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Locker_Monster

Locker_Monster

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Locker_Monster
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  • ...Are you just ignoring what I'm saying so you can pretend to be right?

    There. Are. People. You know; human beings. Who. Try. To. Make. Killer's. Rage. Quit.

    Rage. Quit.

    Ragequit.


    They are not trying to win. They are trying to ruin the fun. You know; trolls. People who are trying to ruin the fun. Ruin. The. Fun. They pick perks solely to troll the Killer & make them unhappy with the game.


    They are NOT trying to win. They are trying to ruin the Killer's game. Do I need to say it a fifth time? THEY ARE TRYING TO RUIN THE GAME FOR ONE OF THE PLAYERS.


    Did I say it enough now?

  • @typervader said:

    https://forum.deadbydaylight.com/en/discussion/comment/672952#Comment_672952

    I am thinking about it fine. Demo gets a longer stun if he misses, Legion gets a 4 second stun just by using his power, LF has a 6 second stun if he misses, Spirit has a cooldown.

    Hillbilly, none of those.

    So basically 'These Killers, who have different mechanics & abilities, get stunned, so force that on a Killer that's nothing like them'? Not good logic, man.

    Billy is fine. he does not need nerfs.

  • @TheBean said:

    @Locker_Monster

    Actually... If you weren't try-harding against that type of squad you described, you would be uninteresting. They would only care if you were try-harding and then did as you said... raged quit. Especially on a PTB.

    So if you were testing and tryharding.... then don't get upset if the otherside tryhards aswell.

    The PTB has allowed all the items since it was started. So you can't expect people not to want to use them. So I guess they are "bullies" cause they did. They didn't go into the match with the same mindset of "testing".

    --

    Are you one of those who gets upset because some streamer/youtuber got you in a video playing poorly?... and makes fun of you?

    I don't care myself.

    Just have some fun... Once you learn to just have fun at this game and not care about all the BS that can come with it... You'll enjoy it allot more.

    You're completely wrong and trying to turn the victim into the villain. 'They would only tryhard if YOU tryharded!' Rofl. What a toxic mindset. The 'they were asking for it' mentality of amoral tools the world over.

    You do know it's possible, and common in DBD, for some people to log in with the sole goal of forcing the Killer to ragequit? And they aren't some avenging angel or ethical a-hole who only does it to people who tryhard first.


    But sure, keep saying it's everyone else's fault when they get treated like garbage. This just makes me think you troll and then soothe your own concience by saying 'they deserved it'.

  • What's next? 'Trapper should have his movement speed permanently reduced if he steps in his own traps! There's barely any stun when he steps in it!'

  • @TheBean said:

    @Locker_Monster well if you are just testing it out... Why get annoyed or upset about the survivors taking in their flashlights, instaheals and stuff?

    You are just fooling around trying it out right?

    I would guess the only reason someone would get upset enough to come on the forums to complain about it... must have gotten butthurt about it.

    ---

    If I said I was testing the killer out... and had all 4 swarming me the whole match, I'd find it pretty funny.. and try out a few things with them, while they are goof around.

    But that is me... I guess I'm not so sensitive about it.

    Because heaven forbid we dislike running into 4-man SWF meme squads looking to make their newest youtube 'lol salty reaction clickz here 4 laffs you won't believe it! XD XD XD' videos & looking to make the Killer disconnect in rage.

    Yeah, it's totally our fault for getting upset over being bullied. We would ONLY get upset if we were trying to bully back. It's not like these players are TRYING for a reaction. 🙄

  • Rather than repost my long-winded opinion, I'll link to where I posted it before:

    https://forum.deadbydaylight.com/en/discussion/comment/669700#Comment_669700

  • I gave up as, out of 8 games, all I had was meta-runners and troll SWF groups. That is, SWFs who try their best to ruin the match for the Killer. That's how they 'win'.


    At least it showed me just how terrible Demogorgon will be if he goes live without any tweaks or buffs.

    His lunge is the only good part of his kit, and it's countered by any loop larger than 6 inches.

    And the maps are 99% loops.


    As for his portals...Maybe, someday, the devs will remember not every Killer has a power Survivors can control or counter, and make another like that.

    Until that day, every Killer with a built-in counter is basically Z-Tier; they have to be weak enough for the worst players to counter, which means the best players basically use them as BP farms.

