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Speavy

Speavy

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Speavy
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  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209512#Comment_1209512

    Nurse's Blink isn't lethal and it resets her Bloodlust.

    Clown's Gas isn't lethal and it resets his Bloodlust and others.

    I just don't understand why no one has pointed this out, why aren't survivor mains saying anything?

    Is everyone okay with this? lol I'm genuinely asking.

    Nurse can hit you after blink = offensive action

    Clown gas, actualy you got me there idk why its an offensive action its just slows and cant injure, maybe because the slow its counted as an offensive action but i dont play enough clown to know its a 100% true tho.

    in Looping Comment by Speavy
  • You lagged, thats all. Nothing seems here to be problematic, killers can reach out of windows if the survivour is there, and you were right on the window cuz the lag spike.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209399#Comment_1209399

    And I'm right there with you 100%.

    Deathslinger doesn't reset his Bloodlust after missing his shot.

    I believe every other killer does. I don't know what makes him so special though.

    I think because Deathslinger's gun is not an offensive ability, it cant hurt you so it cant reset Bloodlust like huntress hatchet which can hurt you and count as an offensive action. Of course if he hit you with it, reel you in and hit you thats another thing.

    in Looping Comment by Speavy
  • @NursesBootie said:

    In my opinion NOED should spawn five hex totems around the map when all the gens are done and every survivor got hooked at least once. Three totems have to get cleansed to open the exit gates or escape through the hatch.

    Now this is a fun idea, because with Hex retribution this can turn into an ideal late game perk, however the speed boost i should leave it in. Would be better if the dev's would make retribution a non hex perk so you might not lose the gamble of losing this perk early, but thats for a story for another time. However I agree with the "If noed change so does adrenalin".

    Its just need something simple like, Either heal or speed boost. Its not too fair for a perk with no activation time or much counterplay to give a free revive/heal and a sprint burst while ignoring exhaust. It should have somekind of activation time or activet in end game only. And the heal of hook should gone as well, you get the free sprint burst but not both from off hook. You are injured you get the heal but no sprint burst BUT you get the exhaust reset so you can use DH or if you run sprint burst you get that, that would make adrelaline into still a Second chance perk but atleast be a bit fair on both side. But thats my 2 cent.

  • Seems like your Tier 3 just ran out in mid lunge, it seems like your power didnt ran out but infact it did, this animation however is bugged because you shouldn't get the down animation when you clearly can see it was only an injure.

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