LyXgames
LyXgames
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- LyXgames
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Comments
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This is a great idea. I was talking about the same idea with some friends of mine.
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Would also be nice if there was a filter with it
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@antgnstea said:
You know, when you changing your built you click on perk and it goes to the page of that perk. And to replace it you have to either click that perk again or click on to another perk.
I am saying it would be nice to have the option to remove them from the slots all together. Like a clean slate. Then we could choose completely different ones by search bar.
This is a great idea! Never thought of that and it would indeed fit very well with the search bar
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@antgnstea said:
It is a great idea. Also maybe they could add something removing perks from slots more easily. It would work great with a search system.
What do you mean by removing perks from slots?
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I like this idea very much. I posted a disccusion about the same thing. I even created an example on the post
@LyXgames said:
Since there are more and more perks coming to Dead by Daylight, I had this idea in my head for a while. You will be able to search for perks like in the picture.
https://us.v-cdn.net/6030815/uploads/289/Y809BH2V4CAI.png
It would be nice that you could search by name but also by description. What do you guys think?
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@justarandy said:
This game as so much potential for QoL changes. Sadly, the devs don't care that much about things which improves the general quality for long time gamers.
I remember when we suggested build profiles around 1 year ago and the devs said "yeah yeah good idea.." and Well, still no build profiles. Gg wp I guess.
Well, they added the character switching mechanism wich is pretty nice. Only a matter of time they add things like the search bar. I hope
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@Gocee said:
This was actually already mentioned in another post and Peanits supported it too!
https://forum.deadbydaylight.com/en/discussion/77860/perk-search-bar
Wow very nice. Maybe it will come, but I guess they have other important things to do.
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@T0xicTyler said:
Very good idea.
Thank you :) I hope they add this to the game. It takes ages to make a build sometimes
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@PigNRun said:
Those icons though.
It's a combination I made with the Happy Clown's icons and DatGeistra's background. you can get it here: https://twitter.com/LyXgamesTM/status/1151565803009040386
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@BlazeNightash said:
Legion’s deep wound also doesn’t count on mettle of man
yeah but it also doesn't work with noed, so that seems normal
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/55988/anti-camping-system
*facepalms* How many more times is someone gonna suggest these same ideas that have been tried in the ptb already and survivors abused it? Do survivors just want it back so they can abuse it again?
Can you explain how they abused it? I think I missed it in the PTB it was tested in.
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@Theluckyboi said:
because MoM works when being hit by the killers PRIMARY attack
being hit after a blink counts as being hit by the killers power, so you do not gain tokens from it
As for NOED and franklins, well, they do work on bubba and billys chainsaws (if you are using the no instadown add-ons), they dont work on Huntress or Plague because that would just be unbelivably broken.
I agree but if an huntress cant use franklins with her hatches (secondary attack) why does a hit after a blink work (secondary attack). It's just weird, in my opinion it counts as a primary attack. It makes no sense
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Sounds like a good idea. But I think it wont stop them
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@se05239 said:
If the killer is within 16m of the hooked person and NOT in a chase the hook time is doubled. So it forces the killer to move away from the hook and not camp it! And when the killer is in a chase the hook time is as normal.
That feeling when this exact thing has been tried out in a PTB and was EXPLOITED by survivors for easier games.
How did they exploit it? It is exactly like the pig trap/borrowed time. The radius isnt very big so the killer can still patrol and survivors can still unhook. I just dont get how you can exploit it 🤔
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@LastShoe said:
@Onekiller7 Oh, a killer main that is angry at survivors for looping him...
I will give you a tip, they can't loop you if you will:
- Mindgame them
- Use certain perks or killer abbilities
- Destroy the pallets
- Eliminate potatoes first
Point 3 is excellent when used with 3 because noobs will waste the pallets fast.
And here is the list of characters that have problems with looping (without right perks): Wratih, Myers, Nightmare, Cannibal, Pig... Trapper can place traps before the looping starts and Hag can force survivors to leave the loop with her mudtraps.
I think you are very right on that. What do you think about the anti camp system. It doesnt hurt killers that play the game normally, it only hurts the camper.
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@Onekiller7 said:
Anti-Pallet loop system.
My idea:
When survivor pallet loop the killer, For all survivors repairing time on generator is doubled(2x) or 3x and survivors getting less points chasing, repairing.
Pallet Looping is even a more of a problem now than before and I hope you do something about it. You may see it as a 'strategy' but I see it as a problem.
Pallet looping isn't a big problem at all. It's the only way a survivor can waste time of the killer... It is not suposed to be that the killer can smack you down in 5 seconds. It would be impossible to escape.. Camping isn't (in my opinion) a way of playing the game and the killer almost never gets punished for it. I bet you are a rank 20-15 survivor who plays killer sometimes.
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@HazeHound said:
You feel so entitled to your emblems and escapes don't you? Earn them.
Don't get caught or found. That's all there is to subject. If killer camps and survivors refuse to do gens, they are asking for it. 120 seconds on hook is enough for 4 gens, do the math. In fact there should be already 3 gens repaired by the time someone gets hooked. If not, its on survivors, either someone got grabbed or 3 others were doing Entity knows what.
Reminder: doing generators and escaping is the only objective. Doing anything else is basically giving killer time.
Edit: Stealth is way stronger than looping, decent survivor should be able to do both.
Edit: also define camping. I had countless situations when got found and there was literally 2 people pointing at killer from distance. He stayed till i died. Whos fault? Those 2 brainded can'ts who should be doing gens, i always have kindred on. Killer did smart thing eliminating one person, seeing 2 other survivors doing literally nothing. I bet most killers didnt see survivors next to hook right away they would just live.
The problem is that when I do get found I try to waste as much time as I can and then the choice of the killer is to just stand still next to the hook. But the other 3 were doing gens as I was on the hook. If it wasn't an open map they couldn't see the killer camping. I would love something just like the pig's trap when you're in a chase.
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@HazeHound said:
If killer camps you go fix a gen and escape for free leaving him with 0 points.
Dumb survivors often 'muzt saev tommate' give away easy 4ks and tons of points. Survivors make camping viable, not killers.
The time I am on the hook is not long enough to do 5 gens. It sounds very easy but the killer can get at least two kills with it. And how are you going to fix the emblems? If I get camped on the start of the match I lose a pip. Most of the time not enough gens get fixed to be able to escape. AND you have to know the killer is camping somehow, so that takes time too
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@Dr_Trauts said:
@Grandkurama said:
I'm on ps4 and i've just get bullied by swf.ah, back to normal then. all good

It's back to normal
