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mcNuggets

mcNuggets

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mcNuggets
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  • Now that I've gotten used to it, MoM isn't too bad.

    Make it deep wound state, and I'm fine with it. (Revert to a timer which always goes down, no matter what)

    Make MoM trigger on all attacks.

  • @Carpemortum said:

    Awww some people still see the balancing changes as that detrimental?

    Man I guess some people just cant adapt or play killers as intended and have to rely on cheesey bullshit to get things done....

    Can't wait for all the "Legion mains" that were cheesing to cry and moan while the rest of the Legion players enjoy a decent killer.

    But survivors cant play without looping, using overpowered perks or gen rushing and then complain about killers try harding like survivors do too?

    Pathetic.

  • @GrootDude said:

    The end game will soon be more “interesting” so I say just run noed.

    No, it just has a timer.

    Still makes killer not viable in end game.

  • Playing Huntress, 4 games, all 4 people downed at some point. Always make sure one person is up (or picked up and released) to go rescue the rest.

    Because its frustrating to play killer nowadays.

    Survivors just have the upper hand which sucks for the killers.

  • The end game collapse LOOKS beautiful. The visuals are wonderful and thought is in the right place. I do have some concerns

    Beautiful feedback.

  • Because most people dont know how weak legion really is.

  • The end game timer shouldnt proceed if a trap is ticking.

    or something like this.

  • This is ######### awesome.

    This gives me back hope after the legion and deep wound let down.

  • @Tru3Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/423944#Comment_423944

    mclean said nurse and billy will get a full rework i hope maybe they wont but i hope

    I hope they wont.

    All other killers need a rework, but not these two.

    Only nurse needs a little nerf, but apart from that, survivors need the nerfs here.

  • Also we loose offerings and points.

    Happened 2nd time today ;3

  • @GrootDude said:

    Both sides get nerfed and buffed. They have reason a justification for these nerfs and buffs. :) I will continue playing both sides.

    They don't.

    Survivors were buffed en masse.

    I will keep playing survivor, but not killer.

  • @Tru3Lemon said:

    Its funny that you say that killers are hard its ez so far dont mention about mom or ds etc cuz those can be counter legion its going to get what he deserved for those that are using exploit ds can be counter by slugging you must be a rank 15-12 look how streamers play against good survivor they can get all survivors without tunneling and camping

    Give us some legion gameplays on rank 1 please.

    You certainly dont know what you are talking about or are versing bot survivors.

  • Why make borrowed time so overpowered and limit camping once and for all without buffing killers to a viable level?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/424324#Comment_424324

    2019 patches have been nothing but survivors gutted and killers buffed. DS got nerfed and you guys are whining because Legion is getting a deserved nerf. Sorry but this killer has been the worst thing which ever happened to DBD and he in his current form is broken. If you fail to see that I do not know what to say.

    DS, the strongest perk of all times got nerfed and is still very strong.

    At the same time a new perk was introduced which is as strong as DS, DS got buffed again, vaulting for survivors got heavily buffed, loops which shouldnt exist, got readded, infinites exist again, killers are experiencing game breaking bugs (longer stun times, buggy animations, action cancels, ghost hits etc. etc. etc.), bbq got nerfed to a useless state, thana got nerfed, killers can't hit survivors while they are getting unhooked resulting in a speed boost for the unhooked survivor + an ignored hit, killers can't pip properly, killers are getting points reduced for being near hooks, borrowed time (deep wound) got buffed, killer buffs were shadow reverted and bugs are there again, which were fixed a long time ago, additionally maps were made survivor friendlier (the game, haddonfield etc), legion got nerfed right after release and now again... and so on.


    So please just be quiet, entitled survivor main.

    People like you make the game a even shittier place than it is right now.


    So basically only survivors became buff after buff for their already overpowered powerrole, and still you guys don't have enough.

    I diagnose "git gud" heavily.

  • @Trikset said:

    They got buffs.

    Source found here and noted below for your convenience:

    THE LEGION 

    • The Legion’s base movement speed is increased to 4.6m/s = Buff
    • The Iridescent button addon no longer requires The Legion to apply Deep Wound for the effects to be active = Buff

    FERAL FRENZY UPDATE 

    • The duration of Feral Frenzy is increased. The Legion spends longer in frenzy = Buff

    So stop complaining 😜

    Smart boy here.

    Your arguments are childish, everyone should see that.

