mcNuggets
mcNuggets
About
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- mcNuggets
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Comments
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1:
Best solution:
Give solo players all the infos SWF players have via interfaces (SWF also have these informations)
Give killers blood point bonuses after the game
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@List_of_concerns said:
@Huntar I guess I should have tagged this as a camping related suggestion/possible solution. Maybe I didn't make that a clear as possible in my original post.
Anyways, I'm not sure how your idea would discourage camping or change player behavior related to camping... Survivors don't need to see the timer to make a save. They could remove the timer for both sides (killer and survivors). That would be better than the live version. Unfortunately, the timer does promote staying in close proximity to a hooked survivor to prevent a save close to a phase transition (also known as camping). The timer also gives survivors a weaker sense of urgency. Often they think they have more than enough time, but they end up waiting until it's too late. I guess what I'm trying to say is the timer hurts both sides more than it helps. Clearly, the timer helps the killer more and it probably should, but it leads to camping which is frowned upon in most player versus player games. Feedback is feedback and I thank you for it.
Camping wouldnt be a problem if killers were capable of winning the game by playing fair.
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Yeah, it is useless
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Make killers viable, take all the second chances from survivors.
Change moris.
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@Tru3Lemon said:
totems are fine some of them are bad but they cant fix it again since survivors will adapt and memories what places totems spawn and about the door it needs a fix if theres 1vs1 the killer just won the game theres no hope for the survivor the doors are very close to each other but also killers will notice about the red light when you try to open the exit door so dont get so angry about it besides not every killer suppose to win every mach sometimes you can get 2k or 3k or even 4k but not all the time 4k
You can change if a totem spawns in an open field right next to a generator or hidden behind an obstacle.
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Survivors are already killers in rank 1.
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@SlinkyJinky said:
One sided Killer hand-holding for teh win.
Mom cannot counter 2H Killers but of cause there's no solution for that in their nerf.
MoM will just become another shelved super situational perk nobody uses because Killers /cried that they actually have to work for their hooks by *gasp* chasing down their Survivor and hitting them one more time once per match! Oh noes!
Nothing new there. Just more Killer hand-holding.
Completely ignores a hit with no counter play = Hand hodling with killers.
Where is the killer perk for hitting a survivor 2 times, making the 3rd time one hit, upto 4 times?
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1.What are your feelings from the game? (when you play survivor ofc)
I feel powerful with a good team and if the killer is not a nurse or a hillbilly, I already prepare for my escape.
2.What killer is the one you like to play against and which is not?
Wraith, Legion, Freddy, Doctor, Leatherface, Pig, Vomit Woman
3.What is interesting part about playing survivors for you?
Chases and the domination of the killer.
4.Is the game satisfying for you?
If my teammates arent incompetent or I have a good SWF, then yes, of course.
5.If you could change something, what would it be?
I kind of dislike getting matched with morons.
Matchmaking, Ranking.
6.Do you think that Survivor is easy, medium or difficult to play?
Extremely easy once you get used to it.
7.Which site is, in your opinion, is more interactive?
Killers for a 100%
8.Do survivors require considerable skills to be considered good? Otherwise, is the skill cap for survivors high or low?
You just need to understand basic mechanics and you're in.
The skill cap is very very high, while killers is low.
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NOED <= Basekit
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MoM is balanced.
Joking.
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Inb4 the usual "It's a strategy" I legit wanna know your thoughts on why you do/don't tunnel and if there's certain exceptions to your personal rule.
Necessary to win most of the time.
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I dont think it's a chapter.
They love releasing less content for 2/3 of the price of full content.
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Unrelenting:
Only apply on hitting an obstacle.
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@invira_zero said:
https://forum.deadbydaylight.com/en/discussion/comment/473252#Comment_473252
im pretty sure you ######### up.
Legion still does a ######### lot.
ability to give a multiple hits gives a lot, like a killer instinct that does ALOT.
Killer was BROKEN
He was being able to down you with no skill.
Just wait 5 seconds and do the stab. Repeat 3 times.
Chases against legion were ~60 seconds without Franks Mixtapes, if you know how to play and don't loop a legion.
Legion now however is absolute #########.
The only power is to start a timer for a survivor which cannot kill the survivor, if they don't want to.
And hitting multiple survivors is not possible when they are skillful.
