Reborn2020
Reborn2020
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- Reborn2020
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Comments
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1273097#Comment_1273097
It does
You start the Trial with a -25 % progression penalty for Skill Checks to heal Survivors.
For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.
Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.
Great Skill Checks cannot be performed while using Autodidact.
Autodidact is not active when using a Med-Kit to heal.
Would you rather believe what in game description says or wiki?
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@supersonic853 said:
It says healing on the perk...
it doesnt
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Almost every killer can be countered by dropping pallet early.
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For me its going to be playable Hillbilly.
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Its useless and good killer will just hit you. But it has some uses which is ideal timing when you have to use flashlight(just calculate the time it takes to jump over the pallet 2 times).
CJ tect is when you drop pallet close to survivor and when killer is about to break pallet(which you can never tell for sure)you jump over and killer pick survivor instead. Then you can blind him.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1270353#Comment_1270353
You literally created a thread complaining to the Devs about consistently 4k'ing, which I used in a reply to a Dev stating that there are no guaranteed builds to 4k. They're directly related.
Your post history is available for the world to see - No one needs to 'tell' on you - Your post history does that automatically.
So you re not triggered but you reading through my post history?
"I can go high" thread and " i cant go high". Those threads are related and contradict to each other.
My threads are not related.
"Does anyone know any op build" and "Im tired of constant winning games matchmaking is broken or game is too killer sided" are not related".
I upset you because i tell truth?
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1271379#Comment_1271379
i am saying the nurse 2.0, she was balanced, 1.0 was too op and 3.0 is still strong but not more on rank S or A imo
It reminded me: when i said that ds needs a nerf and that nerf is better be something like a possible ds timer so killers could know when its safe to pick survivors up someone said to me "Then it would render perk useless" . I said : "POSSIBLE ds timer". Now i realize he knew what i was talking about and i just had a talk with survivor main.
Same here: he 100% realize that he s talking about 2.0 nurse. He s just a survivor main.
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" Jason in dbd? is it possible? "
Im not clicking that because they are not going to answer you that . All those click bait videos makes me sick already.
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But you most likely to find good survivors on rank 1. Anyway all players that want decent teammates are going to rank1 .
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@SpiritLover1133 said:
https://forum.deadbydaylight.com/en/discussion/comment/1270430#Comment_1270430
you call that a tournament? Lmao
No. They are just potatoes. You and your games is where all the heat going on. If god like you cant beat swf then nobody can.
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https://www.twitch.tv/videos/280601532@SpiritLover1133 said:
you can never beat 4 Man Sweaty SWF no matter what you do/bring.
I tried against top players on console and it was absolutely impossible. I couldn’t even do anything with the old Nurse with 3 blinks.
Watch the last game. Nurse got 3 kills against depip squad. Just because you cant doesnt mean everyone cant.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1270306#Comment_1270306
No one's triggered.
Most people just realize that your topics are generally made in bad faith, and you're not to be taken seriously.
I think its you. You cant be taken seriously . You saying you not triggered but you found my old thread and showing it to dev and i quote "I find it strange that this user, in particular, has made this topic, given that they recently posted one 'complaining' that they were 4k'ing every game.". You act like a kid telling on me.
Also: how does asking "Does anyone know any extremely strong build that basically guarantees you 3-4 kills" has anything to do with my old thread?
I think even you dont understand what you saying.
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@Almo said:
If there were a guaranteed 4k, we wouldn't have a game. :)
Corrupt intervention, whispers, ruin, thrill of the hunt. Ebony Mori. Any killer with mobility.
Playstyle: Just dont let them do gens. Mori them all.
This is close to guaranteed win for the killer but we still have game ....
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1270211#Comment_1270211
I find it strange that this user, in particular, has made this topic, given that they recently posted one 'complaining' that they were 4k'ing every game.
@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1270076#Comment_1270076
You Are trying way too hard. If you need to defend a 3 gen, you're pretty much garbage. This game is not some tactical thrilling game. You're the problem with this game.
When you trigger so many people with one specific thread you posted about one month ago 😨
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Great skillchecks feels almost the same
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@Chatkovski said:
According to many killers I read on the forum, camping is not something advantageous and is essentially a bad practice for inexperienced killers.
