TimeMonster
TimeMonster
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- TimeMonster
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I'm gonna just leave this here.
i don't have muxh time bcz of the exams at college. But this summer i'm goin to get ALL P ||| - LVL 50
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I remember how on one of the streams devs said that hook autorepairs after 2 minutes... but that was long time ago - i don't remeber that they changes tho
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Had a game where all teammates was hooked in basement. Killer were trapper and he trapper both exits and window...
After i escaped throug a hatch - everyone including killer acused me for not trying to save my team... so... everyone here is toxic...
I play legion while trying to not kill survivors - they just kill them self on first hook or DC once i down them. I hook people once to get BBQ stacks - sometimes they became nice and start play nice - not farm... nice
Well yeah - sometimes i let them farm BC 2 peple DC or Suicided on hook
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/426839#Comment_426839
But the gens can't be done, they are blocked or not? I'm confused lol
the are blocked IF KILLER CLOSE THE HATCH
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Hi there!
I'm one of the rarest killers that TRY to NOT KILL SURVIVORS! And usualy i play legion since it's easy to just hit&run and know that they will wast some time mending, then healing and stuff like that. Hooking survivors only for BBQ stacks
I got weird question : how do you think - would i be able to maintain that kind of gameplay with new changes? And what do you think obout that play style (no kills)?
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So - if killer closes the hatch and you are the last survivor, and lets say you playing against killer that you CANNOT ESCAPE, but killer can't catch up to you eather - you are dead and there is nothing you can do obout it or killer will have somekinda disadvantage in thees kind of situations?
I know no-one asked - but maybe instead killing that survivor - save him?
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that was early beta... i was playing dwight
trapper was THE ONLY AVALIBLE KILLER BACK THEN
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yesterday i playd legion
I usealy try to not kill survivors... but that was one of thouse ######### games.
downed one guy - he DC
Then another guy DC, Then onother DC
And the last one DC too...
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@Ihatelife said:
Welcome to our lovely community my good friend. 😉
i love playing legion... i'm one og thouse who try to not kill survivor...
but then again - they DC once they get down or suicide on hook... while i hook them only to get BBQ
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@ColgateAdvancedWhite said:
Legion should have an area of effect attack called "blade storm". He will keep a whirlwind of slashing blades around him that downs nearby survivors as he runs in frenzy mode
no no no... not down - insta kill
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nah - only 1 DW change were needed (TR one) everything else can go
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i want to play legion 24/7 and to NOT kill survivors (unless i making a daily) and i'm fine...
yeah - i'm one of thouse killers that try to NOT kill survivors... i hook for BBQ and then just leave them alone with DW
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no they are not!
Theese perks work only on basic attacks so... you know what i mean right?
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It's just hard to implement something like that. 2+ killers legions in one game? thats an bannable exploit (for now)
But let's say just IF!
If legions will not go alone in match, but with someone else? it would requed ALOT of things to change... especialy - power of legion... he would be much more weaker
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/421203#Comment_421203
I'm sorry, but I have to agree with @ClogWench, your complaints do not speak of someone with that many hours, but rather of someone who has a 10th of that. You've made a lot such posts lately and I had to shake my head more than once at them.
that's why i like u doc...
honestly - i just wanted to make as much bad post as possible... too bad that there were no survivors mains.....
so yeah - it was a bait... just like all of my posts
@ClogWench no hard felings... but that was fun
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/421178#Comment_421178
If you're making these kinds of suggestions with 3k hours in the game, you clearly haven't learned much...
now that was hurtful
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@DarkGGhost said:
1) If the killer are 110 % every loop will take form 1 to 2 times more ( play hag without her traps).
2) If killers can't see the hooks then the slugging will be back in no time.
3) If you nerf the healing then survivors will be unplayable.
4) The flashlight and pallets stun it will be very eazy to poll of and even lightborn don't counter that.
5) I can see what you want to do but you need to put more hours in the game.
NAH... just add ice cubes
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@Peasant said:
@TimeMonster "All killers would get slowed down to 110%"
Why? Just, why? This is a horrible change and you know it.
because pallets won't stop killers for long
Killer would get more power and some bufs in some simple mechanic - like vaulting, locker checking, breaking pallets / gens.
so breacking pallet won't take long, but for stun part... hmmm
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This comunity is something that reminds me something obout HALO... toxic as hell
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@Yamaoka said:
Stop complaining about complaining!
Stop complaining about complaining complaining!
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@Skycerer said:
So... You bought MoM and you don't want it to be nerfed.
Same can be said to alot of killers perks... like ruin... STBFL... survivors perks too.
some people just want to EVERYTING be on their side
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@Plu said:
Have you even played against 4 man MOM squads before saying it ? Cuz it seems like you didn't
Guess what? they all dead now... because NOED!
