Reborn2020
Reborn2020
About
- Username
- Reborn2020
- Joined
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Comments
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To make you blind. Use freestyle or whatever.
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Just let us to see possible ds timer.
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@NursesBootie said:
DS, BT, Unbreakable and DH/SB works against any killer. That's the problem.
DS is basically useless against spirit or nurse. Clown can counter ds to some extent . BT is useless against killers with low TR or just a killer that dont come back to hook at the moment of the save. DH doesnt work against insta down killers as good as it suppose to.
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He s really good. I played him until i ended up on coldwind map....
I dont want to play killer that is map reliant and also not fun to play.
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In my knowledge Huntress , Deathslinger , Hillbilly has thousands of those stuff in their arsenal.
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@Dwight_Fairfield said:
They said they are working on the fix for Billy, and probably other bugs like the end game sound bug playing during the match, Bubba's chainsaw etc.
So the answer is......soon.
where the you getting that info?
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Lol . Nicely done.
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Ending chase fast is not enough. You need some strategy. Map control. Playstyle.
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@Quol said:
https://forum.deadbydaylight.com/en/discussion/comment/1261268#Comment_1261268
When the Spirit phases she leaves behind a husk, basically a still image (copy) of herself. As long as the survivor is within the tr of your husk (24m w/o perks) they will not hear the wooshing sound, but the moment they leave the tr of the husk they will hear the wooshing soud.
Then why prayer beads makes survivors think that she coming for them? Im lost
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@Quol said:
https://forum.deadbydaylight.com/en/discussion/comment/1259620#Comment_1259620
If the survivor is in your tr they do not hear the sound. Prayer beads makes it so that no matter where you are on the map (as long as it's not in her tr) you will hear a wooshing sound when she phases.
Originally if survivor is in your TR they cant hear wooshing sound but then when they can hear it?
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@man_on_fire said:
https://forum.deadbydaylight.com/en/discussion/comment/1256980#Comment_1256980
but the problem i dont dc when i play cs:go or call of duty, this problem is only in dbd
Then fix that issue.
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@Quol said:
It makes everyone on the map (outside of your tr) hear the wooshing sound.
It works well with Ruin+Surveillance
wait so originally you hear that wooshing sound when in her TR?
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I mean old nurse with no cooldown
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@zone_dymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1258926#Comment_1258926
considering they never fixed billy's chainsaw just...stopping or hitting the air right infront of you and stopping, I would say that it will get fixed the day after hell freezes over.
Its occurence is very rare so im fine with that. I heard it happens more often if you play with no addons.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1258906#Comment_1258906
Peanits wrote in a Thread they know about Billys Bugs and that they were just not able to fix them and rolled out a Hotfix with the stuff they were able to fix.
Thats nice to hear. Any info about when it will get fixed?
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@ShadowRain said:
They are aware and fixes should be coming soon
Why you think they are aware?
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Bump
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Its against rules. Report. I hate it too.
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@BlueFirebilly said:
Queue times are bad because there isn’t enough killers, they ideally would need 80% survivors and 20% killers but the killer percentage is much lower than that
Because they broke killers . Just had same killer for 3 games. Leatherface
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Nothing is boring than killer that do not kill
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I tried a few killers i didnt try yet and to be honest they all are boring. Doing same things over and over again . Hillbily (moonshine + spiked boots ) was the only fun killer to play. He opened up a lot of opportunities for fancy pansy moves and riding non stop was so fun. The only killer that can compete with him in that area is probably deathslinger and huntress. Im just going to stick to survivor i think.
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what about spirit?
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Not answered yet.
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@[Deleted User] said:
Wait what did they do to Hillbilly.. don't tell me you can't flick or do the veering around corners anymore..
Thread is not even big. Read previous comments.
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@Steel_Eyed said:
So no more bug abuse or was it some sort of actual nerf? Also the adjustments may actually be reverted. But I think we should consider the differences in bugs and attributes.
@Reborn2020 said:
Cant turn chainsaw the same as before. Chainsaw animation cause freezing. And he feels laggy overall.
i got so many upvotes lol
there are only 2 hillbilly players that care about playing him in the future?
Thats why rip hillbilly. I didnt even get response from the devs on what was wrong with him. I dont see enough players complaining about that and that s why hillbilly is going to die. Lack of negative feedback at the moment issue happened will lead to that. Thats how Jason died in f13 the game.
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@Accullla said:
As far as im aware it's mostly based on the length of the chases, i.e. how long did you survive without getting hit. You still get points towards the emblem if you win quick chases, but not as much.
I think THIS.
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They broke the game
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1247335#Comment_1247335
Bhvr It is a decent company, bugs happen, I'm not sure if he was like that on the PTB since I only tried Nurse with a controller and quit the PTB, just give it time it will be fixed, they said that none of the billy changes were intentional
I just asked. People say he was the same broken in ptb but thats ptb so its acceptable. How the hell they let him live the same broken state? Its not decent company if they allow something like that. Its weekends already i want to relax from work i launch the game and cant play killer i always play. Its ######### up dude. BHVR ######### up!
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1244675#Comment_1244675
That perk is garbage, killer will 99% break the pallet, if they see that you have this perk.
