done they won’t touch it. How has your guys experience with Mikaela players been?

    lmao, i’ve literally escaped more matches in a row as mikaela then laurie and i’m not even using my main build. i do gens and usually am the gen jockey, i heal and unhook my teammates, and if their almost at the exit gate then i take protection hits for them, idrc if i get downed. usually i’m healthy anyway and i help my team escape.

  • @Machini5t said:

    Only played this game for less than a month and I tried the game as a Survivor and Killer. I couldn't wrap my head around the ease of playing Survivor against 1 Killer. My first public game ( outside of the Tutorial ) went so fast I barely got a sense of what was going on. After a few sessions, I switched to the Killer and have been experimenting with different ones to find the one I like most.

    But to discover which Killer I want to lose with, I need a game that lasts more than 3 minutes. Is the game more fun as a Survivor doing Gen Rush ( rinse and repeat ) ?

    It's a serious question: If you play DBD to Gen Rush, please tell me why ?

    i mean i don’t think so. i just do generators unless i’m being chased, someone wants me to heal them, i need to be healed or i gotta unhook someone.

    the only times there is a gen rush when i play is when the killer doesn’t know how to pressure gens and stays on one person the entire game

  • @Bluebird said:

    https://forum.deadbydaylight.com/en/discussion/comment/2448141#Comment_2448141

    I don't know about Plague, she holds the incense lantern and Dimitrescu doesn't really hold anything like that, plus she never throws up on Ethan. Freddy it just wouldn't work, given that he's another Licensed Killer.

    i dont see lady D whipping survivors with a virus infected tentacle either 💀

  • @Bluebird said:

    Just think about it.

    • Nemesis' whip becomes her extending her nail-claws and slashing forward with them.
    • The Zombies become her Daughers, or generic Moroaică enemies
    • The T-Virus just.. stays the same, or is changed to a new virus.

    They shrunk Nemesis to make him fit in DBD, no reason Lady Dimitrescu can't be shrunken down as well.

    nah, it should go to either plague or freddy if that’s the case

  • @AJStyIez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2442522#Comment_2442522

    How is it obvious? I’d love to hear this explanation, because outside of observing the way his hands are positioned during EW tier-ups and noticing his lack of hooks while gens are popping there’s no ‘obvious’ indications that they’re using those addons let alone using those addons specifically for the achievement.

    Your logic only works under the assumptions that :

    A: Theres no bad/brand-new-baby Myers that have zero hooks or damage because they legit can’t catch or stalk anybody

    B: There’s no bad/brand-new-baby Myers that use the addons because they think they’re strong/overpowered/shiny pink iridescent

    C: The only players that EVER use those addons are doing it for the achievement

    If you want to simp for Myers and sacrifice yourself for the sake of an achievement that you don’t have confirmation of them attempting then go for it. If that’s what you think is fair then more power to you and whoever feels similar, but I know me and plenty of others will not give them that free kill unless I’m the last one alive and he already killed the other 3 survivors. Earn it the hard way like everybody else does/did

    what i’m trying to say is if myers mori’d all other 3 survivors, closed hatch, found you, why would you hide in a damn locker and not give yourself up? your gonna lose anyway because tier 3 myers is really fast, especially with 3 PWYF stacks. but instead some people wanna hide in lockers just in case they are going for the achievement.

  • @AJStyIez said:

    https://forum.deadbydaylight.com/en/discussion/273967/survivors-who-hide-in-lockers-during-tombstone-myers

    Why do you feel entitled to the opposition’s support? if I play good every match to maintain rank 1 against decent/very good killer mains why would I willingly lose it and end my winning streak to help a Myers that’s using no-skill/outdated addons?

