TimeMonster
TimeMonster
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Nah - it is not so bad...
I had a cheater once. I tried to follow hes profile and it redirected me to TrU3Ta1ent profile. Kinda be bad if in attempt to report one - someone else get ban because of this
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I had a game where deathslinger chased me for a few minutes. Durning those few minutes all pressure he had was gone. Before, he made 5 hooks non of witch was on me, we had to do 4 gens. But after this chase, where i wan't even injured. We had 4 healthy survivor 2 of wich was on death hook and 1 out of 3 gen left to do in differen corners of raccon city police department. He just went to gates and opened them and let us leave. I tried to get his attention and pointed at hook. But he just downed me and pushed to escape... i said sorry in end game chat. and recived just " >:( "...
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If anything - i don't wanna play survivor with the new MMR!
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Alot of survivors switch to Killer so yeah - kinda bu queue there
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I already can hear "we disable strech counermeasure, because alot of people were baned while there were not using strech"
Like what if you have highground and look at ghostface over the wall and you get baned BC you triggered that thing?
While i do like the idea. I see way too many bad points because remember - THIS IS BHVR and they tend to make things like that
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@DemonDaddy said:
So why can I escape with the cube in hand?
I have been grabbing it in endgame and it just completely cucks pinhead's control with no hindrance to myself. My teammates work the gates free of pressure and I don't even need to solve it.
So you could get "seeker of pleasure" score event!
"seeker of pleasure" is a score event that reward you with a 2500 BP for escaping a trial with a Lament configuration
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Comments above just prove my point
As i said - he did't had a 2000+ ping... only when he was downed. But i gues somone need to show them self as a good man and play a hero. GJ mate
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@BlackRabies said:
I don't get it either. Every since I first got the game whenever I finish and close the game down I get a little pop up in the corner that EAC detected something. And I have no idea what this detected thing is or what it was even looking at.
Had that issue few time... i just hope that some day EAC won't ban me for running steam... that would be something very sad
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I do Use self-care... but never without Borany Knowledge and sometimes take Deasprate Measurse
In the end - i heal my self kinda fast and heal others kinda fast. But mostly - I just hate thous game where "The Wraith" injured everyone and then we all go down one by one because it's a solo queue noone seems to even know that healing exist in this game
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@SHYHERIST said:
https://forum.deadbydaylight.com/en/discussion/comment/2298873#Comment_2298873
It is your opinion. Not mine!
Same with everyone else!
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Tuneled - Pretty often...
Camped - not often...
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I got one - but not no mither - that guy was running at constant sprint and unhooking / healing / repairing / sabotaging / cleansing / reset pallets in an instant... he did had a cooldown tho or something - he stunned killer, reset pallet and stunn again but did't repeated that again
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Yeah!
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It's always nice to see somithing new on forums
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The game
3 gens on top floor... right beside eachother
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@MyWorldHasCome said:
I said this plenty of times, and i'll continue saying it.
Play as you like, play as you feel you're having fun. If that means having genrush perks, do it. There is a "non-toxic" builds or "non-toxic" playstyles. This is a game, and you must finally have fun with it.
If you're not using third-party programs (hacks, cheats, exploiting the game by using non-allowed programs...), then almost everything is okay.
If you want to use toolboxes, if you want to bring overpowered flashlights, if you wanna take keys, take memento mori, camp, tunnel...
It doesn't matter.
Really, it doesn't matter.
Play as you feel you're having fun. That simple, that effective.
Some killers have fun having memento moris and killing the survivor in his first hook. They don't earn much bloodpoints but they've fun, they feel like the game is worth playing.
Some survivors have fun by just rushing the generators, not helping and leaving the game afterwards they opened the door. They don't earn much bloodpoints but they've fun, they feel like the game is worth playing.
At the end, this is a game and we must use it as it has been made: as a game for having fun.
Have a nice day!
I do agee with you. But i lost all interest in surviving / killing 4 survivors long ago
So now i play all i want - trying interesting builds... sure - they are not powerful or usefull as alot others... but they are nice
Sure - i had alot of games where unbreakable would save my life and life of my teammates... but i would like to give a try to something new!
