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  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/comment/442054#Comment_442054

    Sort of a kick in the balls to everyone to got it legitimately. I mean, fair enough cause it was a hard achievement but still

    While true there was also an issue where it was bugged and not giving credit similar to some of the adepts currently.

  • @Cali said:

    https://forum.deadbydaylight.com/en/discussion/comment/442056#Comment_442056

    The game was even more broken then. Doesn't mean its balanced now, especially with p2w perks like MoM.

    git gud.jpg


    It's almost as if killers can't adapt and that the perk is getting changed, oh wait it's the bad killers that refuse to adapt and then make up excuses for their badness. I guess next you'll say that it's survivors fault Legions abused not 1 but 2 exploits and thus got Legion nerfed.

  • @PiiFree said:

    @powerbats

    I have no problem with SWFs, I have a problem with people that refuse to admit that it gives unintended, unfair advantages. At least be honest enough to aknowledge the imbalance it creates, that's all I'm asking for.

    ...and in the meantime I just facecamp them. And if people have a problem with campers they just need to git gud, simple.

    I've never denied it gives an advantage but for those that keep trying to whine it away by saying it's an exploit or cheating they need to grow up. If you have to facecamp them then that says more about you then them.


    I mean it seems this isn't the game for you if you can't accept the fact that most of the playerbase is swf and most are just trying to enjoy themselves. By all means remove swf and then enjoy your 2+ hour lobby wait times as killer.

  • git gud.jpg



    Oh good fing grief, get over yourself it's not cheating no matter how many times you repeat it or twist the words around. The devs have flat out said it's not cheating and they won't ban for it.


    All the posters saying it is should just go play something else since IT'S NEVER CHANGING. Now since we know most swf are just there to have fun, sandbag each other and relax.


    That means that if you have trouble with swf lobbies the problem is simple, you need to get better at playing the game.

  • @peacedeath said:

    @powerbats, what made you understand that I want in 2016? Or is this Google translator deceiving me?

    Do you think that the Devs made the right decision - to feed the army of toxic children? Destroy weak killers at the request of the crowd?

    That promise was right. It is unfortunate that the Devs forgot about it.

    That's sarcasm which sadly doesn't always translate well.

    Ok this made me laugh the army of toxic children, you're not serious here since the devs made the right choice to fix Legion. It wasn't because of survivors either and there's plenty of toxic killers out there as well.


    Also how is this destroying the weakest killers again since all it does is make it so that endgame can't be exploited like so many non Pig killers had intended.


    Again things change, games evolve, plans evolve or again why don't they truly go back to how it was in 2016 and i'm not being sarcastic. If you want them to stay the exact same then go right back to how it was in 2016.

  • @peacedeath said:

    When the Legion nerf was announced, I’m looking for the developer’s promise that in the future they will make edits to the balance ONLY with regard to statistics and will no longer change the game, adjusting only to the opinion of the community.

    By the way, has anyone seen Legion statistics? I did not see.

    I found this promise on 77 Devs stream, which came out immediately after Freddy Krueger's nerf. When I revised this stream, I was surprised at how the Devs responded about their game - “We want to give you more fun” FUN? What about the concept of the game? DBD is no longer a horror?

    I'm afraid in the future we will see how survivors build pallets on the go, like in Fortnite. More fun!


    Because things can't possibly change in 2 years and the game obviously can't evolve along the way. If you want to go back to infinites and sabo squads then by all means i'm sure every survivor would go along.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/438989#Comment_438989

    I wouldn't mock killer mains considering that survivor tears brought this horrible PTB in the first place.

    2om3d4.jpg



    Bahahahahahaa


    I guess the changes to Legion to prevent exploiting were caused by survivors exploiting Legion. Oh wait survivors can't play as the killer and exploit like that, so that's all on the killer.


    So given that it's the killers that exploited not 1 but 2 exploits on them that'd mean if this patch is bad it's your own fault. Thus any and all of these things you dislike are caused by those on your own side.

  • Hopefully the next event probably summer bbq will have more stuff on him.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/441648#Comment_441648

    No, Omegablink Nurse is way stronger than that today

    You may safely ignore that troll smurf account.

  • @BBQnDemogorgon said:

    @My_Dude Over a killer they likely run into on rare occasion getting 1 extra trap at spawn?

    That would surprise me.

    I don't think survivors would be mad and most people would consider this a fair qol trade and I think most new killers play him to start as well.

  • I've always thought he should and I 1st started playing killer as him and I think it'd be a really good qol change.

