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Reborn2020

Reborn2020

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Reborn2020
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  • @Exor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145407#Comment_1145407

    The problem is there is nothing skillfull you can do as a killer, its not a big problem if 1 does it since you can just switch targets, but what do you do if 2,3 or even all 4 do it? How do you counter holding W with almost half of the killer cast, except for looking for another survivor, which takes time and them just doing the same after you hit them, you have to commit eventually otherwise nothing happens. I play 30/70 survivor so I am not the best but still ok at it and everytime I hold W after a pallet/hit its guaranteed that a gen or two pop before the killer catches me with no skill from my part required until I actually get to a loop (and also only if its not a god loop ofc). Had one survivor game where I could see atleast two other survivors doing the same against a pig and even tho she was really good at loops and downed one of the W holding survivors super fast on it, holding W extended the chase long enough for 2 gens to pop. If she switched targets the other survivor and me would have just done the same. And again, this is all just from holding 1 button, if the survivors aren't braindead or new thats 20s of free stalling, followed by gameplay that the killer has any influence in. That is alot of wasted time when 30-40s chases are required against good survivors.

    Wait! Do what? Drop pallet?

  • @Exor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145328#Comment_1145328

    From the top of my head the people who can counter running in a straight line are: Nurse if they don' break LoS (which lets be real, isn' that hard to do) Billy, Spirit, Wraith with really good addons (he doesn't really counter it that much without windstorm), Hag IF they decide to run into a trapped zone, Myers if he has ew3 which already requires losing pressure most of the time, Bubba... if he ever can land a chainsaw, Ghostface and Oni (though he suffers alot from people running in a straight line, after he gets his power going its not that bad) Huntress counters literall beelines but distance + LoS is still a pain for her, especially since she is only 110%. Freddy can counter it by teleporting if a gen is in the direction the survivor is running. So with bubba and wraith having situational counters there are around 10 killers under generous conditions that can counter a zero risk high reward survivor strat, while almost half just have to deal with 20-30s time losses each hit once it gets more known. I didn't argue that killers are trash, but that it just removes any interaction between the survivor and killer (which is the skillfull part) for 20-30s by just holding a button.

    You talking about unskillful play from survivor side ( running in straight line ) but you not mentioning killer unskillfull play of simply chasing that survivor continously pallet looping him and not being aware of nearby surroundings....

  • Killer mains are trying to be victims again. Move on.

  • @Larikal said:

    Just use even a little strategy : if they just throw down every single pallet... destroy them and force them to go around one area, spend that 10 or 15 seconds on it, gratz, now its death zone with no pallets, no windows, no loops, no chance to escape. First minute of match and from now on every survivor catched in this zone is dead, thanks for that guys! Oh, and there are also 3 gens in that area? Thank for free game :P.

    Its all about brain, if you gonna chase that 1 survivor for whole map then you must be brainless as he knows where he was and where he wasnt. But others dont know it. They gonna run to that sweet jungle gym with 3 pallets... sorry, there is no pallet left, you are free kill. Also hook one in that area to force others go to that side. Its pretty easy

    Exactly. He talks about survivor play but no info about killer input.

  • @Exor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144228#Comment_1144228

    Exactly thats the problem. Tbh I feel like if you play top tier killers the game is pretty balanced, unless there is a 4 man SWF deathsquad with 3 pimped toolboxes and a key or, from the survivor side, if there is a mori (yes even iridescent head is ok in my opinion but it IS pretty borderline). Problem is, there are like what? 4-5 viable killers out of soon 19? That is a pretty bad ratio if you ask me and a bit out of touch to say: "Well if you dont want to waste 20s to survivors pressing W you shouldn't have played them." Even killers that aren't top tier can be fun to play with, but taking forever to catch up to a survivor running in a straight line is just not fun.

    Nurse, HillBilly for sure cause i wasted my time on them and i know what i m talking about.

