AWesley91
AWesley91
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- AWesley91
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Comments
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@legionsunit said:
I play survivor to.quite a bit. And how am I lying? So can survivors stop crying about noed.
How about we give survivors a noed type perk that rewards failure--if they are the last one alive the hatch will spawn directly in front of them every time.
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@legionsunit said:
How is it ignorant winney or dishonest. It does the same thing the gens done the killer goes through all the work of chasing you and downing you so it's ok because it's the killer? I guess I don't understand it's cheap. You get slashed and laying on the ground bleeding out and can just stand up and run?
https://forum.deadbydaylight.com/en/discussion/comment/631360#Comment_631360
So it's dishonest I don't get it. I feel both are crutch perks. It is a actual intelligent comparison both are end game perks.
I can tell you never play survivor. Adrenaline only activates the moment all gens are complete. It only rewards the survivor team with 1 health status healing and a brief sprint. It does not randomly pick you up whenever you get hurt.
In other words, it only activates if you, the killer, failed badly, because adrenaline is a survivor reward. Noed only activates if you lost and it gives killers an undeserved reward for failing.
Take your loss. And stop lying to try to exaggerate it. And stop crying about adrenaline, seriously.
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Adrenaline gives survivors a brief reward for a huge success, fixing all the gens.
Noed gives killers a reward for massive failure of all gens being fixed (dependant on totems, yes) that lasts the rest of the game or until that totem is found.
Decisive strike could be called a crutch, yes. Calling adrenaline a crutch and comparing it to noed is ignorant, whiny, or dishonest.
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No man left behind.
Unless the killer has noed. Or the person refused to do heals before going for the final save. Then just get out. 😭
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You're comparing a perk to a very rare item ad on? Grow up kid.
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Why not just give killer mains what they want and remove adrenaline and sprint burst along with tool boxes? They they can gripe about whatever becomes meta next. Maybe make it so all hits are instadown.
After all, can't have perks that reward survivor players for success.
The only reason adrenaline is so popular is killer mains got their way and destroyed self care.
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The perk currently is really garbage. If they buffed your attempt numbers and the odds of success it might be worth using even without luck offerings.
Killer mains should be happy if more perks become good. Then it can stop being the same few perks every game survivors use.
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Got it killer mains. Face camping=good. Looping, adrenaline, survivor items=bad.
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Nope nope
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How about first they give survivors some nice perks? They keep nerfing survivors and have not given them a single strong perk in a long time.
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Dead hard means you are planning to take a hit and keep running as long as possible...
Sprint burst means you want to get away before the killer can hit you. SB all the way.
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@北欧人 said:
https://forum.deadbydaylight.com/en/discussion/comment/620185#Comment_620185
I don't contribute for the Killer vs Survivor war. I play both roles equally. I play all characters equally. I just want the game to be fun and fair for both sides.
This is an exploit. Plan and simple and the game's support doesn't care so why should I care ?
I'll just start DCing also.
#DCasStrategy #PrettyGoodJobSoFar
Hey why not? Sometimes it's the better strategy. If i got stuck with suicidal survivors why should i stick around to see my character die again?
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To quote the killer mains here, that sounds like your problem lol. Survivors aren't responsible for your fun. 😂
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Killers get toxic when survivors run away or shine flashlights in their eyes or use items like toolboxes or medkits.
Survivors get toxic when killers chase them down and brutally murder them or put them on a hook and sacrifice their souls to satan.
I really don't think killer mains could handle survivor type frustrations.
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OP, this game is rated M, you need to come back in a few years when you are old enough to buy it.
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Who would run that perk aside from streamers trying to be funny? It being an exhaustion perk. If it was a cooldown perk then i would understand but currently it's just comedy.
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@Bone_Idol said:
I seriously don't know why they don't just add an unranked lobby where you can swf and the ranked lobby you must solo que, a 15 minute ban if you repeatedly DC in lobbies would solve people dcing to try get friends in a lobby. Could even make casual lobbies same as kyf with full access to perks and add one to it gives killers a place to try builds out so casual lobbies have good killer traffic.
You mean punish people for leaving a lobby to try to end up with friends?
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Killers love to talk about "free wins" for survivors but they never talk about free kills and free killer wins hmm... Hypocrites.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/613141#Comment_613141
botany knowledge increases healing speed, so why isn't that meta as well?
Because it used to be self care was meta. It got nerfed into the ground. Who is going to use two perk slots to self heal?
When is the last time survivors got a solid strong new perk? I don't remember. Kate was hot but besides windows being neat her perks were useless. Survivors get nerfs and no strong new perks.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/613127#Comment_613127
That's a change to healing not self care.
Then it's a change to healing that just happened to nerf self care into the ground. That's what made adrenaline so popular, another nerf.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/613119#Comment_613119
Decicive got reworked not nerfed, and I don't think self care has been touched in years. But go on. Explain my adrenaline is a needed perk
Self care was heavily nerfed. That's why adrenaline became so popular--because healing time went up drastically.
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Self care and decisive were already heavily nerfed. Nerf something basic as adrenaline and watch killer que times go up a lot.
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They exist to try to make dull survivor side objectives more interesting and unlike f13 or identity v, devs did not bring guns. Killers hate all items i know. Yet imagine if devs deleted them and made survivor gameplay more boring.
We would see five times as many "why does it take me 20 mins to get into a game as a killer" threads.
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The jigsaw piece should be deleted lol 😂
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@Mister_xD said:
i dont care about the kills, i want the round to be fun for me.
i want them to be scared of me finding them. i want to be the power role.
i dont wanna be seen as the joke of the trial, running endless circles around pallets / windows, being flashlight blinded all the time, teabagged, made fun of. even though its rewarding af when you completely destroy such a group, cause they were waaay too cocky and thought they could get away with anything...
average kills?
id say 2, maybe 3.
average kills against such a group i just mentioned?
4! i want them ALL dead! i wanna teach them fear... and hear their salt in the end chat LUL
Your answer says killers mains are vindictive players looking for a power trip.
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Well they nerfed self care into the ground, now they want adrenaline nerfed even though it only helps if you finish all gens? What next make medkits take 2 mins to heal?
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1. No, doing gens isn't actually much fun.
2. This game promotes an almost pokemon like ownership of your character.
3. Seeing your character get put on a meat hook and his/her soul sacrificed to Satan is a LOT less fun than doing gens and surviving.
4. I don't think killer mains realize that survivor mains have a much harsher failure than killer mains. I am yet to see survivors brutally kill a Trapper or Huntress or such. All killer mains can really complain about is that meg ran away or shined a flashlight at them, etc.
5. If the devs lengthen gens they should add shotguns.
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A notable chunk of killer players do seem to be people who want to feel super powerful and just ruin other peoples gameplay....
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Endgame is a lot of luck... If the gates are far and no nurse of billy you are fine. If they are close ugh
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Lol it's not spicing it up its just an extra step before boring gens to buff killers. And if dbd has to obey dbd rules they sure can't add this.
Maps with a diff escape obj instead of gens would cool though. Even if it's still exit gates but with some other actions to open them.
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So basically just add an extra step before gens can be repaired...? Lol so just making gens longer
Why not be like last year the nightmare requiring gas or computer discs depending on map
Or friday the 13th having cops or car repairs or boat repairs
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Maybe so but survivor seems like self punishment these days unless you get lucky and find decent teammates who will talk. Sometimes i feel like they're trolling me they're so bad.