The killer now has no downing potencial, doesn't really help in chases and doesn't have a passive power.
He's the second shitiest killer in the game right now.
Maybe even the shitiest.
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Gates should be more far away and timer should be 3 minutes + activated after gates are powered.
This way it's balanced in my opinion.
Also NOED should be basekit to put pressure on survivors (totems)
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@Starlobster4 said:
@ExpectTheW0rst I agree, its a good concept but totally unfair if you are a last man and the killer finds the hatch first which is 9/10 guaranteed. At this point unless you are extremely unlucky then killer has 99.99% chance of killing you as you are forced to go to an exit, revealing yourself and all the killer has to do is camp exits
Maybe you shouldnt get a free escape?
+ Distance of exit gates should be higher
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Endgame is not the right way to go about stopping survivors prolonging the game or hatch standoffs.
No, EGC was a ######### good idea.
It just needs some tweaks.
It needs to activate when the gates are powered, should be at 3 min again and should actually be a threat.
Hatch should only work at 3 gens and the gates should be powered after 90 seconds after the hatch has opened or if was closed instantly.
And gates should always be on the other side of the map.
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Calm Spirit should stop the scream from falling and landing. This would make it a good perk to combo with Balanced Landing. That is all.
in my opinion calm spirit shouldn't be in the game.
it's not a very good perk, I know, but the fact that it stops screams, stops crows flying away.
It hinders the killer from actually finding you.
If they have Spies of the Shadow equipped, the whole perk is useless.
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No it's not.
There is no way you can go down with it, if you don't want to.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/472995#Comment_472995
Maps and Keys. Start using them and try to adapt to the new changes instead of calling for a rework when it hasn't even been a month.
You dont even need to.
If you find hatch first, you win.
If you arrive at a gate, the killer cannot come to within 20 seconds, you win.
It's pretty much random.
It's not a guaranteed surv like the old system, which was #########.
You have enough second chances as survivor if you messed up hard.
In my opinion only thing needs a change are the gate spawns.
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If a killer really doesnt want you to win, it can make it harder, yes.
But thats how this game works.
You lost => You get a second chance => You loose the second chance (hatch) => You get a third second chance by opening the gate and if that doesnt work out for ya, you REALLY LOST.
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As I said in response to another post:
Or dont spawn the exit gates right beside each other, BHVR?
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Say you had a friend that started playing recently and you wanted to mess with them. What's the funniest, most believable lie you could tell? I'll start:
Killers cannot see fast vaults notifications etc.
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Legion is below freddy for me now. lol.
They need a giant buff, because their power is bullshit and easy to workaround,.
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Let me preface this by saying I was one of those people who looked at the changes and pretty much said "rip Legion", and I am well aware this has been said before.
I personally didn't and stopped playing DbD after I saw what they did to them.
Legion is so bullshit now.
All you are acting like there needs to be killer adjustments, while the survivors are still the power role being able to end a game in under 4 minutes.
R20s i guess.
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@Peanits said:
We do listen to feedback, however, not everyone will feel the same way as you. This is an asymmetrical game with many different playstyles, not everyone is going to see eye to eye on every change. While you may not like the changes personally, there were many more who supported the changes.
With that said, I wish you the best and hope to see you back some day.
All of the skilled players were totally against these changes.
Who did you ask?
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I play 50/50.
But now after the recent update it's gonna be 100% survivor bro.
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And don't give me the : "do totems" treatment.
So killers got basically gutted in the last year and you still demand nerfs?
How bad can a player be and how win hungry?
It's incredible.
Just play the game.
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The basement which was meant to be a scary place for survivors to go into now is just another safe haven for survivors.
Killers are doomed.
I'm now not gonna play DbD.
I'm gonna sleep and tomorrow I will decide if I quit this game and uninstall it or if I keep getting bullied by (by the opinion of the majority of the community) incompetent developers who are willingly ignoring their own community.
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@se05239 said:
High chance of release this week, it feels like. I highly suspect that the developers have ignored most feedback related to Pig/Legion and will ship them as they currently are in the PTB.
Jackpot.
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Alright, read first before throwing "RaNk 20 kIlLeR rEeEeEe" in the thread.
It is balanced.
Who says otherwise is just bad.
It's nearly the same as adrenaline.
