TimeMonster
TimeMonster
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@thesuicidefox said:
When you do the math for the game it's the number of charges divided by charges per second. By default, everything moves at 1 charge per second.Healing takes 16 seconds, either when you heal someone else or use a medkit with no other buffs/debuffs. Self Care on live heals at 50% speed, so 16/0.5 = 32 seconds. Sloppy is applied to the base healing, so 16/0.8 = 20 seconds. SC applies after Sloppy, so it's (16/0.8)/0.5 = 40 seconds.
On PTB here is the math:
SC - 16/0.75 = 21.3 (~11 seconds faster than live)
SC + Sloppy - (16/0.8)/0.75 = 26.7 (~5 seconds faster than SC only on live, and ~13 seconds faster than SC + Sloppy on live).So at the end of the day, the PTB SC is only 5 seconds slower with Sloppy, whereas it's 8 seconds slower on live.
you was almost right with formula.
16/((1-25%)-20%) will be 26.666666(7)it affects only charge gain speed. Requermet always stays the same. so with new SC and under SB you gain yourself (1-25%)-20% charges per second wich is 0.6
16/0.6 = 26.6666(7)
now with BK
16/((1-25%)+33%) = .............. 16? no 16.04
HELL! (1-25%)+33%= 0.9975So now lt's count SC + SB + BK
16/(((1-25%)-20%)+33%) = 20.05
((1-25%)-20%)+33% = 0.798Thath a hell of a fast healing!
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Originally when the healing took 12 seconds, Self Care only added 6 seconds which made it take 18 seconds. The healing Nerf was a dramatic change though. With the base healing time being 16 seconds, that would add 8 seconds to the timer making SC take 24 seconds and was wasting a ton of time.
Wrong - to heal yoursef, before requed to made a 12 charges. if that is onother survivor - then he heals you with 1 charge per second. With self-care you making 0.5 charges per second. so it takes 24 seconds to heal.
with new change it takes 16/0.5 = 32 seconds to heal your self up.Sloppy Butcher - ok, wrong again, 16/(1-20%) = 20
but with self care - 16/((1-50%)-20%) = 40 seconds of self-care OW YEAH!but you tryed! you need to check sometimes what is goin on on wiki!
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i'm playing legeon and trying to not kill anyone... hook 1 or 2 but not sacrifice - all other time i just hit hit and hit survivors for deep wound... fun fact is - i getting like 25K BP and pips (i get rank 1 with this =D )
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@DarkGGhost said:
@Orion one friend of mine try to find the numbers and this is what he find outit's 4% and no way it changes uless use luck offerings or deliverence.
i saw game code - 4%... thing is - these 4% referenced not to "Luck" (In game code - there is a part called "luck" but it's work on it's own, increasing numbers in other mechanics without it's been mentioned in mechanics it self), but thouse 4% referenced to somecinde E0000 wich... i didn't found in game code
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The only thing that survivors can do - sabotage!
But sabotage is usless and way to situational. So we back to gens.... totems? well yeah! spend 1 minute at most. Back to gens.... PALLET LOOPING! How fun! There is no other thing to do rather to loop this killer till daylight... nurce? well, it's bad, so all we can do - gen rush her... hillbilly is same thing. Only way to deal with usefull killer - use usefull tactic, wich is gen rush.