Awsomedude6655
Awsomedude6655
About
- Username
- Awsomedude6655
- Joined
- Visits
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Comments
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Those perks aren't really my style, I work better with others, I use wglf, ds, head on, and slippery meat. For the weird situations I can find myself in, those help me a good bit
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Well, what I always use is DS, we're gonna live forever, head on, and well..... Slippery meat, I see that ,like, no one uses. It works more than I would like to admit, these were chosen by me to be able to escape from the killer or help some one else by distracting the killer.
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I'm a survivor main, ruin was annoying, but it didn't need a nerf, it added some challenge. I can see why everyone is mad about it getting nerfed though, its like what I felt with decisive strike.
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Having to be the distraction because all killers find me first, I can sometimes get my self out of it, but not all the time, if I do get my self out, I'll try to help someone out because I feel like I'll die anyway, so it's a surprise if I survive
So i guess my luck
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I main survivor, I just hate the doctor, like I despise him, I personally think he takes no skill. Everyone else is fine as long as they don't tunnel, or camp a hook, am I toxic for that? I'm actually asking.
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I don't know if it's meta or not, but I use 'we're gonna live for ever', 'decisive strike', 'head on', and 'slippery meat', but you can change slippery meat for quick and quite, or something else you prefer
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Locker_monster is right, survivors are suppose to have a hard and stressful time, they're literally going against a mutated looking monster or murderous being, its 4 survivors against one killer, survivors always having a base item would just make it too easy for the survivor. Saying they need base items is like saying killers shouldn't have totems for perks, that "ruin" is just infinite the whole match.
But I dunno, this is just coming from a survivor main
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I feel like a new character should come out, or new perks that can protect the user or someone else at a cost, like they come with perk like...( sorrowful savior ) the teachable perk would allow a character to tackle the killer when trying to transport someone to a hook, but they get injured one state and exposed to the killer for an amount of time.