    The only 2 that work this way are Trapper (and he's, arguably, weak) and Hag, and you need an item (flashlight) or perk (urban evasion, so you can crouch-walk at a decent speed) to counter her.

    The 3 most recent with built-in counters? Plague, Ghostface, & Demogorgon? Useless power. Easily countered. Easily destroyed. In that order.

  • Any chapter where the Killer's power is not controlled by Survivors, or does not have a built-in counter.

    The last 3 Killers have had built-in 'counters' or Survivor-controlled powers, and I've been disappointed in every one. It's lazy balance design & it renders every Killer affected basically trash at high skill.

  • The lunge is completely shut down by a loop. ANY loop.

    And maps are 99% loops.

    Apparently that 1% of straight lines is too unfair for some people.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671436#Comment_671436

    Yeah but if you destroy a portal he will know you are at the hex totem.

    Ok? That's how some Killer powers work. Trappers traps. Hags traps. Etc.

    Why change it for one Killer?

  • You do know that unused portals (which are invisible) don't activate Killer Instinct?

    So a portal has to be destroyable for KI to even trigger, which means it can be destroyed before the totem.


    It's fine. This is an unneeded nerf.

  • It's been said a billion times:

    The devs did not say 'no monsters'. They said 'no non-humanoid monsters'. Basically, it has to have 2 arms, 2 legs, a torso, and a head. Most your ideas fit that, though. Other than the manticore.

    Plus, while being fiction, it's not FANTASY, so a Succubus, Minotaur, etc, would not really fit. All monsters so far have fit 'Real Life', in a manner of speaking. Even The Demogorgon is from a show show that is supposed to be 'real life'. Not mythology.

    Also, the Entity is supposed to be, like, an Elder God. I doubt we will ever see more of it than we see on the hooks, because the devs know less is more: The less we see, the more terrifying the Entity is. This is why H.P. Lovecraft works well as stories, but not in games/movies; once you put something in a visual medium, it's less scary. It's less 'Insanity-inducing horror' and more 'That weirdly-shaped thing'.

    Now if only someone could convince horror movie makers of this. Then 99% of all modern horror movies would not be trash.

  • @ElusivePukka said:

    There's only one side to this discussion: the people who understand the harm in-game voice chat would do. Anyone else is by rote not worth acknowledging.

    Spam and such are the things I enjoy being able to avoid in this game. Children whining or idiots yelling "but I hit my Dead Hard" are preferably avoided too by any sensible person. There's literally no way to make in-game voice chat non-toxic: look at Deceit.

    Ah, the best argument: Only my side is worth talking about.

    Around here, they teach you that this is not a valid way to discuss..anything..by the end of grade school.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/669064#Comment_669064

    That wasn’t Mushwin and holding a grudge from another thread is childish and petty.

    @Mushwin Then I apologize. I have a problem remembering names. Faces, too, in person. It was indeed someone else, so I apologize for the snide comment.

  • @Mushwin said:

    Recently i am currently seeing a constant flood of posts and topics of people moaning about things, this game is never gonna be perfect, it is never gonna be tailored to everyones needs. Lets just try and give a few more happier and suportive posts, because i feel if i designed this game and read the forums i would pull the plug and just delete all the work. Yes i know i have mentioned stuff, but most of my posts i try to keep light, to make it funny, fun and not try to be so negative all the time.

    Says the person who stomped into my Demogorgon thread to moan about 'typical Killer mains'

  • Add it to the game & don't make it optional. 😁

    Allow people to mute players, but not turn off their own mic. That way, even if they use Discord, they are still speaking in game.

    All or nothing! Speak in game or don't speak at all!

    A Killer can dream. A Killer can dream..

  • He's an M1 Killer with a good Lunge. A bad Hag or Trapper.

    Basically; you can't protect your portals:

    Any damage done to them stays done to them. They don't heal over time, and you can't heal them. SWF groups WILL use voice comms to let people know when you teleport, at which point they can and WILL clear out your portals while your skill is on cooldown. And they are fast enough to do it, too.

    You will then spend time replacing that portal, at which point they are clearing OTHER portals, or doing gens.


    The detection on the portals is TINY:

    I placed a portal inches from a generator. I looked at that portal with my focus power whatever. I never saw the Survivor because he was on the other side of the generator. The thickness of the gen (width, not length) is wider than the portal's detection.

