Feedback and Suggestions
Our team will be happy to read these!
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I'd love to see more cross-franchise villains and classic monsters reimagined through the DBD eye. Pooka from Into the Dark would be very current. CreepyPastas such as The Rake or Jeff the Killer would be really cool too. Any characters such as the fly, hellraiser, bendy, the hook handed killer, Slender Man, bigfoot, krampus, xenomorphs, or predators would be cool to see in the game. Getting Supe0 comments 21 views last activity
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Make it so camaraderie affects not only you on the hook, but while you are within range of another hooked survivor they get the affect as well. sort of like how kindred was buffed2 comments 41 views last activity
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Currently from what I'm experiencing the moment adrenaline kicks in survivors get one health status buff and a huge sprint burst, instead of it being a 2 in 1 perk split it to two I think that's a better idea5 comments 21 views last activity
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I play both sides of the game, and we already know it but Keys and Moris are way too strong. In addition to the suggestions below, my recommendation is to also increase the cost for obtaining both with Bloodpoints. Something like 20k-30k would be a good start. I know that doesn't alleviate those who have already stockpiled on them, which is where the second part of my suggestion comes in Key s0 comments 11 views last activity
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I suggest a legion rework, I feel that this killer is one of the weakest killers if not the weakest, frenzy hits should apply a good amount of mangled maybe even more than sloppy butcher idk, increase the mending time , basic attacks should take less of your frenzy bar, the fatigue animation should get looked at as well, passive refil of frenzy should get adjusted add-ons need to get looked at as0 comments 31 views last activity
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Add animation for the killer when he himself opens the gate. The killer grabs the switch handle with his hand, pulls it down, but does it so hard that the handle comes off. Sparks are flying. The killer holds this handle in his hand, looks at it and then throws it to the ground.1 comments 11 views last activity
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My name is Bubba Tea and I am a devotion 15 ghostface main, and have been for months. I currently have the highest number of marked downs on the DBD leaderboards , and I wrote an extensive ghostface guide on steam. Suffice to say, I'd like to think I have plenty of experience with the killer. I would like to suggest a few small changes to his ability that makes him more fun and interesting to11 comments 341 views last activity
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There have been at least 2 problems I've seen while I have been playing. The first issue is that as a Rank 1 Survivor who plays PC and has also played PS4 (as well as my wife), the wait times for a lobby to form before the match is agreeably horrid to most people. At its best time, it can take 15-20 seconds before I am matched with others. At its worst, I have waited 5-10 minutes with nothing to1 comments 21 views last activity
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Suggestion for a 10-20 minute cool down for those (killers/survivors) who willingly jump in and out of matches in pairing screen and during load up screen, because they didn't get into a group with someone or don't want to verse a certain killer/survivor.3 comments 31 views last activity
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It doesn't make any sense,last time I checked dead hard doesn't give you supernatural powers to phase through space and time and teleport,if anything you just dash in front,not jumping just dashing.That being said,how this negates a bear trap is beyond me.2 comments 31 views last activity
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Priest survivor Appearance: Old man with a black priest uniform with golden cross. He has a slender figure and use a Spanish inquisitor hat. Story: An inquisitor researching the Entity peeks its attention... Skill: 1) Key of faith. Can break a red / purple / green key to stun the killer for 1 / 2 / 3 seconds. Must be at close range with the survivor at the killer sight and the key must be at1 comments 51 views last activity
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When you compare perks between Survivors and Killers, trying to find out which one gives the most Blood Points (BP), everyone will say BBQ and Chili for Killers and We're Gonna Live Forever (WGLF) for Survivors. Both of these perks at Tier 3 grant a 25% stackable bonus to all BP gains up to a maximum of 100% and award it to you post-trial. But sadly, that is where their similarities end. Let me e2 comments 781 views last activity
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There should be a perk that lets you use a one time only perk. Like DS you could use it twice or Adrenaline when the hatch is closed, and lastly Unbreakable. The Perk could be called Glitch in the System. I feel this perk could be for Feng instead of Alert because Feng is all about Video Games. Just an Idea please no hate! :)1 comments 21 views last activity
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I don't think I have to explain the curse of hex totems cleansed right at the start of the game, so right to the point. The idea is simple: at the start of the match survivors cannot see the lights of a hex totem, making them appear as dull totems. They still get notified of an active hex and can still cleanse them normally. In addition to that though they can perform a short ritual (I called R0 comments 11 views last activity
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After much thought i feel like Jane is getting very little attention when it comes to outfits for dead by daylight, I have many ideas which i think will come to value. Below I will list the ideas for you. I hope you like them. 1. As you know Jane has very little outfits on this game, everyone has what is considered a goofy outfit where as Jane doesn't really have that and i think its only fair t0 comments 21 views last activity
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With the new addition of custom terror radius themes for killers, doctor, oni, gunslinger. I was potentially wondering if current killers could also get a custom theme, like the pig for example, I feel more can be done related to the saw franchise (saw theme when chasing etc) or perhaps freddy or leatherface, just an idea. Always been curious if it were possible, or if it would require more ta2 comments 11 views last activity
