Speavy
Speavy
About
- Username
- Speavy
- Joined
- Visits
- 120
- Last Active
Comments
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1239335#Comment_1239335
Sure, something like 10 meters could be an option as well.
99ing the exit gate should still be a strategy in this situation I think. Most of the people were complaining about putting a survivor on a hook next to an already open exit gate, hence why it disables at EGC.
The problme with the EGC criterion that 99% gates counters that, and allowes the survivour to abuse it.
But again this is much stronger on coordinated survivours and just nothing at all againts your solo's who gonna open the gate anyway.
At that point the killer has no objective but to defend that last hooked survivour who at that point gets 50% more time because EGC is not on. When it should be.
Making the EGC start at the last gen would also fix this issue
-
Would be better if:
A. Its disables when the last gen done, EGC can be abused by 99% gates. Or the gates cant be 99%, letting go will reset the gate. That way the EGC would always be in play in your item, of course that would give power for coordinated survivours but cannot be abused in the late game.
B. Make it 10 meter, because if a killer is camping thats pretty sure a face camp. And on smaller maps patroling gens can infact be in that 16 M.
-
@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235369#Comment_1235369
Killers have perks that can passively decrease gen progress to zero, have perks that allow them to see survivors behind walls, perks that can give them instant knockdown, or perks that even deny the survivor of doing objective. That is not even mentioning the fact that some killers have instant knockdown abilities already - on top of addons and if killers dont have instant knockdown, some have addons to make their abilities instant knockdowns.
Most survivor perks also only impact the experience of said survivor. Self-care, Adrenaline, Unbreakable etc are perks that the survivor can only use on themselves. Decisive, Deliverance, etc can only be used once and in certain situations (Things like decisive can also be missed by the survivor). Exhaustion perks require the survivor to escape from killer for them to get rid of exhaustion and even use the perks again. Most killer perks don't have such disadvantages.
Items are 'mechanically' the equivalent of a killer power, except they have a resource meter, and usually aren't too good without addons to give items reusable purpose.
Mori is the ONLY offering that gives an extra ability to the killer and that's to end chases and the game nearly immediately. Survivors don't have an offering that gives them an EXTRA ability on top of their kit. So why should killers?
Brand new part, Object of obsession, maps, keys with addons to see killer, Alert.
They addons/items and perks gives information on where the killer is without giving away your position (except OoO), help you locate and destroy so called passively decreasing gen progress perk, which renders the perk useless and makes the killer run 3 out of 4.
Usually killer perks have so much limitation how can ou use them to give Wallhack so lets review a few.
Bitter murmur: Only shows the auras of the survivours NEAR BY the done gen and only shows the survivours aura for 10 sec IF THE LAST gen is done.
A lot of limitations on the perk and time limit.
Myers with the mirror addons: force you to stay in a set tier.
Again limiting the killer movespeed, power and lunge distance to able to use said wall hack.
Ranchor: Only reveals the location of 3 survivours when a gen done, and not aura reading. Also shows the killers aura and not just location for the obsession.
Again its only a little bit of information againts a better info on the obsession
While keys and other perks shows aura of the killer which are better for information.
Its depending on the survivour how the game goes.If they want that key or flashlight in the game and hinders they own objective let them.
-
@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235135#Comment_1235135
Except if you go by score, as a killer you have failed by using a Mori as it deprives you of bloodpoints and having a higher score.
If i kill straight away yes, I lose points, you are right there. Thats why only toxic survivours gets the first hook mori in my book. If i want to mori i usually wait the 2. hook and not lose that much point.
Also i make up the blood points via, chasing,hitting and keeping the gens.
I rarely use mori, but when i use it i dont see a problem with them, never had a complain as well in post match chat.
"A survivor can't do gens in even two different ways, there's only one way to do a generator."
False. You have a lot of perks, and tool boxes with addons to increase the way how gens done.
Depending what tools you bring, how many of you work on gens, with what perks gen speed also changes.
Also map provides enough tools to loop the killer for the gens.
Had a game where 1 chase even tho didnt lasted a long time maybe around 40 sec give or take cost 3 gens because tool boxes. And other times even after a whole minute not a single gen pop.
