Reborn2020
Reborn2020
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- Username
- Reborn2020
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Comments
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@Yung_Slug said:
The add-ons other than batteries/filament don't do much. All flashlights are pretty much the same other than how long they last.
With a yellow flashlight and no extra durability, instead of being able to blind the killer several times in a chase, you'd probably have to stick with saving it for flashlight saves.
Still absolutely viable though.
Then i must learn how to do it properly. What are the most important factors that decides whether you ll succeed or not. I think i can easily get close to kiler face at the moment he picks survivor up but the issue im having is that i never able to blind killer when he does that. What is the best advice would you have for me? Now hat killers are not able to dodge lobbies punishing survivors its time to learn flashlights power )
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I get rekt only when i play for points. For dailies. If i play to win i may lose 1 time out of 10 games IF its 4 man swf but of course i may as well lose to solo but its rare.By Loss i mean 2 kills.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1140820#Comment_1140820
Here’s the problem, there is a killer shortage right now so when that group of 4000 hour survivors can’t find a 4000 hour killer they’ll get the 500 hour killer... obviously numbers are just made up but you get my point.
Whether or not matchmaking “works,” is irrelevant if the player base from each side isn’t close to equal
Would still work. 4000 hours players vs 500 hours player is totally fine. Im glad if current matchmaking would not fail at least once.
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@Fibijean said:
I don't believe so. Survivors only get notified that a perk is in play once that perk comes into effect. Since the Exposed Status Effect only applies to the killer's main weapon, not to their power, survivors who are downed by a killer's power are not being affected by either NOED or Devour Hope, and therefore neither they nor any other survivors will be notified of the perk(s)' presence.
i doubt. Can you provide some proof of that?
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@Anki said:
https://forum.deadbydaylight.com/en/discussion/comment/1140886#Comment_1140886
That looked like you missed to me because meg turns right when your hitting animation begins. Also, I don't see meg going any faster at any point. Sb lasts for only 3 secs, and by the time you used you chainsaw meg had runned for 5 secs. Also you were able to catch up to her around the car by just walking, so no way that was sb.
Yes right she didnt use any exhaustion perk but if she would the same thing would happen in 100% cases. Without exhaustion perks false chainsaw hits happens from time to time just like in the video above. Those false hits happens even more often if you play with no addons to your chainsaw.
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Name one build that doesnt work for you right now because you need one extra perk? And i will upvote your thread.
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@OrangeJack said:
He's weaker than huntress but similar
He wasnt even played for quite decent amount of time for such speculation. He s not weaker as he has his own upsides and downsides compared to Huntresss.
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Nice. 100% broken as it can be. 4 man swf with toolboxes bnps and key against loopable killer. It was damn easy to just spread out and fix safe gens somewhere at the corner of a map leaving killer 3 gens but still escaping ... Perfect example .
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Noed, Infectious Fright, M&A, Distressing. Only commit to chainsaw hits and breaking important pallets like the ones at the gates. With that pressure noed will activate for sure.
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@Big_Trash_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/1140907#Comment_1140907
Which goes to my point about the lower margin of error for mistakes as killer, yes even as Captain Banjo.
So what do you suggest then? I would say remove second chance perks like ds.
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@Big_Trash_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/1140896#Comment_1140896
Well why doesn't everyone play Hillbilly ?
Cause there is a skill level using his chainsaw that needs to be attained that is alot harder to achieve than w+m1 before you can be effective constantly with a billy against lets say the top 10% and yes even good billies have games where they make mistakes and alas the gen popping begins.
Maybe in the perfect world we are all hillbillies, hillbillies everywhere
"even good billies"
Well of course otherwise the game would be unbalanced.
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@Aven_Fallen said:
Probably really bad luck. Yellow Add Ons seem to be quite Rare anyway, Spiked Boots is also the Add On where I have the least from on my Hillbilly.
The issue is particular addon on p3 hillbilly. Not the rarity of perk. I do get other uncommon addons every time.
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Thats not the case for hillbilly though . He can drop chase when he wants and start another one and it wont be like that you described for him and he s also able to down survivor in split seconds. The only time he s not able to do so is when every gen has strong structure/structures nearby.
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https://www.youtube.com/watch?v=9Nemc-BqdCk
This can happen but its rare unless they just used sprint or balanced landing. Happens 100% of time. So they basically invulnerable to chainsaw during SB and BL.
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Yes its not im sure of it because the same issue may occur with a regular chainsaw hit.
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@bigfootismydad said:
Reborn2020 -- that would definitely be an improvement. Good idea.
Not an improvement. I think thats the best solution actually. Nothing needs to be complicated to be good. For example If you ask me how good i am at playing guitar my dedication to that hobby would totally be the best factor you can judge how good i am at it.
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@bigfootismydad said:
Devs,
We have payed good money to play this game. It's a great game. But come on. The matchmaking is now at the point were people cannot play.