    Nobody helped me get my adept achievements that took dozens of matches to get (Imagine doing Adept Trickster at Rank 1 on Red Forest against 2 Prove Thyselfs 3 DS 4 Dead Hards 2 syringes 2 flashlights). I’ve run into dozens of Myers that aren’t going for any achievement, they just want free tombstone kills or they’re experimenting so with that being said I’m not giving anybody a free kill when they’re at 0 hooks at 1-2 gens remaining. It cucks the survivors out of altruism and chase points and it puts a rotten cherry on top of an already boring trial. If others want to help hey that’s great, but ever since my experiences I’m just going to loop the **** out of Michael at multiple tiles until he catches up and then jump in a locker if I have to

    im not saying you shouldnt but its obvious that someone wants tombstone myers achievement which is one of the hardest to get

  • i wonder if the hawkins map offering would be retired

  • @BingBongMan said:

    To me, it feels like map design is a constant issue with these devs. They know what constitutes a balanced map for both sides. In fact, many people in the community can point to excellent examples of balanced maps. But they just... don't make them anymore.

    Not to mention how they implemented breakable walls. Which on paper sounded cool, but in application are terrible, especially when slapped on to loops they fixed a couple updates prior.

    It seems like these devs just never learn, even from their best, and most popular choices and designs.

    What do y'all believe is BHVR's biggest failure with DBD.

    P.S. my personal second place is community communication.

    lying about making pyramid heads rear bigger

  • @0wl said:

    no kiddy ######### please we dont need an abundance of 12 yr olds in a 40 year old body on dbd playing a ridiculous springtrap, non scary killer

    LMAO it would be amazing if people like you uninstalled forever, we don’t need toxic people like you in this game. now listen to yourself, your whining about a chapter and saying you’ll quit dbd all because of one singular chapter.

    with FNaF fans like me, FNaF fits well with a game like dbd. like bro hillbilly isn’t even scary and doesn’t even have scary lore besides killing his parents and people who walk in his farm and that’s it. if your saying that FNaF is a kids game all because of damn jump scares then your just embarrassing yourself

    why don’t you look at this video entirely and actually notice how gory and scary the lore of FNaF is and then you’ll change your mind

    https://youtu.be/WDlF0iADl_M

  • @Jarol said:

    Well, my favorite survivor is Jonathan, even though he is a skin, I see him as one more survivor, I like playing with Jonathan because I feel unique in the game.

    The typical thing that tends to be Neas, Claudettes and Davids, because I always play with those survivors that nobody sees in session and I really love playing with Jonathan.

    It is my favorite main survivor.

    my most favorite survivor to play is laurie. idk why but i enjoy her more then nea. i feel like its because the 'Halloween' series is my most favorite horror franchise and laurie is a determined, brave, and independant woman. its also weird too because i main michael aswell lmao.

    though my mains are laurie, nea, yun-jin, steve, yui and leon.

  • thats why i said "assuming" because why the hell would i read a thread with 6 sections with comments?

  • surprised none of you saw this (assuming no one posted this

    29E5E728-B86E-4279-9119-0F8770E4500C.jpeg


  • i know right! i miss old freddy because he actually took loads of skill but was trash.

    im surprised they didnt do any serious tweaks to old freddy like increase the range to pull the survivor into the dream state or decrease the time it takes for survivors to fall asleep with obvious reworks of the block addons.

  • @Revolver_Ocelot said:

    https://youtu.be/EpwpGQZp1qU

    Spine Chill against Michael Myers (The Shape) is overpowered and broken. Here's why:

    The Shape's Game Design: The Shape is supposed to be an iconic STEALTH killer, moving quietly around in the background, out of sight in order to sneak up on unsuspecting victims. He has a NATURALLY small terror radius which reflects this trait in the game. His Killer Power, "Evil Within" allows him to stalk survivors to gain more lethality, 'stalk' being the keyword here. Stalking is defined as "pursue or approach stealthily" (Oxford Dictionary).

    The Issues:

    -Detects the Killer REGARDLESS of directional position to the survivor

    -Detects the Killer through unlimited obstructions to line of sight as long as the Killer is in range

    -Unlimited use

    -Available in any survivor health state

    -36m range (the same as Premonition but constantly active)

    -Can detect The Shape EVEN IF he is ACTIVELY using his "Stalk" ability to approach a survivor (as seen in the above video)

    -The Shape's movement speed is drastically SLOWED while ACTIVELY stalking

    -Survivors can hear The Shape breathing when close alongside any footsteps and environmental noises such as grass or brush

    -Many survivors use Spine Chill (current meta)

    Possible Solutions:

    1) Nerf Spine Chill in some way, either add a total amount of time it can be used during a trial before deactivating, reduce its detection range, add a clause that won't alert survivors when stealth Killers are actively stalking (The Shape and Ghost Face), or something else.

