Survivor items NEED to be basekit to counter lobby dodge

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  • That's uhhh, that's gonna be a no from me

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  • Self Care + Botany Knowledge is a medkit and Saboteur/Technician/Detective’s Hunch is a toolbox. Equivalent of a flashlight is a pallet, Head On, or Decisive Strike.

    Those are substitutes for items if you want to avoid lobby dodge - which isn’t even much of a problem to begin with. Use the time you would take making this post, to find another lobby and keep playing.

    inb4 Civ V joke


    Edit; After reading your post a bit more closely, technically a medkit and a toolbox are already base kit. Same with flashlights regarding stuns, via pallets. You could consider items as powers on their own, but they should never be truly base kit.

    Edit 2: Your point about dedicated servers is not valid yet because the game doesn’t put you in ‘either’ Dedicated Servers or P2P - it’s just P2P. Your point about SWF? Get good.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651292#Comment_651292

    Reasoning? Because you're a biased killer main or is there any logic to be found?

    I don't need reasoning, imagine keys again and you will see why

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  • There is so much wrong with this. The survivors power's rely in perks and their own wits, not items. that only increase's their effectiveness. So in conclusion. No

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  • While logically in itself, your assumption forgets something.

    The game is designed and (argually) balanced for the current system.

    Which rarity of item should become infinitely available to survivors? What about the others?

    Are killers gonna be compensated for that boost in survivor potential?

  • ???? This makes no sense. The way to counter lobby dodge is not to show items, but then that means that youre guessing when using something like Franklin's. Another way could be to let the survivors also dodge Moris in the way a killer can dodge 4 toolboxes/medkits with a SWF.


    Also the killer actually needs to use add-ons to win; survivors don't.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651304#Comment_651304

    Survivors should have items, similar to having a class or power from other games, because as of right now the 4K rates are over 50% and this game is supposed to be balanced around 2K. Killers have it too easy, way too easy.

    Please play high rank killer. The only reason items aren't base is because things like flashlights can punish killers in so many ways. don't know how many hours you got but you should try both sides high rank. the reason the kill rates are so high as well is because people are tired of getting bullied so they play killers like Nurse, Spirit, Billy, etc

  • Survivors already keep their items if they escape where killer add ons are always consumed. Survivors also obtain items in trial from chests.

  • @DeadByMoonlight

    The devs disagree with your opinion, and if you don't like it you can always play something else.

  • This would be a great idea! It’s not like all Survivors would abuse this and bring the fastest toolboxes, insta heals, and keys all the time! Fair and balanced!

  • @SunderMun said:

    ???? This makes no sense. The way to counter lobby dodge is not to show items, but then that means that youre guessing when using something like Franklin's. Another way could be to let the survivors also dodge Moris in the way a killer can dodge 4 toolboxes/medkits with a SWF.

    Also the killer actually needs to use add-ons to win; survivors don't.

    IMO, the way to curb lobby dodging should be like so:

    1) Survivor identities and items should be hidden when they first queue in.

    2) Once four Survivors are in, everyone is given a prompt to confirm their entry into the trial. Clicking no will boot them from the lobby with no penalty.

    3) Once everyone clicks yes, all players are locked into the lobby, game countdown starts from 60, and Survivor identities and items are shown.

    4) Players cannot manually choose to leave the lobby at this point. If they reset their console or cut off their wifi to leave, they are treated as having DC'd from the game, and players once again wait.

    5) Then from there, just punish excessive DCing either from the lobby or from the game.

  • No need to make the powers base kit.

    Just hide the item from the killer so they don't dodge or bring out their pink moris whenever they see a game with four people using items. Actually just don't show the survivors, period. Show a dark silhouette at the campfire.

    The geniuses at BHVR apparently thought that being able to see your enemies before a game starts wasn't a problem -- but the crazy amount of killer dodging in the lobby is proof that it is.

