noneofyourbusiness
noneofyourbusiness
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@ABannedCat said:
I can get around new Nurse, even if I disagree with her basekit changes (only her add-ons were busted and OP). However the multitude of bugs she has right now, along with the sound nerfs make her extremely unfun for me sometimes.
Nothing to add
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@Waffleyumboy said:
New nurse is definitely miserable, but I don't see how she is too much weaker.
don't get me wrong, I'm not saying that the new nurse is bad or weak, I just think the old one even with 1 blink was more fun to play because we didn't have to worry about the CD
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@Blueberry said:
Vault changes were good. That is literally almost the ONLY skillful thing survivors have. Know how to land the fast or medium vaults is what separates good survivors from bad. Even after that changes windows are still ridiculously too strong anyway.
yes I know man, you need to constantly get your 4k with spirit and that does not require skill, ikr, too bad even u need so few hrs on her to master her is laughable
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008247#Comment_1008247
It IS NOT possible. Only way someone could have done it on you,is by going around the small wall next to the window cause the prompt does not pop up. Stop sharing fake information,and i know it isn't possible cause i have tried alot
Agree.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1008251#Comment_1008251
https://us.v-cdn.net/6030815/uploads/845/AFS1QFRJJMCO.jpg
Like I said, someone did it against me - here is a screenshot of the message I sent her after the game. See the dates. I get it once every 20-30 attempts (like I said it does take practice), so you can't realistically expect me take that much time out of my day just to satisfy your curiosity
people are weird these days, that's all I can say but let it be
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1008243#Comment_1008243
You don't have to believe me. Go to the cow tree and try it out - if you were able to do a fast vault before, you'll probably get the prompt after a few tries. The prompt only shows up for a split second, so it's definitely more challenging - you can't spam the vault button either. You need to hit it at the right time.
it's that hard for you to turn on OBS, and just make in it screen shot to make proof? it's like play KYF with someone make fast vault Prt Scr and here we go like 2 minutes job
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@Accullla said:
You can still fast vault every window in the game - now it's just more precise. In fact, someone fast-vaulted the cow tree from the wrong side against me the other day... twice in a row
show me because I don't believe you
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Me: Nurse main with +1500hrs on her *sees Nurse in B tier*
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Yes game about that was better in 2017 where everyone have rank 1, was like current 13 rank but this wasn't frustrating for killer, now if I get 3/4k and safe pip/depip I think something is wrong with this game...damn I miss old dbd
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3,512 votes and 185 comments so far on Reddit
everything in this topic, still prefer BL
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@humanbeing1704 said:
At this point I think people do it ironically
ikr
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Yea, ty man you're very helpful
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@PrettyFaceKate said:
I still don't understand how one could pulled that off, you can hear Myers tier up from 1 to 2.
there are many survivors who are too conceited and do not pay attention to it, I think
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When Plauge come to the game and for survivors they increase requirements to pip, I wait on killer 30-40 minutes, I have hope, u survivor mains're gonna be like playing in that way, hope ur enjoy
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@PistolTimb said:
It will be reworked when nurse gets reworked 3 years from now. Hope you like the jungle gym on steroids, because the devs aren't concerned with reworking maps at a steady rate atm.
Yes, I forgot, devs long time ago, give us anwser, how to counter infinite's https://youtu.be/i9IFjDFdHhI
Here we go again...
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https://www.youtube.com/watch?v=ztVMib1T4T4
my reaction to this post: ^
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/959772#Comment_959772
It's a sad world we live in these days. Can't do anything, even in a game, without offending the special snowflakes. Devs need to add in some tissues for those moris for when the survivors come to cry about them.
it's very simple, if you lose, it's not because you are weak or you have to learn something, but because it is OP-thinking like this kills this game and will kill it
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it is sad that probably many people here on the forum are about 30 years old, I am very young, only 21, but I have the impression that most people here behave like children. At least, that's how I get reading this type of posts...
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damn, I remember old nurse on this map(as a killer) lul, I feel like omnipotent and omnipresence being lul, sad she get nerfed
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/comment/939595#Comment_939595
Springwood is a balanced map, yes there are a few safe pallets bit the majority of them are mindgamable. Having 0 safe pallets wouldn't be any good.
but why in horror game should be safe zones for survivors idk, this is ridicolous idea, and people think "nah...that's ok" god...