    2) Update The Shape, he was released in 2016 and hasn't had a quality of life update. My suggestions are here:

    https://forum.deadbydaylight.com/en/discussion/259310/should-the-shape-and-ghost-face-have-these-changes

    https://forum.deadbydaylight.com/en/discussion/233578/would-you-support-these-updates-changes-to-the-shapes-power-and-add-ons

    As a fan of the Halloween movies it saddens me that this iconic Killer can easily be counter by survivors that slap on Spine Chill doing nothing. At the very least, try a PTB with these changes Devs and see how it works. Otherwise, change the perk name to "Active Radar" or something.

    idk where ur coming from but spine chill isnt meta lol, the meta is DS/dead hard/unbreakable/BT

  • @TwitchyMike said:

    This game is arguably survivor sided as it should be. And I can see points to both sides of killer and survivor arguments about balance. But at the end of the day this game is Survivor favored and anytime I see someone talking about ways to nerf a killer or anything that benefits the killer I am somewhat confused. Do survivors just want the easiest time going up against the killer? I personally think a lot of relativity and perception goes into this next paragraph as to why survivors would think killers are OP but here it is.

    If survivors don't escape they "Lost" Now in my opinion if you escape as a survivor that should be just as hard as a killer getting a 4k. From someone who plays both Killer and Survivor pretty equally I can safely say when I escape it's the same feeling as getting a solid 4k in DBD. Now that's my opinion. I personally am better at this game playing killer but still equally enjoy playing as survivor.

    So for those hard core survivor players please help me understand the complaints about killers.

    why do killers complain about survivors?

  • @ich_häng_mal_rum said:

    It is and remains absolutely incomprehensible to me that there is still no real counter against tunneling. You can always hear sentences like "it's not against the rules", "tunneling is a legitimate strategy", "bring ds", "bring bt", "the rescuer should tank a hit" and so on. At the same time it is clear to everyone that if the killer wants to tunnel, all this advice will help absolutely nothing. When it comes to the endgame it's one thing, but when the killer tunnels a survivor out as fast as possible from the start, I think it's more than frustrating for the person involved on the one hand, and on the other hand it gives the killer too extreme an advantage. It's kind of like the old mori, which was changed for a reason... and it's still very strong when used in a pinch. Everybody knows that an early kill influences the further game decisively, because from then on it's a 3 vs 1.

    What bothers me the most is the fact that a survivor can't really resist being quickly tunneled out of the game. Borowed time can be waited for a short time by the killer or he hits and stays on the survivor. Of course the survivor then has the short speed boost, but his vision is impaired during the further chase and a jump into the looker to use ds is no longer possible, because the timer expires. This brings us to ds: the previous nerf I personally find partly not bad, because ds can no longer be abused so easily. However, that ds is an anti-tunnel-perk, was said by the devs only a while ago, before it was also called by the devs as secondchanceperk and explicitly not as anti-tunnel-perk (this was always bt). Now that it has been adjusted accordingly, I would like to know why it hardly brings anything? Every killer comes effortlessly after the short stun... so why was the stun not extended? Why is it deactivated when you use an instaheal as a tunneled? Why does it deactivate after 60 seconds even though you are still tunneled? Why can it only be used once although you can be tunneled twice?

    I assume that many people who read this will scream that ds is one of the strongest perks and doesn't need a buff, but I think my previous questions about this are justified...

    And by the way, the killer can use all tactics that survivors find unfair or frustrating without any perks: camping, slugger and tunneling. So why are the supposed counters against it (bt, ds, ub) perks and not also basekit? This I ask only to clarify that survivors must use appropriate perks/perkplaces and these should then also please have a real effect.