  • Yeah he's an absolute beast when you 1st face him and it's not obvious what you're supposed to do on the ship lol.


    He'd be a good killer to face.

  • @marth88gaming said:

    https://forum.deadbydaylight.com/en/discussion/comment/441033#Comment_441033

    Ok here is the thing is not perfect but it showed EXACTLY what the problems were. Grant it a lot of the killers we faced are not as good as the names i mentioned above, but even when they played us they were snowballed as well. Only Scott was able to do something and it was against our survivor group with absolutely no perks. The experiment was to show the core objective of the game is easily exploitable into the survivors favor if they chose to take it.

    The squad and I ave average to above average loopers at best. We abused the core objective and ran with it. We made many mistakes in terms of looping but BHVR has implemented enough oops cards for survivors can stand toe to toe with some of the greats..

    Now for you Scott Saying my experiment was completely meaningless is so Horse****. Most of the killers we faced ya were not the greatest, but we were also sniped and took requests for people that threw every damn thing they could at us. You even took us on when we had nothing and you came into my chat after and said if we had perks you would of been screwed which is true because you have faced us other times and your damn good killer but a squad of survivors abusing how easy gens are to complete with all the 2nd chance perks survivors have. It is almost impossible to keep up. Which you agree to in your statement.

    SWF is broken 100% so is omega blink nurse. No one disagrees with that, but it also doesn't take rocket scientists to figure out how to Hold M1 and do skill checks. People try to hold the squad up so high. When I am telling people we are not that great at survivor. We just did the OBJECTIVE of the game and easily walked over killers. This game is designed for casual game play I do not dispute that, but what I set out for all 3 out of 4 have been fixed.

    Brand new part - broke the already broken objective more.

    2nd Chance perks mainly DS - has FINALLY been fixed

    How stupid broken hatch is in favor of survivors - Fixed in PTB coming soon live

    The final thing that is still needing to be done - Find a way to prevent what we did from happening. I understand many people do not run into this in matchmaking too much because how crap the system is, but the possibility is there and if BHVR every added rewards or incentives for survivors to actually try to live..... It would be more common.

    Oh I agree but also what % of the player base actually plays like that and with that skill level? The games also still improving as we go along which is why I suggested getting some average players to do the same and on both sides.


    Ok but against average or even bad killers who don't know how to play you're going to destroy them the same as with any game really. It'd be like me hopping on nurse you could beat me with your eyes closed probably.


    Yes and for that i applaud you and I actually liked the BNP nerf although I wish they'd have changed the price. I think once secondary objectives get added things will improve tremendously.


    But killers particularly Nurse and Billy will probably have to get tweaked som and yes this will earn me some flak but you at least understand my point.


    BNP I never really liked using it and oftentimes would start and a Billy or Nurse would show up next to me with predictable results.


    I think it was survivor favored to an extent but most of the time killers found it and me long before I did. It also gave someone who did gens and wasn't an absolute potato a chance at getting out.


    I've tested the change on ptb and it's nice and even opened an exit gate and it's super quick. I had a fiendish idea that if you could open both gates the timer would be cut in half but the 2nd gate would take 20 seconds to open to be fair.


    I don't think they'll add the rewards stuff etc until secondary objectives come into play and match making and rank are in a better place.

  • Try running small game and also learn totem spawn locations since those are your biggest help.

  • @mcNuggets said:

    https://forum.deadbydaylight.com/en/discussion/comment/439610#Comment_439610

    I am playing both sides and mostly I see killer mains coming up with reasonable arguments or video proof, while survivors cry about "camping, tunelling, nurse, billy, 3 gen, lag) etc.

    But when they cried for Legion nerfs, because it is unfun to play against, they entered the wolrd of the killers for the first time.

    Thats how killers always feel.

    Even though I am not an extremely skilled survivor, I win in 75% of the cases, even in solo queue, if I ever hit rank 1 before reset, I am just going through win to win.

    Usually when I loose, its because of my teammates acting over altruistic.

    Imagine how the end game chat looks like then :D

    Whenever I get in the mood of playing with sweaty SWF, I am doing so much damage to any killer not being a extremely skilled nurse, it's just incredible.

    I totally understand the killers here.

    I also understand the pain of tunneling and camping, but these two aren't powerful strategies.

    Only if you are a bad player and insta safe, unsafe unhook or if a survivor is downed while ruin is up with 0 gens done.

    Just git gud to be honest.

    Killers have it hard, not survivors.

