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Reborn2020

Reborn2020

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Reborn2020
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  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137590#Comment_1137590

    I don't think "Nurse means easy 4k" is the real issue here. i think it's more along the lines of "Survivors suck". I see tons of people treat the nurse like a normal killer and try to pallet loop her. I down those people in moments. I've had other people that know to block los and it takes me forever to catch them. It doesn't mean nurse is an easy killer to get 4k. I think it means majority of survivors suck against nurse.

    Like others have said. Nurse is not fun anymore. It's very unforgiving and exhausting if you mess up a blink. She is still powerful if you know how to blink but it's just frustrating to play her vs billy. A side note I wouldn't main nurse on console. I tried it on xbox and it was terrible. PC is best for nurse. On the charts she's like the least used killer on console for a reason.

    Nurse with addons like omega blink was indeed op. Im as a nurse main would know that. I dont think something changed about her addons now as im aware she still has range addons. Addonless nurse however was balanced.

  • Dont save the guy until the last moment and gen rush. If killer tries to mori you try to wiggle and you can glitch out of mori. I had it happened to me once.

  • "Well my team was bad and im just trying to pip so that i would have less chances of having the same team in the next games by doing totems and hiding from a killer as long as possible but some entitled killer mains that dont want to play a game want to deny me that possibility" - solo survivor.

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137769#Comment_1137769

    People getting stuck in crouch mode after getting hit. This bug is years old now. It happens to me one game in 50.

    People not being able to heal due to missing heal prompts. This is over a year old now as well.

    People stuck on killers shoulder. This might not be new as i have only seen it twice in my games.

    EGC triggered but does not go any further and game stalls. New bug.

    Getting stuck in objects is unfortunate but will happen in a game with a lot of assets. It happens. I dont get upset at this.

    Silent slugs. This has to get fixed soon. This cant go on.

    Sound issues. Lots of them. I saw a clip on YT of a surv being able to hear everything the killer was doing even thought not in TR. This has happened tome as well. I have played this game a lot. 1700 hours. You see all sorts of crazy #########.

    At least they fixed the shack pallet not dropping. This was trouble, mainly for survs so of course this got fixed quick.

    Also glad to see that windows that were not abused by one person are available to them.

    Fat shaming pockets still happen and are still found but due to the nature of RNG produced maps there is not much that can be done other than writing more conditionals.

    Ah yes. Sound issue. As a killer i often hear survivors breath sometimes even though its impossible to hear one. That can be confusing. Other than that i have never experienced one you mentioned and i have more hours than you.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137824#Comment_1137824

    I’m just confused how he can have a game against you? Are going to play 1 vs 1, or you could play 4 vs 1 and tunnel him down, that wouldn’t prove anything... or if you lose you can always claim it’s because his team carried him?

    Instead of insults or implying he’s insulting you how about replying to my actually question, how Exactly does he “play against you?” What will you consider a win or loss?

    Just a normal game. SWF or not i dont care. No keys and other op stuff like bnp. And dont take it as some rival or something . Just to play.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137750#Comment_1137750

    Why do people call others out to play them? It’s not a 1 vs 1 game... so what are you going to do, play KYF against him and 3 people he groups with, then if you lose just claim “well they were SWF, how could I win?”

    Its funny how a trashtalker claiming that im survivor main is triggered when i just called him out to have a survivor game against me and how his friends are all of sudden triggered as well. Its just a game relax. Dont be afraid of losing . Next time maybe you shouldnt even try to imply that someone is a survivor main if you re not sure and try to sound more like you d behave yourself after that person challenge you.

  • They are doing good. What is the current bug that annoys you? Ever since i play i never had issues with any for long.. Right now i may find it annoying to search for mute survivors laying on a ground but thats about it.

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137349#Comment_1137349

    I don't think you want to put your killer over my hours on both Survivor and Killer.

    And my posts aren't nonesense. No need to throw insults.

    No need to throw insults while himself saying :

    Come back when you've played killer.

    Then I might take you seriously. Might.

    Your words are not non sense? Really?

    I clearly made it obvious that i want you to face my killer if you doubt i play killer at all. And your words were as above. You re trashtalker.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137581#Comment_1137581

    You REFUSE to camp and tunnel? Man I bet quite a few stupid survivors get away from you for that.

    I'm not saying do it every time, but in some situations it's literally the best move.

