mcNuggets
mcNuggets
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Why nerf spirit?
Spirit is ok where she is right now.
Be happy you got nurse nerfed and be finally quite.
The game is so fking hard for killers right now, stop making it worse.
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@Agent47 said:
Barbeque & Chilli should be Obsession only? Why?
The Killer should only be able to see the Aura of 'The Obsession' during a trial & not the entire team of Survivors. This change would balance the Perk more fairly by not revealing ALL Auras of Survivors to the Killer, which currently makes Killers hunting ability a breeze-regardless of how many survivors are left in trial.
Survivors are unable to perform stealthly if Killers are aware of all locations throughout at the sametime.
Alternatively the Perk will change Obsession throughout the Trial in the same nature as other Perks (Once hooked/sacrificed) Barbeque & Chilli would which to a new Survivor Obsession & so forth...
This may also see Killers rethinking the Perks they use, as currently most pre-trials Killer loadouts show
.Barbeque & Chilli
.Hex Ruin
.Nurse's Calling
.Noone Escapes Death
Most common Perks found to be used combined & is a massive trial changer... especially for stealth Killers that are on their way to you that give no warning that your location is known.
As a Killer, I use Barbeque & Chilli all the time so that I can see Survivor Auras which in turn makes finding them easy & that I can see if any are close to the recently hooked Survivor before moving away. If I could only see The Obsession I would need to makes more decisions.
How about making NOED base kit, adjusting gen rush so ruin is not needed and make it easier after hooking a survivor to find more survivors or reward the killer for leaving the hook?
These perks are just replacements for the game making killers lifes unnecessarily hard.
Compare bbq to decisive strike and please be quiet now, thanks.
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@Toxicboii said:
NO! NO! NO!
Judith's Tombstone has the capability to instantly remove ALL SURVIVORS from the game!! And the first thought that came to you is to BUFF IT?!
Are you out of your diddly darn mind?!
Play rank 1 and come back.
You dont even get the stalk until all gens are done.
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How about not changing her and fixing gen rush first, so the only viable killer isnt getting a nerf because survivor tears.
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There is a design to make the end game fun:
- Start end game timer after all gens are completed, 3 minutes.
- Create more distance between exit gates, put obstacles near exit gates, so killers can not just tell if a survivor is at an exit gate.
- Remove the ability of killers, trapping exit gates in any form. (Add the ability for hooks, gens etc. again)
- Players can be grabbed again while using the hatch, also closing it instantly while grabbing a survivor.
- Nerf keys, so it takes something more to open the hatch.
- Hatch escapes don't grant bonus blood points.
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NOED is not overpowered, it's the only real counter to gen rush currently.
Only in noob ranks, NOED is actually a problem.
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@[Deleted User] said:
- People have always complained about Spirit. Just most of it was overshadowed by Legion, who was much worse.
- Making a problematic add-on ultra rare, does not change the fact that the add-on is still problematic.
It's just one addon, just change it.
And we're done with it.
Spirit is not OP, she's just a playable killer.
Legion was never OP, but only annoying.
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@SteelDragon said:
with the looks of the nurse rework I got to say one thing. red ranks will be fun having 90% of games be spirit now. at least before it was a combination of nurse and spirit but now? it will just be 90% spirit. GOOD JOB BHVR you made a red rank viable killer, UN-RED RANK VIABLE.
SURVIVOR MAIN POST, REGARDING NURSE BEING BALANCED, WHILE NOT PLAYED HER.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/747116#Comment_747116
Just for some gameplay examples!
Instead of travelling the map with her power being used all the time, she now has to wait doing nothing with her extremely slow movement speed.
She deserved a slight buff and huge addon nerf, but not this.
All nurse players I know are upset, only the survivors are happy.
She was fun to play, because you get rewarded for playing good, now you get punished and rewarded for doing so and get bored because of your ability is crippled.
Im not a nurse player by any means, but the treatment here is unfair.
Where are the fixes to godloops, pallet rich maps and bad game design maps?
Where is the fix for the tons of killer bugs, bad totem spots, straight out exploits etc?
I've reported so much and nothing got changed. Not even an answer from the devs.
Game development isn't that hard, they just need to listen to the user base.
They need a quality control team.
Also Otzdarva really isn't a good killer player.