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@ASpazNamedSteve said:
I mean, you can't ignore that in the past they have given big buffs/reworks to:
- Wraith
- Freddy
- Trapper
- Hag
- Legion (talking about the most recent speed buffs, I know not everyone will agree)
and Doctor's is upcoming. I don't think it's fair at all to say they've only been nerfing strong killers.
Yes, I just agree at some point but still this killers cant win against optimal teams, bc u know if i dont have killer who cant deal with the most sweaty squad why I should play him, to be on mercy other players?
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/939301#Comment_939301
Ok @laurelstroodle . Why is your name exactly more "serious" than @Rin_is_my_waifu ? Just askin.
Nurse and spirit were ridiculously strong, but the nurse rework made her unfun for most players and basically impossible to learn for newer players.
SWF is on the same level than old omega nurse and gen grabber spirit btw.
They were ridiculously strong idk man imo omega nurse in my eyes was more balanced than PBB Spirit bc without Spine Chill or no grass around gen u're just dead but that's only my opinion, nurse now yes shes unfun even for nurse mains with +1300hrs on her so idk what must feel new players LoL
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/939167#Comment_939167
Where is the LOL or Vote Down button when you need it
Yes the real reason why survivor's cry about spirit nurse is bc they meet this killers EVERY SINGLE MATCH if all killers are on similar level the game be more healthy for everyone, like new nurse is perfect example of this, i believe as a nurse main shes stronger than spirit, freddy but SHES NOT FUN TO PLAY AS, I would rather play this other two killer instead of nurse, shes annoying to play as, constantly looking at her cooldown bar, its just NOT FUN even when u 4k against legacy players in SWF
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@Perelie said:
Killers are already not allowed to have fun, sadly. They clearly don't want people playing it, that's why I've given up and moved to survivor. Got to tank 2 in just a few days, it's so easy compared to how stressful and difficult killer is.
i'm just bored of playing killer bc in this game there are so few playable killers that it's ridiculous
(forgive me the comments "play something else" "play survivor" ect. u can keep this for u
just make more killer playable
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@Apackawolves said:
https://forum.deadbydaylight.com/en/discussion/comment/825759#Comment_825759
Stop crying? Let me get straight. If you dump 15 million bloodpoints into a killer and the devs decide to come along and break that killer because they’re “over performing”, you should just keep your mouth shut? Yeah okay. Survivor logic at its finest.
yes, you should like I did, u not even know how many BP I spend on Nurse and her addon's are butchered, but it's for better everyone so...
survivor logic? u what? I have more hours on killer than survivor lmao
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@ScottJund said:
Mostly boils down to inexperience. When you only play one side your opinions of the game become extremely biased.
exactly saying, for not playing the other side, or just being aware of the truth, but in your favor lying to everyone around you and denying it
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@Volfawott said:
Because communities in general tend to have a us vs them mentality.
Also it's a lot easier to blame your problems and your issues on "them" rather than yourself
yes, there is something in it, people always prefer to take the easy way and look for something wrong everywhere, but not "in itself"
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@LonlyGamerX said:
If they remove safe loops the game would be over before it began whoch means u depip and drank and you rarly get any points which makes the blood web impossible to level up like the past. If they follow your advice u would kill their own game. Removing swf is saying you do t want people to have fun in this game which decreasing all people playing this game. I just suck st the game and want to remove everything you find hard.
Wait, are you saying that I want to make the game easier for me?, I have no problems with this where I lose on average one match for 100-150 so...you know, I can say as you wish
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@[Deleted User] said:
So ... You don't want survivors to stand any chance at all?
... You do realize that would kill this game, as survivor wouldn't be fun anymore.
And if survivors are getting easily killed because loops are nerfed into the ground, then people won't play survivor, thus you won't have survivors to play against.
And by that, the game would die very quickly, as more and more people quit survivor.
... So, how about: no.
I can say exactly the same thing, that the other way around, there will be no kilers, you won't have anyone to play with, if such a Spirit gets a nerf? and what? how about no?
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@KuromiStarwind said:
Fixing the fundamentals of the game while nerfing perks/survivors/killers etc? It'll never happen, friend. That's far too much balance for this company to handle lol
it's hard for me to say, but I also have that impression
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@BenZ0 said:
My issue with noed is, you have to do NOTHING for receiving such a powerfull effect, I personally love Devour Hope, Make your Choice, Pop goes the weasel. These perks dont have alot of counterplay but you have to work for that effect, on noed on the other side, you can have a bad match because you are not taht experienced as killer and still get 1-4 kills at the end without any outplay or effort just because of noed. And thats why I hate noed. I dont say it is op as ######### but it is still crutch and doesnt requiere any effort or planning to use.