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Lethal killers, capable of insta-downs, have a normal speed (115%): think of Myers, Ghostface, Bubba. Killers capable, in various ways, of attacking at a distance (Hag, Huntress, Deathslinger; the Plague can normally infect, but not wound at a distance, so she is an exception) or of moving at great speed (Spirit, Nurse) are not capable of insta-downs and have the base speed rightly reduced (110%18 comments 431 views last activity
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Due to recent maps having been reworked/created, totem placements have been a lot better than previous maps which results in longer usage of those perks (unless someone is running Detective's Hunch or Small Game of course). A lot of Hex's usually remain hidden until an action causes it's presence to be known. Hex: Ruin = When a Survivor hops off a Gen, that particular survivor is notified on thei2 comments 31 views last activity
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From my last post, i suggested that survivors that are already 2 hooked should be moriable by default. However, the concerns people gave are denial of DS and potential tunneling. Also denial of potential save like pallet stun, flashlight save, etc. So i came out with a solution to prevent DS denial. Mori prompt and option is not available for survivors on the ground anymore. Killer can only m4 comments 61 views last activity
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In my opinion, adding one or more lockers to jungle gyms - that currently only have one locker - is very needed. When there is only one locker, the potential for 'mind games' is negligible. If a generator in the area has more progress than when the killer last checked, and they've surveyed well, their last guess is a locker. If they only have one to check, it doesn't take long or much risk to do2 comments 11 views last activity
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Hi, given the current coronavirus situation in the world I was thinking about that is going to be a good idea to extend the bloodrush for some time again. Ok everyone likes to gain a little more bloodpoints of course, but the first reason is to help dbd players to stay at home with a sort of incentive in game for a bit more5 comments 151 views last activity
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Okay please hear me out guys, i don't want some overpowered decisive strike bully item okay? We good? Nice, let's get into it. Ever wanted to know why no survivor just uses the hatchets stored in every locker? Well no idea why but now they do! Axes are useable to destroy totems faster and to use a new (optional) mechanic i will introduce later on. First, let me show you my base item idea. E7 comments 161 views last activity
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Deadly caution: even when your preys are near the finish line, they can't stop but being cautious, which will cause their doom. Once the gates are powered, once per trial, if you hook a survivor before the exit gates are open, their progressions goes back to 0 and they are blocked for 15-20-25 seconds. this perk would be OP with remember be, so it a nerf would be required to remember me5 comments 41 views last activity
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Greetings, everyone. Just wanted to share with you that lately I've been experiencing a consistent occurance of a grab bug while playing as a Killer. The game shows the first couple of frames of the grab animation, then completely cancels it, applying a hit to a Survivor instead. That bug has just lost me a game where I would have otherwise successfully pulled a Survivor away from the Exit Gates4 comments 41 views last activity
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Or at least reduce the range for the "enter locker" prompt. The amount of times I get sucked into a locker while going for a window is embarassing.1 comments 11 views last activity
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Here, posted in the wrong section https://forum.deadbydaylight.com/en/discussion/143538/ghostface-balance-suggestions-from-a-top-ghostface-main#latest0 comments 21 views last activity
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The Legion is really near to be a good killer. He need some slight power changes and some addon buffs. Maybe I will make The Legion slightly better here :D. Tell me what you think in the comments. THE LEGION The Legion's movement speed is 4.6m/s The Legion's Terror Radius is 32 meters The Legion is now able to see Deep Wound progress. FERAL FRENZY The Legion has a Frenzy power gauge that2 comments 61 views last activity
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This map.. is great, actually. The overall design is perfect for both killers and survivors, with a decent amount of pallets for survivors, and corridors for killers. HOWEVER.. The killer radius on this map is horrible. You can't tell whether they're upstairs or downstairs with that. It cancels out spine chill as well, so that perk also doesn't help. Obviously for more experienced survivors, t4 comments 21 views last activity
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I know that adding that right now will be very touchy because matchmaking is... yeah right now but why you didn’t add it way before? Probably because you didn’t want to segregate the player base, but the game had and has healthy numbers to support that, right? you can offer an alternative to people to deal with sfw where you can only queue solo in ranked and go nuts on casual while still gettin0 comments 11 views last activity
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I stop playing 2 months ago, i just came back to it... first 3 game as level 17 kiler i got each time a level 1 player in the survivor. This has nothing fixed at al. Killer 17.. Suvivor 1-7-8-19... i mean DEV are you ######### stupid? Nothing has been fixed, al the sisue that was before are still there, only new skin are in the game. the owner just push the basic stuff to get soem money befo0 comments 11 views last activity
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Overall I really enjoy the additions that the Archives have brought, but there are some situations where it can be a bit tedious to use. I think the following QOL improvements would really help: Have the Archives start on the tome/level of the currently active challenge to prevent having to sift through the levels to figure out where your active challenge is Allow for a survivor and killer cha2 comments 21 views last activity
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Like total generators fixed, healed, unhooked, hooked... Games escaped vs killed, moried? Etc... Surely this has been asked before but this would be nice addition.1 comments 1 views last activity
