New Perk Concept Ideas - Catch Me If You Can
Catch Me If You Can
After heavy torment you'll never let yourself to be caught again, at least for a while.
FIRST OPTION:
After performing an unhooking of a survivor, the Perk activates.
While the Perk is active, the next time you get unhooked or you unhook yourself while in the Killer's terror radius, break into a sprint at 150% of your normal running speed for a maximum of 5 seconds.
Auras of Pallets and Vaults are revealed to you for 10/15/20 seconds.
All Exhaustion Perks are blocked until the sprint boost effect from the Perk disappears. As soon as the sprint boost effect disappears, Exhaustion perks immediately unblock(OR)You'll get an Exhaustion Status Effect for several seconds.
After successful triggering, "Catch Me If You Can" deactivates.
("Catch me if you can" can be activated several times per match)
SECOND OPTION:
Once you are unhooked or escape from the Hook while in the Killer's terror radius, the Perk activates for 16/18/20 seconds.
While the Perk is active, your vaulting speed is increased by 50%. You gain a Haste Status effect, moving at an increased speed of 8%.
The effects DOES NOT stack.
What do you think? I know my idea is not very original, however I tried to give such an interesting Perks to the game.
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Comments
These ideas are okay. But im not too sure we need more anti-tunnel perks in the game. DS and Borrowed are used out the butt anyways so i doubt these would see much use.