AWesley91
AWesley91
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- Username
- AWesley91
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Comments
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@Kikki said:
I have enough to be Gen rushed even with ruin! Do something already geez! Ruin should be basekit for Killer's or add a new objective that MUST be done before repairing Gen's.
New objective plus old BT and old DS becoming survivor basekit.
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Freddy might not have been powerful but playing against him was about as fun as doing paperwork...
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@NoShinyPony said:
In short: Killers would dodge SWF and play with solos instead. SWF would have (too) long queue times. SWF would get frustrated because of queue times and stop playing the game.
Are there enough solos left that killers could really avoid SWF?
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You killers already post many threads about long que times (aside from ps4 players) try making gens longer/2nd objective and you will really be having fun in a lobby simulator...
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Main problem is the game is built around a survivor having a few chances. And camping shortens that to 1... More like Friday 13th. But no bear traps or flare guns or shotguns to help...
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Curious did you get a 0k. 1k, 2k, 3k??? You didn't say.
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Honestly my games usually go better against a huntress or pig than fighting a wraith
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/701368#Comment_701368
Who said SWF teams needed them? This thread is about buffing solos, we're not trying to buff SWF. Buffing solos isn't gonna make everyone switch to solo and benefit killers. Killers will have to be buffed in some way because we're trying to close the gap between solo and SWF, and doing so means buffing survivors overall.
Why do killers need buffs?
Is there ANY stats showing that killers are not getting average 2k per game or very close to it?
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/701259#Comment_701259
Buffing solos isn't going to drastically change the amount of solo survivors enough to actually benefit the killer. It would definitely do more harm to killer than good. SWF teams aren't just gonna break up because solo was slightly buffed.
SWF teams don't need any aura perks. They already have them all basically.
You know why killers say every game is SWF? Because the solos got nerfed to the point they quit.
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@DocOctober said:
Indeed, it's almost as if the game expected you to use juking and losing line-of-sight to win chases.
Yup jukes against killers who have a 6 foot reach.
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Here's the thing
A baseline aura perk or two would buff solos a little but do nada to SWF. Solos woild still be way weaker than SWF.
More solo survivors=killer benefit. Killers do not need any new perks. Game is already 3k average.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/700267#Comment_700267
How will you bait it if I use it to reach a pallet/window? 😏
Lol dude with windows these days you can fast vault and be running and you'll still go down.
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@RepliCant said:
honestly lmao when i dont equip it I realize how much of a clutch that perk is for me. Balanced is good on the indoor maps or Red Forest, but man is DH just great in every. single situation.
Ehhh sprint burst works to get away from the killer safely.
Dead hard gives you a second or two of immunity when you are already hurt.
Sprint burst for life.
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@Mister_xD said:
currently queue times for both sides are very high.
the devs did confirm there is an issue with the matchmaking system, so i guess it has something to do with that.
it should get hotfixed soon
Has anyone besides ps4 players said survivors have a bad que time?
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That would mean not enough people think survivor is fun enough that they want to play.
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Who plays a game expecting to lose?
Still surprised there are as many survivor players as there are. All the little nerfs... They add up.
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On the bright side with Inner Strength noed won't really be much of a thing soon.
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@RakimSockem said:
No.
Hell no. That would make D strike as much of a joke as boiled over. Extra wiggle time is not a powerful perk
Also a no.
Self care already sucks so no need for a 4th nerf (i think it's been 4)
Honestly if they nerf self care more than no one would use it at all... Survival rates would prob go up!
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@OkKiLLer said:
Hear are my ideas on some survivor perks that need changing
Adrenaline: This perk will still give you the speed burst but will only heal you from the dying state
Decisive strike: This perk can be activated once at anytime while being carried by the killer. If they hit the skill check the killer will be slowed and the killers camera turning will also be slowed. This can allow extra wiggle time or the opportunity for a flashlight save.
