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Kakateve

Kakateve

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Kakateve
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  • @Dzeikor said:

    roaster lmfao,and no

    Autocorrect is the best killer. I left it like that anyway.

  • @GraveHunter said:

    On PC you can. At the DLC section you can put them "off" I believe. At least, before the new steam outfit you could, so probably you still can.

    I’d loose Kate too than. And have all perks on her LoL

  • @DelsKibara said:

    You can trash his ritual if you don't want it. You can do it once everyday.

    Usually the other unwanted rituals gets replaced by his.

  • @ZoneDymo said:

    Ermm yeah basically the title.

    Anyone see anything wrong with this change?

    The idea is that:

    1 survivors wont be treated differently during the game because names are hidden making it less likely that someone is recognised.

    2 it will be clear who was playing with friends in the end which will help with post analysing the game a bit and might even help a bit with disspelling or possible proving the impact SWF has on matches in general.

    Sounds fair, but the killer should see who’s in SWF before the match too. So they can decide do dodge them or not.

  • @1saltypug said:

    honestly its atleast a small change without affecting the power of the totem I'd be behind it.

    It would’t change people complaining about it. Thus it’s a pointless nerf. This perk is already fair enough. Just leave it alone for hell’s sake.

  • @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224968#Comment_1224968

    Why should I hold an opinion just because everyone else holds it? You know what that’s called? Being a sheep?

    Im not going to believe that an anti-gen Hex Perk that is completely and utterly nullified—rendered truly, genuinely worthless—buy literally just doing gens the way any competent Survivor would do gens normally is good. To get Ruin to work, you actually have to push Survivors off gens, and any halfway decent Survivors will know this and spread out. And once they do, you force one Survivor off a gen, but the other three are still hammering them with ease and Ruin is having absolutely zero effect on them. You go to pressure them, and the original Survivor will just run back to his gen and undo the effects of Ruin in a heartbeat.

    Not to mention, even at double the speed, Ruin’s gen regression rate is pitiful. So there’s that.

    And again, most survivors are trash. You can’t piss on a perk an argue that the survivors will play against it as optimally as possible all the time so it’s bad. That’s not the case. It saves you time from kicking gens which is significant, and doubles the regression. Even the basic 100% can be suprisingly painfull when you can’t go back to your gen for whatever reason. 200% means a gen from 80% is gonna be off when you get back to it. If you compare it to your ######### SWF team that you play with all the time, than please note that the game isn’t balanced around sweaty SFW. Every killer underperforms against that since playing with cheaters (third party coms aren’t allowed by deffault soo..,) puts you into a significant dissadvantage.

  • @Callmehandsome said:

    Honestly if you slug third survivor for 4k it's extremely sweaty, so don't be surprised if other party is using sweaty tactics as well. I personally think survivor should have option to die in that situation and take their points and move to the next game

    Nothing is sweaty about doing your objective. The killer have the right to decide whenever the last survivor deserved the hatch or not. (With 5 gens left, there is no way any of the suckers gonna escape). But disconnecting to give your piss poor teammate the hatch, is not a tactic but the most stupid thing ever. Anyone who think that’s fine should seek education.

  • @McFisty_ said:

    We have enough issues with the hit boxes in this game allowing killers to strike survs while on the other side of a window vault but allowing Gunslinger to reel in and strike survs through solid objects like walls is a joke. These are simple solid object mechanics we shouldn't have to deal with from a game over 4 years into development.

    He also strikes through solid survivors without registering the hit. Though he usually hits you right before you reach cover, thats why the chain is going through it even if the harpoon didn’t.

  • @LALYTHIA said:

    You got DC'd on one time and suddenly the penalty hasn't made any difference? LOL right.

    Maybe don't slug to 4k and they won't DC for hatch. 🤷

    AHAHAHHHA You can’t slug for the 4 kill because it justifies the survivors to do BANNABLE offense. That makes soo much sense really. I just hope DCers get a longer ban over time starting from at least an hour.

  • @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224846#Comment_1224846

    People keep trying to tell me that new Ruin is good, but when I explain to them that its entire existence is completely nullified by just doing gens separately instead of grouping up like a flock of birds, people lose their marbles.