    So, to all who have come this far thank you very much and now I'm very curious about your opinions regarding tunnelling and the perks against it.

    bt and ds are anti tunnel perks, why?


    you get saved by someone with BT, the killer hits you but it doesn’t go through and counts as a hook hit. you run away from him and then he hits you again then bam BT is activated. the killer then downs you and then you use DS and stun the killer for 5 seconds.

    the killer would give up trying to get you at that point but if your unlucky then they will still go after you.

  • @lauraa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2409436#Comment_2409436

    You're missing something critically important regarding The Pig; she has memes. Who needs gen pressure when you have boop pressure?

    oh my god your right i cant believe i forgot about that!

  • i would say pig would be the least because of her lack of gen pressure. the only way to pressure survivors as her is to put traps on their heads which you have a limit on so when your out of traps then the pig is pretty much useless

    2nd would probably be hillbilly because after his changes he just became a “i’m gonna chainsaw right now! ohhh wait i need to take 34 breaths and then go back to chainsawing”.

    the 3rd would probably be trickster, i do think he’s defiantly better then before but they just need to remove his recoil because i do believe THAT is what’s making him trash

  • yes the unable to hear footsteps is a bug

  • @Phasmamain said:

    Since we are all having this discussion now and the community seems very divided on it I figured I’d give my thoughts on it

    First thing I’d like to mention is yes I would like to see springtrap in dbd. I think he fits the games theme and I think fnaf is a popular enough horror franchise to be in DBD. What I wouldn’t like however is for there to be a whole chapter based around it. This is for 2 reasons firstly I don’t want another terrible indoor map and secondly there aren’t any good survivor candidates from the franchise.

    Second thing I want to talk about is how springtrap “wouldn’t fit in dbd”. I just don’t see how this is true. Springtrap as a character definitely fits DBD’s darker tone and his appearance isn’t really childish (especially if you see some of fnaf 3’s hidden screens). Even if he was we have killers like clown or trickster who dress up in somewhat childish or colourful outfits so does that mean clown or trickster don’t fit in dbd?

    As for his power we are kinda forgetting the powers they’ve made before. Myers is kinda just a man with a knife who stalks people and same with Ghostface yet they made very fun powers out of those characters. Fnaf is a franchise that spams 6 main games so they definitely have a lot to work with in terms of powers and perks.

    I just think a lot of people are either misinformed about Fnaf or just simply don’t want it in the game because of the community (which admittedly is pretty bad but that’s not a problem with the games or characters themselves)

    well about the survivor, there is an option which is jeremy fitzgerald or mike schmidt. that OR you can make it like Leatherface and just have one killer and no survivor and no map.

  • @MigrantTheGreat said:

    For the past 3 days I've been playing Spirit to really see how no sounds is really affecting Spirit. As a dedicated Rin Yamaoka main, turning into Hellen Keller when you use your power is a bit problematic since she has to rely on the most unrelyable killer mechanic.

    https://us.v-cdn.net/6030815/uploads/WZ2O7XGJ54JN/spiritprob.png

    So my expirement mostly ended with survivor's DCing left and right and it really has me wondering.

    Even as of Patch 5.1.0 is Spirit really the problem or are we complaining because she doesn't consistant counterplay such as Ring-Around-The-Pallet?

    i believe that there is now counterplay to her and i also believe that there always has been if the spirit didn’t bring old strider. i’ll throw it out,

    looping the spirit as a survivor and you notice she stands still, luckily you have Iron Will. you can run in a certain direction and then just walk backwards confusing her because of your scratch marks and if she doesn’t have fathers glasses then she will lose you unless she looks behind her.