    I know he was there because I was staring that way with the power up when he popped the gen.


    Since the portals are basically useless, what about his lunge?


    The Lunge is map-dependant:

    If you get a map with lots of sharp turns, or pallets every 2 inches of map space, his lunge is useless. You won't be able to charge it before they drop a pallet or go around a corner. And it takes a second to charge AND slows you down while doing so.


    So, basically, he's an M1 Killer with 2 powers; one is absolutely never to be used (Portal), since it's just a waste of time, which is not the Killers friend. The other (Lunge) is very map dependant. And his home turf map has LOTS of sharp corners & safety pallets. So his own map is one of the worst maps he can get.


    Once again: The devs have made a Killer with a built-in counter..and given most the power to the Survivors. He's a BP farm for survivors. Have fun giving 4 people a ton of BP, get 0 kills, get smack-talked in the end game chat, and move on to do it again.


  • @HatCreature said:

    https://forum.deadbydaylight.com/en/discussion/comment/667718#Comment_667718

    3 Hooks per life? I was going to make it simple, 3 downs you're out just like it is right now, 3 hooks you're out.

    Killer finds you and downs you, hooks you, get saved, hooked again, get saved, hooked and killed.

    Life Version---Killer finds you and downs you, respawn, downed again, respawn, downed and killed.

    The numbers and scenario is exactly the same and this is also the same system BHVR's other game Deathgarden uses. Different team of course but they had the same system that DBD had but instead of hooks they had these orbs that people could save their friends from. When they relaucnhed the game they scrapped that idea because they knew it was flawed and changed it to this new system of respawn, same numbers same difficulty but without the hooks that make the game more difficult for Killer and Survivor.

    You're still basically changing the base of the game too much.

    Unless a game is outright crashing, you NEVER want to change the base mechanics drastically, or you lose your current player base.

    And changing the core gameplay elements just because a few people dislike camping? That would be a BAD move, from a monetary standpoint, for BHVR. It would chase away longtime fans & sales would tank for awhile as everyone left bad reviews.

    At that point, investors would say 'Stop working on DBD; it's losing us money' and the game would be dead.

  • Not without destroying the game.

    This is like saying 'Mario has gold coins! Let's put gold coins in DBD!' The games are not the same.

    The reasons why respawning works in Last Year is because the round ends when time runs out, and the Killer wins.

    In DBD; there is no time limit (barring EGC). If every Survivor had 2 lives only; that's EIGHT LIVES in a match, at 3 hooks per life. That's 24 hookings the Killer needs to do before 5 generators are done.

    The Killer would never get a single sacrifice, nevermind trying to win at all.


    So I say again; a life system would not work in DBD without completely destroying or altering the game. At that point, the devs would be better off making DBD2 to do this.

  • @HatCreature said:

    https://forum.deadbydaylight.com/en/discussion/comment/667698#Comment_667698

    Totally forgot about Last Year, this could work in DBD with lockers lol

    So lets say Trapper downs you and Moris you, bam Entity pulls you into the ground and then you respawn in a locker miles away from the Killer. If no one saves you within the same time it takes to get from Stage 1 to Stage 2 you can hop out.

    DBD is not Last Year. A life system would not work in DBD.

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/comment/664001#Comment_664001

    Last Year has/had? this. “Dead” survivors respawned in a room and had to be rescued by the others. I don’t know how it’s work for DbD tho.

    Respawning is not a part of DBD. You get one life, and this should never, ever change.

    Last Year had a time limit; the Killer(s) had to just slow down the survivors until time ran out. DBD doe snot have a time limit, so this would not work.

    Plus, imagine having 2 or 3 lives PLUS every second chance perk. It's just not what DBD is built for.

  • @TheRoyalOwl said:

    Pretty sure that the lullaby is the TR when asleep but ok.

    Anyway it would be the other way around, the entity would have control so it would be a normal TR when awake, but in the Dream World Freddy is in control so he uses his lullaby. Thats the way I see it.

    The lullaby is not the TR, for this purpose. Here, I took a screenshot. Last bullet point under 'Balance'

    https://cdn.discordapp.com/attachments/613126536857387049/618485270765109248/unknown.png

  • Demo is not on PTB until tomorrow. How did you see its mori?