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The problem is, Nurse was a killer which were on her own tier, because she was needed to win some games, while all other killers couldn't do it.
Without addons n' #########, shes very balanced and good players can still win, while she has a good chance of winning either.
NOED on nurse however shouldnt work.
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@CruiseControl said:
stop requesting every perk gets nerfed because you are bad at killer and lose. I would like to play outside the "meta build" and use other perks to play this game and have more variety but you salty killer mains refuse to improve on your mistakes and poor gameplay choices which ultimately corners people in to playing meta.
Borrowed Time counters facecamping. if you actually left the hook for once they wouldn't get the extra hit protection, but instead you see someone going for a save and immediately start drooling like a dog with a boner growing thinking about how you're going to get an easy farm kill on the "entitled survivors", when instead you could've just stopped that meg from popping her gen or breaking your ruin and let the survivors waste time healing.
Decisive Strike counters tunneling. since you don't understand what "snowballing" means and think the only strategy as killer is to just tunnel one person for three hooks. This stops you from being an asshat and letting someone enjoy the game for another 60 seconds. (I know, "suuuuper" long time. fun fact: killer mains apparently can't even count that high since they get hit by it so often.)
Dead hard counters bloodlust. killers who just hold W and want to blood lust instead of breaking pallets. Once upon a time in DBD there used to infinite loops in this game, an example would be double window killer shack. this no longer exists and most infinites were fixed/changed, not including the haddonfield house with balanced landing. Those old infinites were fixed but bloodlust still remains. Dead hard allows me to make sure you're actually paying attention and not being a mongo W+M1 killer swinging aimlessly. Imagine having 5-10%+ movement speed on survivors and still not being able to catch them.
and then Adrenaline. Oh man, let's talk about Adrenaline. This counters atrocious default healing speeds. It takes 16 seconds to heal ONE health state. That's not including thanatiphobia, sloppy butcher, jump rope, swing chains, and the many other perks that stack and further slow down the healing speed as Killer. Once upon a time in DBD the healing speed didn't used to be so awful, but salty killers cried and cried about how survivors were healing too fast and demanded a nerf. so BHVR changed healing speeds to what they are now and it feels terrible. Then along came adrenaline, a perk that heals you once the last generator is done. Now remember how you salty killers coined the term "genrush" and how you're always salty and turn in to a cry baby when you don't apply pressure to gens and instead you want to chase Kate or Nea around for 4 generators? or how you rage quit once survivors find ruin because you're too dumb to figure out how to play without it? well Survivors figured out that since killers whined and cried about healing speeds that slowed the game down already until it got nerfed, it's much more efficient and less time consuming to just pop the last generator as fast as possible instead of waiting for an urban evasion Bushette to come crawling out and heal you. So when you cry about "genrushers" just know that you're insistent bitching and crybaby tears caused it.
Werent you the guys crying about nurse, noed, moris, addons and dc when anything bad happens to you?
Some survivor perks are extremely unbalanced, especially some of the loops and the gen times, don't let me get started.
Survivors run into issues too, especially when not being a good survivor.
Camping, Tunneling is an issue for noob survivors for example. Also NOED.
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/731340#Comment_731340
Because they need to eliminate slugging, after X amount of time you can get up and if he insists in down you again you have a base kit BT, devs are so scared when it comes to apply mechanics that punish killers.
If we eliminate slugging and camping, looping has to go, otherwise killer queues are like 2018.
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@Baltoz said:
Could we PLEASE remove collision while spirit is phase walking??? seems like it would be only fair since shes already the second strongest killer and is only countered by iron will which isnt beneficial to run unless you know you're going against a spirit which you have no way of knowing
Nerf viable killer, because survivors are entitled to win with no skill or whatsoever?
How about no.
Spirit is hard to play, but rewarding.
If you see her phase walking, play around it, run away, crouch somewhere etc.
The collisions are not the problem, it's the sounds.
Players with good ears, high volume will always have extreme advantages.
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@MegsAreEvil said:
More cherry picking for killers? Definitely not. Most of the Killers cant even tell if theyre facing SWF, but afterwards blaming four Solos to play together cause they lost badly by his own fault.
Yeah, because survivors don't dodge high pings, disconnect ingame, when a strong addon, perk or offering was made etc.