    2nd way is if you have a flashlight and your looping her with Iron Will, you notice she is standing still. when she stands still you can aim your flashlight onto her face and if it blinds her then she’s not phasing, if it doesn’t look likes it starting to blind her then that is a husk and she is phasing.

    you can do the same even after a loop around a pallet. if your running and she stands still run more but then walk back which is not hard. some survivor mains just want to complain and complain about her because they think she is an uncounterable killer because she is tough to mindgame if you don’t know what your doing.

    now in my honest opinion, she’s a killer that puts bad survivors or cocky survivors in check while the good survivors that know the game put her in check. if you wanna nerf her perks then that’s kinda useless because rancor isn’t even that powerful, spirit fury is a good/meh perk, and haunted grounds is either a good perk or just a good perk that needs a small tweak at its duration.

    some of her addons, sure some need tweaks

  • @_kostas_pap_207 said:

    Please tell me that I am not the only one that miss the old dbd (old maps, HUD ...)

    Here is a list from what bhvr has changed in the game and they have a serious effect on it

    I know that everyone knows what they chnage but I want to mention them

    1. Old maps

    I know that the new maps are in the game for like 2 months (coldwind, gas heaven....) but I am sure that when you see a video with the old maps something is getting you back to the old memories

    Nostalgia 😔😔😔

    2. Old HUD AND movement

    This is probably one of the BIGGEST change in the game and I know that it was very hard to get used to it but who doesn't miss the old HUD and movement...........

    3. Balance changes

    I've seen everyone complaining about the Freddy nerf but that's not the only thing that change the game tremendously. We've seen the trickster buff/nerf which was good, the clown buff which was also good and some other huge nerfs that I can't remember now.... BUT no one was going to complain if we get back the killers like they used to be before 1 year for example

    Right?

    4. The new survivor/killer models - new cosmetic "models"

    This is the second one biggest change.....

    We all know that this is going to be hard to get used to it but we have to

    The reworked cosmetics were good but not all of them....

    The new nea is good but you nerfed Claudette and it's a little bad....

    AND if bhvr see this he can actually bring something back or even make a dead by daylight 2

    dbd 2 can have the old HUD, movement, models, cosmetics.... I mean EVERYTHING BEFORE patch 4.5.0

    This is going to be EXTREMELY VERY EXCITING VERYYYY GOOD but I don't think this is going to happen.. 😔 but if it happens pls make it for all the platform

    i just want old freddy back man, there are other ways he could’ve been tweaked to be more powerful and i just thought his old power made more sense then his current one.

  • @Kyxlect said:

    https://forum.deadbydaylight.com/en/discussion/comment/2406570#Comment_2406570

    Well, I hate to break it to YOU but there are 37k people currently playing and about 60k-70k playing at peak times. I've never even experienced this crashing issue myself. For all I know OP could just be one of these people that D/C at the start of every trial themselves for kicks and wants it back so they can go right back to doing it again.

    don’t try to invalidate other people just because you never experienced this. have you heard of the insane horrible performance issues on consoles when the RED chapter was released?

  • @Rivyn said:

    The size, how dark it is, its maze like setup, the poorly designed loops. Everything about it, aside from nostalgia, is just so badly thought out. It's clear that BHVR only thought of the brand name without thinking how to implement it correctly into their own game. Cash cow and all. I just know, for myself personally, I refuse to play on that map when it pops up. Not subjecting myself to that dev induced nightmare.

    literally when i get it i either give up and not try, or i dc. the devs really expect us to not ask to disable the DC penalty when ######### like the RPD map is in the game

  • @Kyxlect said:

    No, don't disable it because one person is having issues. Fix it whilst keeping the D/C penalty enabled. Go report your issue in the bug subsection instead of making insane suggestions.

    The D/Cing was rampant when it was disabled. Survivor's D/Cing over the dumbest things like the Killer, the Map or even the fact that they got downed first and that affects the three other Survivor's that are stuck in the trial with a much bigger disadvantage because of one immature little...ehm, problematic person.

    well hate to break it to ya but more then 2,000 people are experiencing this lol

  • @KweenPlease said:

    Uhm no. Scratched Mirror and Infinite Tier 3 Myers do NOT need a buff. Being able to always be found and always be a one-shot is extremely powerful as is.

    then nerf scratched mirror and infinite tier 3….🥴

  • @latinfla4 said:

    Seems you are getting free fake pallet hits (killer hits you and you hear the scream but the pallet takes precedence) and laggy scratch Mark's (if they even show up at all).