  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/84827/please-buff-legion

    1.) Why do you want it to be cool down by one second less?

    2.) They shouldn't remove power loss when the killer miss his attack. This is because when you hit one suriviour it puts them on mending state and injured state. When in mending state it takes like 16 seconds. Then to heal while injured it takes 27 seconds if not more. Not only that but when you hit a suriviour you regain your power and know the location to all suriviours. Moreover, perks such as thanatophobia and nurse calling makes his Sprint burst even more op than it should be. So why shouldn't they be a high drawback when using it?

    3.) I think legion doesn't need a buff, but a rework like Freddy(just without it taking like 200 years to happen). I can go on and on to why legion can honestly be the best killer on slowing down gens and winning games more efficiently than the nurse. Obviously in Chase time no killer other then spirit can come close to the nurse.

    2) I mean power loss on basic attack. Legion loses 50% of his power gauge on a normal M1 attack. When he's not even using his power. He's the only killer who actively loses his ability when not even using it.

  • @thesuicidefox said:

    From what I understand, Oblivious just means they don't hear a TR, and a lullaby isn't a TR. But it should still register TR effects. If it doesn't that's a big OOF.

    'The Survivor is not affected by any effects that are conditional to hearing a Terror Radius'

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/666122#Comment_666122

    U can't pump 5 gens in 2 minutes with 3 survivors lad. U can't even do that with 4 survivors and an afk killer

    1 gen, solo, without toolkits or skillchecks, takes 80 seconds. That's 1 minute 20 seconds. That's 3 gens in 1:20 if one player is camped.

    So it takes about 2 minutes, 40 seconds to do 2 gens solo, without a toolkit or skillchecks. That's 6 gens in 2:40 with one player camped.

    Out of 5 needed.

  • Good god people. They said the numbers were subject to change on the devstream.

    No one said 'This is how it will be forever plus a day and we will never nerf it'. Slow your roll.

    The devs don't have to answer for every little change and, if I were one of them, I'd stop giving reasons all together after some of the vitriol-filled/sarcastic posts some people make.

  • @NuclearBurrito said:

    Of course Nurse has the massive advantages of multiple Blinks (which completely change the numbers I just gave in her favor) and being able to down the Survivor after her charge. But she IS the best Killer in the game so it's to be expected.

    Point is Legion is hardly the worse Killer or even close to being one.

    He's much better than Killers like Trapper, Wraith or Leatherface. Even if he isn't nearly as good as he should be.

    Trapper has area denial & map pressure, and his traps can incap people. Legion has none of this.

    Wraith's power is not offensive in nature, but does give him increased movement, so it give shim map pressure WITHOUT the 5 seconds stun. Coming out of cloak can be the equivalent, but that can be reduced.

    Leatherface can oneshot people with his power. Legion can't down anyone with his power. Ever. Mending is too easy to do, and the DW bar does not reduce in a chase, so Deep Wounds is basically useless.


    Deep Wounds is like a Pig trap that you can remove anywhere, anytime. It's a joke of an effect at the moment. It does nothing and barely slows down the game for more than 5 seconds. 5 seconds Legion spends stunned anyways.

  • @HURRI_KAIN said:

    If there was some requirement to play survivor to unlock killers that would force killers to potentially have to see first hand how unfun it is to be face camped. Then maybe they will play in a more positive way.

    Yeah, no.

    I'm quite happy this game does not try to gatekeep or force people to play Survivors for <x> games/hours to unlock <x> Killer.

  • Hell, here's another way to fix Deep Wounds:

    Instead of a time limit until incap (Since this never happens)..

    Deep Wounds lasts <x> seconds. During this time, Survivors: Bleed More. Groan Louder. Do any channeled action slower (repairing, healing, sabo, opening gates, picking someone up). Anything with a gauge is done slower.

    This cannot be healed. It just wears off after awhile. Hitting someone with Feral Frenzy who is already wounded still won't incap them.


    This would slow down the game, which Deep Wounds is supposed to do & fails at.

  • Some people hit players they hook to stop the scream. It can be rather painful if you use headphones, depending on the character hooked.

  • @Predator3174PL said:

    https://forum.deadbydaylight.com/en/discussion/comment/665198#Comment_665198

    Some killers and survivors say Legion's point in the game is to "slow" down a game. But to be honest I've never seen his DW to slow down a game. Every time I finished chase, everyone I hit during FF were already mended and ending healing.