    Then looking at other players and killers i feel hard to verse against are : Freddy, Spriit - really hard to verse against for me. Huntress seem to be really viable from killer point of view. Myers has power to kill survivor as long as he reaches EW tier 3. Wraith ? Watch trutalent plays him and how he s doing good with him. Hag is considered to be really powerful killer by community. Oni is too new to tell much but as im aware his nerf was reverted back to some point. So the other killers i would assume not viable even though i never put my hours into them. So that leaves us with 9 not viable killers against 9 viable killers. Let me tell you more if 4 man swf bring those op items you can as well bring mori and do good against them.

    Also Nurse , HillBilly , Sprit, Huntress, Hag are match against 4 man swf.

  • @ALostPuppy said:

    Bubba's a bad killer but he still tries his best, bless his heart. He can be decent with the PWYF build though but at that point why don't you just play hillbilly it's virtually the same thing lol

    The thing i liked though is that you can still get 2 kills with no effort. Addonless.

  • @Exor said:

    Honestly, my main problem with this game is how strong holding forward is as Survivor, if you just do that each time a killer destroys a pallet you buy an extreme ammount of time with an action that takes no skill at all and can't be countered (except by mobility killers). Honestly, all killers should have some sort of catch-up mechanic to promote skillfull play, but can't be abused in a chase.

    Play viable killers they all have such mechanic.

  • Do you know that as long as you cant spot killer as survivor you wont be able to tell if he s close or actually like 32 meters away from you. So it works both ways except killer need no perks for that.

  • You can try to disable it in user setting but that seem to didnt work for me. Yet need to test though.

  • @Exor said:

    Honestly, my main problem with this game is how strong holding forward is as Survivor, if you just do that each time a killer destroys a pallet you buy an extreme ammount of time with an action that takes no skill at all and can't be countered (except by mobility killers). Honestly, all killers should have some sort of catch-up mechanic to promote skillfull play, but can't be abused in a chase.

    You actually never win as survivor alone its a teamwork. So it cant be strong holding forward when your role alone is meaningless .

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144011#Comment_1144011

    No longer responding to you.

    https://forum.deadbydaylight.com/en/discussion/comment/1144029#Comment_1144029

    Read what i wrote, its not about being outplayed. it mathematically does not work out in favor for killer, period. read the other posts.

    Your initial post just says that survivors drop pallets against you and you cant do anything about it. If you meant something else you need to be more clear. It may sound understable to you because its your issue.

    Also : "As soon as i dropped chase the one i would run towards would immediately start running away". What you expect them to do?

  • @Kwikwitted said:

    This is one of the few times where watching a streamer on twitch can actually help, I learned a lot about how to move efficiently and cover distance quicker watching guys like Tru3ta1lent and Otsdarva as they played killer and that made a huge difference, especially on PC where the instinct is to steer with your mouse too much.

    The only thing i learned when watching Trutalent is how to blame a game for my mistakes.

  • One would need to define op.

  • @xRem said:

    https://us.v-cdn.net/6030815/uploads/024/ZIR188FFFR5L.png

    Yeah bro billys op, this is fine tho.

    Bills*

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143548#Comment_1143548

    I know when to break a pallet and when not to break a pallet thanks.

    You’re just not understanding the types of survivors we’re talking about.

    Not dum dums that are frantic and dropping pallets without a clue where they’re running to.

    These are experienced survivors that know EXACTLY what they’re doing. They have every tile memorised, and are simply not risking potentially trading a hit for a stun.

    You just getting outplayed. There re 2 options survivors can do around pallets: abuse it and not abuse it. And if you cant punish it when they abuse it you simply getting outplayed by better players. There are places where you cant really punish but there are a few ones like one or two and you should know about them. People often look for answers in balance of the game because they simply cant accept the fact that they got outplayed. Quit doing that. 😂

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143548#Comment_1143548

    I know when to break a pallet and when not to break a pallet thanks.