    Happy times for all...killers have been bhvrd...and I got DC on the police station yesterday when I was winning because resident evil .

    From lag spikes during the anniversary to this...at least I won some auric cells from the patch bet🤑

    Edit. Wraith with save the best for last devour hope undying haunted grounds and with both perks to do things ridiculously fast helps shred through pallets and stops the bs pallet games...gonna tunnel the bhvr way😂

    Edit. Remember killers are not feared and 4 wallets mean more than 1🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑

    your acting like we haven’t gotten hit through dropped pallets for years.

    you killers also finally got your decisive strike nerf. just because BHVR finally fixed pallet problems doesn’t mean you should complain about it because their fair now.

    if you get hit by a pallet then you get hit by a pallet. get used to the new pallets because you had them handed to you for years.

    stop acting like BHVR doesn’t care about you lmao, what are you gonna complain about next? borrowed time?

  • @Elena said:

    Well it seems you're in luck as recently the Halloween licensed got renewed so it's likely Haddonfield will be getting a graphical rework for Halloween, along with new Laurie outfits (hopefully).

    I'm hoping we get some original outfits along with her 2018 outfit.

    yes!!! i wanna play as old granny laurie too 🤧🤧

  • @TripleSteal said:

    Modding was recently patched out, so presumably you will need to wait for a bit before people figure out how to bypass modding restrictions.

    i understand that but they only patched out modding, not custom icons. people are still able to use custom perks in the game rn like how i’m using the nostalgia pack. i’m just wondering what folder the outfit icons are in

  • @GannTM said:

    I think it’s just the extra level of detail that is put in place when in the dream world. It’s got much different textures than from the normal environment, which is what is probably causing FPS drops. I’d just recommend to put your settings on low if you haven’t while your playing Freddy and maybe that could help.

    thank you, yeah my computer is so bad that even with it windowed and on low it still causes fps drops. thank you for the answer though 😊

  • that’s just how the map is, unlucky hook placements.

  • that doesn’t matter, they were released in october on the 25th of 2016 and it took BHVR until october 30th 2019 which means it took them 3 years to release cosmetic each for them. since it took them 3 years to give them 1 single cosmetic, we shouldn’t have a lot of hope for nemesis cosmetics.

  • @CornHub said:

    Can't go 5 matches without seeing one, someone's DCing in some point in the match, & they're all running meta perks(nothing wrong with that). The same way there's stridor spirits there's boneclapper wraiths & I can't go a game without seeing one.

    no not at all, i’m seeing more freddys then wraiths and spirits

  • @GannTM said:

    Seriously please change her face already. In Resident Evil she looks like a combination of beautiful and badass but y’all just completely butchered her face. Do you think Capcom is proud of you for this BHVR?

    https://us.v-cdn.net/6030815/uploads/YMNTTQ4U7WW4/39f85d7b-87c6-49d9-ab1c-2fe88e34c2fb.jpeg

    It’s not right nor is it fair. Leon, Jill, and Chris look good so why can’t Claire?

    I will keep protesting until Claire gets the justice she deserves!

    LMFAOOA HELP HER FACE IS KILLING KE

  • well BHVR would have to contact the company or owner of the license and it’s very difficult to do that, that’s why it took like 2-3 years for laurie and michael to get cosmetics, and even those cosmetics were literally 1 single cosmetic

  • @MadLordJack said:

    The only real change they did was make him easier. He's no different to go against now than facing a good Trickster a month ago.

    Which just goes to show how many unpleasant killers fly under the radar.

    he literally got released 4 months ago, it took like a year for people to figure out plague was dog. it should take longer for people to offically learn trickster so they can use him effectively. they just want him to be easier, i believe it’s because of his character model because he is one of the hottest killers in the game so they want to learn him but his difficulty/mastery level is high which means you have to put a lot of time and effort into him to use him effectively. sure he needed some buffs to his perks and maybe his addons but not the time it takes to down a survivor.

