Struggling for life is SUPPOSED TO PISS OFF KILLERS!

I already hate the politic that devs think obout game.

Both side must have fun... sure... lets then just render ALL "STRUGGLING FOR LIFE" usless! EVEN perks are became more and more "weaker" - once someone get frustrated, even more "weaker"

Why not make killer usless? because they are killers! And that's why killers got power but not grounded!

I suggest make survivors more powerful. but vulnerable.

Killer would get more power and some bufs in some simple mechanic - like vaulting, locker checking, breaking pallets / gens. But survivors woild get much more effects on killer. I'm not going around every perk survivors or killer have, but here an example.

Unnerving presence - skill checks don't have GREAT zones

Boil over - struggling effect increased by 150% (tier 3) struggling speed is increased by 16%(tier 3)

Killer would not see hooks aure that they "DON'T SEE" meaning that you can't see hooks auras behind walls, but hooks still highlited for you (like sleeping survivors for fready)

ALL Killer would get their speed reduced to 110%, but both sucsessful and missed hits would have reduced cooldown to the point that it can't be abused, but won't slowdown killer (or slow down, but not too much)

AND FINALY - Each time survivors healed - he need to get more and more heal charges in order to get healed (with an cap ofcorse... no one want to self-care for 5 minutes)

And for the last - mechanic for survivors - pallet and flashight save return. you know - the one where, if you stun or blind killer durning pickup, at the end of animation he drops survivor. I think it will make things easy for flashlight user, but not for long - killer still have lightborn and can look at walls, or use Infectious Fright to know if someone around. My point is - saving with a flashtligt will still be hard, while pallet save will be safer, but atleast you will be forced to spend time to find if "someone here" or risk it all.

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