And for the nice excuse what about survivor perks? So you want to be the same braindead ppl as they are? Have fun then xD. And me as Killer and Spirit main to see you using noed is a big pain, she is the strongest killer in the game atm if you dont know, she doesnt need noed in any means, compared to weaker killers like wraith etc.
As a Nurse(i've all perks on her) i play Ruin,BBQ,Sloppy and PGTW, when I finally have all perks on Spirit, probaby I'm going to run the same build
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/807245#Comment_807245
other than not being needed to use a perk like bond or tell them that the killer is insidiously camping them, what?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/807230#Comment_807230
what about the 2k hours survivors who use second chance perks like adrenaline/decisive strike/dead hard/deliverance ?
I have nothing to add, my thoughts
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@X_Scott said:
I say give the survivors an item like a baseball bat that is a one use, 5 second stun. I mean surely to God, someone would eventually fight back a little, right? I'm new, I have no idea. I just stopped by this post to see if it finished with "collaborate and listen."
I think you need some time to get to know the game
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@[Deleted User] said:
1. looping is fine just get better at dealing with it and if every safe pallet go away then every map would be like the Demogorgon map and you know how many people hate this map because every pallet is a joke
2. if gen time get increased solo would be worst then it already is and hex ruin is fine so no thanks
3. in my opinion there should be big maps and small maps so I don't agree with this idea
4. buff to bad perks? sure
5. op stuff is fine in my opinion yes they are boring but they change the game up if op stuff get removed it would be the same thing over and over
6. swf is fine no changes needed
ever since I started playing the killer somewhere in February 2018 where I started playing a nurse, now Spirit, I've never had a problem with loops, I wonder why?
ruin is a coin throw, not fun to play with or against imo, sometimes it's free win card and sometimes u play with 3 perks
how slow killers can apply pressure on big maps?
ikr they don't like Demogorgon map bc it's difficult to use brain ofc
swf is fine for me yes, I really like a challege but idk with other killer mains
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@megdonalds said:
All what you mentioned is wrong regarding solo and casual survivors (the main player base), those changes would literally kill this game. Btw, I guess 80% of my matches end in a 4K, nuff said? Tbh, I can smell much double standards here when I look at your Spirit gg ez screenshots, pretty disgusting imo.
"ez" I wrote only for toxic groups when all survivor teabag you or poiting at you in other words are cocky and they think they're gods of this game
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agree
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@arslaN said:
They are already reworking the safe loops, badham preschool is actually pretty balanced imo. It will take ages for them to rework all maps, but it is going to happen eventually. Bloodlust will need to be removed after that because it is actually ridiculous on hawkins and badham maps.
hopefully it will come soon
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@Angelicus23 said:
The reason why they don't delete SWF is divided in two parts.
-There's nothing wrong to play with yur friends as it makes more people join the game.
-If they remove it, people will constantly lobby dodge until finding their friends.
Nice "ez" in the chat btw, looks like you didn't have a problem there.
yes, but it's an unfair advantage over solo players and over the killer
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@BenZ0 said:
I dont want to be rude but with almost 2k hours as killer main and you use noed, you lost all respect for me honestly xD
because I don't have all the perks yet, right? but shouldn't totems be the second objective in the game?
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/807161#Comment_807161
Some say it's a "horror game" - some say it's a "survival game". In any case it's a "game" which means there has to be a way for both sides to have fun.
If you spam unsafe pallets all over the map any killer will just bloodlust to get their hits and nullify the term "skill". Therefore safe loops have to exist to a certain extent in order to make the gameplay remotely interesting for survivors. It's not a slaughter simulator after all.
The majority of loops should however have "partial sight blockers" giving projectile (Huntress, Clown, Plague) AND non-projectile killers a chance to actually OUTPLAY the survivor resulting in fair wins/losses.
games are all about having fun? but how does it look in practice?
I don't want it to be a slaughter simulator but I don't want it to be a bullying simulator
change on loops, very good idea
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/807205#Comment_807205
No, they don't. It just increases the range that you can go from A to B.