"How are second chance perks sad to use? A survivor has no chance in a matchup against a killer.
If a survivor outruns you despite bloodlust, lunging and mindgame, then you're playing with people out of your skill range."
Let me rephrase that, it sad to rely on second chance perks instead of actualy trying.
Back in the old days there was no DS,BT,DH and Unbreakable. And guess what? Survivours survived and got out.
And now everyone cry about not being able to use their second chances. Thats just sad.
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1235270#Comment_1235270
"Thats it. I did my job, if you rely on 2. chance perk to play the game im sorry but thats just sad."
Says the guy defending moris.
You rely on 4 perks and an addon that cuts the game by 2/3rds.
Sorry, you rely on 4 perks, TWO addons, and an offering that cuts the game by 2/3rds.
You have no room to talk.
https://forum.deadbydaylight.com/en/discussion/comment/1235266#Comment_1235266
And yeah, keys and moris are not the same thing.
If survivors had an addon that automatically had 1 gen done when we spawned, then THAT would be a fair comparison.
Not defending, i say mori is the same as key thats all.
And why talk about 4 perks when the other side has 16 second chance perk to use, 4 items with 8 addons to cut the game lengths as well, or either mess with the killer.
The only one here who has no room to talk is you sir.
The converstion not even mentioning perk or addon use. Just he mentioned Ds because mori counters that.
Either put something thoughtfull into the conversation or dont say a thing because thats the most useless and dumb answear i got in a long time.
Maybe fill that bottomless survivour head with info on both side before make an answear this useless.
Talking about perks/items/addons like 1 side has only access to it is just ######### at this point.
Have you even play the game? If not there is a ton of good videos on youtube to start.
-
@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1235135#Comment_1235135
Except you didnt.. you used a gimp item to bypass 2 hook phases, any chance for decisive strike, a pallet save or a flashlight save. And in most cases, people that Mori on first hook camp the hook for an immediate down before the survivor even gets a chance to run away.
Yes i bypass 2 hook phase and a BS perk. But thats only apply if the killer camps, which lets face it at that point the mori doesnt matter.
If i have a mori, and find you after you got saved,healed and done stuff on the map, and i chased others and hooked others. I can simply choose that you get the mori.
There was no tunnel, you kept playing, got caught.
Thats it. I did my job, if you rely on 2. chance perk to play the game im sorry but thats just sad.
Faced survivours that could easily loop for a long time without second chance perks or even just win the chase and make me completly lost them.
They didnt cry about mori, cuz they was able to play the game instead of crying.
If i mori someone its because they brought a key+map or a lot of flashlights(i put the mori on so i could end them if they are toxic swf, sometimes i dont even use it).
-
Its called proxy camp, you stay in the close area of the hooked survivour but its not a real camp like face camping which is the worst.
Its a solid tactic if you knew someone is near by and want to get them. Don't listen to salty survivours, if you know someone is there why leave?
Its just the survivours made up rule book that says its camping. Honestly they think if you are on the same map as they when you hook them its still camping.
-
@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235040#Comment_1235040
Personally, winning is by pipping, and getting max points. Escaping by doing nothing all game is not winning the game.
don’t agree? Don’t care lol
Escaping by doing nothing is not winning i agree. But the key provides that, also you can pip if you did well and get the hatch via a key.
So yeah key = winning depending on the view and how you played, also its a big middle finger to some mechanics that in the game.
-
@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1234993#Comment_1234993
"You failed to hook me 3 times, you failed to your objective! Why the hell do you think you deserve a free kill"? Fact of the matter is, with a mori all you have to do is catch a survivor, camp a hook and insta down them and BOOM out of the game. You can literally mori someone out of the game in the first 60 seconds of a match. Survivors cant use a key in the first 60 seconds of a match.
And how so i failed?
I hooked you and killed you. There is no objective that force the killer to hook 3 times.
Killers job is to keep the gens off, hook the survivours and kill them.