    I'm assuming you're going to do the same.

    If people say ruin is still good, you better ######### beleve that mate. I mean there is littearly no reason for your opinion to be superior to anyone else’s especially when you’re the only one supporting your viewpoint. I don’t use it personally anymore because it feels good not to babysitt a dumbarse pile of bones, but it doesn’t mean it’s any bad. Old ruin littearly did nothing but took away my bonus 2% gen speed for greats...Still finished gens alone easily. Only the low rankers and boosted SWF survivors had trouble with this perk and thankfully there is a lot of them in high ranks. But now, it makes your job bloody simpler against everyone as long as it stands. And if it happens to be cleansed too soon, well ######### that’s not on ruin it’s the nature of bone perks in general.

    @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224837#Comment_1224837

    I'm not bragging about my mad skillz. I don't even have "mad skillz" to brag about—if I were actually good at the game, I wouldn't be playing Deathslinger; I would be playing Huntress.

    What I'm trying to highlight is not that I'm good, but that the majority of Survivors, even at red ranks, are bad. Like, really bad. I'm talking "Don't even realize that holding S while speared makes the chain break faster" bad. And we shouldn't assume that just because we can do consistently well against bad Survivors that a Killer is good. If anything, Legion is MORE likely to do well against bad Survivors than other Killers because the fact that the counterplay to his power is so basic means that he thrives against people who DON'T understand this basic counterplay. Legion is one of the best noobstompers in the entire game, but against good or even average Survvors who understand that splitting up automatically makes their W key irreversibly stronger than his? He's one of the worst Killers in the game, if not THE worst.

    About bad survivors, since the ranking rework rank means little to nothing nowdays. Anyone can get to red ranks by playing bad but having BS second chance perks which is the lame reality that we call survivor meta. SWF players trying to play solo also techincally gives you a rank 13 survivor to go against which makes it even simpler. So all in all the average difficulty of survivors you play with is significantly lower than used to be which makes almost every killer even Legion effective.

  • @BigBrainMegMain said:

    Am I the only one who cannot, absolutely cannot stand the phrase

    "Do Bones."

    It makes me cringe worse than "Boop the snoot."

    That’s a meme. But agood way to say “git gut” to noed complainers.

  • I really don’t get these noed posts. If they ever chose to do something with it, it will curtainly go out with DS that needs a nerf in it’s own anyway while noed is quite underused. Doing the totems takes little time, and even if it triggers, you can still get rid of it. Really simple perk to avoid, you just have to respect it the same way killers have to respect DS every single match because they are tired getting hit by it for NOT EVEN tunneling.

  • @christopherwatkins said:

    Sometimes I've saw in this game, better looking outfits than my girlfriend have. Seriously, even Jane was more attractive

    I had to read it again because I couldn’t beleve you just said that LMAO.

  • @PlantCollector said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223272#Comment_1223272

    Its what @PrettyFaceKate said.

    If you are in a dead zone and an injured teammate without BT unhooks you with the killer right behind him, the killer will down your unhooker, down you and hook your unhooker. Your DS then deactivates and the killer hooks you. You had zero chance to do anything, it wasn't your fault and thats a scenario that DS 100% should prevent if you equip the perk, in my opinion.

    Why whould you punish the killer than for an other survivor’s stupid mistake? If they killing you that’s on them. The killer has nothing to do with that so it’s the same unfair for both of you. In that case, the unhooker know excatly what is going to happen, but done it anyway. That’s basically the same as sandbaging someone.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223260#Comment_1223260

    https://forum.deadbydaylight.com/en/discussion/comment/1223265#Comment_1223265

    It only performs if the killer allows it to.

    Don't blame the survivors for the actions of the killer.

    It's the killers choice to go for the unhooker survivor.

    It's the killers choice to open that locker.

    Oi! Miss me with your trolling please.

  • @PlantCollector said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223137#Comment_1223137

    To be honest a deactivation clause would'nt change anything at the current state, because if you are beeing tunneled or tried to hide after the unhook you don't interact with totems/lockers/gens. I definitely agree, that deactivating DS after someone else is hooked isn't a good idea and can easiely be played around by the killer in some scenarios.