  • @SnakeSound222 said:

    This would be a great idea! It’s not like all Survivors would abuse this and bring the fastest toolboxes, insta heals, and keys all the time! Fair and balanced!

    Survivors can't sustain that. Not even killers can sustain using the best add-ons and offerings every match, and killers get a ton more bloodpoints per match than survivors do.

    Survivors not only get less bloodpoints per match on average, they also need to buy the item, the add-ons, and the offering -- 4 things compared to the killer's 3.

    Get real.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/651295#Comment_651295

    I don't need reasoning, imagine keys again and you will see why

    I'm imagining Moris and I see no problem. If Moris are fine, keys are too.

  • I'd rather not get genrushed by 4 toolboxes, or bullied by 4 flashlights. I'd rather not.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651292#Comment_651292

    Reasoning? Because you're a biased killer main or is there any logic to be found?

    Man, calm down. This could either be a calm discussion or people irrationally yelling at each other. I don't think you or I want the latter.

  • Items aren't needed for survivors to survive.

    I play on PS4 and I don't enjoy the amount of lobby dodges also, so what I did was stop bringing items in.. and honestly I think I escape more now than before.

    Items are like having an extra perk and for a killer to have to go up against 4 survivors with items is always going to be an extra challenge for them so it doesn't surprise me if they leave lobbies.

    If you are inexperienced then having an item can help but like all crutches once your better you move on and stop using them.

  • First off, Killer add ons are always consumed no matter what, at least you get to keep yours if you Survive.

    Secondly, the whole point of losing add ons and items is for there to be a reason to use your BP. Add ons for Survivors would cut the BP grind in half for Survivors and they already have an over abundance of BP. This is due to the fact that all Survivors are just skins and once you get all perks on Survivor, there is little to nothing to use your BP on. Most Survivor Mains use the BP they gain to level their Killers to have all perks and best add ons and stomp the newbie ranks.

    Though I can tell pretty easy the OP is a VERY angry and Bias Survivor Main.

  • That would be awful but not far from what's possible right now.

    You earn plenty of bloodpoints in a trial to get a new item from your bloodweb to use in every single game, Ontop of that there's multiple chests inside every game with items waiting for you, And Finally, if only use 99% of your item and you escape with it you get to keep it.

    Really there shouldn't be a reason for you not to have an Item every single trial already.

  • I also like the idea of not showing the survivors in the lobby to the killer. I believe that's the root cause of lobby dodge. I find myself not taking anything with me but raiding chests at the beginning of every game instead. Not only have I survived more often, I also destroy more totems while searching for chests which is even worst for the killer.

  • The main cause of lobby dodge is when 3-4 people all join at the same time running bloody clothes with all flashlights/toolkits/medkits with pink addons.

    These are the teams that are not in it to win; they are in it to make damn sure the Killer has 0 fun. They only consider it a win if the Killer tilts or DCs.


    The reaon Killers get to see Survivors is because Killers were supposed to have the upper hand; they see who the survivors are & what they have, and build their perks accordingly. The Survivors are supposed to have hard time.

    People tend to forget that, and so we get ideas about making powerful items basekit, or hiding who the Survivors are/what they have in lobbies because the Suggestor wants an easier game.

  • @[Deleted User] said:

    Whoever made the decision to make survivor items a bloodweb unlockable as opposed to basekit really messed up as a game designer. Survivor items should be treated like killer powers and be a part of their basekit, and ONLY survivor add ons should be in the blood web, just like killer add ons do.

    So every survivor should have an item at the start of every trial, which they can choose from in the lobby. Items effectively become survivor powers. Killer lobby dodge is simply unacceptable given the variety of solutions the community has suggested over the last year and a half. FIX IT DEVS!

    And no, ping to lobby dodge is no excuse given dedicated servers and SWF are impossible to identify since all survivors appear at the same time in the lobby. Any IRL excuse to leave the lobby can be mitigated by the devs implementing a time out feature similar to MOBA games when you back out of the lobby.

