unbreakable should be readjusted
I find this perk very annoying to play against and I feel like it should be change and here are the reasons why.
Please keep in mind that I'm not a dev
1)Its a second chance perk that punishes slugging. If a killer works hard for his map pressure he loses it because someone just held down mouse 1 for 35 seconds.
2) Its very annoying to play against when there is more than one in a game and its hard to tell if someone has it. Much like old ds you can't really tell who has it unless you know of a fact someone does. I:E This survivor had it last game so I know that they'll have it again
3) No real counter-play or downside of running it. Once again its very hard to know who has it. Plus running it with ds makes is very annoying combo to fight against. Can't pick them up for 60 seconds and in 35 seconds there off the ground. There is no real downside besides once per trail which is odd when perks like Mettle of Man and deliverance you have to earn a way to get use out of that perk
Don't get me wrong I see the reason why survivors would run it. Some killers and slug very easily in first few seconds of the match, Killers like nurse, oni, hillbilly, and ect. Its just odd see the needed effort to slug correctly versus someone who just held m1.
Here's how I would change unbreakable without gutting the perk, Survivors who use the perk with be hit with a effect like tier 3 madness but without the screaming for 60 seconds. Survivors are prevented from performing any of the following interactions:
- Healing others and themselves
- Repairing Generators
- Sabotaging Hooks
- Searching Chests
- Cleansing Totems
- Using any of their Items
Comments
Didn't you already made a post about disliking unbreakable, with people saying how to counter it? +Slugging isn't real map pressure.
Also Unbreakable IS SUPPOSED to be a slugging snowball stopper. That's its duty.
"No real counter-play or downside of running it"
How come? If that would be the case everyone would run it every single game.
Counter is: Dont leeave survivors on a ground for long
Unbreakable is IMO fine and your rework would completely ruin its game altering potential and fun factor that makes it a good Perk, for the game as a whole, not just Survivors (as losing the ability to revive fellow downed survivors for 60 seconds obliterates the reason why people run it in the first place). It is essentially the Devour Hope of Survivor Perks, eh if not useless a lot of the time, but occasionally it will be the clutch monster that saves the entire round.
If a survivor isn't moving away from an objective after being downed, and he/she has no other reason to sit still (eg. the game went so badly and everyone's just given up), it's safe to assume a survivor has Unbreakable. Also, tenacity is usually a telltale sign, but not always.