undercovertoaster
undercovertoaster
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1180655#Comment_1180655
This response is just you being bitter and refusing to do anything to help yourself, pure and simple. It's a hell of a lot easier to whine about generator speeds than do anything to help yourself right?
And please, "Persistent over the past few years" THE GAME IS ONLY A FEW YEARS OLD HERP A DERP. But then again this from the genius who looks at a four paragraph comment on a thread and claims it needs "more detail" while he offers a whopping two sentences to the conversation.
And just because you see posts of people whining about something doesn't mean they're immediately right. There's posts all the time about how every killer is a tunneling camper, does that make it true? The vocal minority doesn't mean automatic accuracy.
So since the cordial response wasn't good enough for you, let's start laying out some harsh truths. The fact is, there is still plenty of killers who play at red ranks regularly, I happen to be one of them.
Current screenshot showing Rank 1 taken at 8:02 PM 3/27/2020
https://us.v-cdn.net/6030815/uploads/269/AGQSRILR5UUB.png
Steam Achievement for Legendary Killer: January 27th, 2019
Most of us haven't ran Ruin for many months and that was BEFORE it was reworked, because simply put it wasn't worth it at red ranks for most killers because survivors at those ranks can hit a great skill check. It was much more valuable to either use a direct regression perk like Pop Goes the Weasel on a more mobile killer, or eschewing generator perks altogether and focusing strictly on chasing potential to reduce chase times and exert as much kill pressure as possible.
So now riddle me this batman. How is it that I and many other players like myself as I am hardly unique in this, have managed to climb to red ranks and even rank 1 month after month, are we just getting lucky with nothing but potato survivors every single game? Yeah I WISH. I get optimal survivors in 75% of my game. You think it's frustrating to get red rank survivors as a yellow or green rank? That's my normal playtime. And I seek that particular challenge out, why? Because that's the only way you learn what works in this game and what doesn't.
Hex: Ruin was a crutch that allowed a lot of not that great killers think they were better than they really were. Hex: Ruin covered for longer than optimal chase times because survivors were looking for totems or having trouble hitting great skill checks. Well guess what happens when you get to red ranks like I did? That doesn't work anymore, survivors either find the totem immediately, or just power through it like it's not even there.
So what was the answer? Cry? Whine on the forums (not naming any names here?) or learn how to get better? I chose the latter, I played game after game trying to maximize my chase times on multiple killers, learning how to optimize loops and end chases as quickly as I possibly could. Would I still lose? At times of course, but a funny thing happens when you start getting better and better at ending chases quickly. Generators stop popping, because you are occupying multiple survivors through either hooking them directly or forcing their teammates to come unhook your people. Then I learned about juggling, slugging for slowdown effect, when to proxy camp and when not to. I got BETTER when I got rid of Hex: Ruin than before I used it, because I didn't have the crutch to rely on.
If generator speeds were an issue across the board, why do killers have absurd kill rates on maps like Hawkins and Way Worse on maps like Ormond or Disturbed Ward? If generator issue was the only problem wouldn't that kill rate be constant? It's because the MAPS are the problem. Mercifully BHVR has started to realize this with their new maps if nothing else. Saloon is actually quite balanced, Hawkins is pretty killer sided but I wondered if that was them experimenting with a map of all unsafe pallets.
Does that mean there AREN'T any balance problems? Of course not, there are issues, some killers need some help, particularly if they are setup reliant, the emblem system is a mess, and matchmaking is atrocious. But no, generator speeds, IN AND OF THEMSELVES, are not the problem.
TL:DR: Hey scrub, I get to Rank 1 every month being deaf in one ear and with reaction and game skill levels for a guy in his mid-30's. If I can do it, you sure as hell can do it if you put in some practice.
In short.
GIT GUD.
You can't fix stupid, people.
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@Bunnie said:
If a killer is slugging for a 4k and there's two of us and the killer is using you as bait I'll try my hardest to get to you up but I'm no longer going to sacrifice myself to do it. You'll just have to bleed out. Sorry but it's gotten out of hand. It's like every game. The skills of the killers have significantly fallen to ######### (not all) and I won't be practicing altruism as much if they're using you to get to me. At least one of us can win. Shout out to the survivors who refuse to let themselves be used as bait.
Classic survivor mains complaining that the killer doesn't just let the last person go.
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This post is proof that you can't fix stupid.
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@Reborn2020 said:
Play better.
You have an awfully high opinion of yourself. Gen speed being an issue isn't anything new.
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@Boludosattendant said:
now, tell again the story without crying.
Thank you for proving my point. Survivor mains, everybody!
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I can barely go a single match without the survivors making up something to whine about. You're clearly one of those people.