    His mending isn't even slowing game in 20-15 rank so…

    You can't even down someone with DW... Through my entire time with Legion I downed only 2 people that somehow didn't thought about mending (started playing game after Legion nerf)

    https://forum.deadbydaylight.com/en/discussion/84827/please-buff-legion

    Isn't GhostFace losing his power after missed attack too?

    With rest I can 100% agree. Less cooldown and more dangerous DW effect would be neat. I would also buff his duration, because it's a joke too

    Yes and no for Ghostface:

    Ghostface power does not lose 50% of charge if he attacks when not using it. Legion does

    Ghostface takes himself out of stealth if he attacks; this is fair enough. It does not give him a 5 year stun like Legion.

    Ghostface loses his stalk on a Survivor if he HITS them before it's a 100% stalk. This is a fair trade-off. Legion loses 50% of his ability's charge if he hits ANYONE. This is bad balance since his ability cannot one-shot & cannot incap (because survivors can mend at some point in the next decade so they don't go down)

  • @Mushwin said:

    Yeah but no reason to just false hope anyone, ins't that just toxic and we all know how this community things of toxic behaviour.

    So false hope is toxic?

    What about crouch-spamming on the other side of a pallet? Or flashlight-clicking? Or body blocking? Or sabo-ing a hook in front of a Killer?

    Some things are just mind games. Not everything is toxic just because someone does not like it.

  • @csandman1977 said:

    32 meters.

    Ok. That gives Survivors a free unhook.

    32 meters is the Huntress' humming distance. At that distance, a Survivor will sprint in & unhook before a Killer can return.


    Once again; it either punishes the Killer by letting the hooked Survivor get away free, or it forces the Killer to be so far away that they can't stop an unhook.


    ONCE AGAIN; it would be abused. Just like the old punishment. Just like ANY punishment.

  • Basically:

    You can't use Feral Frenzy to apply map pressure: The stun is too long. (I meant stun, not cooldown, above)

    You can't use Deep Wounds to slow down gen repairs: You can ignore it until the last second since actively mending = never incap.

    You can't attack: You lose Feral Frenzy charge.


    So what is the point of Legion? Attacking drains his power, and his power is garbage.

  • @csandman1977 said:

    Killer would have to not be in a chase or no other survivors in close proximity.

    Define 'close proximity'?

    Because this crap has been done before. Survivors always find the magic line where they can stay on one side & the Killer gets shafted.


    It. Does. Not. Work.

  • ...Is it fair? Like..no? But nothing can be done about it. You can't punish a Killer for this. Nor should you be able too. That would just be silly.

  • @csandman1977 said:

    Perk - Get Out Of My Face - When on a hook, if the killer remains within 16 meters of you for 30 seconds, you can successfully pull yourself off the hook. If the killer hits you within 15 seconds after jumping off, the killer is stunned.

    Gives teammates time to rescue you and if you time it right, you waste a good bit of the killers time.

    Make it a generic unlockable so beginner low rank people can get it easier

    This would be abused so hard. Survivors would just circle the hooked Survivor until he could free himself, or the Killer would have to walk away & give Survivors the free unhook.


    Again; exactly like how the other camping punishments were abused back in the early days.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/665025#Comment_665025

    Meta is an anagram for Most Effective Tactic Avaiable, or something like that...

    Basically, it means using the tools that get you the best chance of victory.

    ...I never thought about what META means..Huh. Neat!

  • @chieftaco said:

    https://forum.deadbydaylight.com/en/discussion/comment/665017#Comment_665017

    it makes survivors lose out on 2+ scoring categories.. probably 3+ for the survivor on the hook you're using to "punish" the camper..

    to be clear, you aren't "punishing" the camper by doing what you're doing.. you're "punishing everyone" with a super crappy game and then you retreat to the forums to complain about the "camper" who needs punishing, when you could just learn to play the game better and go break the camp, save the teammate, and have a much better overall experience.

    ...Are you for or against camping punishments? I thought you were poking at me because I'm against adding a punishment, but now you sound like you think players complaining about campers just need to get good instead of complaining.

    Which I agree with.

