Kakateve
Kakateve
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- Kakateve
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I know, but DbD likes to name their killers The “something”. There’s ain’t no “The Michael” or other funny names in the game either sadly.
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@Speshul_Kitten said:
On the latest Q&A stream, the devs said they’re working on ideas that would change the way Mori’s work.
And it’s gonna take a year at the very at least.
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L4d is a meh game. I don’t think we should get anything else from it. A mindless monster killer that most people know nothing about would be boring despite the fact that it’s licensed. Nevertheless DbD said that they only go for the big iconic licenses.
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No. I don’t even know whitch outfits are cell exclusives. I purchase everithing for them over all both characters and cosmetics.
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@Noob27 said:
Survivors should be able to see who the killer in pre game lobby so they can adjust their perks just like killers can
for example if a killer sees a 4 man with flashlights they use franklins so survivors should be able to adjust their perks based on killer
Bad idea. Imagne playing Hag and seeing thaz every survivor picks up a flashlight in the lobby. You’re forked. Unless you switch last second to Freddy with lightborn on or something. It’s just stupid. Basically the match would start before the loading screen and what happens there would determine the entire match.
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Haha yes I made a post of this too. Thank god I ain’t got no Joey costumes. He’d look soo stupid.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1278391#Comment_1278391
4 gang members means 4 less perks, no?
I mean, 1 man alone can’t be a solo SWF lol. It would start counting /extra mates.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1278368#Comment_1278368
You should be able to camp and tunnel against swf? Why would anyone play swf then?
2 has borrowed, the other 2 has DS. Use the superior cordination you have and leave the killer confused EZ. Perk makes SFW games handicapped as hell.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1278346#Comment_1278346
A Legacy Myers who is now impossible not to spot. -Loads in- "Gee, I wonder who the killer might be" -looks around to see Myers glowing brighter than 1000 suns- "Nvm, I spotted him...on the other side of the map through 5 walls".
Well it’s about the challenge. Legacy 3 “blendette” is a fun build to hide in the bushes with also.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1278277#Comment_1278277
AND the devs said that prestige is a once-only thing.
Hell? Can you explain what are you exactly talking about?
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Unpopular opinion incoming: one less perk/gang member. All in all discord is better than having all the information perks in the game at once, and in addition you have your BS meta loadout of second chance perks that you don’t even need.
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@DelsKibara said:
I already planned on prestiging every Character in the game, so this is just great news for me.
Ew, it’s like reseting the progress you made since you first started playing. I’d say only prestige your very favorites that you planning to wear the costume for. Or may be a few P1 killers too just for the bloody weapon.
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@Aven_Fallen said:
I guess the Reward will be pretty minor. Could also be just a charm.
Maybe we should wait before we make any assumptions.
I hope it’s gonna be legacy skins for the characters you have prestige for Lmao. Just imagne a legacy 3 Oni marching at you like a sprinting meteor.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1277437#Comment_1277437
The game is over at that point, why do you wanna waste everyones time with this?
You wanna use deliverence? Then get hooked while someone else is still alive. That's what it's there for, so you can take a hook for your team without needing to be saved by someone else.
The amount of time this would waste is waaaaay too much compared to the tiny chance it might make a difference.
Pipping as survivor is already super easy, there's no need for this.
Doesn’t mater in how long you say the same thing. As long as there is a chance it should be given. Your point of wasting more time of everyones (the f...k? Its only the killer) time is absurd. And no. As solo piping can be quite difficult at red ranks.
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@supersonic853 said:
I personally run devour hope but this has always puzzled me. Devour hope requires 3 unhooks before it can activate and if you can get 5 you can mori (which against a good team wont happen). Devour hope is obviously active right away which is a blessing and a curse it could get clensed before you even get the first hook. Also noed gives you the speedboost. But yeah just some thought i personally normally run devour hope into thrill of the hunt good luck getting a totem with a 1shot killer lol (but ive seen this used with noed as well].