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I had a match against huntress with IRI heads and INF belt, she had PGTW, HEX:RUIN, BBQ, NOED, and ebony Mori
at first minute of match, she downed 2 of my teammates and hooked them... and then she found me
She was chasing me for 5 gens... meanwhile - her HEX was broken, all survivors was unhooked and healed. She hit me once, when 3-d gen were done, and downed me when 5 gens were done. Hooked me, and i was saved with BT... but that did't gave me much of a chance, and i died at the exit gates by MORI
After the game i got some interesting message to myself
"I'ts because of toxic rats like you - this game is trash" "Why can't you just stay down and die like [BAD WORD] you are" and stuff like that...
This huntress REALLY got mad... like... VERY mad...
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Killer : mike ehrmantraut (Breaking Bad / Better call saul)
Survivor : Mathieu Coté
BC why not?
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it takes a little to say a few good words
but it can make a day fore someone
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I got bad news for you - starting from NO MITHER - you get absolutly wrong idea bihind these perks
And at the Trail of Torment - you just want to get a perk that would make you comfortable...
So yeah - no good ideas...
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nope - it exist just to make suicide hook possible
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while i do agree, i just don't think that it must be 5-10% of survivor side stagger, mebe something like when killer blind - i mean thay still can hit, but not lunge durning fall, and 0.2 seconds after landing. this should be enough
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@NursesBootie said:
That's the problem of DS. You don't even have to use it to get the benefit.
it's not like that - you don't have to have it to get the benefit from it
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Once i was playing as devid with No Mither/Tenacity/resilience/DH against clown and jumped trough window in LT spot, after 6 or so secconds of running away from that spot, i saw how clown hit WINDOW that i waulted 6 or so secconds ago, and i was downed. Clown started to rephil his botles and when he go around that wall - he started walking around that TL for wery long time. At the same time, i was crawling away and recovering (thx Tenacity) and after i got my self up, i saw how Killer away from that spot (and away from me)
So yeah - i think i was on both sides of this glitch, but thats the luckies one for me - since i got away and killer spent 32+ seconds around that LT spot
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i mean - we got a deathslinger - all he has, is his gun, coat and hat
coat and hat looks cool, while gun looks intimidating.
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@Deadeye said:
Two things: I think I heard it is bugged and currently does completely nothing. Like almost all Huntress addons do nothing and Entity Blockers dont show on Bamboozle and what else is broken with the current patch.
Second: I also thought the perk just puts you back to 100%, and does this for every survivor on the gen. Apparently from a discussion in another thread, where Peanits also participated to confirm, the 10% (15%) is based on the reduced repair speed. In addition to that, you only get one stack, not one per other survivor. Meaning the following:
- Old PT gave you 10% on top of your 90% current speed, giving +9% to a total of 99% (but "rounding" showed that as a grey progress, being nearly at 100%)
- New PT gives you, assuming 2 survivors sitting on one gen, 15% bonus, based on 85% current speed, giving 12,75% to a total of 97,75% (which is enough for the rounding to mark the progress as red)
- New PT gives you, assuming 3 survivors sitting on one gen, 15% bonus, based on 70% current speed, giving 10,5% to a total of 80,5% (so increasing every survivors speed from 0,7 c/s to 0,8 c/s)
I really have problems to believe that old PT did the same like mentioned in point 3, because the perk description totally reads differently in my opinion and I think I would have noticed earlier, that I have a red progress bar when using old PT with 3+ survivors. But I couldn't find any video proof that this is the case. Anyone else has some evidence?
I just gotta to say... you are wrong obout 3 survivors with new PT
it's sounds not like (1-30%)+15% (in this case you get 80.5% of repair speed), but it is actualy (1-30%)+30% (since there are 2 people and PT gives 15% for every other survivor, to all other survivors)
so all i'm saying - it woud be not 80.5%.... it would be 91%... just saying
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alot of survivors switched to killers or dropped - killer queue is long for my side (5-7 minutes) survivors almost instant
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1251719#Comment_1251719
You can prevent a 3-gen by keep track of what generators are completed.
If the killer is aggressively defending a 3-gen, you should have 4 survivors remaining to overwhelm the killer's 3-gen.
Just have a survivor at each generator, it won't take any longer than 7 minutes so you won't have to worry about the MGC.
Still - it dosn't solve problem for solo survivors.
