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Locker_Monster

Locker_Monster

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Locker_Monster
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  • @Peanits Maybe I'm going at it wrong. It does not have to be a hit protection.


    'For every Safe Unhook you make, gain a token up to 2/3/4 Tokens. Every Token increases Altruistic Action speeds by 1/2/3%. Failing a skillcheck of any kind removes a token. Getting hooked removes half (rounded down) the tokens.'

    You're still showing the mettle of man; that they will not be kept down & will help each other no matter what.


    ..Failing that; it's still an idea for a future perk! 😀


  • @SpyMature said:

    Hm, how about giving both you and the survivor you rescued a sprint burst without exhaustion if you rescue them within killer's terror radius without any of these Deep Wound status effects?

    That's seems a bit too OP.

    Imagine that you both get MOM Sprint Burst, then have NORMAL Sprint Burst/Lithe/Balanced Landing on top of that?

    They'd be miles away with nothing the Killer can do.

  • @Peanits said:

    It sounds interesting, but compared to borrowed time, it just seems like a downgrade.

    If I'm healthy and rescue someone with borrowed time, the other survivor can take a hit without going down.

    If I'm healthy and rescue someone with this perk, the other survivor can take a hit without going down, but I get injured with deep wounds.

    Yeah. I'll have to think on it more.

  • Some of the voice actors..MAN can they scream.

    When the character is hooked and I hear a 3-4 second high note..I could tune my piano from hell to that sound of utter suffering.


  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/626468#Comment_626468

    Aside from the spots I'm talking about there are one a few where he can put a trap and block the totem. But that's 1 trap, that's not a big deal. THREE traps is kind of a big deal. This not even mentioning that they have tweaked other totem spots and the way you can do totems from different angles to address this issue. I'd be willing to bet those spots that still exist will eventually get changed, but these spots need to be changed first. And the idea that totems need to be put in these deep nooks needs to be thrown out. That's not necessary to hiding them well.

    And your whole solution requires a 4 man. In this specific instance I was playing with 1 other person, I have no control over the other 2. If we all can coordinate he can keep it locked down indefinitely.

    'Putting them in deep nooks needs to be thrown out'

    ..How else do you hide them? If it's not in a nook, it's easy to see, and thus not hidden.


    It will always happen that a Trapper can trap ANY totem except for those in the middle of a field. Accept it and stop complaining.

    People gave you advice and you brushed it off to continue to stomp your feet and complain and demand the devs give you totem changes so you can ALWAYS break totems.

    You. Can't. Always. Break. Totems.

    Accept this.


  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/626454#Comment_626454

    Dude I play Trapper at rank 1. I use Iri Stone often. The fact Trapper can trap these totems in this way is stupid (as is his ability to trap attic hook on Thompson House but I disgress).

    "Again; it was blind luck that it happened. I don't see you complaining when a Survivor starts 3 feet from a totem & destroys it 20 seconds into a match."

    DUDE I HAVE SAID I WANT HIDDEN TOTEMS! I don't want totems to spawn right in front of survivors and for them to find them ASAP. Show me where I've said I want this as a survivor. The reason I don't even mention this is because the devs are making new totem spots that are good spots, so there is no need to beat a dead horse.

    This, however, is an issue that was fixed and now is coming back. We got the spot on Macmil by water town. Now these spots on Badham. Should address it before it becomes even more common.

    And guess what? When a new spot happens, a Trapper can block it with 1-6 traps, if he feels like it.

    Unless it's in the middle of a wide open field. If it has a wall or junk around it, the Trapper can trap it, since he denies area.

    And then you will be back complaining about this same exact thing again.


    It's what the Trapper DOES. It's what the layout allows, and will ALWAYS allow if a wall or junk blocks off even one direction.

    I don't know what else to tell you, dude; it will always be possible with the Trapper.


    What you should have done was man up; 1 person disarms a trap and crouches somewhere close by to hide (leaving no scratch marks). Trapper returns, resets trap, walks away. Person comes out, disarms, hides. Trapper returns, etc.

    The other THREE people should just power through gens & look for other Bones. The Trapper would spend so much time guarding his Ruin that the Survivors should (eventually) win.