As i see my job is well done. You got hooked, rescued, healed, found by the killer and downed. Now put give or take the time you just kept hiding because of the mori or the killer kept chasing others. I think thats a decent amount of time. But rather spent it on the hook, you spent it in the game, and after you got downed you get the mori.
-
@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1234993#Comment_1234993
You don’t win, if nothing was done, the only winner is the killer as they will be rewarded for their effort.
escaping doesn’t = winning lol
The hell are you smoking? Survivour escaping = winning! Thats how a survivour win my man. And the key gives you a free win if you FAIL. How the hell is that not winning?
-
No mither needs a rework because its too useless atm i agree, unbreable doesnt need any kind of work, its DS that needs to go, or rather just make DS disable every other perk you have as long as its active.
-
@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1234787#Comment_1234787
you know what way you can counter keys before the hatch even spawns? Doing your objective and killing the survivors, amazing, isn’t it?
Keys are literally rarely used and this is speaking from experience on both sides. The reason for it is because Keys take up an item slot for an end-game feature whereas most of the game isn’t spent in the end-game. It disadvantages the survivor hugely because they could bring items which help them throughout the match than hoping to reach the end of the match.
You failed to do the gens. YOU FAILED YOUR OBJECTIVE.
Why the hell do you think you deserve a free escape?
If you last one alive you can simply bypass the whole end game by an item. At that point, you failed to do 5 gens, 3 person died, the killer closed the hatch, and you still can win via an item that bypass everything the killer done.
It punishes the killer for doing good in a match.
So yeah mori and key are the same powerlevel. Both lets you skip the main objective of the game. Sure mori are faster to use but remember each death brings the hatch closer as well. So Mori works on keys being usefull much faster.
But now that i think about it keys are like NOED. Where the survivour hinders themself with a useless item/perk so they can have an advantage in the late game. But oo wait every survivour cries about noed being a no skill/no brain perk for being a LATE GAME perk that gives advantage when the game reaches end game. So why does key not counted as a no brain no skill item that offers no counterplay what so ever?
-
@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/146401/flashlight-question
If you blind them during the pickup animation it won't drop the survivor, they need to be blinded while they have control of their character. You can time it so the blind kicks in right as this happens to get what is essentially a save the moment they CAN move.
https://forum.deadbydaylight.com/en/discussion/comment/1233070#Comment_1233070
Because flashlight saves would be way to easy if you could blind at any point in time, especially when the killer has 0 control over their charter. Hell if it allowed you to flashlight save at any time then the meta would be to simply stand in the open if you knew you were going to go down because you would be flashlight saved 100% if someone was nearby or forced to be slugged if the killer knew.
Pallets work the same way.
I remember the dark days when once behaviour thought that timing the flashlight/pallet saves were a bug and just removed the timing overall. You could just blind or pallet stun the killer whenever in the animation and made the killer drop the survivour right after the animation finished. One of the darkest days I've seen. Thank god it was reverted.
-
@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1233976#Comment_1233976
But why did i get blind score when killer was moving and he didnt drop survivor?
Because you blinded him like 0,5 second earlier than the animation finished thats why. You blinded him but failed the timing, also count in the pop up for the score isnt right away.
-
Give back her the old beartrap that killed you when you tried to use the exit game, active or not and she has her end game back. Or EGC activate the timer thats all. I don't think she is in a bad spot but removing the beartrap end game was a huge mistake on behavior part.
-
Okey make noed lit up at the start of the game, Make it also being active as well.
Noed is not active as long as there is a gen to do. So no lit totem.
If you want to lit up Noed totem by the start. then give the power to the killer as well.
You see the totem, the killer use the totem its only fair. And trust me i think a 3 second chase by the start of the game with Noed active would be much more of a salt mine than now.
Noed is in a decent spot. Not broken, not very usefull.
Its punishing bad hook rushing survivours thats all.
If you found out that he has noed just search for the totem, usually the killer wont leave the hook. If you unlucky the totem near by the hook but still either the killer defends the totem or the hook. Cant do both.
And if you lucky the totem is somewhere far away and can be destroyed without pressure. The hooked survivour has enough time to hang there while the others search the totem.