What you suggested - requed 4 man SWF, whic is THE ONLY GOOD way to play survivor these days
so the only solution to this would be to punish killer along side with survivor
and yes - i completly dissagre with you opinion
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1251650#Comment_1251650
You get 7 minutes to win against a 3-gen, if that isn't enough time then you minus well accept the fact you won't beat the 3-gen and move to the next game.
Furthermore, keep a mental note of what generators are completed to avoid a 3-gen. If the killer is being defensive, you should easily knock out 4 generators and have 4 survivors remaining to overwhelm the killer's 3-gen.
i mean - why punish survivors if killer just playing doctor and NEVER leaves 3 gens AKA holding game hostage? I got a plenty of games where doctors would just keep 3 gens near and almost never chase survivor and only hit if they are close to gens even after they damaged generator. Their favorite build is disstressing, unnerving presence, overcharge, and somethig, with intervie tape... and done - you have a game where you can't do anything - killer won't even kill you because it's (their) fun.
This should punish killer along side with survivor
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1225253#Comment_1225253
Could you explain what you mean with "success"?
getting a pip,,, yeah - if you kill survivor using tobstone pice you dont get 2 emblems - chase and malciouse... so it's almost imposible to get pips if you running tombstone piece...
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lrt's make it!
Survivor - DC (not button on in ESC menu)
1 - your survivor will try to walk over nearest locker and hide there
2 - if you are in chase - your problem
3 - if you were hooked while DC and reach 2 stage - auto spacebar pressing, on reconect - autospace bar continue for 5 seconds
Killer - DC - all survivor actions slowed down by 90% including moving speed, hook sacrifice progress, bleeding out, deep wound, searching, vaulting, hiding in lockers, repairing, healing, opening exit gates, sabotaging, clencing totems, removing RBT, cleancing plague, trying to escape bear trap, rescuing from bear trap, uhooking, waking up wia other survivor, waking up wia clock, falling asleep, perks cooldowns, exaustion and other status effects and so on and so on - this will continue up to 3 minutes (18 secconds if it weren't slowed down) and then if killer didn't connect back - game is over
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Do you consider changing the way breackable walls work? Like - alot of people think they shoud be breacking twice longer, but placed differentlyh over maps
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As i said before - there is nothing to give killers chance for
Killers can't be stoped, but can be slowed down. Unlike survivors, who can be downed, hooked and ofcorse killed
Killer never put anything on table- then again... if you play killer - your "proggres" sometimes gets SOOOO Slowed down, that survivors don't even need seccond chance perks
What killer perks do then? Accelerate progress, makes efforts of slowing you down less effective and slow down survivos progress (even stop)...
That's what i think obout game - no need to think the same like me, it's just how i see the way of this game
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not survivor... but once, when i was playing PIG, i downed a survivor, put RBT on him and pick him up but i was flashilight blinded, and somwhere about this seccond, fist gen was done. After 1 minute and somwhere 30 seconds, i found this guy again, he still got RBT on him, he was healed and failed atleast one jigsaw box right in front of me. After some time i managed to down him, and hook, but someone unhooked him right infront of my face. I hit him, and of course there was BT. Spend less than 30 secconds to down and hook "brave hero", i went to nearest jigsaw box, and this guy took of his RBT right in front of me, and then he went down, because of his deep wound.
I legit LOL at this moment.
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Thing is - there is nothing to give killers chance for
Killers can't be stoped, but can be slowed down. Unlike survivors, who can be downed, hooked and ofcorse killed
Killer never put anything on table- then again... if you play killer - your "proggres" sometimes gets SOOOO Slowed down, that survivors don't even need seccond chance perks
What killer perks do then? Accelerate progress and makes efforts of slowing you down less effective...
That's what i think obout game - no need to think the same like me, it's just how i see the way of this game
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hell... i got almost all survivors P3 (not new one for now) and same with killers (not a new one again... for now)
All teacheable perks unlocked (exept new survivor... i got killers tho) and aleast one of my survivors got ALL perks for survivors in game (for now it's Feng, but trying to slowly switch to Yui) and my favorit legion got all killer perks (not 3 lvl tho) ... IDK why legion tho - everyone keep saying they are weak, but i just having fun playing them
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they already said - it was made so killer won't be able to just - hit in FF and then turn of FF and hit a normal hit.