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MoM sets you in so much vunreable spot, that this is rediqulous! And just for one hit? Really?
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maybe... but one day i got ALREADY compleated ritual... just log in and got free bp... i don't even remember what that ritual was... i just pressed mark botton
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just playd a game as killer and was annoyed by obsession that i camped till death. After that i tryed to not kill other survivors. So i take a deep thought obout that concept.
"What concept?"
- you can read the title
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i actualyu not connection problem. Game register vault on survivor side, but on killer side - survivor didn;t even reached a window. So survivor vaults "air" and ... well... survivor skrewd... while in reality - it must be killer one
that upset. -
Once i was playing a match where 2 vs killer and there was 1 gen to do. I still had DS but i was not an obsession. Me and onother survivor that was obsession were still akive. after 3 minutes since 2 survivor died, i startet to repair a gen, somwhere in a middle of repair, obsession got downed (chansaw) and hooked. Killer got a BBQ and i easly baited him to check gen that i was repairing and unhooked survivor. And than he found me and were chasing me for some time, but i saw that survivor near hatch. just waiting in a corner, not doing gens, he just took lantern and were waiting me to die... so i baited killer on him. He easly died and i got vessle hatch escape, i didn't regret it... i had adrenaline, and were distracting killer for a very long time, while he didn ABSOLUTLY NOTHING.
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1 HOOK = 1 vessle
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Information update - he indeed playing survivors... and specialy for that event - once they onounced what event requed, he derank as much as possible (without disconecting - first hook suicide every game and try to not help teammates) and when 13 number reached - he got himself onother de-rank. After that he didn't playd survivors, killers only. Once event started, he was 18 rank...
i just found out what a (BAD WORD) my friend is... -
i remember old days when you could equip 4 same perks... someone took 4 hopes that at that moment were giving 4% speed till the end of match (escape or death) and were running at 116% speed... and BloodLust wasn't a thing at that moment... so he easly escape everyone
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Killer
HEX - NOED, Slopery Butcher, Iron MaidenSurvivors
prove thyself, Self-care, Dead Hard, Sprint Burst, Bond, Empathy, WGLF -
@MidnightFlame said:
Can we update the level 50 bloodweb to not say you can prestige and this bloodweb will be infinitely renewed. So that we can only get it once and not get the same message ever single time I get a new bloodweb.prestige to P3 lvl 50... it's hard but i did it
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@Unnamed_Freak said:
There's not enough people playing killer, that's simple.
It's not a very attractive role to play due to the game's unbalance, so most people play survivor.as someone said - it's not so fun. Even when you trying to get ALL fun frome game without ruining others fun - you will endedup with camping, tuneling, memento moris, HEX: RUIN and NOED, Hillbillys, nurses, through pallet or window hits and finaly - slugging
on other side
you get pallet looped, genrushed, DS (whitch i think is fair enough), toxic survivors (i get here only thouse who taunting killer instead of doing something), Unhooks when you not camping but didn't find anyone to chase, constat genrepairing when you chasing someone, beeing unable to caught and kill that annoing survivor that whole game were taunting you, but even if you down them - they had insta heal, DS, adrenaline and they still somehow escaped...
i don't maining any role - playing both sides...
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@Kaelum said:
@TimeMonster said:
i didn't even said a thing obout hook sabotage... people see only what they want to seeAs I said earlier, sabo squads are back. If you give them more reasons to run sabo, then you make it all worse. Otherwise known as the Butterfly Effect.
as i said erlier - more reasons - more counters - almost noone use "hangsman trick", and if you afraid SO MUCH that you won't have hooks to hook people - run it. i wish they would return permo hook sabo, just to make people realise, sabo woud STILL be not that usefull. But you won't realise this.... not anymore
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@se05239 said:
Why do you want to make killers play a slugging game? It's boring as [BAD WORD] for us and its boring as [BAD WORD] for you.
Sabotage makes the game less fun for everyone.i didn't even said a thing obout hook sabotage... people see only what they want to see
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@Doc_W__HOLLIDAY said:
I'm sorry, but what?trying to lose rank while not ruin other fun. Using mentioned perks, hunting dull totems so NOED will be countered at a moment that i die in game.
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you just want thees perks to not work how they intended. or just muff them to make other perks that do same thing almost usless... no THX
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@Milord said:
In that video, did he use Frank's Mix Tape? I'm not sure if he mentioned it or not, but if he did, I couldn't catch it...Frank's Mix Tape and Stab Wounds Study
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@Orion said:
@TimeMonster said:
@ToxicFengM1n said:
@TimeMonster said:
Do you even listening what i'm saying?ok - try posting these formula in internet calculator
16/(((1-25%)-20%)+33%)
and you seeng of my formula
16/(1-0.25-0.5)
and you will see that there is a VERY big diferences between 0.25 and 25%
i got even link for you
https://www.googlewhat the hell is going on
me and other dude just were had diferent seeng of % things - don't mind it.. just stay away from all this
0.25=25%. See the % sign? 25% = 25/100 = 0.25.