    I had once a game where i played with combo of ruin+ surveillance and 4 gens close to me and the hooked survivor were lightning white for quite some long time so i was camping the guy until survivors decide to do gens. They didnt. And i got called camper in post chat when clearly it was them camping the hook waiting for me to leave to get free rescue :D

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/134816/dodging-after-the-sabo-rework

    I mean, even without a toolbox you can break a hook in 2.5 seconds if I'm not mistaken.

    Old ds is not present right now so you can go hook somewhere else thankfully there are a plenty of those . As a HillBilly main i will just drop survivor and m2 the one who tries that on me.

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137031#Comment_1137031

    You still don't get it...

    Doing something on purpose or mistake changes the whole direction of the perk or it's usage. And simply getting hit by the killer, which activates iron will isn't on purpose (for normal survivor players), it's on purpose if you wanted to save a survivor.

    The thing that changes mistake and on purpose is the reason as to why you did it.

    Sorry. Yes. Right.

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137046#Comment_1137046

    dude. I'm a killer main and I'll spell it out for you. If I see the obsession icon on at least one survivor, I refrain from picking up any survivor within the first 60 seconds after them being unhooked. If I pick them up before that and get DSs'd, then that's on me.

    I have the feeling that you have no idea how punishing and unfair DS was before the rework, from the point it was released...jesus christ. Why do you have to be so annoying about this?

    wasnt your opinion on ds that it was bad ?

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137349#Comment_1137349

    I don't think you want to put your killer over my hours on both Survivor and Killer.

    And my posts aren't nonesense. No need to throw insults.

    Your posts arent nonsense yeah i see )

  • @Karl_Childers said:

    A post like this requires a video or its pointless. We all know killer clocks tend to be exaggerated also. Let’s see how it went down, so we can determine if it might be toolbox related, map related, mistakes, a combo of those, etc. I’m assuming you’d have it recorded since you make videos. To not post it seems a little suspect to be honest.

    Yes i like dealing with facts as well. So here i am posting a video against 2 man swf with only one gen done thanks to new ruin. I marked the video it starts from 4:19:00.

    https://www.twitch.tv/videos/561281078?t=4h19m15s

    But i guess survivors were just bad again :D

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137159#Comment_1137159

    No, they have 3, ideally. 1st phase where you hang and get unhooked. 2nd is struggle phase, and you can get unhooked again. 3rd is death hook, meaning you have to chase them 3 times if they get unhooked every time. Translate that across 4 survivors, you have twelve chases minimum.

    Ah yea i see. So not balanced i guess because you have 12 chases and only 5 gens with only 80 seconds to repair.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137349#Comment_1137349

    “1v1 me rust quickscopes only”

    you are just baiting dude and if you somehow aren’t, you have yet to make a proper response to anything I’ve said to you and just keep throwing out non-arguments.

    ignore this guy

    I did? But like you said keep ignoring me because my opinion is different. Nowhere i said 1v1 me.

  • I mained Nurse when i started to play killer and believe me you going to get tired of her . She s viable thats true but she s not fun to play and also cause exhaustion. Then i tried hillbilly and he s both fun and viable and i sitll main him after so long time so i think you wont stick with nurse long enough.

  • @undercovertoaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136933#Comment_1136933

    You have an awfully high opinion of yourself. Gen speed being an issue isn't anything new.

    Really if you add extra 20-30 seconds to gens it wont change killers that are bad at chases so it wont change anything only make killers stronger. But let me ask you what gen times should be from your point of view?

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137031#Comment_1137031

    Which most killers know and will leave you on the ground. Even if you dont have DS.

    The same way survivors cleanse totems when there may not even be noed.


  • @Kycer said:

    I only struggle against those who do gens while injured.. I believe that the whole gen rush problem would be fixed if injured survivors had a penalty to their gen preparing speed.

    Dont have them injured as long as possible i mean dont hit survivors with basic attack(especially the ones that havent used exhaustion perk on you it most likely means they have dead hard and probably resilence + spine chill ie they benefit from staying injured) better destroy pallet they going to drop if they wont just m2 them and leave them on a ground. But if you really want to punish survivors that dont heal play nurse, hag, spirit.

  • @MysticMusician said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136967#Comment_1136967

    For me he is the least fun to play because I suck lol. How do you maneuver him better if you don't have those addons yet? Spiked boots should be easy enough to get, but it might be a while before I would have any moonshine

    you can still run all the map in one go without those maneuver addons but there would be some hard places you wont be able to pass through without those addons and some loops where without those 2 addons you wont be able to hit survivors. Use Q and E or just mouse after starting your chainsaw to curve .

    https://www.youtube.com/watch?v=SWBDMoIX8fo&t=841s

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136942#Comment_1136942

    Come back when you've played killer.

