General Discussions

Open discussions on various topics
  • SWFs get a lot of important information via voice communication, we can all agree to that. So why don't we just reduce the information they get from their field of view, by zooming in the camera depending on the size of the group? 4x SWF would be almost first person view, sounds fun.
    53 comments 551 views last activity
  • I’ve recently played a match against a killer who somehow was always able to hit every time even when I wasn’t very close to them. I’m guessing this is a hit box issue but I also realized how fast they were. It wasn’t bloodlust either because it should’ve activated after 10+ seconds but this killer was really fast which seemed very odd to me. (The killer was a trapper) I wasn’t able to record it
    4 comments 71 views last activity
  • @Sassy Enough said. Edit: Now I want you to walk away from your screen and keep staring at this picture. The further you walk away the more true it becomes.
    3 comments 142 views last activity
  • So, I've been thinking of ways to improve just basic quality of life in game preps and I found one right in front of me as I loaded up old EQ2. I have little buttons by my character's inventory screen that lets me click and change gear to pre-determined sets, thus allowing me to customize my character based on what I'm doing at the time. What if DBD had something similar. Just three "boxes" fo
    0 comments 21 views last activity
  • Yes you heard that right they're bringing out dedicated servers.
    68 comments 1,231 views last activity
  • 7 comments 141 views last activity
  • In general, I think most games should get mouse and keyboard support. The general attitude is that you shouldn't hold a player base back by disabling people on playing from the superior peripheral, just like you wouldn't stop a fighting game from being played on an arcade stick. This game strikes me as one badly in need of mouse and keyboard though. Survivors don't seem to be adversely affected b
    4 comments 91 views last activity
  • @McLean did you (or someone else) reduced the render distance for textures on certain maps in the PTB? Because I had like 50% more FPS on farm maps (as survivor) and I noticed that some textures weren't rendered at certain distance like usual. If this is intentional to test performance: please keep it! And if this isn't intentional: please keep it! Maybe it's really time now for some more g
    0 comments 41 views last activity
  • I just had the most toxic match ever. 3 p3 claudettes with 3 "greathy thickens mist" offerings, they had the most crutch perks ever, decisive, adrenaline, borrowed and all were teabagging and spamming flashlights at every pallet. I'm only rank 12 killer, they're obviously better at the game, im just wondering why people do this.. do they wonder what its like playing as the killer? especially
    12 comments 151 views last activity
  • I don't want him buffed. I want the devs to rework his power. He has so much potential, and is a classic killer. His power lowers so much of his point potential as well. Killers can outmatch him easily. Rework his power, make him fun! Don't buff a boring killer when you could fix a boring killer instead
    26 comments 891 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • I saw someone in a twitch chat say the devs teased a new game mode during the stream today. Is this true? Thanks
    5 comments 191 views last activity
  • I see a lot of people saying that surviving should be "tough". I don't mind dying as long as I get a decent amount of points. Usually the killer gets the most points (unless they're brain dead) and that's fine and all cause they're in the game longer. But sometimes even after escaping I feel like I'm barely getting anything even thought I feel like I was all over the place, and the only time I
    17 comments 201 views last activity
  • How does everyone setup thier controls for killer/survivor? Or do most run default? I've been trying to find an alternate action button for dropping pallets. R1 button always seems to not register fast enough resulting in me missing my timing and getting smacked. Recently changed it to R3 has helped tons.
    5 comments 6,981 views last activity
  • I’m just gonna leave this here.. https://m.youtube.com/watch?v=_hHhBNTszAo
    12 comments 141 views last activity
  • What part of the Patchnotes we'll talk about Bamboozle: Updated text to reflect the perk does not work with pallets. Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active. Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds. Spies from the Shadows: Increased the chances of a visual notification t
    30 comments 292 views last activity
  • Anyone know what the drama is going on right now between them? I just saw Tru3's latest tweet accusing Zubat of causing a witch hunt for him. https://twitter.com/TrU3Ta1ent/status/1083450654969024512 https://twitter.com/TrU3Ta1ent/status/1083451138425450496
    Mod
    9 comments 1,101 views last activity
  • I am down to rank 5 on Xbox again. Returned to the old get messaged after every game aura that I loved before....not. This is why I deranked and never tried getting back here until recently just going with the flow. Some survivors are so good at running in a loop around something with a pallet. That they seem to create an interesting situation for the killer. Either break the chase, OR keep ru
    35 comments 521 views last activity
  • I pulled this idea from another thread I commented on, but I think its good enough for a discussion. To start this off, let me explain my reasoning. I believe that Killers are not entitled to a 4 kill game. Likewise, Survivors are not entitled to a 4 man escape. Both have earn it. The hatch completely contradicts that. It is a good idea to give the last survivor a different means of escape when
    14 comments 162 views last activity
  • As title says. Can we get an update on the situation because it’s been 7 months since Auric Cells were implemented. Dead By Daylight has a massive Asian based following and it’s getting pretty irritating.