It doesn't increase the speed in any way.
ty
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@UberMorpth said:
Oof this post.
1. The most I can say about safe pallets is at most something like killer shack should exist at most 2 safe pallets or even just one on a map but to remove every single one? Seems bit strange.
2. Even if every survivor hits great skill checks against Hex: Ruin it would be doing more then having no game delaying perks even if a survivor literally spawned on top of it (that though really is a totem spawn issue not Ruin in of itself) as it denies gen progress from normally hitting a great skill check.
Increasing gen time does nothing but make the game much more boring for everyone, the only real solution (If their even is any for this problem) is a secondary objective that does a similar effect to generators.
3. Killers with reduced movement speed in theory sacrifice this for an above average ability to help them during a chase (Nurse, Hag, Huntress ECT.) Just giving them 115% movement speed would make them way to strong.
4. They have feedback from the players they are called Fog Whisperers, sure some may not suggest the best of ideas but getting multiple opinions rather then only accepting one (echo chamber).
1.the shack palette should not exist at all, you have a very secure window where you can do 3 vaults and then safely get rid of bloodlust?
2.that's fact
in fact it would be boring, but the game must be balanced
3. killers should be strong
4.I didn't know that, thank you
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@Revansith said:
Well while we are on the subject of nerfs: how about granting a hit immunity to a survivor thats already been hooked and whacked twice to stop tunneling. Or alternatively if the Killer remains face camping or camping a survivor on the hook for more than say 20s the survivor can get a free unhook...
SMH... looping is one of the tactics survivors used to get chased and gain points without being whacked right off.
it's already in the game, it's called Decisive Strike
Camping also has counter it's called "doing gens"
I'm not saying that looping shouldn't exist, it should be an action that requires skill and now it's not
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/807157#Comment_807157
Than they got it wrong because most of the community always referenced Omega Blinks as the 5 blink add-on Nurse.
Or, they got it right by they didn't mention the other Omega Blink Nurse. Either way, it doesn't really matter.
Please explain what you're even asking since you wrote your question by explaining some things and than asked the question at the end or something.
And, you still didn't explain what you meant by "Reappearance time"
developers were wrong, impossible, does not matter
I meant range addons, will they increase the movement speed during blink?
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@acebase said:
https://forum.deadbydaylight.com/en/discussion/101058/you-all-have-to-stop
You want to get rid of safe pallets ?
then what is the survivor gonna do ?
free hit ?
the palettes should be in the game, there should be even more of them, but they should not be safe, as a survivor you should have skills, at least stun the killer with palett and go to the next, no press spacebar runnig circles edit:why they should be safe zones in horror game lmao?
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@FireHazard said:
Your question is confusing since I have no idea what you're even asking... the current omega blink doesn't exist since omega blinks are dead now.
An omega blink was defined by the add-ons that increased how many blinks you were able to use when you were playing her... so for example... an omega blink is when a Nurse has add-ons that give her 5 blinks in total to use during a match...
What you're describing is the range increase add-ons... this isn't the omega blink... the omega blink is dead.
Also, what do you mean by "reappearance time" do you mean the charge speed increase those add-ons give?
No, friend omegablink was both addons that give's you range, and they still exist look
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Yes, it's ridiculous how best killer in the game (still) is unplayable...
sory but...u don't know how to play without cruthes, old nurse was i'm talking about overall was like omnipotent character, they needs to decrease her chase potential and this is done, she's still numer 1 but it's a lot of harder to play, spirit on other hand, her chase potential is fine, but she's too easy to play imo, ScottJund make video about Spirit and there's my thouht's she need to be harder to play, not decrease her killing potential imo
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/804863#Comment_804863
I also said it could be the horrific servers plus the several bugs nurse got atm. I'll wait till the devs fixed it and then try her again. Legion will be enough for my poor ass.
So you think the nurse will get a buff, right?
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/804854#Comment_804854
Billy also has to abandon chase at infinites. Hag gets hardcountered by swf and flashlights. They have weaknesses, but their capabilities are still way superior. Huntress is really good, but more hit-or-miss. Apart from nurse and spirit, i think she's the 3rd strongest killer against the best teams.
Dont you think that it is just fair, that you should lose perkless, addonless against great survivor swfs? Every killer loses to good survivors genrushing. Why SHOULD nurse be the exception?
no this isn't true good spirit/nurse(still) can stomp with ease even best survivor so u know