-
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1225626#Comment_1225626
Or we leave it as is
Killer cant dribble and survivor cant BS it as much
What bs did the old one had only being able to use it right away IF you were the obsession?
Sorry but i dont get it. The new one being way more BS by lasting a minute, being a 5 sec stun, requiring less skill to hit, no counterplay(other than time), not effected by enduring,being abused waaaay more by toxic bad survivours, EVERYONE GETS IT FOR 5 SEC STUN OBSESSION OR NOT, and of course Locker abuse.
So tell me what did the old DS had as BS? Just curious, after all this listed on the new DS. I liked to know whats in your eye seems bs in the old one.
-
@BigTimeGamer said:
ah yes, lets go back to when killers would dribble people to "play around" DS
ah of course, such good times
3 times dribble. 3. And you get a free escape if he has no hook near.
It was a fair 50/50.
You near a hook? Killer gets the hook.
You are far from a hook? You escape.
It was simple as that. The survivour had to plan ahead when he knew he is going down so he ran into a place where was no hook and the killer had to choose to eat ds or TRY to dribble to a hook.
It was much more fair on both end.
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1224557#Comment_1224557
lol you have no idea what you're talking about.
You'd rather have Old DS than this new one?
You must be new to this game.
Old Ds = had counter play, less stun, and even less stun for non obsessions
New Ds = No counterplay (only time), way easier to hit and longer stun on every user obsession or not.
Yeah i would take old DS over this broken piece of garbage any time.
-
@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1222148#Comment_1222148
Yes i know you sent a different message to me and you were kind of nice but that still dosent mean that you can call people scum and you Definetly shouldnt dehumanize them by calling them a creature just because they Dont agree with you. Just be more respectfull you don't know how people feel or what they mean because it's just a text box and i see that from a killers point of view its annoying to hear someone say that but on the other hand its annoying to hear someone say that something like camping our tunneling should be fair. perspectives mean something and should be looked at before opinions are made.
And again you didnt read the first post, my problem with that guy is not that he is not agree with me. The problem is he doesnt even bother reading, and just copy paste his last "LE funny blame the other side" post and call it a day instead of actually adding anything whorthy of a conversation. Doesnt evn bother to give a proper answear.
Thats a scummy move.
As you see im not a rage fulled bastard just spewing toxicity everywhere but rather, if I can i would like to have a normal conversation and not just do a " No U are the problem" kind of conversation like a 5 year old.
-
Well i guess its only weak pc problems mostly, yeah its sucks game is not that well optimized so not everyone can enjoy it as it was meant to be but lets hope they gonna start fixing it soon.
-
I usually play normaly and give the hatch to the last one.
-
I have no problem with him, mostly his add ons and perks that are in need of buffs. Hit box fine, you can do some tricky shots because its small, maybe a range increase from 18 to 22-24 Meters would be a better buff idea to compensate the 110 movespeed.
-
@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1221659#Comment_1221659
No you didnt just say something nicely you openly insulted people calling them scum but thats not the end of it you even resorted to calling them a creature wich is just dehumanizing and you cannot expect people to take your side when your acting like that. Let me awnser the way you would like me to awnser and think about your latest post and think if thats the kind of awnser you want. Is ds abusable? Yes it is it can be abused but going in a locker after unhook to fake ds is also a good tatic. Tunneling and camping are legitamate stratagies but it dosent mean that they are respactable in the comunity same as ds locker abuse. You cant say fix this if you dont fix the reason that it was introduced as that would cause more problems not just for players but also for the devs who are working on fixing stuff and complaining will not help anything for anyone. Hopefully i explained it how you wanted me to.
You know, this message is for the other guy. For you i sent another one explaining what he did, same as this but this one is aimed at his lvl. Please read the first post and not just the latest ones, you cant get a clear picture from like 25% info.
-
Fun to play, bad add ons, and useless perks with too much restriction.
Needs a complet add on rework, or atleast balancing. Ultra rares are useless, TR change when ADS are also useless, chain health only can be increased with 2 addons to a maximum of 115 points from a 100. Reload ones only can reduce it by max 1 sec or 0.75 sec with both add on, and only 1 reeling speed and missed shot add on. Mending ones are situational.