    15 comments 171 views last activity
  • Hey everyone, I want to discuss about something that, from what I seen in the discussion section both from Steam and Reddit, it hasn't really talked about really much. It's about the hopefully new meta that the devs just let us see in the PTB, and uncommonly enough I'm gonna be very optimistic about those changes. First of all, I just want to warn that english is not my native language, so the
    4 comments 71 views last activity
  • I always talked about these when he was released but people never listened. Almost everyone wanted to make his power work with insta downs like NOED, MYC, DH and such, but I knew It was gonna be broken... Now you see why thats a problem? Even tho those perks dont work on him now, he is broken with these new buff. It wont matter if you are injured or not, Legion just has to equip Monitor & Ab
    16 comments 401 views last activity
  • I thought about a great QoL change where you can change the order of the Killers you pick in the lobby. So you can put the killers you play the most to the top and the killers you don't play down. Just makes it easier and faster to switch, especially with upcoming PTB where you can switch the killer without opening the pick up UI
    9 comments 141 views last activity
  • Everyone problem is that survivors saving teammets. While i'm not playing to kill, survivors not saving each other, they just do and do gens. Playing legion - hooked a guy and he stayd on hook his ENTIRE 1 and 2 stages of hook. at that moment i downed and hooked onother survivor that were repairing with other 2 survivors a single generator... this guy atleast was saved... trying to have fun a
    5 comments 451 views last activity
  • https://www.youtube.com/watch?v=CA1A0IZE-d8 That's the secret right there
    0 comments 41 views last activity
  • Essentially, there are several killers I've been running into lately (can't post their names, but I've reported them) who never run aura perks, but they always b-line for survivors. They generally can make every match end before a single gen can be done, and there's simply no hiding from them. You don't even have to be at a gen, but hiding behind some random rock across the map from where a survi
    18 comments 541 views last activity
  • Decisive strike: You stab at the killer with what ever you have at hand. The obsession can use this perk at 0% struggle and non-obsession can use it at 50% struggle. The skill check is tremendously/considerably/moderately harder to hit Upon hitting the skill check you stun the killer for 1.5 seconds, effected by enduring. When hitting the skill check you will be broken for 120/100/80 seconds
    0 comments 18 views last activity
  • I really feel like this perk should have a limitation of 1/2 tokens per match even as it is right now, not just with possible buff.
    11 comments 91 views last activity
  • Make it token based. Give Survivors who run Self Care 2 tokens A token is consumed after healing the equivalent of one health state If a Survivor only heals partially, an equivalent amount of the token is consumed Increase the self-heal speed to 75% There, now Survivors heal faster, but can only recover from wounds twice per game. Getting injured repeatedly now is riskier and inflict
    3 comments 91 views last activity
  • this is directly from the event info, The “Moonrise” event will pit Survivors and Killers against one another. that is a challenge to get more than the other side, who can get the most tokens, this could mean that they may have a pig skin being made, but its for the winner side for killers, for survivors, it would be a tapp skin, but this is just a theory, A Game Theory (sorry, just had to do
    15 comments 131 views last activity
  • I started an experiment that is made for the killer Legion, people find them extremely unfun to play against, so I tested the community sense darkness among us dropped, instead of leaving the chase most of the time, continue the chase in killer instinct, and see what the community messages me, so far it has gone terribly, survivors complain that I target one person as in tunneling, but I don't
    4 comments 31 views last activity
  • Here is a prime of example of DBD spawn algorithms... and yes, I am calling it the Danger Cube.