    (Just the lag sucks, it really does)

    2om3d4.jpg


    bait.jpg


    Bahahahahaha, yeah that's a total load of rotten bananas and we both know it since most of what gets posted here is buff my side nerf other side. Then the so called video's showing the killer playing like a rank 20 potato as proof survivors are op.

  • @Sentry said:

    @powerbats

    I understand your point, but its better to have an over power and slowly tweak the killer. Onethis would force devs to show they are fix killers while also show the community they care. Im agrue a lot because im a pig main. I think thepig mains have an legitmate reason to be mad.

    @Mc_Harty said:

    @powerbats I understand she might needed to be changed for EGC, but the fact remains she lost a massive benefit with nothing to compensate for it.


    The issue with leaving her as is would be she'd be Legion on steroids end game and you'd have a dc epidemic or Pig's simply exploiting it like currently. By doing this they can test it out and see what they need to do to buff her up some.


    One of the issues is that so many Pig players try and use her RBT'S to secure kills, that's not what they're their for. You're using them to slow the game down to help you secure kills not cheese them to ensure a kill.


    It's never really been addressed since so few Pig do it there wasn't a lot of need to address it but with the EGC it had to be addressed same as Legions exploiting the mechanics did.


    Also don't forget that just as with Spirit she'll probably get some qol buffs to help her out some without making her brokenly op. But in order to do that they need data and people need to play her for that to happen.

  • @Acesthetiic said:

    It’s basically a buff to survivors. Devs are just trying to get games over quicker. I do think the timer should go faster if survivors are just sitting in the exit gate area. The only reason survivors will claim to be there is, “waiting to make sure everyone is out.” Unless there is someone being chased, then just leave lol. It’s not hard. In reality, they just want to waste the killers time and tbag.

    In all, The EGC is nothing special. It’s basically there to get the game over and done with. It’s funny how some people actually thought this would bring intensity lol. Killer side took 3 L’s with EGC, Legion and Pig.

    Everyone's working on gens on 1 side of map, killer is on other side checking 1 gen gates are powered and both gates are near killer. Now how many other survivors are left have to try and navigate to said gates on far side of map.


    Also get over yourselves not every survivor is trying to troll and tea bag the killer and this victim mentality is hilarious.

  • tumblr_pk4uqkdU5f1vwbd9p_1280.jpg

    We'll miss you Legion, cries.

  • @Darkskies said:

    I'm a pig main so I don't get your attack on this heart warming thread @powerbats it's highly rude I'm sure people that said no also main pig but most probably understand how unjust this is and love pig regardless 🐖

    there's a difference between heartwarming like this picture of a 1 year old Prince Louis

    Prince Phillip.png

    and a thread of people complaining about something.


    My point is that quite a few people that don't play her or had only planned on playing her so they could exploit EGC are posting.


    With the changes to EDC RBT's couldn't be left alone and considering the changes it can't stay the way it is.


  • @Cali said:

    Just dodge SWFs. They want to play unfair and with an advantage so I don't feel bad forcing them to remake a lobby.


    git gud.jpg


    Dedicated servers say hi and most swf are potatoes and overly altruistic.

  • @Cali said:

    https://forum.deadbydaylight.com/en/discussion/comment/441016#Comment_441016

    @powerbats Can you respond to my reply on your post where you listed survivor "nerfs"? Id like to see your mental gymnastics in action.

    Oh you mean where I refute you with facts and logic like always, yeah this won't take long.

  • @Sentry said:

    @powerbats

    Even with some people not being pig mains and complaining. That does immeditaley make their point invalid some of their opinions are right and aline with what certain pig mains like the streamer ardetha belive this patch has destroyed to the pig.

    True, but if you look a lot of the complaining is coming from people that planned to play ehr to exploit her RBTs. These were people that said she was trash and would never play her or she was low tier etc.


    The changes aren't permanent yet and stuff will likely get changed but the knee jerk reactions and histrionics from those that didn't like her before is hilarious.

  • @marth88gaming My issue isn't with your test but how it's being done, you can't take 4 players each with 4-8k hours played and say it's valid against random killers. Against the top tier talent it's much more valid.


    Since you'll run into as you even stated in the Macmillan Estate run against that Huntress it was a baby killer. You had quite a few of those matches where the person was obviously doing a daily on a killer they didn't know how to play.


    To do a true test you'd need more controls and perhaps take in 4 people with the baseline average hours played of the playerbase. So for example you take 4 people with 600 hours played.