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Dear Developers, I'm a fairly new player to this game and I've been enjoying it a lot so far so I want to thank you for all the work you've put into this game. 😃 I would like to offer you a small suggestion that is since it can take some time to find a lobby for a match I think a desktop notification would be great so people can minimize the game while waiting and know they will be notified w1 comments 31 views last activity
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Bodyblocking a surv in a corner i think we can all agree, is pretty #########, and despite it getting worse with DC penalties(it being pretty much the 1 scenario where a timeout isn't warranted), no-one is really talking about it. I'm just gonna throw out a simple idea. After 10 or so seconds of moving, or attempting to move, through a killer, for 5ish seconds, you dont interact with the killers0 comments 11 views last activity
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lately the audio sounds of poor quality , I think the latest update reduced the quality to a low sample , I think its now below below 44khz since the quality of the audio has decreased over the past few months , and I would like it to be increased to at least 48khz .0 comments 1 views last activity
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So, I do play solo survivor, if anyone has seen any of my other comments they'll know that. But if I play SWF, I usually have at least 2 people escape or more. That being said, I've been thinking about how to balance the tracking of the killer that SWF gives survivors. It'd be unfair to have constant tracking for the killer, so that's out. But since communication is the biggest advantage of SWF,18 comments 91 views last activity
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This is going here until a mod moves it, because the section for reporting bugs in the forums is bugged so I can't post there. Amazing. Ever since dedicated servers, and not a day before it, on PS4, there is a horrible infinite loading screen bug. Basically, you find a lobby, go into the pre-lobby loading screen, and the game never loads, forcing you to restart the app. This wastes a ton of1 comments 11 views last activity
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Should a harder skill check be implemented for higher ranked players? Stops gen rushing and makes SWF a little easier to run against?1 comments 11 views last activity
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Trapper is not the worst killer but he's always been at the bottom of every tier list.The lack of map pressure as you have to take time to collect and place traps hinder him in a huge way.He needs a rework next,he needs some love.He is one of the first and most beloved killers in dbd and i'm glad now he can at least reset traps without picking them up and survivors cant sabotage them anymore.At l3 comments 31 views last activity
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Hi, i would like to propose somethignt hat i would fine really nice to have. This feature would be to have a way to tranfer from console to a other console the progess of one's save. For exemple, you have your account on the switch since it was the one you were able to get and one day you get a ps4 and get the game. the downside is that all the progress and (if that happend) pack of survivor/kill0 comments 11 views last activity
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I believe that BHVR would add a quickplay feature that would find a non-full lobby, and put the player in as either Killer or Survivor, whichever is needed. This would shorten queue times at all ranks, while also getting more players to play both Killer, and survivor. Quickplay, of course, wouldn't work if you're in a party due to the party members farming BP, or harassing randoms, instead of act0 comments 1 views last activity
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1) The killer can no longer see the broken status effect on the hud 2) The broken status effect no longer causes injury, only stops healing. The only killer directly negatively affected by this is plague, who will get a minor buff detailed at the end (plague's the only killer whos power causes broken and doesn't already injure.) 3) For the people updated to not work while broken or injured 4)0 comments 21 views last activity
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Instead of adding a few seconds to the undetectable status effect when exiting a portal, what if the roaring sounds when teleporting got delayed by a few seconds? Or maybe add it as a bonus to the current addon. I think it could make the killer a bit more stealthy in a way. Because everytime a survivor hears the sound effect they'll be more alert of their surroundings.2 comments 41 views last activity
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Two things i would like to talk about is the Spirit phasing sound & her spirit fury perk. I will start off by saying I'm rank 1 survivor & killer & I play both sides equally. I am not bias to either sides. I do not like bringing up any kind of nerf suggestion to killer because I know killer is a horrible experience, etc. already, but, I will bring up the Spirit Fury + Enduring perk co2 comments 41 views last activity
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Head On: The locker is highlighted yellow to other survivors. To make the most out of Head On is to stun the killer while someone else is being chased, problem is, in solo q people don't even know you have the perk (or which locker you're in). Camaraderie: The hook is highlighted green to other survivors. Another perk which requires your team to know you have it. People who know their timing won0 comments 21 views last activity
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If a killer gets a grab on a survivor other than the raw ground grab decisive strike should not work, locker grabs etc3 comments 41 views last activity
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Please give us some kind of reward for people who spend so much time on your game! Maybe after 1 devotion you get 50% off your next purchase or SOMETHING. PLEASE GIVE US SOMETHING Is devotion really just a number to show us that we need to stop playing dead by daylight so much and go play something else like civilization 5?3 comments 31 views last activity
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I would like to suggest that the company do something regarding the players who set up a party, because I am a player who plays both survivor and killer, I am ranked 2 and I say that at times when I get teams of closed survivors where they use disagree to communicate and it is impossible for the killer to win, it is just to play killer against a closed team using discord in ranking 1 and 2 that i18 comments 131 views last activity