    Most of the Survivor mains in this forum are extremely annoying, if you ask me.

    I mean, some killer mains are too, but they aren't as blind as survivor mains are.

    They have eyes in their head to see how inbalanced the game truly is.


    Your argument:

    Gen repair time increased to 160 seconds. (NERF)

    Survivors walk speed incread by 20% (BUFF)


    "See SURVIVOR MAINS, IT'S NOT A NERF!!! IT ALSO HAS BUFFS!"

  • @Dabrownman1812 said:

    https://forum.deadbydaylight.com/en/discussion/comment/422809#Comment_422809

    Someone smart that gets it, you can chain attacks, get a free chase. Good to find survivors, obsessions etc.

    Then you two are the new legion mains.

    How about you two make a few videos in a chain showing us the new "strong" legion we missed?

    I guess with your explaination on how to use the killer, you will be doing good as legion! :)


    Or are you two just survivor mains not having enough experience in playing killers? :O

    That would be a shame, if a survivor main, which doesn't play killer, tells the killers, how they should play.


    I never saw someone doing it.

  • You have completly trashed this character by reducing the Feral Frenzy movement speed, and making them not see blood and scratchmarks.

    Thank you sir.

    For speaking the truth out.


    I am done hearing survivor complaints about how killers are too strong etc.

    They simply are not.

    Survivors are giving them the space to be powerful ,thats how this game sadly works.

    Killers are only viable when they are playing nurse.

    But even then survivors demand nerfs.

    Killers in general are #########, they can't do ######### and they aer only toys for the survivors to play with.


    The game is changing in a direction, I don't like.

    Since they announced the 2 years anniversary all the updates which came up, were ######### and shadow nerfs for killers.

    The only positive change, were the DS nerf, but was followed by MoM as a replacement.

    All the new killer perks are basically trash (when not playing top tier killers already), while most of the new survivor perks are trash either, but atleast they are new and innovative and a few of them extremely strong, like deliverance or MoM.

    The killer perks which werent trash are behind a pay wall, like everything in this game. The perks which are needed to actually make a game last more than 2 minutes have to get paid for.

    How ironically. Even with the best perks, the best addons, a good swf team will still dominate you with holding Mouse 1. lol, what a game.

    Since now BT is getting a buff, Legion is getting nerfed in the ground, while Legion is already a ######### killer, I wonder when they nerf Freddy?

    This game is dying and it seems they are milking the cash cow one last time, with releasing overpowered perks behind a paywall and encourage everyone to play survivor to force them to buy characters to get access to their perks.

  • Legion is getting a meter rework, Spirit has a meter, Myers has a tier 3 meter, Nurse has a fatigue, But The Hillbilly can INFINITE SPRINT and can charge the chainsaw attack back to back.

    How about no?

    First fix the loop spots, infinite windows, gen rushing and the end game.

    Then we can talk about nerfing billy, alright?

  • New ds is just ridiculous. If you want an anti tunnel perk at least make it anti tunnel not 60seconds immunity perk.

    OMG

    Ds wasn't balanced before the nerf, now it is.

    It's still extremely strong however.


    Survivor perks in general are totally overpowered so why do you even complain?

    Get some skill and play the game.

  • @se05239 said:

    It helps a lot with looping since it shows you the red stain even through solid walls, thus giving you an edge.

    Then make looping harder?

    Looping is already easy as fk.

  • 8 dcs in 2 games.

    Liking it so far.

  • Make franklin's demise don't work at the exit gates. I have enough of scaping and loosing the item in the little time my character stops while scaping

    How about no?

    Don't be toxic and get out.

  • Edit: I respect every answer here but the question is:

    Just using 2 out of like 12 killers is totally fun and balanced.

  • I wish permanent hook breaks were back.

    Just let the killers restore them in a few seconds and give us back slower but permanent hook breaks, please!

  • @[Deleted User] said:

    I get your frustration but this seems really dramatic over one perk in the game... just play whatever killer you want to! This is like saying I can't play survivor because bbq exists lol

    I tried, I truly did.

    But getting bullied over and over again while playing solid is no fun.

    So I mainly play survivor or good killers like hillbilly.

    I wanna get rewarded, yet I don't get rewarded.

  • Spirit Fury, Enduring, Bamboozle, Brutal Strength

  • Agree, but also the perk is useless because survivors in low ranks, don't play stealth.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/415491#Comment_415491

    Pressure is when one survivor hooked the other one goes for the save and the third is already about to go down. That leaves only one survivor at gens .

