ClogWench
ClogWench
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- Username
- ClogWench
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Comments
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Ruin is trash now but Hag is still really good.
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This is a very good change, and really helps balance the perk out compared to the other exhaustion perks.
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Im excited about exclusives being free specifically because its pissing people off. If someone getting a fancy collection of pixels is worth getting angry over then you gotta re-evaluate where you're putting your energy.
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@AokiiSenpaii said:
https://forum.deadbydaylight.com/en/discussion/comment/778930#Comment_778930
The halloween theme of the supposed Event is gonna be way out of place.
Except it's not inherently Halloween themed. Its just a different aesthetic of horror that isn't directly tied to Halloween.
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@Spooky13 said:
If it comes out next Tuesday what's even the point in being a Halloween event. It says it will remain 11 days long, basically 3/4ths of the event will be after Halloween. Hoping it comes out Friday, but knowing the update schedule, who knows.
If they can't get it out earlier thats just how it is. That can't be changed. Better late than never at least. Its a horror game anyway, it's not like it's going to be out of place in November.
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Its not a big development team and thankfully they don't overwork people for crunch times in situations like this so it's only natural this kinda thing happens occasionally. Just be patient, its only a game.
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Its all about speedo Dwight
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/750666#Comment_750666
I'm taking that as a personl attack because I really like using BNPs in their current state ):<
Just kidding. I do like them, but yeah that makes sense. It was a much heavier nerf.
I'll wait until they're live and bump this post after a few weeks if I still feel that they don't need the penalty
(Also, I think the new Styptic is better than the new Syringe tbh)
I think BNP could do with being made purple instead of red. Its not BAD. but it has no synergy with other addons and is just a free 15-25% of a generator. In the long run its not that good unless you're facing a 3 gen strat.
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/750643#Comment_750643
Fair. They are both quite strong. I just find having the same penalties as before odd given BNP got a benefit for it's loss. They still definitely need a penalty of course, I just don't think the charge loss on the medkits is necessary. Or at the very least it should be lowered
BNP lost its penalty because it got nerfed extremely hard. Its not a good addon at all now. The instaheals are still REALLY good even with this nerf.
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Syptics are arguably better to a degree now since they can also save you against Exposed. in the end it still grants a free hit, so better or worse its still extremely powerful. Worth losing a kit over.
Syringe is weaker now but still really good, you just cant stop mid chase with nothing between you and the killer and expect to get a free heal. You have to play it smart, but still get a good effect.
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Killers can't even know who has DS. Im more likely to tunnel someone AFTER beind Struck but that's the theme behind DS making you the obsession anyway. But before its used the obsession is random
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Im grateful they left Jonathan out, he's deeply uninteresting and genuinely creepy. Wouldn't mind Barb tho.
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I think the Left Behind change isn't so much strong, but is gonna encourage frustrating and unhealthy gameplay from both sides. Survivors can hide until they're the last one left and take advantage of it to get a free escape(still luck dependant but deeply weighted in their favor if they have a key), and killers are going to be much more inclined to slug for the 4k again because the odds are suddenly a little less in their favor at that point. Involving the hatch with any perk is a risky play frankly.
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A twink in a fursuit
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Thought Clown was only a myth. Never encountered one in the wild.
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Daddy ꒰⑅ᵕ༚ᵕ꒱˖♡
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Billy and Bubba would be pretty brutal just by virtue of how awful it is to get bludgeoned by a sledgehammer
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At 5 gens the hatch spawns but closed and silent, and needs to be interacted with to open it (no key). Gives survivors a chance while reducing their ability to find it through sound and escape through it mid chase.
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Also Steve's hot so jot that down.
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Steve grows a lot throughout the series while Jonathan remains a pretty boring individual who only really acts like a sidekick to Nancy. Also he's kinda creepy.
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Yeah husks could conceivably cause hostage situations
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Love that DS is in place of the Free Space. Cause we all suffer.
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I like to think that the act of abruptly pulling your hands out of a machine you're working on causes it to malfunction. Similar to what happens when you're stitching a wound and try to immediately run, you often accidentally stab yourself
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It needs a full Tinkerer rework. None of this free hit garbage, cause that will never be balanced.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/414896#Comment_414896
Are you though?🥴
I am now (˘・_・˘)
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Small game is a good beginner perk to get used to totem locations. I'd definitely recommend it for new players.
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Can't say I've ever had the needle be choppy enough that I couldn't land a skill check. Anytime I miss it's cause I messed up.
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I liked the old Pokemon Diamond/Pearl bug that let you surf out of bounds and encounter Shaymin, Darkrai and Arceus without respective event items.
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Anyway I'm excited to see the new Hag cosmetic, I haven't seen anything about it yet.