If they break pallet they let survivors to go away
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Still no answer from the devs. The game is half broken and still no response.
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@OldHunterLight said:
It's a bug, I used to main billy and when I tried him yesterday I got pissed but it's just a bug nothing else
Edit: don't forget that on f13 you can get stunlocked by survivors and as soon as you get up you will get KOed again
It is not just a bug its impossible to play hillbilly. Why should i experience that? I payed for this game and just one day i want to play it againt but the game says you cant today because devs screwed something up? If im not wrong he was the same on PTB. How the hell he made it out of ptb in the same broken state? I thought BHVR was a decent company and wont commit things IllFonic did. Shame.
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@Dr_Trauts said:
https://forum.deadbydaylight.com/en/discussion/comment/1244195#Comment_1244195
im struggling to even know what you mean by this? do 5 totems, NOED doesnt activate.
Survivors cant seee how many totems left to cleanse . Because you said they failed their objective.
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@Peanits , whats wrong?
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@Dr_Trauts said:
https://forum.deadbydaylight.com/en/discussion/comment/1238003#Comment_1238003
it isnt a reward for failing though, at least not on the killlers side. Its a penalty for the survivors failing
If that true why there s no counter of how many totems left to be cleansed?
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Any small nerf will render the perk useless.
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@ClickyClicky said:
Sounds like the most balanced killer, just became more balanced 😎
There s nothing in patch notes. Or am i wrong?
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I dont think nurse is that strong. I was nurse main at a time and i can say that Spirit is way stronger than Nurse. Nurse has more counters than Spirit. She s also not fun to play. Everytime you destroy survivors you feel pain. I switched to hillbilly and he the opposite. Good to feel solid ground beneath you and have decent speed.
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I have no doubts . Hillbilly is wrecked even worse.
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@Reborn2020 said:
Cant turn chainsaw the same as before. Chainsaw animation cause freezing. And he feels laggy overall.
He got unplayable in general. All platforms.
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@Flawless_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1243673#Comment_1243673
Here's a clip that hopefully shows what I'm talking about. As you can see after hooking one Kate I went to the shack and almost lost the other one because the scratch marks stopped at the opening but continued outside which is why I got confused and turned around at first. She was outside of course.
And just in case that one's not clear enough here's another one. The moment I drop the Adam on the floor, someone please explain to me why the hell there are marks under that pallet even though the survivor clearly went AROUND it?? Not to mention the patchy marks she left after running away from me. I know I'm not seeing things guys.
Sorry for the crappy sound I had my mic on and it recorded my laptop fan. I can upload the whole match later for context there were a few other questionable scratch marks throughout like no marks under pallets, marks appearing after a few seconds delay or simply just going in a different direction than the survivor was running in. Someone please test this!!
That seems like more or less regular scratchmarks to me.
The issue with scratchmarks is here from long time ago and it was about scratchmarks appearing only after a few second(1-2) and when you see those scratchmarks survivor is already way ahead of you.
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So you know how they going to play and you still cant counter it
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1242119#Comment_1242119
Actually I earned that Benevolence quite easily without needing to unhook anyone. Just healed a couple of people and did some protection hits. Maybe they tweaked it in this patch and didn't mention it, but of course until there is confirmation I'm just speculating.
As for the Lightbringer emblem, you gain them by allowing Survivors to work on generators while the killer is chasing you. So if you can keep the killer busy while gens are popping, it should be easy to get the Iridescent Emblem. Other than that, doing Dull Totems and Exit Gates also adds to the emblem. Though the most points you get towards this emblem comes from just repairing generators, so be sure to remember to do 1 or 2 gens to completion to get it.
Winning game can always end up like that . But what about losing? If killer dont prolong the game its hard to pip. Its easy to pip as survivor and lose the game ie its easy to going for pip but not going for winning the game. Also you win chase only if you escape chase without getting hit. That kinda force you to waste pallets ie it force you to lose the game .
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But at least something changed about safe rescues. You can depip easily if you farm survivors.
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@DelsKibara said:
Nope.
I've constantly been pipping or double pipping. There are times I safety pipped but I've never depipped ever since the update came out.
https://us.v-cdn.net/6030815/uploads/519/QP0PQ5T4HCOG.png
This was with adept Steve. Though my experience might differ to others.
But first and third emblem may not be easy to earn points towards as they are dependant on your team as well. You obviosly won that game .
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Drop survivor or look around . If there s someone to save he has to be close. It doesnt really differs from regular flashlight.
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@Rin_is_my_waifu said:
A better question would be "Is there anything that doesn't feel weird after this patch"?
Played survivor for a few games and the game feels really smooth.
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@ablahabra said:
https://forum.deadbydaylight.com/en/discussion/147441/billy-boi
I tried billy and he feels the same to me, the animations are just different. You can still curve like you always could.
You cant. I just played him . He feels exactly like Jason from friday 13 game when devs ruined him. He feels laggy and the game is freezing after you bump into objects and even chainsawing survivors. Also you cant turn the same as before while riding . Seems like they broke something. Hope they fix it in a few days. He s totally unplayable now.
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If those killers would have been weak and unplayable people wouldnt play them. But They do.
Quite funny that you dont even think about how easy its going to be for top tier killers if devs would nerf gen rush. You just having one sided logic.