While all killers do, is to abort a lobby or bring strong items to counter a like 300% harder game.
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@Itq said:
Game breaking changes tbh.
Imagine HB first chainsaw straight to gen, then SB after you and insta down you with chainsaw with 0 counterplay. Or T3 Miguel or LF just getting bloodlust 3000 and insta downing you instead breaking that relatively safe pallet. Or Nurse just not forced to used her blinks, just blink near and then bloodlust 3000 hits you.
And how you are supposed to open 1 exit gate? There is no way. 2 exit gates are there for good reason. 1 Gate means that no one escapes EVER without key.
Strong killer perks = game breaking?
Sprint Burst does the same for survivors, why is it game breaking for killers?
Where is the counter play to someone using Sprint Burst?
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They have a developer team for a reason.
I guess they have quality control, don't they?
What are they doing in their offices?
They definitely didn't put much enough time in it.
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@Blueberry said:
You don't punish camping, you fix the reason WHY killers camp.
They camp because the game is terribly balanced. Balance the game, fix camping.
Balance the game?
Heck, no.
Add perks to fix all the problems of survivors and tell every killer main to play civ 5 and when all the killers are gone, make killers better to shadow nerf them later again.
DbD, Quality since 2016
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In a a horror game, sexuality shouldnt matter or should only slightly be mentioned.
I believe all characters to be the sexuality of the player themself.
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@MegsAreEvil said:
DS isnt that strong at all. The stun time is laughable as long as you cant escape with it, cause killers wont lose you within such a short amount of time. With the change its just a dead perk when the unhooker gets downed immediately after unhook, which isnt that uncommon. Or when you get slugged so someone can be hooked before. Its too abusable for killers.
We play the same game, right?
Survivors getting rewarded to be farmed in front of your face and then get a free off, potentially looping until the game ends in their favor?
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You killed 2 of them, why are you complaining?
You killed the rank 15 player.
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Killer is harder to play = more bloodpoints
Play we're gonna live forever.
BBQs aura reading isnt even good, but WGLF should receive a tiny buff.
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I've versed enough Demo and played them enough now and I would say, Hag is a better killer, Hag can teleport always, Demo can't, Demo even broadcasts their arrival.
They can be good at 3 genning, but that's it.
The lunge has issues, like not hitting survivors you should have hit, etc.
But the lunge is pretty cool and can be used in rare situations to prevent a loop.
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@Micheal_Myers said:
I feel as if it's fine.
-shrugs-
1) Slugging them doesn't mean you didn't tunnel.
2) They got extremely lucky? Why even be mad at that point? I'd be happy for that survivor and be extremely surprised.
But, that's just my thoughts lol.
When someone gets unhooked in your face, which is 50% of the unhooks, are you expected to not hit the unhooked person, just to be a nice person, while they gen rush you comfortably?
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/633285#Comment_633285
That's the point, it's always a guessing game, you can't win or lose the "mind game" because there's no outplay, just wrong guess.
No there is not.
The spirit has to guess and you as survivor have the same tools to mindgame, as the spirit.
There is a huge mindgame going on, all the time, but you can't win it by putting down a pallet.
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You are punishing players for playing their playstyle by taking their points?
You sound like a entitled survivor main and a terrible person to get to know.
Punish killers for camping with DOING gens and escaping.
It's much more of a punishment then DCing, if all 4 survivors DC because the killer camps, they might just pip.
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Legions power is incredibly strong, when used properly.
Well, I lied.
It's #########.
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Before it was very overpowered, but now it's completely useless. Earning protection hits to get the perk to activate is dumb.
Maybe they shouldnt have used the protection hit system for this, it's bugged since beginning.
3 Safe unhooks are fine to me.
The perk is otherwise too overpowered.
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@BBQnDemogorgon said:
No reason to ban people it'll be fixed in a week.
They realized its dumb to ban people for using perks/add-ons.
Banning people for abusing legion.
Yet killers have to get molested by survivor mains using Sprint Burst.
I just played a casually round of DbD when I encountered a Squad all exploiting SB, despite my best efforts I lost.
Killers are getting treat like #########, over and over again.
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Hillbillys can be used in a right way and a wrong way.
He is not exactly strong in chases, but one mistake of a survivor and the game can change very drastically.
