mcNuggets
mcNuggets
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- mcNuggets
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oh no, he's hot.
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A lot of the feedback I saw was that revealing ghostface was too easy, and I agreed.
45 seconds is actually close sometimes.
The stalk increases too fast in my opinion.
But if the stalk time decreases we need something else.
Like a longer lunge, higher speed when having stalkd or aura.
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It's Dead By Daylight.
They never listen.
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The Biggest Perk Problems with this game all come from the Halloween Chapter. Specifically Laurie Strodes Perks:
DS, MoM, Borrowed Time, Adrenaline, Dead Hard, Flashlights, absurd Pallet/Window loops are the real overpowered survivor gear.
For killers it is:
Also OoO is overpowered when used in a SWF. (Wraith, Michael etc. are getting cucked)
Basically because you can't beat a "skilled" SWF without using nurse.
So it just shows your location all the time to the survivor, while you actually can't get them.
The devs totally misinterpretate the killer's actual power.
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Hag can be devastating, because of her traps she can place by hooks or other sweet placed traps vs. not health survivors.
But she's #########, if you verse a good team which would just pop all traps, when you can't tp to them or just crouch in dangerous areas.
OR FLASHLIGHTS.
Hag can be good, but most of the time in red ranks, she isn't viable.
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@rch614 said:
Yes we did need a system to cancel the game from loading. 3 man lobbies on start up were one of the worst things in this game.
DC's are annoying and will eventually be dealt with but yes we did NEED game cancel.
We did NEED it, if we had a proper lobby system.
Not a "find a lobby, if killer dcs or lobby doesn't start, search another one".
And after finding a lobby (for like 5 minutes), the game cancels, because DbD crashed on some guys computer.
Then you take a look at your items and offerings you brought along, and they are missing, even if they aren't lost because DbD is buggy as hell, you have to find another lobby for 5 minutes.
No, the system is NEEDED, definetely.
Also it can't be used to dodge games. Totally not.
You just see all the offerings before the game starts...
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Why is this a thing? No other killer has this, myers with Tier 3 can camp, insidious leatherface can camp, billy can camp.
The idea is good to be honest.
But it's just not fitting DbD, a game where killers are the weaker role, so yeah, it has to go.
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1 minute can seem like a much longer time than it is on paper. sometimes games will go by very fast with hooks going by rapidly.
DS is too strong right now, because the game is about time for killers.
Same goes for not being able to hit unhooked survivors right after unhook or that you can't grab off unhookers mid animation anymore. (due to bugs/latency etc.)
These 3 things make survivors just go for the hook, even if it's dangerous, if you're not a 1 hit killer, because the risk is too low to actually care.
Nerfing DS won't fix #########.
The 2 methods for safe unhooking above should be removed and then DS can stay as it is.
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My expectations are low.
Like always BHVR will meet them.
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NOED should be base kit in my opinion.
Endgame is a 30 seconds until you escape.
Let the killer get a last chance.
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Ruin isn't overpowered, it's just a last resort of killers trying to have any power over survivors.
Without the perk, there simply won't be any killers to verse.
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@ghostkiller666 said:
https://us.v-cdn.net/6030815/uploads/786/6YBWT4S0XFEE.png
you guys like clown?? omG. How is that even possible
He's fun if you know how to play him.
Otherwise, not so much.
But if you like mindgames, you're in.
Plague is a good gameplay conecept and fun, but shes extremely weak.
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I basically distanced myself from the community way back when because of the rather toxic environment, but as Ive more recently really gotten into the game again, I started to look into it again, and it's been overall pretty okay here on these forums.
3 years of the same repeating mistakes.
2nd year anniversary they said, they built the forums to listen to the community, yet a dev never really responded to people with complaints about the game, just the community moderators etc.
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This is how I feel right now.
I have a hearing disorder and
orientation disturbance, therefore I can't play nurse very good and never will be very good with her.
Same goes for spirit.
https://i.imgur.com/QxouyCh.pngPig:
The nerf to her ruined her for me, survivors can counter her with gen rushing now.
The devs messed up once again...
Freddy:
His power is just not rewarding.
You can't see #########. You have to wait ~7 seconds to be able to hit someone after putting them into sleep and then they just can break out with a frking skillcheck.
Legion:
His nerf ruined his fun for me also.
His power is completely useless, besides being able to put someone in injured state very easily.
But my Mouse1 can do the same.
Going after multiple targets only work if they are close to each other and they aren't running away from you. (because you are not that much faster than them)
A missed attack immediatly ends your frenzy. Missing in frezy happens, but you are being punished with a 4 second stun, which just doesn't feel like fun for a attack which doesn't even deal any real damage.
