Noob27
Noob27
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- Noob27
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@Soapbar said:
I'm a relatively new player to the game. Been having a lot of fun with it. Mostly playing as Killer, but there's a problem.
About every 3 or 4 games or so, I get shouted at for "tunneling". I asked a few people about and came the conclusion I'm being asked to play as inefficiently while Survivors are allowed to play the game any way they see fit. Why should I, as Killer, not try to remove someone from the game as quickly as possible, as to deny them resources and repair speed? Because that's toxic, apparently. Killers should be "fair" to survivors.
Meanwhile Gens get done in the blink of an eye, sometimes before Killer has even found a single survivor. I don't have any of the anti-gen perks like Ruin, Corrupt or Pop, the closest I have is Unnerving Presence and Distressing (I mostly play Trapper), which rarely results in anything because you have to have Parkison's to fail a skill check even with Unnerving.
I've found most of the time trying to be "fair" to survivors results in no kills or 1k's, occasional 2k's and a lot of t-bagging at exit gates. The exceptions are when survivors just, don't look at their feet and fall into traps like a Scooby Doo villain.
If you want me to stop "tunneling" then I need an incentive not to just delete someone from the game ASAP so that Gens stop getting repaired at FTL speeds. Would require changes to both sides. Slowing Gen Speed and perhaps giving unhooked survivors some sort of buff like a free Sprint Burst or even invuln frames after being unhooked.
@Soapbar said:
I'm a relatively new player to the game. Been having a lot of fun with it. Mostly playing as Killer, but there's a problem.
About every 3 or 4 games or so, I get shouted at for "tunneling". I asked a few people about and came the conclusion I'm being asked to play as inefficiently while Survivors are allowed to play the game any way they see fit. Why should I, as Killer, not try to remove someone from the game as quickly as possible, as to deny them resources and repair speed? Because that's toxic, apparently. Killers should be "fair" to survivors.
Meanwhile Gens get done in the blink of an eye, sometimes before Killer has even found a single survivor. I don't have any of the anti-gen perks like Ruin, Corrupt or Pop, the closest I have is Unnerving Presence and Distressing (I mostly play Trapper), which rarely results in anything because you have to have Parkison's to fail a skill check even with Unnerving.
I've found most of the time trying to be "fair" to survivors results in no kills or 1k's, occasional 2k's and a lot of t-bagging at exit gates. The exceptions are when survivors just, don't look at their feet and fall into traps like a Scooby Doo villain.
If you want me to stop "tunneling" then I need an incentive not to just delete someone from the game ASAP so that Gens stop getting repaired at FTL speeds. Would require changes to both sides. Slowing Gen Speed and perhaps giving unhooked survivors some sort of buff like a free Sprint Burst or even invuln frames after being unhooked.
Using trapper doesn’t help gen speeds survivors probably got 2 gens by the time you put your traps down
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@LadyRahl said:
Before I say anything I'm saying that I play both sides of this game amd I enjoy both sides. I'm not being some whiney survivor main when I say this.
A mori should only be able to be used in my opinion after the second hook. To mori after first hook is a shameful thing I feel for the killer to do. It's the sign of an insecure and unskilled killer desperate to get a 4k at any cost who is afraid of a longer game.
Plus, one has to consider that you get less points as killer and lessen your chances of pipping when you do this. It makes no sense to me as a killer why anyone does this outside of desperation to meet their definition of winning. As a killer I have never used a mori, I see no point in it. I would rather play the game and have fun, and have the survivors I'm playing with enjoy it as well. I'm not going to farm mind you, my goal is points and to get the most points I need to kill them but i dont tunnel or camp or one hook mori to do it.
To many killers use it to shorten the game to get their win. Survivors do not have an option to shorten the game. Even if a key is brought they have to complete enough gens to get the hatch to spawn. So either all the gens need to be done or your entire team has to die.
Last night I played against a rank 2, one hook mori killer and found it shameful, not to mention insulting after I had to wait 20 minutes for a match.
Stop making excuses. Don't blame swf, ruin, keys, what have you. The new Ruin is far better than the old one of you understand how it works. Learn to really play killer. Remember it's a game and have fun. If you relax and just enjoy it you'll find you do a lot better ranking up than you did before.
Peace out.
Well said 👏🏻I agree 100%
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@stikyard said:
I've been playing a few months mostly survivor highest rank I've achieved in season has been 9, probably less than a hundred hours in. I've been learning and watching, I've experienced a great deal of frustration with this game but can also find it challenging and fun. That largely depends on each match. I have a few questions as a fairly new player to the people playing at high rank and have been around a while.
Is the game still challenging and fun at High rank for Killers and Survivors?
I understand coordinated teams vs. a killer is much different than a group of solos. Could something like in game voice be useful to close the gap?
It seems to me that a decent killer, with the right perks basically owns the match against solo players by exploiting some easy tactics that can really ruin a group fairly quick resulting in not a very fun match and loss of items.
Is the current balance of the game good or heading in the right direction?
I also have been playing a few months and in the higher ranks the teammates actually work together taking hits for each other even when you play solo
and the game being fun depends on the killers if the killer camps and tunnels it’s not very fun
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@Mr_Slick546 said:
Perk would be: If the killer is within X meters of a hooked survivor, you progress gens twice as fast.
Tbf that is a bit ridiculous and doesn’t help the person being face camped in anyway
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@Martesa55 said:
https://forum.deadbydaylight.com/en/discussion/152307/item-buy-back
yes, thats a great idea! to sell whatever you dobt want and earn bloodpoints! You can say this in feedbacks I want to believe that they will like this idea!
Yes
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@madradfox said:
Some of the rift challenges, especially the ones from the first tome, were completely off the hook. Now, all of these challenges are obviously doable for SWF etc. but for solo players , they are incredibly hard.
As a survivor main, I have witnessed Six Feet Under on more than one occasion, when going up against either a trapper or letherface. I have gotten 4 stuns as well so Fight Back also seems doable. This being said, as a solo player my vote obviously goes to: Dark Senses.
I neither have ever pulled off or seen any survivor finish repairing 4 gens. I don't think it is actually doable with the current setup with the toolboxes. It seems only doable if the killer happens to be afk and everyone meets up, or after one player disconnects early, or if it turns into a farming trial with 4 gens. As if the challenge itself was not hard enough, it also requires you to equip Dark Sense, which frankly is not particularly useful for the challenge itself.
Six feet under gives killers reason to camp and tunnel
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@Spyonme said:
The hitboxes in this game are ridiculous and need to be fixed. I speak for alot of Survivors here.
Its simply unfair to be hurt if you didnt get hit especially if u dropped a pallet and the killer hits through it. Hatches can fly around corners like boomerangs apperently. But Dev Team busy smoking crack and being killer mains with non skill perks like devour hope or Noed.
Also do I think there are way less survivors on this forum and talking about their issues, all I see is whiny killer mains wanting the game to be more easy because of their walnut brain.
I a survivor main agree 100%
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Tbf it makes sense
you got some good points
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@MiniPisa said:
This would be too OP for survivors
Instead they should change it so that Killers can't see survivors either
That could work