So none. Preventing it will already be a great help in itself to the killers.
they know nothing
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@GoodBoyKaru said:
I'm going to hate myself for this, but here is my objectively strongest killer build I've ever seen:
Killer: The Nightmare
Add-ons: Nancy's Masterpiece (Rare), Red Paint Brush (Ultra rare)
Perks:
-Pop Goes The Weasel
PGTW is just an amazing perk on Freddy because of his teleporting ability. It helps save gens that are close to being done and buys heaps of time over the course of a match.
-Surge
Surge seems a bit weird here but it combos well with the next perk, and makes you a lot more effieicnt since you don't need to kick gens. Playing right you can stall gens often, meaning survivors will remain injured to rush faster, letting you get easy free hits.
-Surveillance
Easily my favourite perk on Freddy, the information it gives you is unrivaled and IMHO it's better than BBQ in terms of gen tracking. Plus, it allows you to hear gen repairs easier, letting you start your first chase faster.
-Hex: No One Escapes Death
Despite my burning hatred of this perk, I can't deny its power. When playing this build right, survivors will be pressured beyond belief, leaving them no time to cleanse totems and to complete generators. This means that even if it is a death squad rushing gens, when playing right they'll be hit with NOED or you'll have enough time to kill a lot of them off.
For the most effect, play on Hawkins National Laboratory because most of the pallets there are unsafe.
For what? For exposing your build?
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@Rie said:
There is. Otz tested it in a stream not so long ago. He facecamped first down with Bubba (he tested other stuff to later too) and then got the others during the rescue attemps or killed them late game with Bitter Murmur + Noed.
Conclusion was that camping + noed is way to strong, unfair and rewards the killer with kills they got with minimal effort on their part. Meanwhile if the survivors did the right thing: doing gens asap they still got killed in the end due to Noed + Bitter Murmur bc there simply was not enough time to also do all the totems.
I don't want to promote this playstyle, but for awareness sake I will post this here in case someone missed it. The devs seriously need look into this.
Bubba doesnt have any skillful play that will let him down survivor early to camp him out. You need to get really lucky or just catch survivor in bad place so he cant just pallet loop you till all gens done. The thing that streamer pulled it out because there s not much decent players left in this game .
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@Deadeye said:
"Any killer" meaning, a build that works on every killer or that it doesn't matter which killer you have to chose to make the build work?
Oni with Sloppy, Thana, Coulrophobia, Distressing, Bloody Glove and Splintered Hull. High TR and once you got some people hit, they will most likely never be able to heal up again, giving you a map full of aura reading blood orbs. Monto exchanges (I think) sloppy with Spies. If you are on the right map (best Hawkins for size and many crows) it can be the better choice.
Ruin+Surveillance on Spirit with Prayer Beads or Freddy with Class Photo. The mapwide irritation from the addons gives you a huge amount of information and gen regression. And once they "get used to it" and try to commit on gens, you might even get grabs or free hits. On Freddy I would combine it with BBQ so you know where to teleport after the hooks, with Spirit maybe Mother Daughter Ring and Thrill, to protect the totem. Or just run new maps which have decent totem spots (Badham, Saloon, Lery's). Dead Man's Switch can also be pretty strong for this build, although it blocks the Ruin regression. But it would be a good backup if Ruin gets cleansed, and it may force survivors to commit, to not take the 45sec block. For Spirit: Remember, that a yellow gen or a red gen that was yellow tells you, there is a grab possible, as long as it does not turn white. Sometimes you need to fake some wooshing or hit someone and then phase to the gen, so they feel a bit safer and try to commit.