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@BBQnDemogorgon said:
I like his idea of 100 second gens with longer hook states a lot.
I already prefer to leave hooks 100% alone and just go for 3 separate hooks per person.
Longer games + camping dead
This would kill balance and it wouldn't kill camping.
Camping exists, because killers benefit from it.
Devs should balance the game, so killers don't get a mental breakdown for playing the game and then they wouldnt need to camp.
Gens are the current problem.
It's too easy for survivors to finish all of them in a short time, forcing killers to camp/tunnel etc.
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Everyone could be gay, bi what so ever, but why force it?
Just let the players decide.
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Dream Snares suck, but apart from that, it's alright.
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The game on rank 10-20 is just facecamping, tunneling and hiding in lockers.
Also the killers are smurf accounts.
So they really didnt' do their job good at this one.
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@Akuma said:
Im not annoyed from this game i think.
<- this guy is a veteran from the release with over 5k hours in this game ^^
And yea.. I feel this too. It's not that DbD is annoying me. It does annoy me over years and I always continued playing this game and having fun with all bugs, awful perks, mechanics and balance issues. And im glad the devs try to balance the game better and there were taff times went they started balancing the survivor related game mechanics.
I will see how the maps will gonna be. But dbd is boring. New killer arent very exciting and the most new perks arent viable and fun to play. Ghostface is there. And yea.. dbd is still the same. Solo games are still a huge problem.
And honestly. I loved the action-based dbd. Strong perks, strong combinations of different mechanics. But the whole game and the maps werent balanced for this. So many balance changes made the game more and more boring.
And it's not the devs fault, the loudest part of the community wants that. Perks which just do very slightly effects on the game. And yea that's just boring af. Idk man it's hard to discribe.
The devs also could have perks like the wake up bug, sprint burst on command and stuff like this. Selfcare at 75% healing speed. But the maps and how the most killer works doesnt allow you to have a 15% increased speed at everything. But it makes fun to play it.
It makes fun to have a Boost on command. but it's broken because the major things and mechanics the game are not strong enough for the killer gameplay. And thats frustrating you know?
I dont want sth like Mettle of Man (the early version) that#s just toxic and not fun to play. Also I dont like it to change my whole playstyle for a perk. The fact that it's also annoying as Killer doesnt matter because a pekr like the old MoM would be absolutely fine if how maps are working would work much better. Also some new killer mechanics like a base kit fire up would be so neat. But yea ^^ But that's not how it works and so dbd just becomes very boring and when Im sitting on my table and im about to play some dbd I feel like "nah" it's lame
I want a balanced game
not a boring and frustrating game
but theyre doing boring stuff because of the way theyre balancing things and when I asked in a dev stream what's with the solo q's i got a "we should think about it" ^^
Today I played my first hour dbd after weeks. Wanna test the SB bug. It feels like a future perk, if the game will be every able to handle perks like this. But I switched it with Dead Hard, because every momentum triggers SB when m2 is active and I am way to lazy to crouch + m2 everytime I do an action.
If you find a balance between the perks and the perks of the opposite role, there is no issue.
But both roles should be equally strong, skill, situational ######### should direct to win/loose.
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Yeah.
The game is always the same, devs don't fix exploits, but, issues, just patch in more DLCs.
Playing killer is stressful/exhausting, playing solo survivor is exhausting/frustrating/boring, playing with a team is too easy or frustrating, when versing a tryhard with a non tryhard team for example.
The game is not user friendly at all, we were asking to save several perks setups for years, we asked for more advanced graphics settings, we asked for killer buffs, camping fixes not being ("hey killer, if you camp, we penalize you"), changes so tunneling isn't a thing anymore, gen rushing fixes etc etc etc etc x 100000
What did we get?
DLCs and a virtual shop.
They said, 90% would be free to earn, and what is it now?
like 30% cash only and the other 70% only lame skins, event skins or recolors of reskins.
Even the typing in the forum lags, lol.
Things ain't gonna change, get used to it, devs don't care.
I once talked to a dev about balancement fixes, they just responded with 1 message saying, that my ideas suck and then ignoring me for eternity.
That's how much the devs care for ya.
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Spirit is one of the killers which are actually rewarding to play, when you play her good.