    You’re just not understanding the types of survivors we’re talking about.

    Not dum dums that are frantic and dropping pallets without a clue where they’re running to.

    These are experienced survivors that know EXACTLY what they’re doing. They have every tile memorised, and are simply not risking potentially trading a hit for a stun.

    Oh please quit blaming balance of the game when you re just bad. Survivors has 2 options: drop pallet early and avoid hit and drop pallet later but at cost of getting punished and if you cant punish them for that then you simply got outplayed or just bad. The only time when they can easily abuse loop and not get punished is using dead hard. But thats on you again. Quit looking for answers in balance of the game and clearly ignore that you may have got outplayed.

  • @hex_genrush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143641#Comment_1143641

    Do you main survivor? Do you wait for the killer to force you out so you can t bag at the exit gates? Do you think freddy and doc are op? Do you use dh ds bt adren?

    and these are the questions you need to answer correct to have good treatment around pro players

  • Turn both joystick and mouse sense to max.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143530#Comment_1143530

    The big problem with this game though is what is the killers alternative?

    If all 4 survivors know exactly how to remain untouchable, and make every chase a time sink for the killer, what then is the killer meant to do if the very thing they SHOULD be doing (chasing and trying to hit/down survivors) is also EXACTLY the way the killer will lose the game.

    BHVR really are still struggling to see the conundrum they’ve created in this game catering to the casual survivor.

    Quit crying and get better. If there are x amount of pallets on map it doesnt mean you have to break them all to win. It works just like with windows. You re not supposed to let Entity block the window in order to catch up to survivors. If there are 4 survivors and they need to get hooked twice in order to die it doesnt mean you have to hook them all twice to get 4 kills.

  • Combo perks on killer leads to win. You re such a boring .

  • @[Deleted User] said:

    I like how the first comment that doesn't offer to help the guy, and instead just passive aggressively insults him is the one that is getting all the upvotes.

    This community is a disappointment and it really makes me genuinely sad =/

    Because only survivor biased left

  • How long are you going to cry about it? Just use it a bit early . Adapt. Git gud.

  • @GoodBoyKaru said:

    What do you mean by this?

    It's not lit up until it either:

    -Can be activated by being more than 24m from a hook

    -Is activated by the exposed effect.

    As far as I'm aware anyway. Its pretty clear to me.

    It doesnt. So you basically guess when you can one shot them or not if you forgot whenther its active or not. Its not like noed and needs to have notification whether its active or not.

  • @honestlybaffled said:

    When all 5 players are optimal, the outcome will depend on capitalizing on each other's mistakes, that solo player could easily have wiped out the group.

    Dumb post imo.

    On an optimal level, the game IS balanced; Especially when you're using one of the strongest killers in the game, would it be the same if you were Clown or LEgion?

    It is balanced fine on optimal level i agree but majority here thinks that the game is so unbalanced . People like Peasnt want killer to do well without perks , addons . Then they want the game to get finished before it even start if killers start to use addons. It will be like mori against solo nowdays but way way worse that people wouldnt want to play at all against such crap.

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143050#Comment_1143050

    Killers should be able to win without using good set ups.

    If killers are required to use specific set ups just to win then something is wrong.

    Finally. This is what i wanted to hear to laugh hard .

  • @Peasant said:

    From my experience with Nvidia I'd say you're using the screen filters to make Dead by Daylight tremendously brighter. Which when factored with your perks makes it no surprise that you got a 4k.

    This thread is about you attempting to say that the game is not survivor sided since you triumphed in 1 game at high ranks with a fairly easy to play killer. However, I find that this alone does not properly address the concerns of the killer community.

    You set up your perks in a way that considerably increased your odds of success and claim this disproves balance issues however you have shown us no gameplay nor have you shown us what map this game was played on either.

    I'd wager you only triumphed because of your perks and filter. I'm not going to ask you to try and play hundreds of Hillbilly games with various perk builds to prove the game's balance state. But I will say that if you think you're going to convince anyone with a single post-game screenshot of you using a good perk combo to get a 4k you are sorely mistaken.