    But no. You want to come here and demand an impossibility and an over-tweaking of traps to make the game easier for you instead of trying.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/626429#Comment_626429

    There are several spots in the game similar to this one, though this one seems like the worst. And with killers asking more and more to hide totems, these spots will be more common. Luck shouldn't give you a near invincible totem spawn. It should give you a well hidden totem spawn. There is a very big difference here.

    And no placing a trap is not actively stopping me, especially when I have to disarm 3 of them, and ESPECIALLY if it's Iri Stone because then he doesn't even need to reset the traps. Like I keep saying, if the killer comes over to waste time to stop me that's not the same as being in a chase with someone, catching them, and still being able to stop me on a totem I should have had done 30 seconds ago.

    Face it you just want to defend this stuff because you are killer biased. It's not enough that you get more well hidden spots, the totem should be invincible too. Might as well spawn it outside the walls then. SMH

    Did it ever occur to you that you're complaining because you're survivor biased?

    You have literally said 'Totems should not last all match', which, if you don't/CANNOT clear it; yes they should.

    You've also said 'If I want to destroy a totem, I should be able too'. This is ALSO biased towards saying it's should be SURVIVOR input and not Killer agency that protects a totem.

    Killer agency protected this totem; he used his beartraps.


    Again; it was blind luck that it happened. I don't see you complaining when a Survivor starts 3 feet from a totem & destroys it 20 seconds into a match.

    Because your whole argument is Survivor-biased.

  • @TAG said:

    This seems like you're basically just turning it into Borrowed Time 2.

    Kind of?

    I realized, as I typed, that it would be terrible if the Unhooker just took the hit & could be downed. It would be useless.

    If they took the hit but could not be downed from it, it would be a smidge OP.

    So I settled on a middle ground: Take the hit & get a timer.


    I guess it depends on something: Do you trust the other player?

    If so: You give them Borrowed Time to get away & heal.

    If not: You use this MoM so they can get away free.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/626400#Comment_626400

    This is all so false.

    "It's called 'luck'."

    Yea and there are some spots that would let you infinite a killer because you get "lucky" and particular windows spawn. Devs removed most of them, some still exist, but saying something shouldn't be balanced "because luck" is dumb.

    "'Your totems are not meant to last all match'. Yes, they are, if you can't destroy them. Don't stomp your feet and pule like a child just because you got unlucky. By this logic, a totem should destroy itself if 'it's not meant to last all match'." 

    No they aren't. The only reason it would last all match is if the survivors let it. If I see the totem and want to destroy I should be able to. It shouldn't be impossible unless the killer actively stops me.

    "Ok, let's extend your logic, OP: Survivors should auto-hook themselves. They are not MEANT to escape, since it's the Entity's realm. Generators should auto-regress, since your not MEANT to escape easily."

    That's not what I'm saying. Actions should never be IMPOSSIBLE to do. Facecamping to body block unhook prompt made it IMPOSSIBLE to make a save. The devs changed it. Trapper being able to put traps in front of some totems made them near IMPOSSIBLE to destroy. The devs changed it. Now we have new totem spots that break these rules AGAIN.

    Still waiting for someone to explain why the devs would change those totem spots, but now it's suddenly okay to have even worse totem spots.

    "You're basically upset you had some bad luck and instead of coping, you're demanding devs screw over the Killers so you can have easier matches."

    No I'm asking for balance. A fair and reasonable chance to do the totem. Bias much?

    I've even said new totem spots on Badham are good because they are well hidden. Hidden is fine. Tucked into a tiny nook is not.

    "You need to accept the fact that you can't always destroy totems. Stop whining for totem nerfs so you can GGEZ."

    AAANNNNDD there we have it. The clear and present killer bias that is the basis for your position, and many other arguing with me here.

    Again I said I want better hiding spots. I DO NOT want totems that can be made impossible to get.

    It was only made impossible because he got lucky that an active totem spawned in a place AND he was playing Trapper.

    It would have been moot if it was a Dull totem, or if he was ANY OTHER KILLER.


    So yes; you're asking for devs to hold your hand and allow you to break any totem just because 'you wanna'.