    You hook someone and don't have any idea where other survivors are and begin to search for them.

    All 3 stay on gens, after 30 seconds, one goes for the unhook and they all get back again on gens, the one self heals of course, because it's less a waste of a time of letting yourself get healed.

    If you found a survivor in the hooking process, then only 2 stay on gens, but 10 seconds later after the unhook it's 3 again.

    If you hit someone, they immediatly go for the save and back on a gen.


    There is basically nothing you can do.

    If they run gen perks, you basically are screwed even faster.

    If the perks are all in reach, you can try to decimate the survivor count by one by proxy camping, but that's it.

    Only killers which can do heavy damage are Hillbilly and Nurse.

    While hillbilly can be ######### hard if survivors play smart.

  • Noed need to be stop beign a hex perk, to become a normal perk.

    NOED should be base kit and gen times needs a fix.

    NOED however is fine in the totem form.

  • @NoxiousOnnyyxx said:

    It's a strategy. But if you're gonna slug and there is only two of us left I will DC so the remaining person can get the hatch. It's also a strategy.

    It's bannable. :3

  • @slingshotsurvivor said:

    No not even close.

    Doesn't work with

    Billy's Chainsaw

    Nurse's Hit After Blink

    Micheal Meyers Exposed

    Leatherface Chainsaw

    Wraith Hit After Uncloaking

    Trapper When Stepping Trap

    Spirit Hit After Phasing

    .... Etc Etc Etc

    It's so situational so it doesn't even come close to what DS used to be.

    It's not as strong as DS, but it is extremely powerful, especially in the end game in which killers are already extremely weak.

    It's an overpowered perk for sure.


    Survivor mains:

    RaNcOr aNd NoED iS Op BeCaUsE OnE HiT.


    Also survivor mains:

    PeRk wHicH mAkEs YoU SuCCeSfUlLy DoDgE a HiT wItHoUt AnY sKiLL rEqUiErEd Is PerFeCtLy baLAnCeD, bUt PlEaSe NeRf nOEd, iTs so Oo OoOoO oVeRPoweReEed.


    These arguments doesn't make any sense, they never did.

    Basically in 1 year you can only play the tutorial, because every killer has already switched to survivor.

  • If you camp me I’m DCing, if you tunnel me the entire game and ignoring everyone else that u run past I’m DCing. I really don’t care.

    So basically if a killer uses a strategy what is going to make them win, you DC, because you lack skill and only want to win in a game which was supposed to be fun for both roles equally?

    So killers may DC, if people wiggle off, get unhooked, a gen is done, swf etc. etc etc.


    You are a perfect example of what is wrong rn.

  • Spirit main, rank 1 on Xbox since she came out. My main build is BBQ, Ruin, Surveillance, Stridor with speed/duration.

    Grabs are broking.

    Didn't have a grab in centuries.

  • The devs need to change grass and corn to make it less annoying in chases etc, but other than chuckys low sights, he would perfectly match as a killer.

    Maybe just make him a stealth killer being able to hide in lockers and wait for survivors, wait in chests, on walls etc.

  • Close one hatch.

    Spawn another in 10 seconds.

    Problem solved-

  • No, i dont want the old DS back, but actually the new DS is trash as an antitunnel-perk. Where is actual the effect of new DS?

    How about no?

    The perk is fine right now.

  • People play these killers, because playing killer is a pain otherwise.

  • The devs are ignoring the community for so long, not answering questions precisely etc.

    These forums should be away to communicate with the devs, but it's just communication with each other.

  • @MegMain98 said:

    Huntress is better but Leatherface is not. At least Plague isn’t SIGNIFICANTLY slowed down when charging her powet unlike Leatherface. LF chainsaw is only decent out in the open. Having effective add-ons will break a survivor in a second and is basically an insta-down.

    Leatherface can facecamp which makes him extremely powerful once someone is caught.

  • @PunL said:

    I got some too!

    Gatewarden:

    when you hook someone after the exit gates are open, they become blocked by the Entity for like 60s

    Kill the other one:

    When someone gets unhooked and you are not in camping distance, the person doing the unhook can be oneshot straight to dying state

    I just want to say: there are really strong perks out there, which are for some reason totally underrated and most killers stick to things like ruin and ratgher complain about strong killer perks.