Because it’s the only reliable hex perk because it’s only a hex perk in the end of the game. DoH is trash for oblivious reasons. Has potential but you get it in like 2/8 matches at best. Most if the time it’s just a waste of perk slot like every other hex.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1277422#Comment_1277422
It stops working for a reason: the game is over. If you make that perk work, killers would also know that, stand in front of the survivor and wait for it. Allowing the survivor to just waste a minute of everyones time.
...so?
I meant its not for just deliverance but kobying in general. The killer wouldn’t know if you have the perk or not. And even if you get smacked down there is always DS. And as a slug you can still crawl out the gate or try to use the hatch which if get closed you might get your adrenaline. The game is far from over at that point.
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@Alice_pbg said:
...
Lets picture a scenario where this would apply.
You jump from the hook and... get stabbed.
Because the killer stood next to you waiting for the struggle phase. Because why wouldn't he?
But aha, you have ds... oh wait, the killer is waiting on top of you for a full minute.
But aha again, you have unbreakable. Well, the killer is still right on top of you.
But triple aha, the gates are opened, I can crawl to it. Then you better have ds because the killer will grab you. If you do, congrats, you're the .1% and dedicated at least 2 perks to a very rare situation.
Wery rare=possible. Therefore taking away the chance is pointless. And even if you fail you might just got the points for your pip so....
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@Entity_Hugs said:
If youre the last Survivor, the Killer is just going to stand there & hit you the second you get off the hook. He has nowhere else to be at this point in the match, and you have no way to actually avoid dying, so what's the point?
DS?
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He’s does what Freddy do but with a differend cooldown ability. And there is ain’t no pages of dumb ass whining posts of him. We tought it’s time to change that.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1277085#Comment_1277085
Exactly how you say it: Remember should have 6 stacks à 5 seconds, like it used to do, and then deactivate after the EGC started.
But Remember Me just got unnecessarily nerfed. No idea why, I don't think people felt like it was too strong.
Yes that would be great. And if one of the gates are already opened the second one wouldn’t have the penalty anymore. Though in this case the obsession must be effected too.
It’s so bad to se perks go wasted like this. Devs are clearly lazy to fix the useless perks and instead they did a step backwards and made an allright perk straight up trash so it won’t interfere their already pointless (99% gates exist) EGC mechanic.
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Gens should be removed from the game. No gen rush no problem. And no more boring m1 simulator.
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Since DS does more than it intended to do, it’s rightdully blamed.
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@blue4zion said:
I was going to argue against saying that it would be impossible for the last survivor, but your last sentence makes a good point.
It's already nearly impossible to open it with Remember Me, I use the perk a lot as killer and it's a great fail safe for cross map doors. So buffing it to be better against more survivors wouldn't make it any worse for the last survivor really. It's already strong enough to stop that if the killer isn't ignorant.
Yupp. Not to mention it is a good NoED replacement against more survivors but you actually have to earn your end game pressure during the match to make it work.
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@AvengerBear said:
what even is a 2nd chance perk? Help you get kills after all gens done? Or help you hit a survivor immediately after you miss the hit?
What it it for survivors? Perks that deletes your dumb ass mistakes and keeps you alive for long enough even if you’re a potato thus making you boosted by allowing you to win (pip) more oftan than not. For killer it’s something that gives you a potential combeback and is reliable. In orher words NoED only.
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@Kaiju said:
At least for me the combo of Spirit Fury + Enduring very cheap way to earn a hit without effort at all
Again only if the survivor is stupid and plays like a bot. Anyone who has an iQ over 20 realizes that the killer has the combo and drops pallets early. That’s why it’s so rarely used. Nemesis with play with your food is better.
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@Victor_hensley said:
I bounce between green and purple ranks, and the only survivors I face is in the red. Not only that, but when it is rank reset and i'm in yellow ranks, I still only go up against red ranks. If it is this easy for survivors to rank up, then something is absolutely wrong.
I think instead of 20-1 ranks, it should just be 5 ranks (brown, yellow, green, purple, red). The ranks take much more pips, but you are restricted to playing only the players at the same rank as you.