Perks needs tweeking as well.
Dead mans switch needs to work on any hook not just obsession.
Gear head complet rework.
Retrobution needs to be a normal perk not hex and more duration on both effect. Or complet rework as well.
There is plenty of perks that does what Deathslingers perks does but way better.
-
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1220760#Comment_1220760
Because what I have said is the same thing Peanits said, you are not forced to open a locker, it can be waited out, but yes, me disagreeing with your non-issue makes me scum lmao
You are just using Ad-hominem after Ad-hominem (all of which are untrue :) but yes, I'll take advice from you on how to make an argument
https://www.youtube.com/watch?v=svbLOPIVPUU&feature=youtu.be
enjoy XqcSmile DS is equipped in only 1 clip KEKW
And tell me how is this come here? I dont say you are a scum because you dont agree with me.
I say you are a scum because you didnt even bother reading what i posted and just copy paste yourself.
I asked about when the DS being abused, when the killer might miss the timing and other stuff. I dont said straight tunneling is fine.
But imstead of reading, thinking through and giving an answear that might be something whorty, you just pulled the simple "KiLlEr OnLy TuNnEl We NeEd DS" card which just a pahetic move.
If you would just said, yeah those times when its abused, or say yeah survivours use to fake DS by going in lockers to make the killer think they have ds. EVEN THAT would provided a better conversation then just copy paste "HUE HUE HUE JUST WAIT HURR DURR".
If I would have answeared the way you did I might get it, but I did not. I showed the problems with DS abuse and asked whats the solution.
But you didnt even bother reading.
-
@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1220760#Comment_1220760
woah easy there edge lord he was saying almost the exact same thing as you. Yes camping/tunneling are legitamate stratagies but so is ds locker strat. Its seen as scummy and a dick move same as camping/tunneling. The only difference is you have a choice in what happens survivors dont have a choice in if they get camped or tunneled so they use whatever the can same as killers. So all in all both are the same and you seriously need to take a break from the internet.
The problem here is, that you did not read what i posted earlier and just read this one.
In my earlier post i asked this "creature" to tell me where is the counter play when DS is being abused.
Instead of giving anything whorty of comment just copy paste his own answear and thats just shows how bad he is. I bet he didnt even bother reading what i just said and try to act smug.
Which again shows how low he is an just scum.
Yes tunneling/camp exist, but DS being abused againts anyone who is not tunneling/camp as well. And this is the problem, and scums like this creature who try to defend it by saying its the other sides fault. I dont blame every survivour. I blame scums like this creature.
-
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1220564#Comment_1220564
Or just wait
patience is a virtue
problem solved
You are pahetic.
You can't even denie or come up with anything to respond, so you just copy paste yourself. Pahetic survivour who can't play game without DS abusing. You are the lowest of scums to exist, pretty sure you just t-bag at every pallet throw, even tho you miss 99% of them, try to blind save but fail miserably and so on.
If you can't add anything to the conversation that have any meaning just stay quiet in your toxic dump.
G'day creature.
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1220546#Comment_1220546
Yea good luck with that. He walks backwards and around the obstacle, still hits you. Or the chain breaks and you still get injured. Or he pulls you to the window and hits you through the window.
The times where you can actually use objects to get away like that are rare, and any good Deathslinger will avoid even trying to hit you if there is a chance you could do it.
Mate, survivours has more control where the chain goes than Deathslinger, my vision is locked and i can only move backwards or forward, maybe strafe a little to the side, but the survivour controls where the chain goes and thats the problem.
Once they stuck behind something you either break the chain, yeah the survivour gets injured and also the speed boost while i stand there stunned for 4 seconds, 4. Thats almost a DS stun to eat for an injure.
Or lets M1, so I wont get stunned, but still behind with 110% movespeed, either takes almost 3 second to reload where I'm is slowed, so you have even more time to run away, or I comit and might get 1 hit and then you run away. Back to 110% with almost 3 sec reload.
He is slowed down everywhere in his kit just to be fair. If you litteraly cant use anything in your way to break the chain either you are in a deadzone, or you just not moving at all.