    Nonsense. How could the killer possibly play around that? There is nothing you can call tunneling after someone else is hooked. Rightfully, you should lose DS instantly because it lost it’s chance to serve it’s purpose.

  • @AsePlayer said:

    Good thing it's not supposed to be anti-tunnel, it's anti-momentum.

    lmao. Imagne putting a perk like that to the game on purpose. It is meant for anti-tunnel, but at least you said it yourself. It overperforms now.

  • @PlantCollector said:

    I want to cuddle these cute little bunnies but they tend to run away from me :c

    Thats why i have to play deathslinger so i can drag them towards me :3

    Oi! Cuddle and stabby stabby with a bayonett is not the same thing >:( no wonder they run away all the time.

  • @TotemAreMeButCool12 said:

    I get theres ways to counter it but who the ######### is actually gonna cleanse totems during high ranks no one and I know ruin got nerfed because it was overused but how the ######### is it any different from NOED hex:ruin wasn't that difficult either and i know someones gonna comment saying cleanse totems but who the ######### even tries now it wastes time and most of the time you cant even find NOED and queuing with teammates is literally the worst because they don't even do anything correctly and its a horrible combination with blood warden I play on switch not that many people play dbd on it so we queue with the same people i was with the same people and the exact same thing happened and You can use perks to cleanse totems but honestly im not sacrificing a perk slot for a perk that shows you the indication of objectives. either that they remove the speed bonuses and make the speed 4% slower and show the auras of survivors who are farther away from exit games. either that or remove it completely and if someone were to comment remove adrenaline and DS well those perks are really easy to counter. If you know a possible adrenaline player pick them up before the gen pops or literally equip Blood warden.

    DS is easier to counter just slug them and if they have unbreakable just hit them again because there injured and not that many people run unbreakable so just slug them.

    FYI Adrenaline might need to get rid of its Speed Boost Totally agree with that but Don't remove it

    and DS when you stun the killer your aura will be shown to the killer for 4/5/6 Seconds when fully healed

    Gens take NO time to be done. You have littearly no excuse for not doing the bones. Why isn’t it nerfed or gone? Because it’s probably the most balanced perk in the game at the moment. Just by using it the killer gives up a perk slof for a potential comeback in case of genrushing.

  • @Wiliam_Bill_Overbeck said:

    Here's what it needs to be personally, If we wanna fix this problem once and for all.

    Revert the stun time to 4/4.5/5 Seconds. But have this be the perk's effect

    https://us.v-cdn.net/6030815/uploads/371/LV49US1X3CMC.png

    This. Littearly what every sane person asks for.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222356#Comment_1222356

    I don't use DS, and it's fine, logically, the only time it ever could affect me negatively is when I play killer, yet here I am saying it's fine. I'm not sure it is I who lacks intelligence and common sense.

    I would normaly say that this reply of yours makes no ######### sense. But I feel bad so okay dude, we beleve whatever you trying to say in order to defend the most broken perk in the game.

  • @Mapleseruhp said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222341#Comment_1222341

    I don't think they understand that people often use DS after other people are hooked to be toxic and to bait the killer into being stunned. If it were one person that would be fine, but it can be hard to keep track of four people's DS timers if you're already snowballing. Being hit by DS out of the blue by somebody who you didn't feel you tunneled to have them teabag and blind you is pretty ######### #########. SenzuDuck is being willfully ignorant to that fact by acting like slugging every survivor is a good solution when the game's objective is to hook other survivor. I've pointedly gone after a different survivor than one that was just unhooked to avoid tunelling and still been hit with DS.

    True, honestly there is no point in this conversation anymore. I just hope devs realize that the only people who actually think DS doesn’t need to be changed is like him...Ignoring logic and common sense is not very inteligent, and the last thing they should listen to is people like that.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222328#Comment_1222328

    Not really we have different opinions, mine is based on the 4600 hours I have, the only issue DS has is end game, anything before that is fine

    Your play time won’t back up anything without an actuall point. You say DS is fine as it is overperforming by being atctive long after tunneling is no longer possible (because someone else is hooked). Your “opinion” is it’s fine, because you know how strong it is, and you wanna keep using it. (Sorry but I don’t beleve you’re not using it, even I do). Honestly that’s not an opinion but greed.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222321#Comment_1222321

    No no, ds is perfectly fine, I don't run it as a survivor and I very very rarely get hit by it as a killer, I'm sorry you struggle to play this game :(

    You still have no point to make. You’re just talking trash. :’D

    Do you even know how a discussion works? Because you are in one and loosing it.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222304#Comment_1222304

    Sorry that a 5 second stun is the difference between you winning and losing, DS is fine as is, completely avoidable (except for end game).