  • @chieftaco said:

    https://forum.deadbydaylight.com/en/discussion/comment/664977#Comment_664977

    lol where do people come up with this kinda stuff? "i'm going to punish the killer by refusing to actually play the game and i'll just watch my teammates die slowly while i perform an 'objective' super fast so i can GTFO and hopefully never even know who the killer is if i'm lucky"..

    im ded :) keep on "punishing" those campers

    it makes campers lose out on 3 Kills. What more do you want?

    Oh right; 90% of all 'Punish Campers' ideas want hard punishments like BP loss, respawning, or god-mode. You literally want a 4-man escape as the only punishment. Anything less is 'lol, that's no counter!'

  • Anyone who calls others 'tryhards' and 'sweaty'is actually saying something else. Allow me to translate.

    Tryhard/Sweaty Name-Calling Translation:

    'I'm too egotistical to believe anyone can be better than ME. I'm also too good to ever make a mistake. Therefor it was not YOUR skill that beat me. It also was not MY lack of skill that made me lose. Thus, it had to be your OP perks/gun/build/items/loadout and nothing else, ever. Anything else would mean I'm not the utter god of <insert game being played here>.'


    This means you can safely ignore, and even laugh at, people who call you 'sweaty', 'tryhard' or other variations. Because they lack the introspection to look at themselves & improve, and thus will always suck, and always make excuses.

    This has been a production of Salt Chat Translation Studios, make possible by the salt of angry PvP players in games the world over.

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/664675#Comment_664675

    Hey, if you have to face camp to get a kill, more power to you. Shows you can't juggle/loop/mindgame, but hey, so long as you have to resort to noob tactics to win.

    Rofl. I don't camp.

    But that does not stop whiny players from claiming using Hag's traps to teleport is the same as camping. Or stop them from trying to unhook while I'm still walking away, so they whine that I should have kept walking instead of turning around and seeing them 5 feet from me going for an unhook.

    Shows you can't plan 3 steps ahead, and have to blame the Killer & 'cheap tactics' instead of yourself when you lose.

  • @MimiDallas said:

    Its funny how main killers are crying about any survivor thing that has allegedly no counter. Yet they reply here with bs like do gens (which is NOT a counter for a camper person). Kill survivors then, get gud and stop crying in your next anti-survivor threads.

    How silly of us, to assume that doing your objective while we can't stop you because we are camping is a viable way to punish camping. 🙄

    I don't know what we were thinking! It's clear to me now that the only way to punish campers is to hold the Survivor's hands and let them instantly win any match in which a Killer is near a hook for over 0.000003 seconds. I mean, how silly of me! Assuming doing your objective was a viable counter! That takes effort! Ain't no camper-complaining Survivors got time for that!

    They need to win in 2 minutes so they can come back on here and look for something else to nerf about Killers so they can win in under one minute next time!

  • @immortalls96 said:

    Dunno why people pretend this is so huge..camping killers make up maybe 15 percent of my matches if that..plus its found almost exclusively at bottom ranks , I get the new players may not enjoy it but I'll tell you what we all went through it and got better..people need to stop treating players like they'll never actually get good at the game..its self destructive

    People are not actually making 'Punish Hook Campers' threads because they are worried about player retention.

    If that were the case, their ideas would not be so terribly one-sided and blatently favor Survivors/be easily exploited.

    They just hate that they fell for a camping Killer/were camped, and want something to make it easier for THEM. The actual health of the game is usually the farthest thing from their minds.


    My proof? Some of these suggestions:

    A Survivor who dies when camped should get a respawn. Or the hatch should open.

    There should be an Entity-wall the Killer can't pass so he can't stop someone from unhooking a Survivor.

    If a Survivor is near a Hooked Survivor & in the Killer's TR, he should gain immunity to being hit or grabbed out of the unhooking animation.

    The Killer should actively lose BP for every second he's near a hooked Survivor.

    The hooked Survivor should GET the Killer's BP if the Killer camps.

    The Killer should move/attack/do everything slower when near a hooked Survivor.

    A hooked Survivor should get a free hook escape if the Killer camps.

    The struggle progression should move very slowly/not at all if a Killer camps.


    So, while players claim 'We just want to make sure no new players are chased away!', they are lying.

    Every single one of these suggestions would chase away KILLER players..But they don't care. They don't care about the health of the game.