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Why test something with an obvious answer? Why put 2+2 into a calculator when you know the answer is 4? All it accomplishes is making people upset
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Someone can't hit skill checks
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Everybody gangsta til someone gets oneshot by Devour Hope
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@LegendCZ said:
https://forum.deadbydaylight.com/en/discussion/comment/655899#Comment_655899
So in-game chat or voice-chat ... Otherwise the SFW will always be at advantage.
I'm not opposed to that. SWF will still always have an advantage anyway tho, just because typically they're people who already synergize well. You'll never achieve true equality between solo and swf.
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@LegendCZ said:
https://forum.deadbydaylight.com/en/discussion/comment/655799#Comment_655799
Which again would make SFW in advantage. Because of third party. It cant alert the killer as it would be disadvantage again.
Which is why it's inherently a poor idea. At most, give maps longer use and the ability to set beacons by default but that's all.
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Oh I'm very here for that outfit 😏
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@LegendCZ said:
It might sound stupid ... But can we get ping system like Apex Legends has? You can ping that here is generator, i need healing, killer is there etc. etc. Pings would not spawn on a map, and can be obstructed by environment ... I mean. As others said, without good info for solo survivors, game cant be balanced around SFW and gen rushing. Because solo survivors dont have as much of an advantege.
Or simply add in-game voice chat or normal chat? Would work too? With chat message shortucts?
Maps can be used to ping things with certain add-ons but the ability to shout out locations wouldn't make sense unless the killer was alerted to you shouting.
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I have 44 just on hag alone.
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@Larcz said:
No need if you play against wwf or with somone you know this alredy.Devs got great idea with this entity arms when i chase obsesion so every one got free info.And now you want give survs even more free info!? No!
The idea is to bridge the gap between solo and swf, and THEN buff killers to be able to keep up with SWF without throwing solo players under the bus. Try thinking of the bigger picture for once
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You've figured out nothing
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Items are already base kit, just less effective than the items you can bring in. If you want items basekit then we gotta start by inherently nerfing survivor abilities as a whole to balance it out.
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They're all really good, the problem is players being so unwilling to branch out from meta perks unless a new one is exponentially better
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/647677#Comment_647677
I said the same thing a different way. It's 3 times, in a different trap each time.
And the point of Mori's is not for a challenge or some overly complicated way to do something. This would be so conviluted, there would be no point in doing it; Killers would urn a Mori and be more likely to just kill someone on the hook.
Imagine trying to get ONE person to step in THREE different traps. I play Trapper allot and I barely get more than 4-5 trappings spread out across the group.
Mori's are fine. They're meant to scare the Survivors by ending their lives quicker.
I typically agree with you on most things but not on this one. Once again, this would be a BASE MECHANIC made easier by Moris, as opposed to just using the offering for an easy and extensively unfair game.
And no, Moris are not for scaring survivors. They end games fast and are nothing but frustrating to go against. The ability to outright kill someone should not be so easy.
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@Locker_Monster said:
That Trapper idea is terrible, no offense. Have to trap someone 3 times? In 3 DIFFERENT traps? Plus hooking them? And all that to kill ONE person in the match?
If you don't like Mori's; fine. But don't suggest clear nerfs under the guise of balance.
You didn't really read it huh. The idea is that the kill challenges are a base mechanic while Moris then alter that mechanic.
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@Theluckyboi said:
I tought this was a thread about camping in game...
Gosh that sure would have been a funny joke I wish I did that
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The killer should not and can not ever make contact with the survivor. Any attempt to look in the survivors direction will be considered tunneling and will be punished accordingly
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Pretty brutal rank gap. Makes you wonder what all this work on the matchmaking system is for.
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It's on Steam as a promo image
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@QuickStiQz said:
https://forum.deadbydaylight.com/en/discussion/comment/641548#Comment_641548
Yeah I don't think there will be an upside down as a part of the demogorgons power, but I think it makes a lot of sense for it to be a part of the new map. Also, in the show the Hawkins lab (new map) has portals leading to the upside down, which is just more reason for it to be part of the map.
That would be a good alternative to how The Games multiple stories works actually. Two small adjacent maps with a few connection points. Could make killers like Trapper or Hag exceptionally useful too.
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As a killer mechanic it wouldn't work well. The dream state just has different lighting and ashes raining down. Upside Down is much more detailed and would require direct redetailing of every map. It is however possible that the new map could have an accessible chunk of the upside down
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@AshleyWB said:
I mean even 2 or 3 man swf are really strong if they can do basic things well. 47% play in groups about 15% of overall games have pretty strong swf groups of varying sizes.
Average survival rate is around the same regardless of group size though. A little higher for 4 man's but not by as much as you'd expect.