    Those 4 people play 100 games with the same rules you followed perkless and addonless and gen rush only. Then take say 4 with 1k hours etc and repeat the process and from there you'd have a much better data set.


    But again given the pipping system is still too easy a lot of killer will just get hosed since even now the skill level of some is boosted. Perhaps doing a kyf type thing would work better once dedicated servers come out.


    Then you have the simple fact that your chances of facing an actual depip type squad in normal non experimental gameplay is slim. The mythical swat teams as they're called are few and far between.

  • @pandorayr said:

    @not_Queen

    here is a total rejection for the community about the changes the Pig, enough reasons to don't change nothing for now

    You're joking right, the community didn't totally reject this, just a minority that responded to your post. For the community to reject it you'd have to have gotten responses from over 2.5 million + players.


    Now if we think logically about this most of the pig complaints aren't coming from actual Pig players but the fly by nighters. Those who even said they were going to start playing her just so they could exploit EGC.


    The devs proved a lot smarter and if you're going to fix one exploit you can't leave another one that's been going on just as long alive.

  • Yes that's right call 1-800-psychic to get your reading for the low low cost of $4.99 per minute.

  • @GodDamn_Angela said:

    Why though?

    With the vault speed changes and not being able to open lockers while using FF "fix", on top of everything else we knew was coming, there is legit no reason to use Legion over any other 115% ms killer.

    The locker change will probably get changed and you can also simply cancel it and block their path so they have to go around you.

  • @No_Mither_No_Problem said:

    https://forum.deadbydaylight.com/en/discussion/comment/434674#Comment_434674

    It’s because I’m cancer incarnate so no one wants to think about me

    You just won't stay down for some reason.

  • @ABannedCat said:

    Arguing on a forum like this generally requires some tough skin, and survivors generally lack that, as opposed to killer mains. So naturally you will see more killers here.

    2om3d4.jpg


    Ok that made me laugh because thick skin and killer mains don't always belong in the same sentence. As a killer main who also enjoys survivor both sides have their thin skinned shall we say posters.


  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/439618#Comment_439618

    I'm getting really tired with your trolling.

    In terms of severity, Killers were nerfed stronger than Survivors ever were. There's a multitude of Killer Perks and mechanics that got gutted. Survivors on the other hand rarely had any of theirs gutted, just mildly toned down at best and also received a compensation for it in other ways. Most recent examples being DS and MoM.

    As for adaptation, Survivors have rarely if ever done that, they preferred to whine to the devs and eventually got their way.

    I suggest you mention concrete examples next time you reply. I'm really fed up with you.

    It's funny you say i'm trolling yet you conveniently ignore the Nerfs:

    Healing nerf

    Pallets nerfed

    Exhaustion nerf

    Maps made brighter nerf

    Backwater Swamp reed removal to the point whole areas are clear.

    Backwater Swamp Shrimp Boat moved.

    Backwater Swamp crow bombs added that can't be bypassed by crouch walking or Calm Spirit.

    Macmillan Estates infinite fixed.

    Coldwind nerfed


    I could keep going on with all the nerfs and changes that survivors have had to adapt to along with all the killer buffs. But if you think me listing that is trolling then you're not even worth debating because your bias has you so blinded to facts.

  • @mistressdiana said:

    https://forum.deadbydaylight.com/en/discussion/comment/439049#Comment_439049

    Rancor doesn't let you kill the obsession if exit gates are powered before last gen is done (in the case of hatch close triggering them), it literally has to be all gens done for it to activate

    Well then it's not that big of a deal since it'd be op if it worked like that once the gates are powered with 5 gens is fine.

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/439585#Comment_439585

    1 the change where legion cannot open lockers during his feral frenzy

    2 Dying light doesn't affect exit gates and never has, remember me needed no changes, as it was never a particularly strong perk to begin with, these changes just make it pathetic

    3 this faster crouch and ambush was added months ago, it did little to increase her viability

    4 i didn't play legion in the first place and i will continue to not play them, but i'm sick of low mid tier M1 killers

    more spirits, less pigs/doctors/legions/leatherfaces, is what i am trying to get at

    Ok thanks I didn't see that and I think you should be able to and simply have it drain the Frenzy bar and once the person hooked/dropped it starts to recharge.


    Yeah got that one mixed up thanks for catching that.


    I thought they added more this patch or perhaps that was a discussion where they talked about speeding it up more.


    I played Legion as soon as they came out and actually had a lot of fun playing them how they were supposed to be played. Spread the damage around multiple targets then go for whomever is most available.