    18 comments 271 views last activity
  • As we all know The exhaustion status effect was buffed months ago, therefore disallowing multiple uses of exhaustion perks within a chase (fair change, that i can agree with wholeheartedly) however. the huntress's addon's (Venom) which add the exhaustion effects to the player, act like current build exhaustion rather then the exhaustion they were based around initially. This means a huntress, nee
    9 comments 201 views last activity
  • I suppose this could be renamed Controller vs Keyboard+Mouse. I use the controller for the PC as well for the most part, as I find trying to contort my fingers for crouching or running with WASD as survivor was a real pain. Plus, I'd started DBD on the PS4 first. But I like playing Huntress as killer, but I suck at her hatchet. Or, at least I did when not using a mouse. I was frustrated and un
    0 comments 51 views last activity
  • Hey guys I've been searching the internet for a simple demonstration of the addon begrimed chains because I want to know if the repair speed debuff remains after getting healed up completely. Some people say the debuff stays for the rest of the game while others claim it lasts as long as the status effect (mangled) that's also caused by the addon so does anyone have a video showing it from survivo
    1 comments 21 views last activity
  • So, Prove thyself now can cap at 40%? However, Leader is 25% on everything EXCEPT generators? They just dumped leader in favor of Prove Thyself
    9 comments 371 views last activity
  • Throwing pallets help you avoid damage (.25s invulnerability during pallet throw animation). When stunning the killer with a pallet, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds. Causes Exhaustion for 60/50/40 seconds.
    8 comments 111 views last activity
  • I keep seeing this bullshit people keep sprouting that the SC buff somehow nerfs SWF. It absolutely does not. Go back and watch the DePip squad and see how often they heal each other. SWF is most efficient by splitting up and constantly working on gens. Not this falacy of then sticking together and healing each other. This change does nothing but make Survivors (INCLUDING SWF) more efficient by
    20 comments 281 views last activity
  • its the reason most of my games against legion are so unfun, most of my fun comes from the mind games and the chases, but there’s none of that, it’s just he finds you and then you’re mending and looking for a heal, not to mention the bull ######### from the legion following you and looking down or backwards to not be in a chase when bleeding out. I’ll admit I have seen a few fun legion games, but
    8 comments 251 views last activity
  • Keep the -50% to your self and say if you have the perk you get -25% form all other healing action ( mean SC keep it time and healing from other take 21,4 sec now)
    15 comments 81 views last activity
  • When they introduced the DLC (700280 - 700281 - 700282) belong to "LeatherFace, Unnamed, Freddy Krueger) were 3 dlcs of killers, with package numbers followed, 280, 281, 282. Which leads me to say that, the new STEAM packages ... 1009820 - 1009821 could be 2 killers in coming months, one of them is 100% sure the spring killer. Possibly we have 2 killers, one for spring and anothe
    1 comments 51 views last activity
  • Probably not happening but Danganronpa is all about hope & despair, so it would really fit DBD's theme. The Despair (Junko Enoshima) danganronpa.wikia.com/wiki/Junko_Enoshima Weapon: Monokuma Power: Despair Broadcast Essentially Doctor's power, but with different effects & way of recovery. I don't put any actual number, just the general idea. "You're equipped with a g
    11 comments 1,021 views last activity
  • I didn't know how to phrase that title. But my idea would be to make Hex Perks not as useless when they are taken out. I keep seeing complaints, and have my own complaints, that Hex perks get removed way too fast to be anything useful. So here is my idea to at least ease the sting of hearing that boom when your Hex Perk is gone. Hex: Death, No One Escapes When the totem is destroyed, the expo
    5 comments 121 views last activity
  • 7 comments 61 views last activity
  • Make it that iron will doesn't affect team mates. This helps to locate an injured mate around you for healing or other stuff for example potentional killer location. SWF won't benefit a lot from that, if not at all.
    5 comments 81 views last activity
  • Yes I know it would be a licensed cosmetic, but c'mon Behavior, think ahead (in all seriousness, liking the new content and balance changes; keep up the good work!)
    14 comments 181 views last activity
  • Hello, Is there coming a Stream or a Youtube Video Today? Because the List dosent refresh.
    1 comments 21 views last activity
  • 14 comments 391 views last activity
  • There was no reason to block anyone, he just nodded and went afk. pretty good job so far.
    9 comments 61 views last activity
  • Overcharge (2000 Shards) - You are fueled by your hate for progress. Overcharge a generator by performing Damage Generator action. The next survivor interacting with that generator is faced with a moderately difficult Skill Check. Failing the Skill Check results in an additional 3% generator regression. Succeeding the skill Check grants no progress but prevents the generator explosion. Hangman
    13 comments 331 views last activity