The Spirit is fine and I dont understand people, who want to nerf her.
Just gid gud and enjoy domination.
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I love it how they say: "It's because there are too many killers trying to play, while survivor lobby also take ages + the previous matchmaking system was a ######### ton better"
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/548406#Comment_548406
Actually it is something you guys "can" fix but the question is will you? THE PROBLEM IS SIMPLE Bloodpoint Gains Survivors get nothing but Killers get a ton of bloodpoints you want this problem to stop FIX THE BLOODPOINT GAINS even if its a tiny buff to them you would see this issue fix itself.
Its Lame that ive got to wait 15 minutes for one killer game all because the devs are scared of fixing the bloodpoint gains.
Killers need their blood points, they have much more to pay for.
Every round they have to purchase addons for their killers which are gone at the end of the round for a 100%.
Survivors can just keep their stuff most of the time.
If that behaviour is changed, survivors should earn the same.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/72083/my-opinion-on-the-current-meta
Looping needs to go, it is the source of the unbalance in thr game.
When 1 person in the number role can actively verse the power role for minutes the game is already over.
It is a Necessity to remove looping and give survivors safe ways to defend themselves without having chases to last more than a minute, anything more than that will lead to gen rush and further unbalance.
Once looping is addressed we need to address some killers as they may be too strong for a nerfed looping meta.
Unfortunately they are redesigning two maps per year, which is nothing.
Most maps are survivor sided with some maps horribly killer sided
Looping is an unitended gameplay mechanic, just like bunny hopping in the Source Engine, but much much stronger.
For many players looping actually is the game right now and a majority of the players will leave if their power role is nerfed to actually play not safe and feel scared.
The players want to feel powerful which DbD makes them feel this way.
If the power is taken away, players will leave.
Making more pallets unsafe is definitely a way to go.
Also that you can't always reach new pallets after throwing one down.
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@Liruliniel said:
Borrowed Time is good as it will be for awhile honestly since it was Nerfed yet still very strong and viable. DS actually puts the Obsession onto a survivor at Random not you specifically though the chance is higher. You not bringing DS wouldn't stop them from bringing Rancor and it can still attach to you without DS. Only using DS will it guarantee you to become obsession.
Nerf => Infinite Deep Wound Timer
It was massively buffed.
After it was buffed, it was buffed again, and again, and again.
I never was it as being nerfed, tbh.
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@GhostfaceneedaNerf said:
P2W KILLER has sprint from Meg survivor + run while crunching from The Pig killer and Nea the survivor + stalking from Michel Mayer but instant + kill in 1 stab from Michel Mayer but faster + watch survivors like bbq and chile from leather face + run more than survivors or Legion even withouth use the sprint + long weapon lunge from Freddy + his own habilitys like block engines = block the main target of survivors + learned habilitys from other killers, etc. lol just need teleport from Nurse right ??. Literally 90% killers switched to him, you dont even see the old killers anymore unless you play 24/7, i bought recently Michael Mayers and i feel scammed cuz he can stalk and oneshot in less than 5 seconds while i need the whole match to do the same with Michael Mayers, totally game breaking, all matches as survivor against him, he killed the whole party in less than 2 mins even with obiously noob player handling him. So yeah you are doing something wrong.
You play a different game I guess, try civilization 5. xD
After the obvious jokes were made:
Ghostface in fact is weak, his power grants you stalking ability, but good survivors (red ranks) can annulate this power very easily.
It's not hard to look at someone, if you have eyes in the head.
A SWF or Object of Obsession completely ######### Ghostface up and there is nothing the killer can do about it. Their power becomes useless.
In my opinion, you shouldn't be able to break ghostface out of his power without being NEAR him. I mean like near him 32 meters range at max and then look at him for 1.5 seconds with a clear audio cue for ghostface.
And when being in a chase (which should only be possible when going after someone for more than 3 seconds) the power ends (or when you hit someone, NOT stab the air)
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@Milo said:
@Luigifan64 "tanking 2 hits (i.e sacrificing yourself for another survivor) no longer grants you stacks for WGLF or MoM for some reason even though it did previously."
I think it does. But the protection scoring is super wonky and sometimes just doesn't work.
As for the rest they don't seem game breaking.
@prettyf how about no
There actually is a bug with tokens right now.