I would also add Scratched Mirror Myers to the list. And my favourite map is The Game. For Lerys, since the rework, I think the gens have way better view, grabs and surprise attacks have become a bit harder imo. The game is a little labyrinth with finding the right stairs, but since the map is smaller and 2 levels, you get way more information. You just need to circle the center 4 rooms and have seen the whole map (in maybe 15-20 seconds). I think that is worth a lot. My fav build for that is
https://forum.deadbydaylight.com/en/discussion/comment/1269549#Comment_1269549
Adjust to the Doc build. I think MnA is counter productive. I would switch that and the 4th perk with Overcharge and Lullaby. Hawkins is also good for that build. Didn't test on The Game, but I guess it is the same (probably Saloon as well): when standing in the middle of the map, you have mapwide TR while static blast is up. At the beginning of the match, use it once from the middle so you know where everybody is. Then don't use it anymore to keep your TR and difficult skillchecks as big as possible. Once (or 'if') they get gens finished, you can use Blast again if needed, when the remaining gens are close together. Distressing keeps your TR big enough to cover at least 4 close gens, if you protected the right ones.
@Reborn2020 so what's your strong build then?
Means which killer you have to choose to make it work.
I like your Oni build.
Extremely strongest build i found out is Rancor , Nemesis, Remember me, Whispers(or Infectious Fright) on Hillbilly.You going to need whispers late game especially if they decide to just not open gates and hide somewhere for a bit maybe.
Heres how you play:
1.You defend 3 gens. Never commit to long chase.
2.Gain RM stacks when you can not get instant chainsaw hit . Also use chainsaw trick(use chainsaw to trick survivors into dodging then give them m1 hit and they will lose speed burst and you can get another hit = 2 tokens already).
3. Eliminate pallets at the gates if possible( it will help later on).
Basically all you need to do is to kill one survivor before gens done and gain RM tokens(3-4).
And here s what you can do if there s more like only one gen left after you killed one survivor : find obsession or force one to become then down him and just camp. When survivors finish gens just kill him. Now you have 36 seconds for them to open gates and infectious fright or whispers. 3 kills guaranteed 4 kills almost guaranteed 🙄
The fun part about this build is Death Roulette . Now (late game) if any survivor stun you you can kill them. You can basically mori 2 people.
Why it works only on Hillbilly? Because survivors wont stun you unless rev you chainsaw at pallet. They may still not stun you but then you can get your insta down. Win win situation.
I had 4 man swf pulling head on trick on me ie they were leading me to lockers then i get stunned and they continue doing that. Well it only helped me to gain RM tokens that way and they all died in the end :D
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1269969#Comment_1269969
It's almost like he opened this thread in bad faith, to try to "expose" the "killer conspiracy".
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1269955#Comment_1269955
Ur right lmfao,the "Killer is to ez" thread.
when someone asks for extremely op builds on forums means that he desperately needs them because his killer games going downhill...
@Orion, if you struggle as killer now...
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@Dehitay said:
Weren't you the guy who made another thread claiming that you were getting bored of getting 4Ks all the time because killer is so easy? Why would you be curious about builds that increase your chances of getting 3Ks and 4Ks?
To know how many awesome builds you can create. I main only billy. Perks works for killers different way in case you didnt know. Do you really think you can learn how to play game on forums? Like people come here for help? I have yet to hear something here that helped me in any way shape or form.
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@Cheers said:
I'm a good bit away from 1k hours, but I'm a rank 1 myself.
Slowdown Freddy is great (Pop, Thanataphobia, Dying Light and BBQ & Chili with Jump Rope and Swing Chains).
I also really like my Hillbilly build which can be lethal in the right hands (BBQ & Chili, Hex: Ruin, Enduring and Whispers with any add ons)
Just curious . What you need enduring for?
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@Kakateve said:
Well since you said it has to guarantee 3-4 kills every match. The only build I have and that reliable is Huntress with iri head/infantry + mori if you want. For the perks, anything you want + noed.
I meant something like " it guarantees you 3-4 kills if you do this or that right".
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No use of mori though.
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Instead of being pretty much specific in title just say that the game is broken cause there are just too many things this patch broke.
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@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1268247#Comment_1268247
I think the "Bannable" form of AFKing is when you're entering the match AFK from the outset, repeatedly. Especially if you're using an autohotkey macro to click so you can go to bed or something and the game will be joining lobbies, swinging repeatedly in match, and going into another lobby after the match ends. (Basically bot farming).
I'm pretty sure stuff like basement chest protecting leatherface or chainsawing around the map hillbilly are allowed since you are technically still playing the game. (Although ignoring your objective to chase, hook and sacrifice survivors.)