    They weren't a strictly M1 killer then and they're not one now either, you get a free hit from Deep Wounds. Then you M1 them with the new changes and get an easy down, hook them=profit.


    I main Spirit and i still see a lot of really good Pigs, Doctors, Bubba's, Myers, Wraiths etc. This patch change isn't going to suddenly make ppl that main those stop playing them.


    @CaptainCastle said:

    Lol why are you bothering yeet? It's pretty clear they don't have any idea what they're talking about beyond "hurr hurr whiney killers" lol


    Why are you even bothering trying to troll when the attempt just falls flat on it's face like usual.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/439521#Comment_439521

    You can't compare Spirit and Legion. And in her case, it was a bug, not a feature.

    Just was pointing out it was an issue and I don't think it should get rid of everything, pause it during the stun timer yes. Also I'm not sure if you tested this yet but there's a huge lag spike/fps drop if you get pallet slammed in Feral Frenzy on the PTB.


    I mean it's like you go from 60 fps to like 1-5 for several seconds.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/439509#Comment_439509

    Each time Killers changed and adapted, Survivors complained about it and got the workaround nerfed as well. It's been like that since 2016 and hasn't changed.

    Wait what, I've seen survivors adapt and killer whine about survivors adapting by changing how they play. I've also seen killer refuse to adapt and whine about it and there's been plenty of nerfs to survivrors and buffs to killers.

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/439532#Comment_439532

    @powerbats

    several legion changes are there to "nerf" moonwalking, but since moonwalking is no longer possible they don't need certain changes like removing blood, longer vaulting animations,

    the locker change is also absurd since lockers now delete legions power in its entirety

    remember me and gate opening speeds should be reversed entirely

    the timer is far too long for it to have any meaningful impact on the game, the only real positive change for killers is the ability to close the hatch, survivors can still troll for 2 minutes and 59 seconds, endgame collapse doesn't introduce anything particularly new except that survivors can't extend games by a ridiculous amount just because they feel like trolling the killer. I honestly had higher hopes that maybe a killer without NOED could be anywhere near a threat at the endgame, but all they did was nerf remember me (a perk horvath has always been trying to gut for some reason)

    pig changes were completely unwarranted seeing as how they gave her 0 compensation buffs, and she's already not particularly good in the first place

    imo the worst part is legion is no longer a unique killer, he's just another low tier basic ######### m1 killer now, nothing in his kit is interesting nor does it promote interesting gameplay.

    I'm not sure which locker change you're talking about since the patch notes i'm looking at say nothing about it.


    No they're fine except it needs 1 more tier for 8/12/16/20 seconds but i can see why if it's used with say Dying Light. Those 2 in combo with timers and throw in both gates close to each other impossible.


    The killer opens the gate at the same speed as the hatch closing, which is extremely fast and for it to be longer then you'd have to have some changes. You'd have to ensure that the exit gates can never spawn too close together.


    Ok the survivors aren't there just to troll you, and you all need to get over yourselves that one. You have 3 minutes to go kill anyone else off and or force them out, you still can run noed and BW and mori's etc.


    She has a faster crouch for ambush and you say they gave her nothing, she's also not meant to use her RBTs as an endgame troll job. Down someone plop a RBT on them, gen goes off their timer starts.


    He's still unique and he can still cause Deep Wounds which SLOWS THE GAME DOWN. He can FF and move for fast movement speed boosts.


    He can run any number of builds and addons now and still have options and he's not relying on exploits anymore to do it. Which seems to be the root cause of all the complaints now.


    When Legion 1st came out people played them without exploiting and played him like he was supposed to be played. They did just fine and people that want to play him properly will still do just fine.


    If him having to be in an absurdly broken state was the only way you'd find him/her interesting then they're not the killer for you. Besides it's been less than 24 hours of testing.

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/439518#Comment_439518

    i have tested the changes and i say they are not fine.

    Well what would you suggest then to make it fine? I've seen plenty of people playing it on both sides that like the changes so far. That's not to say some qol stuff isn't needed which it is.


    But the whole doom and gloom the earth is ending hysterics makes the ones acting so look foolish.

  • @rNine_ said:

    The power draining from hits, and pallet stuns definitely needs adjusted, or to go completely. The stun black out also could use a bit of a reduction if not completely removed. I don't really see why it needs to exist at all when the normal stun is usually enough to disorient most middle tier skilled players. I wasn't having a problem on the PTB keeping track of people, but I can see it being an issue for less experienced players.