    You ask items as a counter to lobby dodging - that is totally nonsense.

    Devs should focus on PREVENTING dodging - what you are talking instead, is empowering survivors which is totally a different matter.

  • No. Items add a lot of depth do the progression and I like'em.

  • This ain't algebra bruh

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651292#Comment_651292

    Reasoning? Because you're a biased killer main or is there any logic to be found?

    Untitled Image

    The irony

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/651298#Comment_651298

    I'm imagining Moris and I see no problem. If Moris are fine, keys are too.

    He didn't say infinite mori's, he pretty much said infinite keys

  • killer =/ survivor

  • Also you already have infinite item just open chest ffs

  • For me items are mostly for collecting because I rarely bring one in but I'll use a toolbox i looted in game. A couple half competent people with mid tier repair toolboxes can power through gens fast if there's no Ruin or it goes down quick. If two bring one in there's a good chance a third one will be looted. I don't lobby dodge as killer but people doing it to a toolbox squad are more sane than I am probably. Anytime I'm in a lobby with three toolboxes I prepare thee anus for a mori and I recently started slapping them on to even the odds in those cases myself. Instas are annoying, and so are flashlights with people that know how to use them but toolboxes can really sway the odds to the survivors side.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651292#Comment_651292

    Reasoning? Because you're a biased killer main or is there any logic to be found?

    Nice. The first response is to call someone a biased killer main as an insult. Goes to show how far you're willing to have a discussion in this thread.

    As for your suggestion. That's a definite No from me.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/651334#Comment_651334

    Survivors can't sustain that. Not even killers can sustain using the best add-ons and offerings every match, and killers get a ton more bloodpoints per match than survivors do.

    Survivors not only get less bloodpoints per match on average, they also need to buy the item, the add-ons, and the offering -- 4 things compared to the killer's 3.

    Get real.

    Killers don't get "a ton" more Bloodpoints than survivors since the bloodpoint changes.

    But ok.

  • @[Deleted User] said:

    Whoever made the decision to make survivor items a bloodweb unlockable as opposed to basekit really messed up as a game designer. Survivor items should be treated like killer powers and be a part of their basekit, and ONLY survivor add ons should be in the blood web, just like killer add ons do.

    So every survivor should have an item at the start of every trial, which they can choose from in the lobby. Items effectively become survivor powers. Killer lobby dodge is simply unacceptable given the variety of solutions the community has suggested over the last year and a half. FIX IT DEVS!

    And no, ping to lobby dodge is no excuse given dedicated servers and SWF are impossible to identify since all survivors appear at the same time in the lobby. Any IRL excuse to leave the lobby can be mitigated by the devs implementing a time out feature similar to MOBA games when you back out of the lobby.

    Cause 4 toolboxes or Keys is definitely balanced with no reason Not to choose them! :D


    What a horrendous idea.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651304#Comment_651304

    Survivors should have items, similar to having a class or power from other games, because as of right now the 4K rates are over 50% and this game is supposed to be balanced around 2K. Killers have it too easy, way too easy.

    HHHHHAAAAAAAAA

  • k.

    to make up for the upcomming genrush / key escapes i want moris to be build into the killers basekit though.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/651334#Comment_651334

    Survivors can't sustain that. Not even killers can sustain using the best add-ons and offerings every match, and killers get a ton more bloodpoints per match than survivors do.

    Survivors not only get less bloodpoints per match on average, they also need to buy the item, the add-ons, and the offering -- 4 things compared to the killer's 3.

    Get real.

    First survivors get equal or more blood point ( sometimes) per hour.

    Second you have PERKS that give you items with add-ons and good ones.

    Last have offering for luck.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651292#Comment_651292

    Reasoning? Because you're a biased killer main or is there any logic to be found?

    Calm down dude, it doesn't cost anything extra to be nice

  • @[Deleted User] said:

    Whoever made the decision to make survivor items a bloodweb unlockable as opposed to basekit really messed up as a game designer. Survivor items should be treated like killer powers and be a part of their basekit, and ONLY survivor add ons should be in the blood web, just like killer add ons do.