Thats all.
-
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1220449#Comment_1220449
You know you can just not open the locker
i know, it’s hard solving your own problems
You are just that toxic survivour main who claims Ds is not a problem and abuse it. Sry i dont have a built in timer to count every unhook when i litteraly doing other stuff on the map. Ppl dont just start counting when they are in a chase. You cant pay attention to everything. What if i just waited 59 sec and grab him out of the locker. Was it tunneling? No. What if he has Head on + adrenaline, and that 10 second is enough to finish a gen, so lets see, i get stunned, gen done, heals up and sprint burst away. Tell me where is the counterplay in that?
Here is a deal, make the DS put an indicator on the survivour until its gone and that would put a little counterplay into it. Cannot be abused because the killer can see it if its up or not but still can stun the same amount.
Slugging still gonna exist but atleast thats still 1 minute of you can crawl where ever you want or "ab"use Unbreakable with it and just recover.
-
@Stuart1995 said:
https://forum.deadbydaylight.com/en/discussion/comment/1220434#Comment_1220434
after all this time i haven't noticed, i need to pay attention to it a lot more.
I guess because the terror radius or the chase music made it harder. Also its very faint, but im not quiet right how it is now. Its been a while since i played againts him and tbh i enjoy playing him more.
-
Demo just needs some audio removed from the survivour side and would jump into a top tier killer.
I mean why the hell is there even an audio cue for his portal when it should allowe him to get a jummp on someone with undetecable status, makes no sense.
He is decent atm and thats it, shred can be dodged, if you are not in a hall way and portals just way too much noise.
If the dev's wanna buff him without buffing, just tweek the audio and thats all.
-
@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1220434#Comment_1220434
That's a pretty pointless sound considering most slingers quickly tap aim & shoot. They don't actually ADS and give you time to react.
But its there. Which ruins the shot if ppl want to aim for longer distance, quick scoping in loops is his main tool. You cant just run around a small trash pile againts a 7 foot tall guy with a harpoon gun and think "yeah this is safe, no possible way he is gonna just quick scope my ass" .
Jungel gym's, T and L thats where you want to run him not pallets. And if he finds you in the open then its still possible to dodge him.
I play him a lot and ppl just simply underestimate him. Greed whit pallets, waiting out his reload and so on.
-
Neat idea, but need tweeking, unhooks shouldnt take tokens, because that would make the survivours intentionaly ran near the hooked survivour ina chase just to get rid of 1 token. Which is a double edged sword, it can mess up other survivours if the killer choose to switch target, or just render the perk useless after 1 maybe 2 hook.
-
@KingFrost said:
You know what else is a legit strategy? Bringing DS and jumping in a locker. But killers complain about it all the time.
Thats called, abusing a broken perk.
You know when its a start? When you got off the hook, and the killer is right in your face and the only place is the locker.
Its just abusing perk when you off the hook for like 45 sec, doing gen or whatever, get found again because of BBQ, get smacked once and into the locker you go.
-
@Stuart1995 said:
the only thing i can suggest is not a nerf but a sound, like the huntress when shes about to throw her hatches. im tired of nerfs nerfs nerfs which on deathslinger will be unnecessary as i don't have any troubles dodging hes harpoon. yes i get caught by them but only by my own mistakes. you need to get used to the way he plays and hes animations. i understand he can ads quite quick but it still makes no difference either you dodge it or not.
Deathslinger litteraly has a sound cue when he aims right at you, its like Huntress fully charged sound cue but a bit more faint, but its there. As soon as you in his iron sight you get the sound cue.
-
@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1219905#Comment_1219905
You think his are the weakest, go check out Demogorgons.
The problem here is that, Demo is a 115% killer with a range attack that deals dmg instead of just giving you a chance to deal dmg, without reload and a map wide tp. His kit is strong enough without add ons and most of his add ons help his other existing part of his kit better then Deathslingers.
-
Can we get an Add on rework for Deathslinger? Most of his add ons weak, and his ultra rare's are soo bad they could be in his base kit as it is now.