Players are continually matched against others that are 10 or even more level apart. My level 14 yellow rank killer is not match for a red rank level 1 or 2. Yet that is the type of player that I'm continually matched against. At which point it turns into a session of survivors bullying the killer. Which then continues into the chat. And those players are not gracious toxic winners either. Talk of go ######### and I hope your family dies of some disease or another is common.
You could easily fix this by fixing matchmaking. Is it so hard to have players of similar skill level play one another?
If there are no plans on fixing matchmaking, can I assume that you will be offering refunds? We have paid for goods which we cannot use as advertised. Perhaps if matchmaking is not fixed, then that is the solution.
they could simply decide skill level by players hours it worked well for me in other game and here as well until all players profiles i open ended up to be private
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1139732#Comment_1139732
Just because you say something is "irrelevant" doesn't make it so. Killers are punished when they outclass the survivors. This is a fact. If you know you're better than your opponents you have to prolong the game just to make sure you safety pip.
Yeah i also wear that jacket.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1139732#Comment_1139732
It's really unlikely to pip with 0 kills - unless you farmed or completely dominated to the point that hardly any gens got done, then decided to just mess with the survivors and let them go. Killers need to trade their loss in Gatekeeper for Devout at a strong pace. Zero kills mean Bronze at best for Devout I believe.
I was wrong . If killer was doing that many chases its impossible for him to end up with zero kills. Usually its one
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@Dahliasdollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1140130#Comment_1140130
You're really petty right now. Did you lose to billy? Xd
No im considering to use that as hillbilly main as its not bannable :D
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@Peasant said:
Mindbreaker is actually a solid perk for stealth killers. The biggest obstacle for most stealth killers is survivors sprint bursting away right as they go for a grab. However, since Mindbreaker makes survivors exhausted they cannot Sprint Burst away from generators that are not past 50% repaired. This is where T1 Myers, Ghostface, and Pig can get some real power.
Its 3 seconds. If anything its only a buff. It will give them sprint burst on will. When i was reading that perk description i was kind of like " yeah that perk truly blew my mind ". Like its so complicated and doesnt make much sense. I think a person who got that idea for a perk was not very good at being creative.
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@Sherry said:
I'm always solo. Are there really that many swf?
Not that a lot but quite many. But never 4 man swf its very rare. I see plenty of 2 man - 3 man swf. Also a bunch of people with private profiles.
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@VigilStrange said:
"He could chase survivor with base speed while emitting chainsaw sound. Is it bannable?"
I don't see why that would be ban worthy... I mean he can rev the chainsaw while in chase without getting the sprint, so why would a sound bug that the killer has no control over require a ban?
"So basically abusing that glitch is fine?"
How is it being abused? I feel like you're holding something back, or don't realize that you're not telling us everything.
"So its a feature then."
Great way to make yourself seem more like a troll, and not someone with an actual concern about the game.
Do you even verse Billy or play him? When he s revving up his chainsaw normally he moves very slow.
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@Mandy said:
Nope not bannable, not abusing anything either.
As far as I'm aware, he can't actually even use his chainsaw - as you can see from the video, there was a random stun from nowhere before the rev sound went away so it looked like some sort of crazy desync issue to me. It was only after that he could pull his chainsaw out, and it's pretty clearly a bug not an exploit.
For that particular Billy.
Thanks . So i know its not bannable then.
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@Deathslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1139619#Comment_1139619
I mean, I read this three times but I’m not getting what your trying to express. Very rarely does the last gen pop and I don’t have at least a single survivor hurt. Even if I do not interact with survivor and they are not in my viewpoint, the game still has 4 survivor icons letting me know of all health states at all times and if they have adrenaline then...I feel it.
Btw I don’t personally have a strong opinion on Adrenaline, but it’s a meta perk for a reason and used often for a reason. Also, just to add one more thing, the killer has 4 perks (three with NOED) but the survivors have 16 perks (15 to 12 if some wear Adrenaline). I dunno why everyone here is pretending like this isn’t a 4 vs 1 game.
Anyway, again, I really don’t care if Adrenaline ever gets nerfed but it definitely is one of the more solid perks with a lot of advantages with little cost.
i wish survivors d use that perk at least once
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1139970#Comment_1139970
How exactly is this abusable? The audio bug isn't really hurting anyone. The survivors will see the Hillbilly is bugged and will adapt to the situation. The sounds doesn't cover up the heartbeat, the sound doesn't cause insta downs or in escapable situations. It's just annoying and the Hillbilly can't really do much about it.
So its a feature then.
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@Boosted_Dwight said:
No that's not reportable. That just sounds like an audio bug. I would send a ticket to support if you want to raise awareness of this bug.
So basically abusing that glitch is fine?
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He could chase survivor with base speed while emitting chainsaw sound. Is it bannable?
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@toxicmegg said:
i agree. i ran a loot build and was looting a chest, a david came and just stole the purple flashlight from behind the chest. then he tbagged and ran away. so annoying, i looted the other chests and only got brown toolbox and yellow flashlight after that..