    I do not want to say that there is a 'slight' inbalance in higher ranks, but you always need to consider, that there are not only the red ranks and not only SWF groups.

    I know your post is sarcasm, but the perks are by no means strong.

    They can't be compared to sprint burst, self care etc.


    You have to stay away from a hook a certain distance and when someone unhooks another, they can be one shotted for 60 seconds IF THE survivor is found.

    Decisive strike is like "get unhooked and hit" and you escape for free.

    Dead hard is like "press a button" and dodge a hit for free.

    Balanced landing is like "jump down somewhere and get to a safe area + whenever you jump down somewhere you can immediatly move without being freezed" which is again extremely powerful.


    These two perks aren't benefitting.

    In red ranks YOU first have to down someone.

    There is no real perk, which helps you with downing survivors in a reasonable manner.



    And of course there arent only red ranks and swf groups but even yellow ranks have all perks unlocked and are able to totally dominate you, even if you play a hundred times better than they do.

  • I see a lot of killers complain about Ruin getting destroyed so fast and blah blah blah. Just sit down and listen what its like from the survivor prospective.

    It's the bad totem spawns.

    Killers dont complain normally about survivors destroying it, but about the extremely bad totem spawn.

  • I know a a lot of people are upset with the DS 5 second change but TBH I think it is fair (please hear me out). Disclaimer:

    The problem with the perk is, it denies the killer a deserved kill.

    Tunneling is for a lot of players a bad playing habit, but for others, strategy.

    Strategy shouldn't be punished.


    It happened so often to me, that survivors wanted to get downed with DS being up, they just ran in front of me and got away for free.


    There aren't any powerful killer perks which help killing off survivors in a way, DS prevents them from killing.

  • "Noobs" camping.

    You come complaining about someone winning the game. Makes you more a noob than the camper.

  • @havokblade said:

    Camping shows how weak u are at the game if u have to camp ur body's cause u lack skill at killer then delete or uninstall the game now teabaggers k to camp in My opinion

    Because gen rushing can be countered

  • I've been saying it for a while, but I've been hearing other people talking about this topic lately as well.

    The game itself should be fixed properly, then no one would disconnect.

    If both partie would be balanced and maybe ranks would mean something, nobody would disconnect.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/406358#Comment_406358

    @SmokePotion, Look at me, I'm in the boat you mentioned. While three of my kids are grown to one degree or another (25, 20, and 18), I also have a 9-year-old. And let's be honest, the 18 and 20 year olds aren't fully self-sustaining adults yet, either.

    I'm an author. Not only do I produce three to four novels and other novellas a year on my own, but I also have contracts with other publishers for fiction work. I put in a lot of work hours.

    The wife doesn't play DbD, so when she has the rare time to play a game (she's a Home Depot store manager), we play Overwatch together.

    I don't have much time to put into Dead by Daylight. The grind here is ######### asinine. It's worse than any MMO, and I stopped playing MMOs due to the grind-time involved. I just don't have the time anymore.

    I love DbD. I just hit Rank 15 last night. I'm in new territory now. After hitting rank 15, all I had last night were SWF teams that managed to pop gens like they were percocets and they were addicts. I don't even have a basic build ready to go yet. But thanks to this damned free-weekend, I double pipped like crazy last night.

    So now this grind is leaving me with two choices:

    1) Now I either purposefully avoid Pips while grinding bloodpoints, or just stop playing until rank reset next Saturday.

    2) I just stop playing the game entirely because now it's just a steamroll against me.

    But you cant uprank from rank 15 i think.

    Also you can't ready yourself for this game, because killers are underpowered and survivors will always have the upper hand, if they play good and hands in hands.

  • Never had a issue with both of them, DS only one person can use it at a time so it doesn't really matter.

    I dont care what a traitor of killer main you are.

    Mettle of Man allows survivors to dodge a successful attack on them without any consequences.

    A borrowed time effect would be fine and still strong, but what it is right now is not fine.

    DS is okay, but still annoying.

    Killers in general deserve a buff to be able to stop gen rushing etc.

    This game is a mess, when I think about it...

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/406215#Comment_406215

    Wraith tier? Stuck at 15? Nah I've gone past 10 with wraith easy.

    Yeah, wraith can go past 15, but he is still not good or viable.

  • In the future I might sing "99 second chances"

  • Plague is trash.

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