    That's not how the game works. Other people already said it; he was ACTIVLY stopping you by using up 3 beartraps, plus the time needed to pick them up, carry them, & place them, one at a time.

    But, to you, using his power is not 'actively' stopping you, so you came here to whine that you want easier games with placements where YOU get to decide if a totem gets destroyed, not the Killer.


    It does not work that way, but go off, dude. You're 100% wrong, but feel free to whine.

  • Dude. ..Dude...

    That was one map with one Killer who got lucky to have one powerful totem in one exact place. AND to trap it before anyone found it.

    It's called 'luck'.

    'Your totems are not meant to last all match'. Yes, they are, if you can't destroy them. Don't stomp your feet and pule like a child just because you got unlucky. By this logic, a totem should destroy itself if 'it's not meant to last all match'.


    Ok, let's extend your logic, OP:

    Survivors should auto-hook themselves. They are not MEANT to escape, since it's the Entity's realm.

    Generators should auto-regress, since your not MEANT to escape easily.


    You're basically upset you had some bad luck and instead of coping, you're demanding devs screw over the Killers so you can have easier matches.


    It's not that totems WILL get destroyed but they MIGHT get destroyed.


    You need to accept the fact that you can't always destroy totems. Stop whining for totem nerfs so you can GGEZ.

  • @PepeHands said:

    Report in game at the time of incident or get thicker skin.

    Thick skin is a garbage excuse to act like trash. People need to learn to control their mouths.

    Also; don't post if you don't have the answer. I don't need the childish babbling of 'Get thicker skin!' from 12 year olds.


  • Tell ya what, buttercup:

    You invent a program to catch any and all 3rd party exploits/programs that have, or will ever be, created.

    You can sell licences out to EVERY game developer and become insanely rich.

  • @Perelie said:

    https://forum.deadbydaylight.com/en/discussion/comment/625397#Comment_625397

    Oh that's really weird because I still sometimes see them :O

    Because it's impossible to catch all hacks.

    Hacking will happen. They will get banned, eventually.

    Then the user will buy or pirate the game again, get new hacks, and cheat some more.


    It's a never ending cycle. It's not possible to instantly ban all hackers.

  • @Perelie said:

    https://forum.deadbydaylight.com/en/discussion/comment/625393#Comment_625393

    I would prefer they ban hackers if I'm being honest. I know it's a pretty controversial opinion to have but it would be the right move.

    ...They do.

  • @Perelie said:

    If hacking wasn't allowed, there wouldn't be hackers in the game. But there are, so figure it out.

    You act like devs can just stop all hackers.

    #########? This is wrong on every level.

    Do you know WHY devs do banwaves?

    1) To catch as many people as possible

    2) To prevent hack creators from knowing just WHAT hacks were caught this time.


    It's a never ending battle. Every time devs catch 10 hacks, hacks 11-20 are being made and used! Just because they exist does not mean devs are allowing them, dude.

  • The heck are you talking about? Can you post any sources?

    It seems pretty obvious to me that the devs would say 'no' to hacks, so can you give of any proof they said otherwise?

  • Cannibal:

    He grabs the Survivor and the Entity spawns a new hook right on the spot. The Cannibal hooks them and revvs his chainsaw, then cuts into their waist horizontally so their legs fall to the ground, and pulls out a wooden bowl to put on the ground & let fill with their falling blood while he turns away.


    Hillbilly:

    He steps on the Survivor and revvs his chainsaw, then cuts them in half just below the ribs, and they try to crawl away a few feet before dying.


    Trapper:

    The Survivor is on their back. He throws a Beartrap down next to their head that lands open, then kicks them over so they are on their stomach, holding their face up over the beartrap. He then proceeds to slowly push their face onto the the trigger plate via his foot on their back until it snaps shut on their neck.

  • I may be missing a joke.

    But on the off-chance I'm not (and, honestly, I could really well be), it was origonally Jame 'Buffalo Bill' Gumb in Silence Of The Lambs in 1991, adapted from the 1988 novel of the same name.

  • Would you asterisk me?

    I'd asterisk me. I'd asterisk me HARD!

    -Buffalo Bill (Unused Killer content)


    (Note: This is a joke, for those who have not seen Silence Of The Lambs)

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