    You wish killers to win with bad setups? perkless ? addonless? Only then game is balanced?

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142630#Comment_1142630

    So you’re saying a good killer can’t win against decent survivors?

    I think even decent survivors make mistakes and also have potential to get bad maps, loops etc. just as much as a killer can.

    That person contradicts himself. He s saying "If survivors are good at least decent they will stomp any killer". But at the same time he said that game he had good teammates and they knew what they were doing. Then he also says that nurse actually won the game and that they got out only due to unbreakable carrying them out.

  • @Peasant said:

    @Reborn2020 Just out of curiosity, how did you photograph the end game screen? I know what screenshots are but the way the picture looks makes me curious.

    What you want to say?

  • @Hag.is.Dtier said:

    *Plays Hillbilly with ruin and discordance*

    "tHeY StRuGGleD tO FiX tWo GeNs"

    Yeah no ######### mr Billy main...

    I didnt know equipping those perks will not let survivors to fix more than 2 gens.

  • @Laakeri said:

    Few days ago I played vs Legacy Nurse with her best addons in Blood Lodge and 3 of us escaped as all survivors were good and knew how to split up.

    https://us.v-cdn.net/6030815/uploads/857/HKF62Z8ZY5N7.jpg

    If survivors are bad you will win blind folded as a killer, but if survivors are even decent you will lose no matter what.


    You say that those survivors were good and knew how to split up.

    Then you say "In the game I posted Nurse actually "won" the game at one point, but 1 Unbreakabill won the game for us. I didnt even get to use my Unbreakabill as other survivor had it so she would actually have to win the game 3 times before actually winning."

    You admit that killer won but you got carried by unbreakable but no matter that you re the person saying:

    "If survivors are bad you will win blind folded as a killer, but if survivors are even decent you will lose no matter what."

  • @HollowsGrief said:

    https://forum.deadbydaylight.com/en/discussion/135301/the-game-is-survivor-sided

    How about you show me a screen shot of that with you playing as Clown and add a couple of toolboxes into the mix while you are at it, then you can make sarcastic posts like this one.

    So because specific killer lose against specific build specific map that makes the game survivor sided?

  • @PokemonGOPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142645#Comment_1142645

    What's the topic? "SWF does not win 100% of the times because everybody has some bad games"? "Look at me, I won against 3 SWF with a tag in the Steam name"?

    I'm sorry but I think this whole thread is pointless, I'm happy you had a good game but that's it.

    One match we cannot even watch does not make any point so this is pure masturbation in my book, not a discussion.

    No input in OP, nothing, just some sarcasm about the "Surivors' mistakes" thing. Simply a terrible thread, borderline bait.

    I ll read that for you. The game is survivor sided. Dont respond unless you think so. If you think so then how is this game survivor sided when killer can destroy survivors when they cheat?

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/135301/the-game-is-survivor-sided

    What is this supposed to be proof of? We don't know the map that you played on and the survivors were basicly 3/4 due to one dude with 150hrs. So what is it that you try to accomplish with the thread? Devotion 9 and you act surprised that certain maps give diffrent advantages/disadvantages depending on the killer you play? o.O

    Read the title.

  • @PokemonGOPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142645#Comment_1142645

    What's the topic? "SWF does not win 100% of the times because everybody has some bad games"? "Look at me, I won against 3 SWF with a tag in the Steam name"?

    I'm sorry but I think this whole thread is pointless, I'm happy you had a good game but that's it.

    One match we cannot even watch does not make any point so this is pure masturbation in my book, not a discussion.

    No input in OP, nothing, just some sarcasm about the "Surivors' mistakes" thing. Simply a terrible thread, borderline bait.

    I ll read that for you . "THE GAME IS SURVIVOR SIDED". Sorry if you dont think so just pass by. But if you having the same mindset then how is this game survivor sided when 3 man party lose when they cheat? Lose so badly.