    Then I might take you seriously. Might.

    Currently in a game. Play against my killer if what you say is true for a bit. But i already know your answer is no because all you do is make non sense posts on forums. Am i right?

  • @Nestilana said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136933#Comment_1136933

    I would LOVE to see you play Clown on Temple Of Purgation. Ignore this guy, he's not adding anything to the conversation.

    Also, love your channel, SpaceCoconut! And I agree, gens go way too fast and something needs to be done. It's a critical issue for a lot of killers.

    Why clown?Why wouldnt you bring Leatherface here to sound more pathetic when trying to pretend how weak killers are?

  • @Mooks said:

    While I see that gen-speeds can be a problem in matches with highly coordinated/ "gen rushing" survivors I really dont see the point of these kind of posts.

    There are matches that end in 4 Mins because the killer got everyone (slugging, a good bubba, just bad spawn and of course matchmaking play a role in this). The only counter argument that comes then is "potato survivors" "git gud survivors" "the survivors made mistakes".

    And as I understand it, not every match for those complaining about gen speeds is like that, otherwise they would drop in killer ranks I assume which apparently does not happen, because often those posts come from rank 1 killers. But even then the arguments against "potato survivors" lingers.

    Maybe it really is the matchmaking that is broken und you were just matched against better survivors (that you should not have been matched against in the first place) and it's not (only/mainly) gen speeds that are broken.

    if you ever 4ked in game as a killer those survivors were bad thats it. Killer s play doesnt matter at this point!

  • @Dwinchester said:

    400 seconds for all 5 gens to pop if one person sits on it uninterrupted. 12 chases total means you need to have the survivor on the hook in 33 seconds. Of course, with perks and multiple people, its more like 270 seconds for all the gens to pop, which means 22 seconds per chase. The devs refuse to see the problem. They need more data with no ruin to see if gen speeds are a problem. A years worth ought to do it.

    Yes all four survivors have 2 lifes and it means you have to participate in 12 chases ... nice calculations!

  • @Groxiverde said:

    If the survivor is good, he can extend the chase for several minutes no matter how good the killer is (except if the killer is nurse/spirit). That's why this game is so unbalanced.

    A good killer has 0 chance of winning against 4 good survivors.

    Regarding to your question, in my opinion chases should last max 40-50 seconds.

    Yeah i know when you cant do something you always feel like other side is stronger but once you pass that level that feeling of yours will fade away

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137031#Comment_1137031

    You still don't get it...

    Doing something on purpose or mistake changes the whole direction of the perk or it's usage. And simply getting hit by the killer, which activates iron will isn't on purpose (for normal survivor players), it's on purpose if you wanted to save a survivor.

    The thing that changes mistake and on purpose is the reason as to why you did it.

    you mean killers is doing his job by chasing survivors and get punished for that? or survivors gets downed (making mistake)and punishes killer for that? Well in that case killer is making mistake by picking up possible ds object before 60 seconds passed away.

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137027#Comment_1137027

    I use that combo myself... that's just a simple tactic.

    https://forum.deadbydaylight.com/en/discussion/comment/1137024#Comment_1137024

    the same goes to this one

    If you're doing something on purpose, then it's not a mistake. So please guys, don't start with these baby tactics that everyone already knows, just to try and justify dumb stuff ...

    For example, imo if the killer picks up someone out of the closet, who was just hooked, that means the killer made a mistake by doing so and the survivors tactic worked out. The killer got played.

    Even if I run Iron will, I'm not trying to get hit or purposely use the perk just cause I have it. It is literally only there to trick the killer easier and not to negate you taking a hit to save someone...that's not what it was made for, as it only negates sounds you make. Taking a hit there has nothing to do whether or not you did it on purpose or not, it'll still work.

    Getting downed on purpose to stun killer with ds( in case killer picks survivor up ) is a tactic too.

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136992#Comment_1136992

    Whenever I play survivor, I use Iron will. It doesn't reward mistakes at all. It helps the survivor when they made a mistake, however DS punishes the killer for going after the previously hooked survivor (for 60 seconds) even when the survivor throws himself towards the killer on purpose during that time frame. A killer has to decide whether or not to slug them or pick them up. When I know someone has DS, I just slug em or go after someone else, if someone else is in my view

    Then if i purposely eat pallet to trigger spirits fury(which is bad play i guess from your point of view) then from your vision that perk rewards bad play as well and should be removed?

  • @BigTimeGamer said:

    I wrote a long reply addressing maps and gen speeds but I checked back and it’s gone now...

