Please Reconsider White Wards
I know the devs have stated that it was intentional that you lose your addons with a white ward but please reconsider.
Based on the (completely flawed) logic that survivors should lose their addons no matter what because killer lose their addons no matter what, then the white ward should also protect your addons no matter what because the black ward protects the killer add ons no matter what.
The black ward does not care if you pipped, saftey pipped, double pipped, 4kd, 0kd. You keep the addons.
The white ward still has add on loss if you escape with it equipped. This makes optimal play involve killing yourself at the end of the match. You only get 5k BP for escaping, but if you escape you lose your 2 addons (6k minimum, 13k maximum) and the white ward (6k). It's a direct loss of value even if you account for escape BP and valuing things at their node price.
If you choose to let yourself die at the very end. You lose your white ward and thats it. 6k bp down. But you keep your 6-13kBP worth of stuff that you would have lost otherwise.
On top of this, if you are using a white ward, the addons you are using are most likely more valuble than their node price, due to their rarity on the bloodweb ,which for any individual addon or item is significantly higher than that of the killers due to being somewhere around 3x as many possibilities.
Either revert the add on change completely or reconsider the white ward.
Comments
+1
White Ward should keep the addons no matter what.
its the same with tool boxes they have become useless other than for sabotage, you get about 10 seconds of use and even if you got good addons like new part Socket Swivels etc and a killer comes along you lost it all in seconds. granted you lose new part anyway we know this but why everthing else. if they nerf toolboxes thats fine but we shouldnt lose all addons as well.
As a killer main I still easily agree with this, survivors rarely receive a good amount of bloodpoints, and if they utilize their offering slot specifically to preserve their items, while having choices of offerings to double all bloodpoints or ones to make stealth much easier throughout the match, I think that the offering should reward the survivors almost as equally to others in term of satisfaction.
My point is getting around a bonus 24k bloodpoints from a match is really incomparable to preventing the loss of a 6k bloodpoints item.