126 - 22% + 22% = 98.5
yeah... strange people you can find ot there
the end of conversation
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@DwightsLifeMatters said:
popoles said:As far as I know, when you have a DS 3 and the other player has DS 2, both of you have the same chance you will be an obsession.
Yeah i thought the same, because I remember situations where I run 2 obsession perks but someone with only 1 obsession perk took priority to be the obsession. Pretty sure it's random
yeah it is! if you have like 2 osbession perks and someone have 1 obsession perk - you will have 66% chance to be obsession.
So if every one have DS - every survivor has a 25% to be obsession
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@popoles said:
As far as I know, when you have a DS 3 and the other player has DS 2, both of you have the same chance you will be an obsession.yep... but PA want to DS 3 having priority like -
if in the game there is players with DS ||| and a player with DS ||
Obsession ALWAYS goes to player with DS ||| -
@ToxicFengM1n said:
@TimeMonster said:
Do you even listening what i'm saying?ok - try posting these formula in internet calculator
16/(((1-25%)-20%)+33%)
and you seeng of my formula
16/(1-0.25-0.5)
and you will see that there is a VERY big diferences between 0.25 and 25%
i got even link for you
https://www.googlewhat the hell is going on
me and other dude just were had diferent seeng of % things - don't mind it.. just stay away from all this
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Great skill checks give 2% to repair progres wich ecuals 1.6 seconds if you have default repair speed
obout 110 - 120 seconds repair time... then gens would be impossible. killer would just not care obout gens and be able to camp camp and camp, and still be sure that 3 gens will not pop up, but maybe 1 or 2. then onother survivor camp - 1 gen done. and from that moment you can even not care obout gens completly.
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Great one totem XD
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basiacly you saying that i'm right... sorry but here a quest
5 - 100% = 4 or 0?
in my calculation 100% will be 5
in his calculations 100% will be 1
we did same things but diferent ways - we both right, but or seein is diferentBTW - END THIS conversation, no need to reply
And stop claiming that you right when you wrong
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aaand you wrong again
16/((1-50%)-20%) = 40 BTW
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@thesuicidefox said:
@TimeMonsterhttps://www.mathgoodies.com/lessons/vol4/percents_to_decimals
0.25 and 25% are the same. Regardless, that's not even what I'm talking about. I'm tell you that you don't just group all the variables together. You apply Sloppy FIRST then SC.
and yet - you still failed... well ok. i think you troling me so i will stop here
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Do you even listening what i'm saying?
ok - try posting these formula in internet calculator
16/(((1-25%)-20%)+33%)
and you seeng of my formula
16/(1-0.25-0.5)
and you will see that there is a VERY big diferences between 0.25 and 25%
i got even link for you
https://www.google -
Leader now dosn't stack with other leaders.
so 25% only! and no - now leader won't affect vaults!
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@thesuicidefox said:
@TimeMonster said:
@thesuicidefox said:
When you do the math for the game it's the number of charges divided by charges per second. By default, everything moves at 1 charge per second.Healing takes 16 seconds, either when you heal someone else or use a medkit with no other buffs/debuffs. Self Care on live heals at 50% speed, so 16/0.5 = 32 seconds. Sloppy is applied to the base healing, so 16/0.8 = 20 seconds. SC applies after Sloppy, so it's (16/0.8)/0.5 = 40 seconds.
On PTB here is the math:
SC - 16/0.75 = 21.3 (~11 seconds faster than live)
SC + Sloppy - (16/0.8)/0.75 = 26.7 (~5 seconds faster than SC only on live, and ~13 seconds faster than SC + Sloppy on live).So at the end of the day, the PTB SC is only 5 seconds slower with Sloppy, whereas it's 8 seconds slower on live.
you was almost right with formula.
16/((1-25%)-20%) will be 26.666666(7)it affects only charge gain speed. Requermet always stays the same. so with new SC and under SB you gain yourself (1-25%)-20% charges per second wich is 0.6
16/0.6 = 26.6666(7)
now with BK
16/((1-25%)+33%) = .............. 16? no 16.04
HELL! (1-25%)+33%= 0.9975So now lt's count SC + SB + BK
16/(((1-25%)-20%)+33%) = 20.05
((1-25%)-20%)+33% = 0.798Thath a hell of a fast healing!
No because if we follow that math for the live version then it's 16/(1-0.25-0.5) which comes out to 64 seconds which is incorrect. Sloppy applies first to the base heal, 16/0.8 = 20 seconds. Then SC applies, so it's 20/0.5 = 40 seconds.
that's why i'm using % instead 0.25
try it your self
not 0.25 but 25%