    Basically what I replied with originally; maps being extremely large IE Temple vs Church affect the time it takes to complete gens and reworking then is a better fix than just cranking up gen repair time number.

    also, breakable walls are a bandaid fix to map design, as it is easier to implement than full map reworks, whether this is good or bad depends on your POV. An example is the balanced landing nerf as opposed to reworking Haddonfield.

    edit: I guess my old comment was deleted, kinda annoying as it was a fully thought out post, but what do you expect... 🙃

    Why would they want to rework maps at all?

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136957#Comment_1136957

    DS is already a badly designed perk that rewards mistakes.

    Being able to force the killer to eat the stun or waste their time just makes it worse.

    Iron will rewards you for taking a hit as well... so i guess you understand how stupid it sounds " rewards mistakes". And there are plenty of such perks.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136949#Comment_1136949

    I main huntress at reds (at least when I still played) and consistently 4K before and after the change.

    new ruin is literally useless on her. Her low mobility makes the regression on it useless, and you are better off just using Corrupt. The same can be said for any killer lacking mobility, which is why Spirit is able to capitalize on it as she can bounce from gen to gen quickly.

    The only one lacking mobility is her from that list above.

  • Fast vault build. Can wreck any loopable killer(if he commits to chasing you) .

  • He shouldnt curve if your mouse stay still. Im hillbilly with over 2 000 hours and i can tell you for starters to main only spiked boots + moonshine hillbilly as he is capable of ending a chase in split seconds plus only that Billy has insane mobility and he s unique and one of the most strongest killers just like Nurse , Sprit, Freddy. He cant be messed around like other kinds which is instant chainsaw , double engravings. Those are easy to play against if you main Billy and abusable as hell.

    P.S . He s the most fun to play killer as of right now.

  • Thats the issue? Really? i could argue ds is being a problem or not but this...

  • Nurse,Huntress, Freddy, Hag, Wraith, Oni, Legion. Why would you want to be so killer biased? So basically all the killers. Maybe even Doc. Doc mains can correct me if im wrong.

    @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136942#Comment_1136942

    its better on killers who didn’t even need ruin which is hilarious (spirit, billy)

    ita awful on anyone else

    as to OP, map design is worse than gen speeds themselves


  • @darktrix said:

    I'd like I first step to be...not spawn survivors directly next to gens. Why did devs design that in? My Discordance often shows two or more survivors starting a gen (sometimes two different gens), on the opposite side of a map less than a few seconds after the match starts. Majority of killers cannot even reach the locations before they are nearly complete. No wonder Corrupt Intervention is the new go to after Ruin's fall.

    You do realize that new Ruin is actually better ?

  • When i fly around a map and all i see is a long fat grass and then all of sudden i get bumped into a rock. The thing that make me rage even harder is Ormund map where you get bumped into invisible stuff because objects hitboxes do not match their rendering part.

  • @Blueberry said:

    I play both sides at rank 1 as well and I disagree with almost all of this.

    "The main issue with this game is the map sizes. It takes someone like doc a good 30/40 seconds if not more to get across coldwin...map reworks are coming."

    This is the only thing I agree with.

    Most those complaints people have are pretty valid complaints that have been an issue for years. Not sure why you'd call them killer complaints either, it's pretty easy even as a survivor to see how busted those perks are with the games current balance.

    You blame killers for camping/tunneling and point to them as the source of the problem and the need for those perks. In reality the blame is on the games balance team for making those things needed to win in many scenarios. Against "good" survivors and on a bad map (which is the majority of them) you aren't winning playing completely "fair", if you did the survivors were bad. There is obviously an exception to this on some of the top tier killers, but it holds true for the vast majority of the killer roster.

    I shouldn't feel like the power role on survivor.

    Come on i see those bad maps i assume you mean bad setup for killers and good setups for survivors as rare as i see 4 man swf going against me.

  • He is too weak and cant do nothing to me. I feel 100% safe.

  • At a time when killers queues were long and survivors really fast most people used to say to me that its not because of balance but because of survivors is too boring to play. The conclusion is : people are just being biased .

  • So i could get my fair amount of blood points? and i do now thanks to dc penalty. As of them suiciding i just keep them downed on a ground and hook them when someone is ready to farm them for me :D

  • Sometimes i end game with 5 gens against players with over 4 000 hours because i know how to play. And just play killer that is fun to play for you not stressful.

  • Maybe play against a killer that is not casual and actually plays for kills not for bp?

  • Remove that and people would just stay still which you cant handle anyway. If people give up you cant do anything to force them to play.

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