    So every survivor should have an item at the start of every trial, which they can choose from in the lobby. Items effectively become survivor powers. Killer lobby dodge is simply unacceptable given the variety of solutions the community has suggested over the last year and a half. FIX IT DEVS!

    And no, ping to lobby dodge is no excuse given dedicated servers and SWF are impossible to identify since all survivors appear at the same time in the lobby. Any IRL excuse to leave the lobby can be mitigated by the devs implementing a time out feature similar to MOBA games when you back out of the lobby.

    Lol yeah no, I'm good

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/651292#Comment_651292

    Reasoning? Because you're a biased killer main or is there any logic to be found?

    ~ Posted by every toxic survivor main who teabag at exit and never cleanse bone

  • Locker_monster is right, survivors are suppose to have a hard and stressful time, they're literally going against a mutated looking monster or murderous being, its 4 survivors against one killer, survivors always having a base item would just make it too easy for the survivor. Saying they need base items is like saying killers shouldn't have totems for perks, that "ruin" is just infinite the whole match.

    But I dunno, this is just coming from a survivor main

  • @[Deleted User] said:

    Whoever made the decision to make survivor items a bloodweb unlockable as opposed to basekit really messed up as a game designer. Survivor items should be treated like killer powers and be a part of their basekit, and ONLY survivor add ons should be in the blood web, just like killer add ons do.

    So every survivor should have an item at the start of every trial, which they can choose from in the lobby. Items effectively become survivor powers. Killer lobby dodge is simply unacceptable given the variety of solutions the community has suggested over the last year and a half. FIX IT DEVS!

    And no, ping to lobby dodge is no excuse given dedicated servers and SWF are impossible to identify since all survivors appear at the same time in the lobby. Any IRL excuse to leave the lobby can be mitigated by the devs implementing a time out feature similar to MOBA games when you back out of the lobby.

    Most ######### thing i ever read.i got 700 hours on killer man.and i do not agree at all.sure it is annoying against an all flashlight team or toolbox but i take perks to punish it.Killers=special individuals with powers based in their past

    Survivors=normal people with a skill set that scavange for items and use them in a match.

    there is no reason to change it!don't like it stop playing and good riddance.and this comes from a killer main

  • Even as a survivor main I gotta say that this would be outrageous. I could just bring a key every game and pretty much always get an early escape.

  • I also play survivor.400 on it and got to red ranks.the joy of survivor is replaiabilty.You can use a bunch of perks to get a good build for an item and choose to use it as you wish.Locking them would be boring and #########.

    I HAVE NEVER ENCOUNTERED SOMEONE IN GAME IN ALL MY TIME BITCHING ABOUT IT.

    if you can t accept core dbd concept and gameplay leave.uninstall andd never come back.this game's forum is to suggest stuff please the majority/fix #########.People are fine with it as it is.you can't accept that?leave.never come back.you won t be missed

  • @GrootDude said:

    Even as a survivor main I gotta say that this would be outrageous. I could just bring a key every game and pretty much always get an early escape.

    Of course.finally somone understands!also most lobby dodges are not because of items of swf.

    Full toolbox?i bring franklins.a key?i make sure to get rid of you?swf with flashlight?mori lightborn insta down builds franklins.med kit?franklins.many more perk and add on combos .

    There are so many ways to play around survivors bringing diverse setups.the guy who suggested this is butthurt and can t accept core dbd gameplay and the fact that we don t want a change in this place as a majority

    Also those who lobby dodge for that are pussies.i welcome a challenge.punishment?wasted time for killers who wait more for a lobby anyways

  • I would like the game to have free items all the time but it can't be every item. A free brown toolbox or medkit would be fine. Flashlights aren't that amazing imo but a yellow probably wouldn't be an issue especially if add-ons can't be used on the free items

  • You should think WHY are killer doging ???

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