Borrowed time: When the killer hits a survivor who gets the mangled status effect from borrowed time all survivors can no longer use borrowed time for 60/55/50 seconds
Self care: Every time you rescue a survivor from the hook, heal a survivor or take a hit for a survivor you gain a token that has no limit. Every time you complete one heal on yourself you lose two tokens you need a minimum of two tokens to perform the action.
Question. Do you have anything to show survivors need top perks nerfed to the point they will not be played? Any data showing that Survivors are escaping too much?
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Killer mains: if your teammates dc thats your problem i dont care if its 2 survivors and 5 gens
Also killer mains: survivors talking to their teammates is cheating.
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@Victor_hensley said:
six times games lasted 3 minutes with ruin...
This has gotten out of hand.
Devs...You really know your priorities. makeing chapters every 3 months but takes more than 3 year to fix a goddamn issue that ruins the game.
Pleeease say you recorded even one of these 3 min games it would be interesting
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@HP150 said:
https://forum.deadbydaylight.com/en/discussion/comment/685261#Comment_685261
You need to realize that the game needs 4 times as many survivors than killers. 4 survivors to every 1 killer. There might be a bit more survivors than killers, but not enough.
You might not want to hear this but the game's growth is stagnant on the survivor side. For one, the game is a lot more frustrating to new survivors than new killers. I'm a killer main but I wouldn't be opposed to Survivor buffs in general (base survivability, not gen speed or perks that are only useful for experienced survivors with many hours such as DS, BT, etc) and nerfs to the top tier killers that are the favorites of deranking/smurf killers (Nurse, Spirit, Billy). For the sake of longevity for the game.
Also, killers have a lot more to look forward to with every new content release (new killer power/stats, new perks) whereas survivors only get new perks every content drop. This core fact means that there is more to hold killer player's interest long term than survivors.
Another problem is rank reset. Near the end of the rank reset (around 9th-12th of every month) the queues are fine for Killers. Maybe even quicker than Surv. This is because it takes a longer time for survivors to rank up than killers so the red ranks are empty a lot longer on one side. By the end of rank reset there are enough Survs to go around at red ranks. I think a good, quick solution would be to to change the rank reset from every month to every 2-3 months.
Thank you for the common sense. This game requires 1 killer to 4 survivors. It's just logic that if killer que times are bad, it means not enough survivors.
Its like if queing up as survicor is sloooow, then logically it means not enough killer players.
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@SenatorAcadia said:
https://forum.deadbydaylight.com/en/discussion/comment/690997#Comment_690997
I don't understand this mindset. Not attacking in any way. Just confuses me.
It's an adversarial game. Survivor 'fun' is not the responsibility of the killer's game play or vice versa.
And then killer mains wonder why there are so few solo survivors anymore...
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/683768#Comment_683768
It's funny, around here if killers DC it's because the game is imbalanced against them. If survivors DC it's because they're entitled and need to get gud.
Devs just have to balance it for 4 kills average. After all, survivors are not "entitled to an escape" 💀then killer players wonder why 10 min ques.
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@immortalls96 said:
People will claim it's a lack of survivors but its nonsense..I saw stats pulled showing it's a lack of killers/ the bad matchmaking algorithm
You're saying not enough killer players means longer que time for killer players???
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Not enough people feel survivor is fun enough to be worth playing.
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Better idea, let's just remove the option to play survivor since killers are crybabies. Thats what you want basically.
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@savevatznick said:
It just needs to be made more consistent - though I do think part of the inconsistency is simply players needing to learn its range.
I think it's fine as is. A 7.5 second stun is MASSIVE and completely unneeded.
As is the devs can delete it and survival rates will go up 😂
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Agreed. As is it is a joke perk.
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@Groxiverde said:
It's so unfun for the survivors and for killers too, but it is the only way killers have to guarantee a 4k in a trial. Can we update this outdated and unfun tactic as you did with the EGC?
When killers get 4ks its unfun for survivors too.
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Hey at least they reworked left behind to be cool enough it's worth bringing.
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@PolarBear said:
Bruh, the only thing that can even be considered a "kill rush" is a mori.