    They just want some sort of mechanic to abuse/to shut down a play style they don't like. They want to force Killers to play by their made-up rules so they can win easier.


    And it's bloody annoying to see 15 threads of this lying 'ThInK oF tHe NeW sUrViVoRs...I mean players! All players!' a day.

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/comment/664649#Comment_664649

    Here's the thing, though. You still get a decent amount a BP for it. I've had many no kill matches where I earned over 20k. The point of playing a game is to have fun. And camping is the only thing I've experienced when playing a survivor that made me consider never playing one again. After playing the game for over 2 years.

    So the fact that the Killer gets BP means they should be happy if the game or a broken mechanic denied them a single kill?

    'No, don't try to do good. Be happy you got BP. Even though the game said you lost. Survivors get to escape but you got BP. Better luck not getting anyone because of a broken mechanic next game!'

  • @Rivyn said:

    My issue with all these camping threads is most think the killer is some bot the devs can program. It's a person. No matter how much you might dislike it, you can't reprogram a person's playstyle. If they want to face camp you, they're going to face camp you.

    And the other half think the Killer should never achieve more than a 2K, no matter how hard they work, and ONLY get that 2K if they follow the poster's made-up rules or it was 'unfair' or 'OP' or 'broken mechanics'.


  • @Crimson_Lockhart said:

    I think it should be:

    1. If the killer is within 31 meters of a hooked survivor the killers aura should be revealed to all survivors (so Make Your Choice 32 meters is still a viable option)

    2 If a killer is within 16 meters of a hooked survivor and the survivor dies struggling the survivor is re-spawn or the hatch could open

    Oh hell no! Nothing. NOTHING should give a Survivor a free life. This is a joke of an idea.

    Imagine chasing someone who's going for an unhook; now you have to either let them, or let the Survivor respawn because you were lead too close & he gave up struggling on purpose.


    Same goes for hatch opening. That idea is about as terrible as they come.


  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/comment/664629#Comment_664629

    Say someone just started the game and gets face camped while they are still trying to learn how to play. Chances are that they aren't going to want to play again. If we don't have survivors to kill, we no longer have a game. This is not just a way to reward "failure," as it rewards the person distracting the killer, allowing gen rushing, but it's a way to retain players, as well.

    Imagine you're a new Killer who hooks his first Survivor.

    Then the game kicks you in the junk with any number of 'punishment' ideas/gives a free, unstoppable unhook to Survivors who abuse a badly thought out mechanic. Now your sure kill turns into a 4-man escape outside your control.

    They aren't going to want to play again. And without Killers, we no longer have a game.

  • @whitehyena said:

    They could make it simple put a barrier around the hook like the exit that the killer can't enter but the survivors can on about a meter around the hook after a survivor is hooked that way if he trust to grab u while I looking problem solved he can sit there camping all day then

    Oh yes. Let's give Survivors free unhooks if they can get close. This is Fair & Balanced™ (Killers don't get to have balance)

    The problem with facecamping is manyfold:

    1: It only works if Survivors LET it work.

    If a Killer is camping; do gens. Do Bones. Open the exit gates. Sabo other hooks. Loot chests. DO NOT WALK TOWARDS THE KILLER.


    2: Camping Throws The Game!

    It takes 2 minutes to die on the hook, from first hooking. Plus 45 seconds (roughly) for a chase. That's around 165 seconds. Or 2 minutes 45 Seconds.

    It takes 80 seconds to solo a gen without a toolkit. So it takes 180 seconds to do 2 gens, solo. There's 3 Survivors, so Survivors can do 6/5 gens in the time it takes to get a kill via camping.


    3: There used to be a punishment; Survivors abused it!

    Just as it says; Survivors found out how to abuse the punishment. This forced Killers to either get punished by the game, or allow free unhookings.

    @AWesley91 said:

    Facecamping is a successful strat for them and killers love it and defend it. They don't seem to care how much it helps killer ques get longer.

    It's only successful because Survivors ALLOW it to be. But hey; why get better at the game and learn to play when you can demand nerfs & force people to play by your made-up rulebook, amIrite?

    I also love that everyone claims 'Camping will chase away new Survivors' & offer solutions that would chase away new Killers...But these same people never mention that part. 🤔


    It's almost like they don't really care about balance or the health of the game. They just want to skew the power dynamic more towards Survivor & get something they can abuse again...

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