Deep Wound doesn't feel like a punishment, just like an injured mode where you have to heal if the killer leaves your area.
As a killer you are too slow to stop gen progression with your power.
The downing potencial is also zero.
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@HazeHound said:
A lot of brown addons are best addons. Huntress exhaustion for example. Every nurse brown, except ######### bookmark, is god tier. Trappers +1 trap is actually all he needs. You don't even need them on most killers, those are - what name suggests - addons.
Excuse me?
Play rank 1 with brown addons one time.
Cannibal and Hillbily have cooldown and increase speed addons, they are OKAY, but not good at all.
Myers has the longer lunge in tier 1 which is only good in a tier 1 myers build.
Nurse has an extra blink which cripples her...
Wraith has an addon for exiting stealth, when destroying something, but you can't hit while in transition...
Trapper has an extra trap! Thats okay. Even tho there are addons which grant him 2 extra traps, which are better.
Clown has decreased reload time... which isn't that useful at all.
yeah...
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@DoubleTap said:
Nurse
changesnerf for the health, well being and future of the game? OH NOES!https://www.youtube.com/watch?v=-9NMt42il4Q
Prepare the GitGud_And_Adapt.Exe
Oh wait we deleted that because Entitled_Killer.Exe has overridden and permanently embedded itself into the system32 directory? OH NOES AGAIN!
You mean another killer to bully as a survivor easy mode player?
I am not good at playing nurse, the skill level you have to meet to play her is ultimatively high and should be rewarded, which it is right now.
Changing it would make rank 1-5 to have no killers at all.
Nobody wants to get bullied by some nasty survivors running 4 second chance perks and whine in the end game about your perks.
I play on rank 1 and whenever I play a bad player, a SWF appears with a bunch of flashlights and tries to bully me, I am happy then when I get one survivor killed.
But yeah, Deep Wound effect with BoRRoWEd tIMe is BaLaNcEED because I can just not !!!tunnel!!! when they unhook in front of me with all having dead hard, mettle of man, sprint perk and self care equipped.
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A perk shouldn't notify at all, until you manually can see it's effect.
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The Trapper: Bear trap. A large foothold trap made of steel. Traps are found lying around the area waiting to picked up and set anywhere.
Deep Wound - the biggest joke of the year.
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@GrootDude said:
I’m usually not even that serious when I make a discussion but I do think the MoM nerf is extreme.
MoM's nerf is a buff, tbh.
3 safe unhooks or protection hits (you get these when being near a surviovr and getting hit) for a COMPLETE protection against any hits?
It's buffed, not nerfed and it should be nerfed properly, there shouldnt be perks, which disguise hits.
Otherwise killers need perks like this too.
- When hitting 3 survivors, the next hit on a fully healed survivor, is putting them into dying state. Up to 4 times.
That would be equally strong to what survivors already can, and imagine the survivors outcry if this perk existed for killers?
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MoM is getting buffed, not nerfed.
3 safe unhooks or being hit near a teammate => Immunity AGAINST everything with no counter play.
Sounds like a NOED which cannot be destroyed for me.
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this say it all, if you get 4 kills and they didn't do any gen you lose, broken pip system iredescent, gold, gold, bronze, no pip, good job devs (rank 3)
The pipping system rewards survivors for tryharding the ass off of you, while the killers pip system works in favor of the survivors.
You'll have to make their game as enjoyable as you can, but they can still dominate you with a SWF, with 16 second chance perks and then you still depip. ;)
It's the game, get used to it.
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@[Deleted User] said:
Based on how you described Freddy i just can’t take your claim that he is your main seriously. Based on what you’ve posted regarding Freddy gives the impression you don’t understand his finer nuances at all.
Oh and that you use Ruin on Freddy is the most laughable thing I’ve ever read. Ruin is a redundant, unnecessary perk on Freddy of ALL killers.
Sorry to be so abrasive but Freddy is perfectly viable and capable at high ranks. It’s entirely achievable with Freddy to not just dominate against experienced, skilled survivors, but also prevent ANY gens from being repaired. Is it hard to learn. Sure. But he’s not weak. Rank and time spent playing Freddy doesn’t automatically equate to understanding him and what Dream Demon can really do.
I wish for you to realize what you actually said.
"You have to understand freddys real potencial"
Then how about recording a rank 1 game versus average skilled survivors and show us his strength in their pure form? Cmon dude.
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just becaus we ask for a character included, doesn't mean we aren't allowed to critizice the implementation.