People do that because you get same amount of shards anyway(whether you played or not). Devs should look into that.
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@FIXYOURGAMENOW said:
Pips really don’t matter and with an afk killer you can easily pip or safe pip. If you depip that on you and your teammates for just pushing out gens. It’s not that hard max boldness max objective, if you’re the obsession 6500 survival if not 5000. You don’t really need altruism to pip. Beside you get 1800 in altruism from reunited points and I think 200-500 for distraction if the killer isn’t a wraith. Even with an AFK wraith you can still pip. It’s up to you.
You dont get points to emblem for that . Its hard to pip against afk killer. If you think the otherwise prove that please.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1264827#Comment_1264827
BT technically doesn't work against stealth killers, but it creates situations where its a free escape anyway:
- Cloaked wraith - Free unhook, you can bodyblock for the unhooked guy
- Pig - Free unhook cause shes crouched, can bodyblock again
- Ghostface in stealth - Only a very well timed stealth activation will work here, but you can bait unhook and put him on cooldown
- Myers - Terror radius isn't small enough
- Freddy - Make an awake survivor unhook so BT activates, another survivor bodyblockes the unhooker.
BT can also help you to get RM tokens. There s no really point to down that unhooked survivor. Its literally nothing. People use it to save friends only. If you wait for killer to come to hook to get use of bt you simply wasting a lot of time there doing nothing. And killer like i already said dont even need that unhooked survivor.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1267825#Comment_1267825
Considering how they also did this to wraith, someone I main, pretty annoyed.
Just because they were aware of the problem doesn't mean they could fix it. They've confirmed they are aware of the bug, and have been working on it. They didn't get it fixed in time for the hotfix, however, and so it wasn't patched.
Be happy that at least yours was confirmed by the dev team. I have yet to see or hear of a response confirming that they know wraith is bugged right now (though if anyone has evidence of this I'll gladly retract this statement).
Be happy that the game i paid for works ? Okay. Quit talking about your real life on game forums.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1267813#Comment_1267813
You have a weak personality if you are not joking. For real, set priorities man.
I like when people call me entitled in situations like this. Good example is Friday 13 the game. Devs literally ruined the game. It was playable at release but now its a lagging mess . But of course im entitled for wanting the game to be playable as it used to. A game i paid for.
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@clem1710 said:
https://forum.deadbydaylight.com/en/discussion/comment/1263550#Comment_1263550
How is ds useless against nurse? It's still the best crutch perk for survivor, no matter who the killer is
Nurse ignores pallets. So its only adds a few secs to that chase if you did good. Its almost like when you searching up an area for survivor with flashlight or just looking around after you downed survivor. Try it.
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@FIXYOURGAMENOW said:
Take you win and move on. You seriously wanna report afk killers? That’s just sad. It’s a free escape and free points. It’s not bannable. Don’t make it A big deal. Move along to the next match.
Some people dont have much time like you. The most annoying thing is that i didnt even pip because killer didnt hook anyone.
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@Seegson said:
https://forum.deadbydaylight.com/en/discussion/comment/1267759#Comment_1267759
Any survivor on any hook
No. I found actually.
"x0.15: multiplier added to all Benevolent points gained inside the Basement"
So you gain bonus points for everything done towards benevolent emblem inside basement.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1267809#Comment_1267809
They've addressed they're aware of his issues and are working on a fix that doesn't break the game further. It wasn't ready in time for the hotfix.
Also I'd love to shut my wallet but they made a David skin and I really can't refuse.
@ActualPotatoBtw said:
First of all, the steering sensitivity is really bad, assuming this is due to the controller sensitivity no longer affecting the steering, still, something about it feels really off, same as Nurse, but that's another story. It's really weird, curving is insanely akward to do, the chainsaw feels awful in general.
Second, what have you done to his animations? The animations are busted from both sides and it is really uncomfortable to look at everything he does. Breaking a pallet with a chainsaw, cancelling the charge, landing a chainsaw hit on a survivor, everything seems insanely weird, almost as if the animations are actually broken.