-
@Demogordon_Ramsay said:
I propose giving the same buff most people are suggesting for the coin: Reduce the requirement to 12 metres. More if you're feeling generous, but no less than 10, otherwise it's just Iri Head without the hatchet reduction punishment.
As for the iron, rework it entirely. Not only does Deathslinger have a small terror radius, but his ability to look around and see the auras is reduced while someone is speared, making the addon even more useless. It's a very poorly-designed addon. Not sure what I would replace it with, but here are some ideas:
-Healthy Survivors who assist in breaking a speared Survivor's chain become injured.
-Reeling a speared Survivor into a dropped pallet will instantly break the pallet.
-The aura of all Survivors in your Terror Radius are revealed to you when a speared Survivor is put into the dying state.
-The Deathslinger can fire two bullets before needing to reload.
The pallet breaking one would be interesting, I would love that in game.
But the main issue is that Deathslingers addons just bad, every single one. Reeling speed, reload and miss shot reduction the only useable one's, maybe the mending increase to buy time but thats all.
TR changing ones are terrible and one of them is a rare.
Rare chain health addon only gives 10 more point to it which lets be honest like 0,3 second more to a regular chain.
Deathslinger needs an addon overhaul, because right now his addons might be the weakest out of every killer.
-
These post. Its amusing reading these "novels" about an unstoppable force that is doc. But in reality world doc is a DECENT killer at best.
- He needs you to be in his terror radius to know that you are there. You have a loud as **** charge up sound to indicate he is using it. Run away. He is slowed. You can find a locker by that time. IT HAS A COOLDOWN OF 1 MIN.
Remember old doc? When he just walked around with his ENORMOUS 32m terror radius (its called a normal terror radius in reality) And just passively made you tier up by litteraly not doing anything? Without a cd? And he could just made his TR bigger to make the whole map a passive madness tier up. FOR FREE.
New doc has a Cd, counter play and range issues.
2 His new shock has the same delay as the old switch back. Also if a doc hitting you with shock he is losing speed as well, you dont. And yes you have to early drop pallet thats doc, its been since realese.
3 His lunge is normal, you just bad.
Git gud.
-
Well, they just balanced out protection hit registration on ptb. As much of a good idea it is and honestly a much more deserved reward it is then the current one, since now its enough if you get hit near someone who is in chase you get the protection hit. Or even just tank a hit generaly near one, i havent tested every option.
-
@Dolls said:
I'd still rather them not reset. It's so annoying to constantly start over. I'ave had to redo some 3 times cause the killer was close enough that I knew the breaking noise would get me killed. Just stop restarting progress on them..it makes no sense.
It has to reset, otherwise you just keep tapping it to reduce noise which removes the counter part on killer end. If you hear the killer either stick to it and break it or drop the progress and book it. Its your choice.
-
@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1209626#Comment_1209626
If you read their comment again, they didn't say that meta survivor build was okay. I didn't see them mention any survivor perks at all. You don't know what they run.
Please understand that calling out something bad/annoying/OP does not equate to them saying DS, DH, BT, etc. is okay.
Calling attention to one bad thing is not saying another is okay.
Thats the problem no one talks about how not okey survivours "meta" Holy trinity, but rains down firey inferno on almost every decent "OP in their language" killer perks. NOED? can be destroyed, Ruin was needed to stop gen rush, and even going so far i seen a guy saying bamboozle was broken, BAMBOOZLE!! Yet i see no one talking about yeah maybe adrelaline gives too much, maybe borrowed time kinda dumb at end game. Yeah i see DS everywhere but thats all DS this Ds that.
Its just kinda annoying after a point to see every killer perk "needs" nerf to this community but god forbide if they gonna touch 1% of the gen speed or any survivour perk.
-
So why was hangman tricks destroyed if you guys have done this to sabo? Just curious because hangman was not a broken perk but nor a useless one, but how it is now its straight garbage. IF it gave the survivours an Exposed effect when touching the hook was in the perk now that would make it into an anti sabo perk, which its started as, not broken since if no one touches the hook, no exposed, if you touch it far from killer not that negative, but if you try to do that in his face and he is ready to smack you, thats the counter play part. You still can doit if not in hand reach but gives enough time to the killer to route to another hook.