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@BluDragon5 said:
https://forum.deadbydaylight.com/en/discussion/comment/508690#Comment_508690
Well I'm happy that you agree on at least Wraith but i also agree you can't give him too many strengths but he is a weaker killer because main counter is flashligths and yes i have played against some damn good wraiths too that make him feel B tier or even A but naturally he seems like low C to D.
It's always the survivors.
If they are sloppy, they loose.
No matter how good the wraith is.
Wraiths are D-tier actually in my opinion.
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Stealth killers can be good, but their stealth is also a disadvantage, that's what makes them #########.
If their stealth did only have minor disadvantages and is more of a advantage, then nothing would be wrong here.
Give wraith COMPLETE invisibility for example.
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Do you think in comparison that WGLF (We're gonna live vorever) is much weaker than BBQ&C (Barbecue & Chilli)? BBQ&C:
They are both equal in my opinions.
There are so ######### rare cases, BBQ helps you out, because it is countered by nearly everything.
Stand behind a gen => Countered
Get in a locker => Countered
Be too close to the killer => Countered
I run BBQ for the points, while I don't run WGLF on survivors.
Here's an explaination why:
As survivor, you heavily depend on your perks, because they are much stronger than the killer's perks.
There are a few strong killer perks, but in general the strongest ones can be deactivated fast and easily like NOED or Ruin.
But that's basically it, killers don't hav extremely good perks.
Spirit Fury + Enduring takes up one slot and only get's you like faster 4 successful hits in a game max.
2 slots for 4 faster hits.
Ruin alone stops gen aggression a little bit, but is destroyed immediatly most of the time after the round has started.
NOED can be completely annulated and even after it is activated, you have like 30 seconds to find a survivor, otherwise they all already left.
NOED only works on greedy af survivors.
Just saying, best killer perks are nothing compared to the strength of survivor perks like Lithe, Balanced Landing and Dead Hard for example.
So I run Decisive Strike (free shoulders get off), Borrowed Time (free save(s) without any skill required), Adrenaline (Free health state + speed boost, opposite of NOED, just like really situational) and Lithe (BL is better, but I can handle Lithe better fsr)
There then is no space for a WGLF.
I would have to sacrifice one of my 4 second chance perks.
I like my 4 second chances, that's what makes my as survivor overpowered.
Also the inf loops, window loops and extremely powerful pallets all around the map.
As killer I normally run BBQ (points, yay), Ruin (I hate gen rush), NOED (I hate gen rush) and like Brutal Strength (It feels nice to actually not break a pallet like a crippled child) or Enduring (Doesn't help me often however).
I like to combine Enduring and Spirit Fury, but BBQ is taking up the slot.
I tried replacing NOED or Ruin, but that just resulted in me being ######### in the end game when not playing a one hit killer, so I had to go back to NOED. (Don't use it on Billy, btw.)
Why not remove Ruin? Guess what, guys. Gen rush.
I am forced to run these perks, because otherwise I get BMed or really really mad for not being rewarded for my skillful plays within the game.
I don't play billy or nurse on a regular schedule, especially because I suck at nurse, because I have a hearing disorder and also orientation problems which ######### my nurse gameplay considerably.
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I won't buy the new killer.
It's another lazy addition to the game, no map, no survivor, just a lame ass killer with a totally underpowered power.
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"Overpowered killers" was a good joke.
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Too many chiggen crap Survivors dc'ing when they see the Killer secret offering. Danke.
Add more secret offerings and offerings in general = yus
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There are some killers like huntress wich imho could be just under nurse tier if they didn't lack map pressure, especially with the bigger maps we are getting..
2% would be fine, 3% is too strong.
But yeah, a very good perk design.
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It's disgusting.
Maybe because mid tier killers need to tunnel :O
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@No_Cluie_Louis said:
https://forum.deadbydaylight.com/en/discussion/comment/501952#Comment_501952
It's hitboxes too. Not just latency, people have done research
No, it's lag compensations and hitregistration.
Not hitboxes, do better research.
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@Mochan said:
When you get better at the game the corn becomes a minor nuisance and you will track survivors in the corn like a pro. It's all about game sense and a good eye for details.
I have 1,300 hours in the game and I can't approve this.
The corn is just bad.
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@Judgement said:
To be honest, DBD should never have released for console.
This is true.
They did it for money, but their main focus is obviously for the PC.
But no worries, balancement and gameplay on PC has the same flaws.
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The Battlepass isn't that bad just because we get FREE Items and MORE challenges. If you want to buy it then do it and if not then just don't buy it. IT IS !NOT!