    You can’t just say that without backing up your statement lol. No it’s not fine as it is and you know it. And it’s not just about the stun. The killer has to respect DS every time when he gets to a survivor who were recently hooked but again, not tunelled.

  • @Seanzu said:

    The only change DS warrants is deactivating it at end game, at that point you haven't been tunneled because you're still alive after everything is powered on, any other change is simply pandering to bad killers.

    Now it’s simply pandering to bad and cocky survivors. It’s meant to be an anti tunnel tool, change it so it actually does what it supposed to do and nothing else simple as that.

  • It could be Jack the ripper. It would be really interesting to see a real killer in the game. And he wouldn’t even be licensed. I mean hes long ded.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222264#Comment_1222264

    No, that just punishes solo players because their teammates are slower, SWF doesn't automatically make you unbeatable.

    Not unbeatable, but they have the advantage of cordination. If they play well they would be more usefull than a couple of solos. But if they suck, that’s the same as having bad solo teammates.

  • Holly hell. This bloody game gets more and more dumb with these bugs.

  • Survivors playing together should have speakers on their model. And depending on the size of the lobby, they shoulg get an action speed debuff.

  • That’s not even a suggestion but a copy-paste from the patch notes of an alternative universe where the balance team is not entierly incompetent.

    That’s how it should work. There is littearly no reason for it to be still up when an other survivor is hooked. I rarely tunnel only when needed, but I got hit by DS today even though I hooked 2 survivors after the guy I got hit from (pretty good job so far). And for some reason survivor players tend to ignore this side of DS because they know, anti tunnel is not what they use it for. Still that’s what they come up with when someone ask for a nerf that could put this broken perk in line with the others.

  • @Speavy said:

    Well i guess its only weak pc problems mostly, yeah its sucks game is not that well optimized so not everyone can enjoy it as it was meant to be but lets hope they gonna start fixing it soon.

    I beleve this game is FPS locked so hardware doesn’t matter much. And I’m getting this issue on a high end PC but only occasinoally. Not to mention all the big streamers encounter it also. If you trully never seen this before, than you’re the only player in the word that he works as intended for.

  • I don’t think it needs a rework. Couple it with nemesis and you have a 5% speedboost for each stun. Also I think it would be annoying if killers just do the hit an run tactics with the speed of a train. Especially Wraith.

  • The size of the projectile should be larger indeed. Unlike with hatchets, it feels like they are trying to go for skin tight hitboxes for the speargun which doesn’t work in a game like this. At least the hit box should be as large as the fattest survivor, but it feels like I’m shooting right through even Claudettes with no effect.

  • @Brucecastro81 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1219558#Comment_1219558

    A killer that can end a game in 1 minute is not the best. okay then bud

    ANY killer can do that. Especially Billys. It depends on how boosted the survivors are. Yes even in the case of Nurse.

  • He should be able to stop time for survivors for about 8 seconds, while he can do whatever he wants. Also he should be called: “Za Lagswitcher”

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1221205#Comment_1221205

    But the dev's have not touched some of the extremely overpowered killers. Why do Freddy and Spirit still exist in the state that they are? Hag is also sleeper overpowered, but nobody plays her so there are few complaints. Killers have a wealth of broken add-ons to call upon while survivors at this point basically have....keys? And keys are lategame. An ivory mori can end the game at 5 gens left.

    Hahahahahaha overpowered killers like Freddy and Spirit you say

  • If anything being injured should be more penalising not the opposite.

  • That’s dissapointing :(

    I guess I just won’t play the game untill they release it with mid-chapter.

    Is there a confirmed date for it though? The last one was closed ages ago. Don’t see the reason why a battle pass should have such a long delay in between.

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