Just like how only bnps can be considered gen rush
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/678190#Comment_678190
If two Survivors escape, the Killer will almost always de pip.
And people say its a survivor sided game 😂 no wonder all the que time threads are about killer wait lists
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@altruistic said:
21 out of my last 50 games played at R1 ended in 4K’s for the Killer (42%).
8 out of 50 were 3K’s (16%)
8 out of 50 were 2K’s (16%)
5 out of 50 were 1K’s (10%)
8 out of 50 were 0K’s (16%)
Quite a frequent occurrence for a game that is so survivor sided (supposedly), and for an achievement in game that should be a rare occurrence.
BuT sURviVoR OP jUsT AdMiT iT pls NeRF DS
They cant let facts get in the way
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Are you wrong for camping? No more than survivors are wrong if they teabag at the gate so eh
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/678204#Comment_678204
Not all of us are tru3. That's like saying flashlights should be nerfed because *insert survivor main streamer here* is good at flashlight blinds
But people keep playing that vid to show how gens need longer times since survivors are so good.... But tru3 still got a 3k after doing so badly. If anything survivors need buffs if killers can do that badly and still get 3ks.
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Hell, Tru3 showed you can bungle chases, let 3 gens pop right away, and still get a 3k. What does that say about who needs buffs?
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/678190#Comment_678190
I think at the higher ranks the escape rate is actually over 50% but I'm not sure, and I think there's so many generator threads because killers saw how survivors went about asking for for a change (constantly asking about it whenever they could) and are trying to mirror that. Additionally the killer player base is growing so it'd make sense it's becoming more vocal
Which brings me back to "is there any data showing that survivors are over 50% escape rates?"
Killer ranks are growing and survivor ranks are not. That says a lot right there.
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Is there any data to say that at any rank, survivors are getting better than 50% average escape rates?
If not, why so many generator threads? Do you want killer vs killer modes bc no one wants to play survivor?
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@tt_ivi_99 said:
Gonna take a lot more than new content to bring some players back tho... Mostly balance.
I am betting demogorgon will give the amount of killer mains a boost. If survivor numbers stay boosted more than a few weeks will be interesting to see.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/671540#Comment_671540
Cause most Killers are under powered. The TOP 3 are WAAAAAYYYYYY up there. Everyone else is down here, in the mud.
Likewise, only a handful of survivor perks are actually good. The rest are down in the mud.
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Is there any data showing that survivors average escape rate is over 50%?
If not, why increase gens? Because you want longer killer que times?
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How is doing gens and avoiding getting hooked toxic?
I get people saying teabagging and flashlight clicking is toxic, sure. No argument.
If survivors are literally just doing gens and avoiding you and you're complaining... #########?
This isn't BDSM where they need to let you attack them/put then on meathooks. The goal is for your person to live.
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@Ihatelife said:
They buffed camaderie, now it stays paused for 34 seconds lol
At that strong it might become a regular used perk
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If keys go all moris need to go too.
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Facecamping is a successful strat for them and killers love it and defend it. They don't seem to care how much it helps killer ques get longer.
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Honestly i think the biggest problem is most people main one side and doing poorly in game brings a feeling of high helplesness.
Like if you played COD and just got sniped every time.
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Don't they already have auto bans for dc?
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/663176#Comment_663176
Nice charicatur of killers , I could make a much better one about survivors but I wont stop that low
Actually no you couldn't.
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"Nerf sprint burst! No, it's op now sprint burst on demand!!"
"Nerf sc! No, nerf adrenaline, since survivors never run sc now!"
"Nerf dc! No it's too powerful now!"
"Nerf MOM!"
"Comraderir is OP!"
"Gen rush is OP! How dare those survivors fix gens to live!"
"Looping is OP! Survivors should rely on stealth in this ######### excuse for a stealth game! Camping is legit, your fault you were camped to death hook 1!"
"Lobby dodge is perfectly fine you entitled survivor! Killers are not obligated to play with you if you have toolboxes or medkits! Yes those evil survivors are garbage humans if they dc on loading screen because of mori!"