Battle passes are bad.
This game is unbalanced as ######### and then just release premium content for a overpriced game (including dlcs), i mean #########?
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@Tru3Lemon said:
I saw alot of good pigs in this game when they nerf her and they can get 4k most of the times
Well, you aren't a good player then I guess.
I saw a killer 4king, now they are good.
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None of the M1 killers are good.
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If we're talking about punishment for DC, there needs to be punishment for dodging lobbies.
Check your connection.
Dodging is a way of saying, I don't wanna play this round.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/493945#Comment_493945
If a player is looping you, and you think you're entitled to a speed boost because they're paired up with another survivor then you are simply wrong.
That survivor would still loop you regardless of if they had a team mate or not, you shouldn't suddenly become stronger in chases because of SWF, lol.
You always seem to meet my expectations.
Only because survivors' looping skill doesn't change when playing SWF, doesn't mean the game is the same and the killer has any power over the outcome of the game.
Skillful Survivors are the power role, even in Solo Queue, but in Solo Queue, mid tier killers, atleast could have a chance, if RNG is playing along.
Things a SWF can do, a Solo Queue can't:
- Make ultimatively safe unhooks, because of the unhooker knowing the safety of the hook area.
- Make incredible team saves with flashlights or pallets, wasting all of the killers time
- Know which player the killer is chasing + the area the killer currently is in.
- Know the perks of the killer, due to SWF players encountering them.
- Know how many totems are done and where they are to be found (+ gens)
- Choose all of your teammates, meaning there are most likely no unestimated DCs and survivors with extremely high skill
Killers need some sort of compensation for playing vs a SWF.
Otherwise SWF players will always have a significantly higher chance of winning.
Also it's just unfun to play vs SWF as killer, because you have WAY less ways to react to certain situations.
A speed boost is by any means not the right way to go however.
I would propose:
- Sharing more information between solo players
- Give killers a BP bonus
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So after camping at the exit games was band aid fixed, survivors now complain about not being killed for 2 minutes?
Come on.
The killer wastes his own + yours time.
Just tab out and wait the time.
(There should be a giveup function when being last survivor in my opinion)
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Rank 7, got downed first by a Leatherface, wasn't toxic or being an as****e, the chase lasted like 1 min and he decided to camp me on my first hook, also the first hook of the match.
Decimating the amount of gen jockeys?
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Left Behind => Last survivor still up (not downed), receives a 50% bonus on every action.
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Legion is a killer which power is to make people heal.
In the end he is at the same level as freddy, because he has no downing potencial.
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@ReikoMori said:
I've been on the game since 2016 and I disagree. Killers aren't getting the bigger slice of cake here.
Yeah I mean ######### is he talking about.
Killer balance is the same as before.
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@Zarathos said:
Spread the sickness dont commit too long to a chase. If they feel forced to give you corrupt purge you can snowball superhard. If they deny you purge then simply play loops as you would a 115% killer. Its a lose, lose situation for survivours.
Result:
Survivors gen rush you and the game is over.
Nobody cleanses themselves in rank 1. They all just rush the gens, they only cleanse if someone's getting hooked.
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Flashlights are probably in the bottom % of used items by survivors.
Flashlights are weak?
Compared to what?
Maps, Toolboxes? Green Keys?
There are 3 overpowered items for survivors.
Flashlights, Purple Keys and Instaheal Medkits.
90% of survivors run self care, so scrap normal medkits.
Flashlights can be used to distract killers, to blind them on pallets, vaults, etc. up to 10 times a row.
it extremely benefits survivors in chases.
They also can be used to save people from the killers grasp.
Learn how to do it, then do it and suceed.
= Powerful item
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All they need to do, is to stop shipping unreleased content within the game.
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no matter what build you do, Hex:Ruin will always find a spot in your perk slots, I just think it really limit killer's creativity in perk selection, that and BBQ and chili, it doesn't even contribute to the killer's play style, it's just UNIVERSALLY used by EVERY killer and it's kind of boring?
They depend on it, because they are the weaker role and need to stop the gen rush.
Bad players will be negatively influenced by ruin, good players will just work through ruin.
It's just a skill matter, in the end, killers are getting gen rushed, the only viable killer is nurse.
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I mean I love what behaviour does but, jeez louis did we have a heck ton of power bar killers released, such as spirit, legion, plague, and now were gonna get a ghostface and a new freddy that both have power bars.
They released 2 good killers, billy and nurse.
Since then all survivors do is whining about strong killers, then they started releasing killers with limited power.
And now all new killers are rodeo clowns :D