But i do agree - that Cold Dirt was redusing stun for 1 sec was better that 0.25 right now
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Since the relise of the hag and her HEX perks - i was trying alot of things. I never considered RUIN as MUST be perk because... well - i play for ultimate fun! Mostly playing with absolutly ridiculous builds both on survivor and killer.
Depending on whitch killer - i have different build, but my favorite always will be legion with thatnatophobia, agitation, Iron Maiden, Mad Grit
And for survivor - no mither (i think that says everything)
So yeah - gonna enjoy alot of deaths, mostly my own. Never really was a fan of 4k or kills at least
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atleast make that it would affect technician.
right now, luck is in VERY bad spot. Only combination of things will be slippery meat. But then again... WHAT luck can affect?
skillcheck chance? This sounds weird. Lets say it affect like multiple so it will looks like this
8 (base skillcheck appear chance) - luck%
so lets say somene running up the anthe 8 - 9% = 7.28% chance of skillckeck apperaring, but leths say that some people want to get these sweet skillckecs. For you know - great skillchsecks, so it would only affect HEX:SKILLCHECK ? Sounds leggit?
What obout great skillckeck zone? it small. 9% would give only 3.2 pixels of greatskillcheck. That small. but atleast something!
yeah -that can escalet up to 49% luck... wich will give thouse leggit 14.42 pixels of great skillcheck
8 - 49% = 4.08 % skillckeck chance under RUIN
sounds strong? i dont think so!
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Did it like frome first try
Teammates were a bunch of DUUUUUUUD players, were cinstantly getting downed, hooked, unhooked, chased, injured, healed, grabed by killer, saved from killer grasp, DS killer, pallet looped and stuff like that. so by the end of all this madness - I managed to repair 5 gens in one hand... and then we all died, because i was the last guy.
Oh... well - i mean, atleast i got challange, right?
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@hocrux said:
No mither should not notify killer just survivor, a great buff/rework would be:
1) only notify survivor(shows healthy state on killer screen)
2) when hit by a basic attack triggers broken status and timer, once timer depleted survivor is down and need to pick themselves up
3) while survivor is broken unable to mend( this provides a play where as a survivor you need to lose the killer/ as a killer need to chase and hit again for the down/just follow the survivor till timer ends)
4) while down, survivor cannot be revive by teammate, need to pick themselves up
Just my ideas, go easy on me, i'm sure there are those that disagrees but this atleast gives the potential for players to learn to play differently other then the go to perk self care
This perk is intended so you start trial INJURED and combine it with Resilience, this is not happening, and so i don't care if killer has noed or MYC or rancor on me, or its hillbily chainsa, clown with oneshot finger and stuff like that
But i don't mind that after being hit, get deep wound timer untill mend
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/107427/ok-#########
Against doctor you should always try to get the gens that are closer together (this is obviously hard because he can make his tr gigantic with the two addons and distressing) but the doc did the right thing and actually had a win over you guys and the key just gave you a free escape.
this momerts often gets to the point where game can be considered as game hostage. I had alot of games where doctor didn't even try to chase survivors or chase just a litle bit. And thouse game were go on and go on,.. once i had a 1 hour game like that... so no... got what he deserved... even tho game were goin for 20 minutes
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/868267#Comment_868267
Yes. YOU three geened yourself. So you shouldn't be able to just escape.
then this is actualy perfect game
doc got what he deserves
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@FriendlyGuy said:
And that's why keys need a major nerf. If you three genned yourself, you shouldn't get an escape without some effort.
no - i mean that we repaired 4 gens, but last 3 gens was VERY close to eachother
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just a common result of my match
ok it took some time to derank
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/827070#Comment_827070
Hmmm.... are you sure OP? How did it get in there in the first place?
were looking for fun build... came up with SC + RS + BK + pharmacy
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@Rex_Huin said:
2 days before rank reset - only the very worst lazy, ineffectual, incompetent killers left in those ranks. (like me!).
9000+ spirits with memento today. I get killed alot (and no - not rancor, they using mementos)
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@Rex_Huin said:
Hey your screenshot changed! You were using self care before!
yeah - just switch it out since i'm not actualy using it
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You know what to do survivors! Just stop playing so queue for killers would take FOREVER and they will be forced to play survivors and when game started - DISCONECT BCZ... THE GAME IS "DID A PRETY GOOD JOB SO FAR"
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45/60/75% convesation rate but not more than 50%...