-
@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1209634#Comment_1209634
DS is nearly mandatory nowadays cause I see most killers straight up tunnel the crap out of people if there's 0 having that perk, and neither do I play with "crutch" perks as a solo survivor and still gotta deal with cheap and straight boring gameplay tactics coming from killers.
We survs don't like seeing the same ol' freddy with pop/ruin/bbq and BS, it's boring and both parties have got their own annoying stuff, doesn't mean everyone uses it, but it's common to see and it denies the possibility of branching out to new perk builds.
Well yes, thats the problem. If it works why change mentality, the problem is the killer's need these perks to even buy a little bit of time before every gen pop. Maybe after the map changes where the gens are easier to patrol and loops not that bad, killer builds can change with it. I dont think MAA will be gone from Deathslingers perk build because its very usefull but SBFL can leave it. I even run sometimes make your choice and its funny with Nurses + MAA that you just walk back, they are healing and just reel in the healthy one and down them. But without pop these days gens are too fast.
And BBQ its honestly a must have for the BP, aura reading is nice but since lockers exist and survivours can count to 4 and just book it to the other way its not that big of a deal. Ruin a hit or miss since you can take care of it easily.
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1209626#Comment_1209626
https://us.v-cdn.net/6030815/uploads/301/XH6IY7A7N6YY.png
I'm a survivor at Red Rank.
And I don't use Borrowed Time, Adrenaline, nor Deadhard.
I see 1 Adrenaline user.
Not 1 Borrowed Time user.
And not 1 Dead Hard user.
Your accusation is invalid.
Not invalid, i ran into 3 survivour out of 4 using these perk's 7/10 match atleast, you got those survivours who dont run crutch perks, admirable really, i like these survivours who can actualy play the game without crutch. But the rest cant. Just yesterday ran into 3 head on, 3 DS and 2 Adrenaline with 2 BT in a single match, and found more lately. I dont mind but kinda annoying.
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1209593#Comment_1209593
I'm not a fan of him either.
He's ANOTHER reason why I stopped playing the game a lot less than I used to.
Everyone uses the same build, Monitor and STBFL.
So why does survivours at red rank always run, Adrenaline,DS,Borrowed and Deadhard or other exhaust perk? The first 3 never change the last exhaust that change only. Why? Because its working. Why would I use perks that does not help me? Use insidius? PWYF? NOED? HMT? or any other useless perk? Please tell me why change a build that works on him fine to a perk where i make myself suffer? Why not talk about the holy trinity of survivour perks? You cant call out a build on 1 end and say there is nothing on the other end.
-
@Aven_Fallen said:
You mean because there are some people who are reasonable and care for the other side that this Add On is in no need of getting nerfed?
Sure...
You know, I dont use Keys. So they are fine.
You know he didnt meant that, the problem is the survivour side who try to be cocky, get hit, DC and go on cry here instead of dodging the hatchet after they found out its insta down. Sure you cant do much if she is on you but lets be honest, if you let a huntress be on top of you, thats your fault not the add ons fault. I admit dedicated server made it harder to dodge it sometimes because "reasons" but the bad hitbox also on side of the survivours when the hatchet cant even fly over a simple tire.
-
@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1209529#Comment_1209529
https://forum.deadbydaylight.com/en/discussion/comment/1209533#Comment_1209533
Freddy snares reset bloodlust, although they didn't use to.
As far as I know, Doc's shock didn't reset bloodlust after the rework, but they changed it not long ago. Although, don't quote me on this one.
Maybe the slow is counted as a offensive action because its able the killer to land a hit (if the killer in range that is). That would explain freddy and clown, and why deathslingers gun still not dropping BL, because the gun does not apply anything, maybe if you have the insta down add on it maybe drop BL but i doubt you even gonna have BL if you hit someone 15+ m away.
-
I agree, but you know that they wont stop complaining about, because there gonna be survivours found at the first minute of the match, try to 360 the huntress who's holding the hatchet, getting one shot, they DC and gonna rant about it. Thats just life.