  • @Laakeri said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142650#Comment_1142650

    Blood Lodge is best Nurse map in entire game so I feel you absolutely should 4k everytime in that map and in maps like Lerys you should be happy to catch even 1 survivor.

    In the game I posted Nurse actually "won" the game at one point, but 1 Unbreakabill won the game for us. I didnt even get to use my Unbreakabill as other survivor had it so she would actually have to win the game 3 times before actually winning.

    So you barely escaped and you posting that as an example of " if survivors play good they will always win"?

    Unbreakable has easy counter just dont leave them on a ground for long. And you can still slug if you need to but just dont leave them for long.

  • @Mert_MK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142630#Comment_1142630

    By that logic, she's supposed to 4k every game just because she's a legacy nurse with good addons?

    Obviously can't win them all.

    Killer biased mindsets are going to claim that the game is survivor sided even if they lost only once out of 100 games.

  • It would deserve a cooldown if that would be aura but there s no aura

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142638#Comment_1142638

    Depends on the killer really. I'm used to perfect survivors, so anything less than perfect isn't going to cut it.

    Killer player or ?

  • @PokemonGOPlayer said:

    With this 1 game sample size we can conclude that SWF has a 0% win rate and it's not a problem.

    Where are you getting those "SWF is not a problem " " SWF has 0% win rate" ? Clearly from other thread. Stay on topic.

  • @Laakeri said:

    Few days ago I played vs Legacy Nurse with her best addons in Blood Lodge and 3 of us escaped as all survivors were good and knew how to split up.

    https://us.v-cdn.net/6030815/uploads/857/HKF62Z8ZY5N7.jpg

    If survivors are bad you will win blind folded as a killer, but if survivors are even decent you will lose no matter what.

    "If survivors are bad you will win blind folded as a killer, but if survivors are even decent you will lose no matter what."

    That s false.

    @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/135301/the-game-is-survivor-sided

    Lol, 3, 1k hour survivors and one 150 solo. I would dominate that team too. When I open the profile and see nothing but 2.5k-5k hours, that's when I know it's not going to be a fun game.

    So survivors need to have 2500-5000 hours to be good? I thought survivors were so braindead to play...

    Yes you d dominate that team too calm down.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/135301/the-game-is-survivor-sided

    Lol, 3, 1k hour survivors and one 150 solo. I would dominate that team too. When I open the profile and see nothing but 2.5k-5k hours, that's when I know it's not going to be a fun game.

    So in order for survivors to be good they need to have 2500-5000 hours?

  • @kreeper124 said:

    It is against the rules to "Name Shame"

    Its so people don't go around starting witch hunts

    "This guy was super toxic, if you see him tunnel the **** out of him!" And so on

    Though if it's nothing bad I don't believe it's bannable, but I may be wrong

    I think so too that its okay unless you clearly naming and shaming.

  • @FireHazard said:

    @Reborn2020

    Yes, they can see when you drop the Survivor on your should through auras as well.

    You won't see the Killers aura, but you can see the aura of the Survivor during the end-frames of the dropping animation. You can see this close-by, or 100 meters away.

    This trick however works though.

    https://youtu.be/crgMmyoDzNQ?t=253

    4:13

  • @Sherry said:

    Please don't do this. I never run decisive, so I hate it when the killer just leaves me slugged. Maybe I should put it in my username... "no, I don't have decisive".

    then they will leave you slugged for sure

  • Those killers are the most popular and i see them very often. Also spirit and yes huntress as well. Otther killers is basically dont encounter at all.

  • Where are you from?

  • Why you think its underrated? its just dlc perk

  • @AntiJelly said:

    Also, the Killer pick up animation takes 3.0 seconds, so you need to start the flashlight blind just about 2.0 seconds after the Killer picks up a Survivor.

    i guess thats the issue cause i always start it early

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