I don't get why did anyone think it was a good idea to make Billy into this but I don't want to see these changes reaching the live servers. Please, fix this.
PTB bug report. They ######### up because they went live with this being broken. Imagine being able to play your killer just fine but then update comes out and he s all of sudden not playable . How would you feel?
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And leave negative review. Hillbilly is broken . They ######### up really bad.
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Pennywise
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@Seegson said:
No. You just get a boost in benevolent emblem for every saved survivor, even if it wasn't you the one who saved them
The ones that were hooked in basement?
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Why would you talk about that now when he s complete mess?
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@Venzhas said:
But ... Meh. whats the purpose ? I dont understand, i just find them just ridiculous
They may change build or for example not play someone like hag? They can take mori .
Another reason i do that is Ash line. Recently i picked up Ash with a flashlight at the last second and he said: " Look who s shitting in the tall grass " lol
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I think its going to be even easier as before since i know about main building loops that got removed basically. But i wish i could play my main hillbilly.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1263732#Comment_1263732
Nothing "godlike" about me. I literally just go after other people. Dead Hard still gets me some times, but not as badly as other killers claim.
I just never tunnel, slug occasionally when pressure is needed, never camp, main a Stealth killer but always target the unhooker if they're close anyway. I don't have a 100% kill rate though, but I don't have 4 escapes ever. 99.9% of the time I get at least one kill. I think.
You talking with a guy that handicap himself on purpose by playing with no addons.
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@NursesBootie said:
DS, BT, Unbreakable and DH/SB works against any killer. That's the problem.
When you verse Spirit , Nurse , Freddy for example you may not even use unbreakable because those killers are not good at slugging and you most likely not going to use ds because they will either eat it and down you in split second or just counter it. On the other hand you would most like need unbreakable if you verse Oni or Billy.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1263542#Comment_1263542
Yep, and there is no counter to this build for any killer. There are no perks the killers have to counter it, only mitigate it, and only slightly.
Same goes for every killer perk.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1261725#Comment_1261725
Some killers don't have map control. Some killers are underpowered. In fact most are, there are really only 3 viable killers in this game, and that is terrible
Oni , Hillbilly, Nurse, Spirit, Hag, Huntress, Freddy. Only three?
The game is killer sided. Kill rates shows that.
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@Heinz_Ketchup_Packet said:
https://forum.deadbydaylight.com/en/discussion/comment/1262410#Comment_1262410
Yeah but all that no windup and stealth won't stop him from getting hard countered from a simple early pallet drop. If you drop a pallet in front of a Huntress you're down. That's why I think that if Deathslinger can pull survivors over pallets, he would be WAY more intimidating and better in chase to make up for being 110%.
Your logic is pretty stupid no offense. People can throw down pallets against hillbilly too to avoid chainsaw but it doesnt counter hillbilly.Change your playstyle maybe
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There s no meta.
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@MadLordJack said:
Nope, don't bother with NM. Just replace it with Iron Will and don't heal. Unless you are deliberately trying to force a DS, which... Well, even with NM it's morally questionable. You better have gotten tunneled for THAT one.
which is going to give me one extra health state and remove unlimited unbreakable? Plus i will leave pools of blood? Thats better option?
You wont make any noise if you leave when you see that killer is coming to your location. NM on Ace is basically same iron will.
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Also it kind of reminds you to win chase without getting hit. Thats how you win chases towards emblem .
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@thesuicidefox said:
NM and Resil lets you rush gens and hooks so it makes sense you would get both BP and emblems faster. I personally would take off DS and run BT so you can farm hooks. If done right you put the killer in a predicament where they are FORCED to take your hook, because if they choose to chase the guy you saved you will get up on your own. To that end, Deliverance instead of Spine Chill will let you basically be completely independent of other survivors. No need to heal you (which saves a lot of time actually), no need to save you from slugging, no need to save you from a hook. Of course it requires you to avoid being the first chased. DH is another good option since it would act like a health state.
i dont save at all. Main reason that help i think is that i dont have to heal and leave no blood when kilelr check my gen
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1263576#Comment_1263576
No, that would make the perk useless.
POSSIBLE ds timer. Anyway people can set their timer on.