"But brown through green ranks will take almost an hour for a game", that may be true, but the amount of players is not the problem. I'll use Hide or Die as an example (since it just relaunched). That game consistently has around 200 players, yet I can get into a match within 2-3 minutes, much faster than DBD. DBD has (according from the steam charts average of the last 30 days recorded on May 12, 2020) 34,000 players on average.
It's not the amount of players that is the problem, it's the matchmaking itself.
(I know it's not perfect, but just putting it out there)
“It is that easy for survivor to rank up?“
littearly that. Don’t blame the red ranks if you lose. It’s just you can’t win them all. Majority of red ranks are cluelss boosted potatoes who play like a rank 13s.
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Old base Nurse or real events that actually added a secondary objective like the one with the lamps.
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@Bubbas_mallet said:
https://forum.deadbydaylight.com/en/discussion/comment/1274884#Comment_1274884
Literally a m1 killer with no power.
Who’s not even in the match, only sometimes.
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@Diggly said:
If you want something removed until it could be balanced properly, more than half the game will vanish. To even ask is ludicrous. You aren't asking for a map to be gone, you are asking for a full character.
In that case there would be no survivors in the game lol
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@Atrushan88 said:
I haven't seen killers camp because of bloody clothes specifically, but I have seen them bring ebonies for full lobbies of bloody clothing for some reason. But honestly I generally think people just look for an excuse to bring an ebony at any opportunity. "Oh is that a flashlight? Let me grab my ebony", "What? Claudette with full bloody clothing? Time for an ebony", "Toolboxes? Must be BNPs I'm 100% certain, where's my ebony?".
I don’t see the reason why would you need an excuse for using ebony lol. I use it whenever I want.
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Ash should have a shotgun and do a gunfight with D-Slinger.
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@AvisDeene said:
The worst one I had by far is when some salty survivor was mad I played doctor and 4k'd their swf team. I had my well being threatened, asked me to kill myself, hoped my mother would get "the virus" and even tried goading me into giving them my phone number.
Holy hell. People like that should be exterminated.
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1273299#Comment_1273299
Sounds Like the comment was probably justified to me. Do you patrol your jigsaw boxes?
Ohoho yeah.
I should have left and let them unhook for free and check on the remaining 4 gens on the other side of the map that I knew nobody was working on because 3 gens in the basement side littearly just popped while I was carrying the survivor downstairs.
If you expect the killer to do that, than you have a serious issue of understandig the game my dude. And no, I didn’t patrol jigsaw boxes. The dumb ass just tried to remove her hat 4 meters away from the hook that I went to with an other survivor.
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/152294/best-salt-comment-so-far
So are You saying you play a tunneling, camp hooking pig? Want a medal? Because pigs that play like that are trash and noone wants to go against it.
To be fair I knew that someone is going for the unhook so I waited for him in the top of the basement stairs. Is it camping? Maybe, so what? If that’s the right play at the moment I’m sure as hell do it. But that’s not exactly what I was indicted for as you see.
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“The Doctor has joined the chat”
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1255503#Comment_1255503
That's too abusable. I would rather DS cover all tunneling scenarios and then some instead of covering most tunneling scenarios except a few key ones. If they could implement it without allowing the killer to tunnel I would be all for it.
Make it so it won’t go away if you’re on the ground even it the killer hooks someone else in the meantime? I said it many times. Really easy fix.
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Because he was weak and unforgiving and on top of that fustraring to go against because a lot of things had no counterplay he did.
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@Yung_Slug said:
Removing SWF will definitely kill the game. No one actually wants to play solo survivor.
Keys and Moris should be reworked, but not one without the other.
I do. And about half of the flex/survivor mains does too. The other half should be reminded that it’s a horror game where random things supposed to happen and you only have limited information often coming from perks to work with and not a forking SWAT team organizer simulator.
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Hag, Hag and the Hag, SWF, broken perks, keys, DC-s to give hatch, dumbass totem spawns that discurages me from using any hex perk rather than NoED, Blendette (useless teammates and fustrating to go against), the killer shack ecpecially with strong tiles close to it, survivors who leave instantly without trying to save the last guy in trouble which also makes deliverance useless even if you have it up coupled with DS.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1270682#Comment_1270682
Neither has to go because being in an SWF does not make someone a godlike player.