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@noneofyourbusiness said:
What is the point of amount of pallets, when most of them is unsafe and easy to mindgame for killer?
What game are you playing again?
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Just played against the sweatiest nurse I've ever seen. Ebony mori, ruin, thanatophobia, sloppy butcher and don't know the 4th perk.
"You had to dc"
Come on you were salty asf too
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https://youtu.be/5SxqaqAv6eo Thoughts?
Bodyblocking is one of the few strategies killers have to even make impact in the basement.
But holding the game hostage shouldnt be working.
You should be able to pierce through the killer if you run against them for like 10 seconds.
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Honestly I have 2k hours in this Game and I play Surv like 60% of the time and Killer 40%. I am losing my ######### right now because when I kill people I get flamed.
Welcome to the killers club.
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There arent too many pallets, pallets are too powerful in combination with windows etc.
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I have frequent disconnects.
Use legion + shroud = Instant dc + the dumb feel to dc against legion without addons and a shroud.
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Let's talk about the scariness of DBD. It's not. At all. The only people who were scared are the people who have played for less than 50 hours.
Hello, I am a survivor main and you are not telling the truth, because I wanna win.
To all the smart people out there:
Michael myers jump scaring you, is still scary.
If you weren't so super safe, you were scared.
Trust me.
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* Make MoM a borrowed time effect and make it, so you cannot escape while mettle of mans borrowed time is up.
* Make it grant a token on every hit
* Show aura to killer for 60/55/50 seconds in a range of 32 metres instead of what it was before
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Do fullscreen mode or restart Windows Explorer.
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Show of hands. If there's DCers I'll usually just... Let the survivors go. I'll chase them and hit them for a little bit, get my BPs, then just let them get out.
Depends on the survivors.
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Why is it there?
If someone disagrees, they should make an answer representing their opinion.
A downvote itself is stupid.
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Franklins makes it worth living.
Because you loose all your addons every time, but atleast make survivors loose their equally expensive items.
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just make it, so a survivor has to stay on a gen for 1 seconds for the regression to stop.
Solution
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Its just that its been so demoralizing playing against it seeing people get away when I'm just there playing like normal.
You can counter Mettle of Man easily.
Its such an overrated perk.
Just dont play killer.
It's simple as that.
Only use billy or nurse.
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There's too many pallets.
There aren't too much.
They are simply too powerful.
Windows are time wasters, pallets are window additions.
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3 minutes for endgame was good to go and rescue someone and try to escape, now there is literally no point with only 2m to try something, just leave at this point, congratulations killers main always crying.
It's true.
Im playing both roles.
Killers arent destroying the game, only a vast minority of killers are toxic, mostly survivors are, but 2m is way too low.
The timer should start without a gate being opened and then 3m, that would be okay, but apart from that, it should stay 3m.
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@Chi said:
https://forum.deadbydaylight.com/en/discussion/comment/439288#Comment_439288
More than enough reasons to complain as a survivor. I just generally choose not to do so.
Especially here, if you do, all the killer mains will come out of the woodworks saying that this clearly overpowered thing on the killers side, it not overpowered and that I am just a whiny survivor main that needs to learn how to play the game. (Generally meaning, relearning how to stealth.)
I am playing both sides and mostly I see killer mains coming up with reasonable arguments or video proof, while survivors cry about "camping, tunelling, nurse, billy, 3 gen, lag) etc.
But when they cried for Legion nerfs, because it is unfun to play against, they entered the wolrd of the killers for the first time.
Thats how killers always feel.
Even though I am not an extremely skilled survivor, I win in 75% of the cases, even in solo queue, if I ever hit rank 1 before reset, I am just going through win to win.
Usually when I loose, its because of my teammates acting over altruistic.
Imagine how the end game chat looks like then :D
Whenever I get in the mood of playing with sweaty SWF, I am doing so much damage to any killer not being a extremely skilled nurse, it's just incredible.
I totally understand the killers here.
I also understand the pain of tunneling and camping, but these two aren't powerful strategies.
Only if you are a bad player and insta safe, unsafe unhook or if a survivor is downed while ruin is up with 0 gens done.
Just git gud to be honest.
Killers have it hard, not survivors.
(Just the lag sucks, it really does)
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Gen rush is also a point.
The fact you are rewarded for staying at hooks is the biggest though.