    Spirits had this to deal with for quite some time, you get pallet stunned you lose your power bar. So either you run spirit Fury to eat that up or you play smarter and bait the slam or use Frenzy smarter beforehand.

  • The same complaining killer mains sure jumped in here fast with the usual especially after saying they and their 40 friends were leaving. For those that have actually tested it the changes are fine and it's not even been 24 hours that it's been out.

  • @Bug_Reporter said:

    https://forum.deadbydaylight.com/en/discussion/comment/439372#Comment_439372

    You came to the forums with a ILLOGICAL post, what did you expect?

    Anyways i dont even know why im replying a BAIT poster.

    Would you imagine that a post that doesn't conform to your echo chamber beliefs is considered illogical. So far pretty much every game I've watched played from both sides perspective the Legion is doing extremely well.

  • Charlotte's Web came to mind for some reason there. 😁

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/436755#Comment_436755

    That's an issue with the ranking system, which does not get resolved by butchering the game's balance.

    While true you're comparing a battleship to a dingy here in terms of size if you get right down to it. Both League and OW have massive player bases and can support regular and ranked play.


    DBD is still too small unless there was true platform play but even then high ranks lobby times would be absolute nuts. I mean just look at League, High Diamond and Challenger can have upwards of an hour wait times.


    For DBD to be able to do this the player base has to get much larger so that when you split the majority of the player base off which is the casuals. You then don't skewer the remaining hardcore players.

  • I just played as him and it's very smooth and the flow is easy to use since that's how i played him when he 1st came out. What I just used was Stolen SketchBook and Cold Dirt and the bonuses are disgustingly good.


    I tried out some of what i saw across different streams where people were generally doing well. Surveillance is really good, BBQ for the points and the occasional aura reading, Spirit Fury (totally unexpected on him), Sloppy.


    With the changes there's a whole bunch of new ways to play him/her and some interesting new perk combos judging by what I've seen so far from watching both sides play.

  • @GrootDude said:

    *laughs in Legion ‘cause I know he’ll be buffed before he hits live*

    Agreed and on ptb right now those that aren't trying to play him like on live are 4king pretty much non stop. The true killers that main the ones being complained about will find it's no big deal.

  • 562.png


    @Yamaoka said:

    Aren't you getting tired of posting bait everyday?


    So it's ok for killer main posters to do it then?


    Besides a little fun now and then keeps things amusing and if needed people can post at the end sarcasm etc warning.s

  • Well for instances where it's a collapse scenario after a hatch closing it'd be pretty broken but in the case of 5 gens being done it should still work.

  • @Cali said:

    https://forum.deadbydaylight.com/en/discussion/comment/438875#Comment_438875

    Your positive attitude is admirable, but they don't listen to feedback unless its from a streamer.

    Spirit would like to say hi since they listened to the feedback on that and she also got qol buffs as well.

  • Ye old you'll lose lots of players unless you undo the changes i dislike thread and you forget what some of you said before. Back when some survivors said the same over the exhaustion and healing nerfs.


    Now the player base has still been growing all this time later and while player daily numbers are lower that's normal. There's tons of other games out there to play and when BL3 drops expect to see numbers really drop for awhile.


    To be honest they're not going to see a massive drop in players just because a minority doesn't like them.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/438875#Comment_438875

    Since when does BHVR listen to us about the ptb anymore? I doubt they will change anything, just like they did when spirit, legion, and plague came out. I may take a break from dbd for awhile as this is starting to look like dark times again, and I don't want to play survivors with MOM, ds, adrenaline, etc. As it makes the game way to easy.

    They listened when Spirit came out and adjusted her and gave her some qol buffs as well, what they didn't listen to was the extreme ends from either side.


    If you post something constructive and in a reasonable way they tend to listen but saying something sucks and or simply bashing them gives nothing.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/438028#Comment_438028

    Exhaustion Perks are still widely used and all are good except for Dead Hard after its first use.

    This nerf didn't damage them, it balanced them as, again, they're still widely used.

    I'd love to see some more We'll Make It be used honestly, or Kindred + Open-Handed. (That combo is incredibly strong on solos.)

    We'll make it in solo or swf is incredibly good especially if you run it with BK and say BT and WGLF.

  • No, since if they refund for you then anytime a change goes through for any killer/survivor it'll be I want a refund. This is no different than any other game out there that does balance changes.

  • It does seem that Purple keys are also much more camouflaged compared to Pink keys as well, especially on certain P3 characters.

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