And yet the nature of the game allows bad survivors to still get easy wins even against good players just for being in SWF.
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@Aven_Fallen said:
"Block swf"... You dont want to play DBD anymore, do you?
To be fair the devs said that according to data 4man sweaty ass SFW are only like 1-3% of the player base thus getting rid of them wouldn’t hurt the game at all. On the other hand, when it comes to removing them the same arguement pops up every time that the majority if players are SFW and getting rid of them would kill the game. (which is both self opposing and stupid because the game is large enough to keep going even with like 40% of it’s current playerbase)
If the rest of that 97% is nearly all swf than it’s most likelly 2 mans that should be the only way to play together imo. And I don’t think anyone has a problem with those. Only the 3-4 gangs has to go.
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He’s perfect. Why would you change anything on him in the first place?
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Well since you said it has to guarantee 3-4 kills every match. The only build I have and that reliable is Huntress with iri head/infantry + mori if you want. For the perks, anything you want + noed.
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@5thPerkSlot said:
https://forum.deadbydaylight.com/en/discussion/comment/1269486#Comment_1269486
If done properly, borrowed time, DS, for the people, unbreakable, etc are worthless against a charging Bubba. Not even synchronized SWF can save against a serious facecamper unless they do a great job with dbd Styptic Agent and MoM... but most likely they wont be even wounded to use them
A charging Bubba and a regular facecamper is not the same animal. Noone can unhook if HE’S the one facecamping.
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@5thPerkSlot said:
https://forum.deadbydaylight.com/en/discussion/comment/1269449#Comment_1269449
- If I do my job seriously, no survivor with BT will be able to save you from Bubba charging and because of next point
- I will equip Agitation + Iron grasp + Mad Grit, most like not a problem
- Same as 2
- Wrong
What? Those perks doesn’t help you at all for camping Lmao. More like for getting ppl to the basement but if you’re camping it’s the same as any other hook. The only way you can stop trading is STBFL at 8 stacks.
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1268241#Comment_1268241
Luck is luck I guess.
I've had instances where I spawned close to a killer lol
Yeeeeah relying on luck in an already survivor sided game is meh. Noed is consistant at least and works every time because noone learned to do the bones still. If you see noed everywhere why won’t you replace that unbreakable or BT or some other bullsh_t with small game and start countering it?
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Noob ass whining survivor mains are the only thing that are possibly bad for the game.
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@5thPerkSlot said:
No, nonono, I won't buy your "but, it is a valid strategy!" quotes, so let's talk about real stuff working, ok?
Every time the killer is near X metres from a hooked surv:
- Mechanism 1: a timer appears when the killer is not moving or very sightly around the surv, upon timer depletion the killer is paralyzed by the entity for X seconds
- Mechanism 2: there is a permanent radius of X metres around the hooked surv the killer cannot penetrate
- Mechanism 3: same as Mechanism 2 but the radius increases/decreases considering the killer is face camping or not (this is particularly good, since it rewards the survs trying to save the hooked surv)
- Mechanism 4: if the killer is inside X metres for X time, the vision field is reduced likewise when the end of Legion's skill and/or lower movement speed
- Mechanism 5: the hooked survivor obtains a progress bar everytime the killer is X time around too close, when this bar is replenished the surv can press action key or mouse to release short range call for the entity that stuns the killer for X seconds
Mechanism x.... yours?
I know better
- Borroved time that meant for this but used for cocky ass unkooks and annoying body blocking
- Trading hooks
- Gang unhook so the killer gets nothing out of it
- Get forked because it’s a leatherface with a chainsaw and you can’t do nothing.
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Yupp. I see a key or something suspicious I’m not playing with them. ######### matches with sweaty wanna be SWAT teams are not the way you play DbD..
Or i’ll bring it the middle finger cannon (iri/infantry Huntress with mori or butthole Bubba)
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@Hippie said:
I don't want them to be missing their masks, I would instead like for them to have hoodieless outfits, or at least have their hoods down! I want to see Frank's luxurious hair.... ☺️
His bald as a watermelon.