Killers don't get tokens anymore either. (They get some, but after some time, they can't get anymore for some reason, try Save the Best for Last for a few rounds and you will see)
MoM is not super weak, just DbD is bugged again.
Praise the devs for testing their own game.
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@DeFined said:
Lol your opinion and my opinion on who the devs often takes sides with is very different. I switched to survivor because killers were complaining way too much and it was pretty easy and wasnt a challenge. Killers are in one of their most powerful positions since they added bloodlust. Killers rarely see nerfs, almost ever change to a killer is to make them stronger and when there is a slight nerf it's to make another aspect of that killer stronger, so before you complain about survivors whining all the time maybe try to see it from their point of view, cause clearly you side with killers and aren't a completely balanced player.
Excuse me?
Switching from rank 15 killer to rank 1 survivor is equally challenging, true.
But killer is easier to play?
I never heard a more pathetic lie (statement) in my entire life.
Go search up Depip Squad, watch some Tru3Ta1ent, ask Monto about his streaming experiences with playing killer, go play rank 1 without Nurse.
Then come back and tell us, killers are easy to play please.
You dear sir, don't have any idea about how this game functions, it seems.
You mean playing killer is easier?
Do survivors have to carry a perk with them to make them even viable? (Ruin)
Do killers have second chance perks for massively ######### up? (No, NOED is not one of them, you still have to put some effort into downing someone and then it can be completely annulated)
How many bugs are there on the survivor side which are hindering survivor gameplay? (Nearly none, ask the killers about bugs they are experiencing, THE grab function is still broken)
I usually played survivor and were only rank 1 just by owning overpowered perks and mediocre looping. Even without SWF.
Both roles have their problems, but survivors are definitely the power role and the role the devs care most for, even if you believe otherwise.
If you disagree with me, show me some rank 1 footage of a killer not being nurse or billy, who can actually dominate the game. Of course against decent survivors.
Average gen times are 5 minutes in my red ranks games by the way.
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Simple as that.
Second chance perks are garbage.
They destroy the game.
Same goes for mettle of man.
There shouldn't be perks who grant immunity, because killers ain't having that too.
A balanced approach would be.
Safe unhook 3 survivors + get protection hit grants immunity to being downed.
Applies deep wound when hit.
Then we revert deep wound to it's old state, in which the timer actually decreases, no matter what.
"But the killer could then just follow the survivor and thus down him without effort!"
Yeah, then learn to use it strategically. In the ENDGAME, where it actually makes sense to be used.
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As the title says is the state of DBD due to ignorance or intent, I would like to think people are not so ignorant to let blaring issues like this go unresolved but you never know but if this is what the devs intended for the game to be then they have no idea how to design video games.
"Hey I am a blind survivor main.
He only lost because of tunnel and camp otherwise killers always stand a fair chance, especially without ruin.
omega lul i'm smart"
I don't know what everyone expects killers to do.
Unhooks in front of killer
Killers downs injured survivor
Survivors scream camp + tunnel
Entitlement at it's finest.
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@NeonWildSurge said:
But seriously, Survivors do need some form of buff. Hell I would do away with aura perks all together if it were up to me.
Ecxuse me?
I agree stealth needs some buffs, but survivors?
These little fellas currently dominate.
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I dont mean by any sake borrowed time needs a nerf (expect it having an infinite bleed out timer, theoretically), but buffing it?
You joking right?
No, unhooking in front of the killer should be dangerous for the person UNHOOKING, not for the person getting unhooked.
Because of Ds and BT, there is no risk for the unhooked guy, but there should be one for the guy unhooking.
That's what I stated is my problem with them unhooking mechanics in the game.
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The game is already in a dangerous place, so I guess.
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it should only work with unhooks in my opinion.
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@Tru3Lemon said:
You know whats funny all the words that says about second chance i mean why you camp tho ooh i get you must be a bubba main xd just gid gud and find other survivors hooks arent the big problem the big problem its gen rush thats it
Just because there is a bigger problem, doesn't mean this ain't one too.
And no, I usuall don't camp, but when I verse a toxic SWF which camps hook harder than a p3 insidious leatherface, what am I supposed to do, mister?
Please before you argue, think about what you are going to say and try to put yourself into others mind, thanks k bye.