  • @kermit_snacc_choke said:

    Rant imminent. I genuinely find it baffling that Brand New Parts still exist in the game. Like 4 of them on one gen and you can delete a gen within the first 10-15 seconds within the game starting. Hello?!!!! Combined with the fact that 2 survs working on a hen simulataneously reduces the total singular gen time to like 44 seconds (basically half of its original), makes it unfathomable.

    I just had 3 games In a row in which I was gen rushed to oblivion with bnp's and my god its the most frustrating thing. One chase would cost me like 2 gens. I can't even play killers I like without having to take the 'gens on lockdown' build. God I hate rank 1. Meanwhile I play survivor and I get bodyblocked and constant teammate dc's. I just want to play trickster or ghost face :.)

    try running franklins, it will save your life if you see 2-4 toolboxes

  • @spirit72 said:

    https://forum.deadbydaylight.com/en/discussion/265607/gen-speed-rant

    Yeah, but were you here before Brand New Parts got nerfed?

    oh god, instant completion of gens when bnp was used…if all 4 survivors had it then their would be 1 generator left at the start of the match 😭

  • @Meg_Survivor said:

    I know the DBD fanbase is pretty big esp on the forums. I would say during good games i can spend hours playing and most time only 20-30 mins depending on how bad of games i get in solo queue. How many hours do you guys spend on dbd, survivor/killer, or even both?

    depends on the games. i had a lot of fun during when DS was still in its dribble phase. i have about roughly 2000 hours in the game now but barely play it because the game seems more killer power which is fine because survivors have always been super powerful. i’m trying to get back into it but i’m addicted to Overwatch and i’m prob gonna get back into DBD when i get a better computer.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2353970#Comment_2353970

    I'm getting angry at people who purposely don't do gens when theres no courrupt

    if it’s corrupt intervention then it makes sense, if you don’t have corrupt intervention then all you have to do is find them across the map

  • so your getting angry at survivors for hiding away from YOU because they are unable to do their gens for 2 minutes? i dont see a problem with hiding away from gens when their unable to be touched waiting for them to be touchable. and holding the game hostage is like sitting at 1 gen as 1 survivor doing NOTHING and just sitting in like a corner of the map.

  • LMAO absolutely not, though i would easily enjoy abusing it as a survivor.

  • why should they? makes no sense to me

  • just survivors thinking their pro rank 1 esports gamers, don’t worry lol i would love to have you as a killer

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/250155/would-you-accept-this-key-nerf

    Your username is truthful.

    I'd accept this key nerf in addition to other nerfs. Killer aura reading shouldn't be a thing and the opening animation shouldn't be instantaneous either. But yeah, 1 hatch escape per 1 key sounds fairer.

    i've always wanted to change my user but i cant sadly so ill just have to deal with it lol

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2191554#Comment_2191554

    For the record, it's fine to post these things in General. I saw your edit.

    thank you for the clarification ^

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2191548#Comment_2191548

    The only Key nerf that I will accept is this:

    "Keys can be used to escape the trial once the Exit Gates are opened. The Hatch will immediately close after one Survivor has escaped."

    interesting! that doesn’t sound like a bad change either.

  • @Pulsar said:

    No, I would not accept that Key nerf.

    hope you don’t mind me asking, but why would you not accept it? like what’s bad about it and is there any good parts in the nerf that come to your mind maybe?

  • @ArchAbhor said:

    You pop 3 gens within the first 2 min of the game. If the devs wont balance the game properly then the killers have to salvage the match after survivors do this. These are tactics to spread pressure and force survivors to come to them and get off of the objective. It might suck from the survivors point of view but at that point blame balancing.

    The real fix for this is to make it so that survivor objective cant be done so quick, or give killers better resources to combat the quick gen times. I'm not talking about perks. After the game is balanced then we can talk about punishing killers for bad behavior like camping and tunneling. Until then stop complaining

    i legit got camped, tunneled, and continued getting hit by a pig on my first hook when in the first minute of the game. why should i stop complaining?

  • LOL no they are worse this patch, i had perfect ping and so did the killer, we werent lagging at all and all of a sudden he hits the pallet but it connects to me 🙂

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