Poor baby... Next time you ll get something better i m sure of it )
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Maybe now that people are resorting to swf killers games will get more interesting
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1139770#Comment_1139770
Which is why I hesitate to even call it a "bug", let alone report it.
At best, it's an oversight. Which a bug report obviously won't fix. But leaving feedback will.
But apparently to some people here, I should "just stop" doing that. Heh.
Just stop taking it personal. Its okay. Nobody hurt you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1139705#Comment_1139705
Why are you strawmanning this into a key versus mori discussion? That isn't what this discussion is about.
The killer is supposed to see the items survivors are bringing into the lobby. If they can't as intended, then that's a problem.
Hell on that point, the survivors are supposed to be able to see what the other survivors are bringing, too.
Read what you said. You provoked killers vs survivors discussion.
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Potatoes? Thats irrelevant.
Mori yes i agrree.
Yes it happens that killer may get 0 kills when played good but he would definitely pip in that case.
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Kills doesnt tell anything about how good you were unless its 3 kills or 4 kills which is win.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1139512#Comment_1139512
If it's a bug, and it benefits survivors, that means I suspect it'll be fixed in approximately 18 months.
Mori is way worse than that and it benefits killers and that issue is present since day 1 i guess?
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@PeenutsButt3r said:
I know that OoO can't see killer with fully Undetectable status, but during the time Insidious is being charged can survivor with OoO see me standing still?
What are your intentions ? Are you going to camp someone tonight?
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1138898#Comment_1138898
The issue with that sort of thing is that sometimes during the endgame you have a survivor hooked that you have to stay near or else the rest of the team will unhook them then bodyblock you from hitting the injured survivor all the way to the exit gate.
If you camp him he s going to die eventually? you cant wait?
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@DexyIV said:
Anyone that actually has that opinion probably hasn't actually played with the perk lol
I tested it but long time ago. How many seconds it saves for you?
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I think you going to have easier time getting rare addons if you prestige but may get way less uncommon addons(at least its the case for HillBilly). So i think if fav addons of your killer do include uncommon addons better dont prestige until they fix the issue you may regret about it later like me.
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1 - HillBilly,
2 - Nurse
3 - Huntress
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1136681#Comment_1136681
I do not think he is talking about facecamping. He's talking about proxying, I think.
I try not to tunnel as well, I absolutely get that it isn't fun but if I need pressure, I'm going to do it. If I see three gens pop in the first two minutes, I'm going to get a little antsy and not play so nice.
But Its going to be too late.
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@Deathslinger said:
People like to compare adrenaline with NOED. You can prevent NOED but not Adrenaline. Why not make Adrenaline be unable to activate if any totems are still on the map. All I’m saying is it’s pretty powerful with no downside except it’s an end game perk and the killer can only kill everyone before final gen to stop it.
You can prevent adrenaline just by not interacting with that survivor at the moment it was activated. You wont feel difference.
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The game likes surprises. The same way people wont go into a match if killer brings mori but you get to know about it too late.
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@Jake_Parks_prince said:
https://forum.deadbydaylight.com/en/discussion/comment/576094#Comment_576094
Im rank 3 and thats where the campers reside because there is no punishment on it lmao.
If you cant punish flat camping then your gameplay is just plain bad. If decent killer is camping its because he knows that you camping the hook. Try to be more active.
And then if killer came back to hook and is just camping survivor until the second stage then killer would be stupid if he didnt do that.
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Why you want them to escape? In that case just go and open gates yourself. And they wont avoid EGC!
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Killer is nothing but toolboxes and swf but they still lose pretty much every game. Play killer. Survivor is too long to be bothered plus you get bad teammates too often.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1137582#Comment_1137582
I'm still maining her after roughly 1500 hours. I'm the exception tho.
I replaced her after 1500 h i believe.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1138042#Comment_1138042
Some of her old add ons made her OP, like the 4x blink. I don't think many will argue that. I just hate the cool down they gave to her blinks. It makes traversing the map harder. It may not look like much but those extra few seconds add up. When you find someone you are probably empty. By the time you recharge you need to use both blinks just to close the distance and wait for the recharge again to attempt to hit them. It takes some getting used too.
She still has omega blink add on but I believe any killer shouldn't need add ons to be good.
Yes that was stupid change.
Killers shouldnt need addons to be good? Then addons should never exist .
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@Inji said:
When you are about to prestige you get a pop up asking you if you are sure that you wanna prestige. After clicking yes there is no way to undo the prestige.
If you want you can choose to not prestige your future killers.
It doesnt say anything about specific addons spawning less frequently than before. I think you should change the spawn rarity then of "Spiked Boots" as im getting them only per 3-4 bloodwebs. Clearly an issue. You should look it up.
This guy is having the same trouble with the same addon.
https://forum.deadbydaylight.com/en/discussion/24095/darn-i-would-love-to-buy-bloodpoints