silverwolf4455
silverwolf4455
About
- Username
- silverwolf4455
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Comments
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@starkiller1286 said:
I don't understand what you are saying or why this is made.
They are asking why BHVR is giving us a double xp event instead of a double bloodpoint event. They have never done xp events before like this and people want bps because of the grind. Its an easy skip event for me....
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I'm all for re-enabling the DC penalty but BHVR can't with the way the game is in.. literally getting pulled off hook and just stuck there so that killer can hit me down, infinite loading screens, multiple other bugs... every patch lately is a nightmare... I stay because I really love the game and wish they would do better... I was so happy this patch because of them actually working hard and release a decently sized patch. But they immediately said that it will probably not happen again... guess it was McLean before he left.. maybe in 2 or 3 more years they will iron out the bug situation... XD
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@BabyBubbaMain said:
I'm tired of loading in as survivor and seeing Killers run the same 4-5 perks out of the abundance they have to choose from.
I'm tired of loading in as a Killer and seeing survivors run the same 4-5 second chance perks every single game with the off chance they're running an off-meta perk.
Will there ever a be a switch up? You can't expect us to play the same stale meta that's been going on for four years much longer, I really want to see perks like autodidact-aftercare meta, that sounds like genuine fun.
Maybe one day we'll even see monstrous shrine become meta, but for now I'm sincerely tired of playing at high MMR and being forced to play with and against the same perks over and over. I'm trying to be the change I wish to see.
They need to just go back through and keep buffing all the unused perks.. they act like it takes so much effort to change a number for a patch... and then start nerfing the top perks the same way.... example.. adrenaline 4 seconds of hastened movement instead of 5.. minor nerf.. but it still is a nerf.. i dont understand why its so hard.. i play other online games and they have patches every month with multiple changes here and there to numbers... doesnt have to be a lot.. over time it will shift the meta.. BHVR doesn't really want to balance their game.. or change the meta.. if they did they would.... simple as that..
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Yes its really sucky, only good for memes and maybe on blight.. can also only be used during the Halloween event unless they change it this year. Which is annoying since the survivor side can use their event stuff all year..
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It is just you getting BHVR'd... lol hit validation sucks sometimes from both sides.. its cause of desync either side that gets it happen to them can see it not looking right. If you get the hit it looks like you shouldn't from the survivor side, and them getting hit and then stunning you and magically being fully healed also sucks... lol no side wins. XD
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@Pixel_BoomBot said:
A patch was just released on this matter. Don't know if it's fixed though. :)
https://us.v-cdn.net/6030815/uploads/49H58O291894/lols-png.png
ya tentatively because I have already had it like 5 times today... I think im done for the day.. lol
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Naw it's BHVR being BHVR... new patch, a million new bugs that they will fix half of before next patch and so on.. lol
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2582213#Comment_2582213
standing still will always be powerful when done next to a hooked survivor.
i mean im not worried about a spirit face camping..... there are way worse options.. lol Bubba, Trickster with main event ready, Mikey at 99%.. lol... heck even Billy can be tricky
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I mean just report messages, block the person and move on...
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This mmr is a flawed system because it is based off of kills/escapes. The game is much more complex than that when rating the skill of a player. So you can have really good players be low on mmr because they go for last minute saves against a camping killer with noed... its prolly worse than the emblem system tbh..
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I think she is much more fair to play against now that the stand still mind game is gone. I don't mind her in my games at all, though not many play here at all.
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I have killed multiple zombies with head-on.. any stun kills then.. flashlights are a blind so it stuns them. Either BHVR broke something with them or you just got dedicated.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/2579725#Comment_2579725
Well 8-10 on this forum were talking like dbd was doomed and bhvr had a real pr nightmare, 2 days after dbd is closed to its all time peak
you do realize that only a small minority of the player base is actually on the forums.. right?
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@ion_eyes said:
80% or more of the threads on here are complaining survivors are too strong or killers are too strong. Or they're announcing how Behaviour is killing the game, or how they're never going to play this game again.
Why not just uninstall the game and move on? Why does everyone have to be dramatic about it?
If you want the game to improve because you want to continue playing it, then constructive criticism is always better. But I know that doesn't get replies, so getting triggered gets attention, and people do it for the attention. But does it ever actually lead to changes in the game?
Well obviously the people that continually complain appreciate the game.. There isn't many choices for this kinda game in the market especially for console. I have been playing the game for years and it gets extremely annoying to see BHVR do the same mistakes over and over.. its like 2 steps forward, 1 back. The game is slowly getting better but it takes so long for them to move. And contrary to what you believe the complaints have made BHVR change things before.. adding extra time to events and trying to appease us with Bloodpoints.
Take this new event for instance. We have waited 2 years for a really good Halloween event, ever since the Pustula event. Instead of giving us some kind of alternate objective or fun mini game they reskin the BBQ Summer event from a couple years ago and add a mini rift. They canceled all other events besides their anniversary and Halloween for the last two years to make these two huge btw...its just frustrating....
I really love this game and have put thousands of hours into it on console. But sometimes I just don't understand the decisions that the Dev team makes.
I will on a positive note say that the last patch was one the best patches I have ever seen. The actually adjusted multiple things at once and you can tell they put a lot of hard work into it. It is unfortunate that they said they probably wont have updates as large as that one in the future and that it was just a fluke it all came out together.
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The firecrackers are usually an anniversary item or winter item not a Halloween item. Besides there wasn't much put into this event considering they pretty much canceled all other events to make Halloween and their Anniversary big events. It is just a pallet switch of the Summer BBQ event from like 2 years ago....
I was hoping we would have some sort of side objective like they did with the Pustula event or the Chinese New Year event..
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I understand that they said they would pull back on events and make them less. The reason was so they could focus on the game (balance and bug fixes). The problem i have is that we aren't getting these any faster than before.
Why can't they do minor changes every other week? Small number changes on perks or abilities dont take a ptb. Save those for new killers, reworks and major changes. Other games do this why can't dbd?
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/1548363#Comment_1548363
It's a pig perk tho
And A lot of killers have useless perks... so whats your point?
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@Inferno427 said:
In the patch notes, Surveillance no longer works when a generator is completely regressed. This is a complete travesty as The Snoot has once again been nerfed.
(I mean maybe it was too strong, especially in a 3 gen but I find it amusing)
That would be a nerf to surveillance not the pig. Not everyone runs surveillance on pig.
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I think they are afraid killers would dodge the pc survivor lobbies... but they could just include the symbol at end game screen.
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well I'm a lowly Xbox player but I'm going to keep cross-platform enabled. Can't improve unless you play against better players :)
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They could have given hangman's trick a slight nerf of a couple meters and it could have shook the meta as a new go to perk... now its trash.. lol
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Meh since a lot of people play killer with crappy wifi... you still get those dedicated hits without the servers lol
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@Aztreonam78 said:
NOED activates only if the Killer at least first hooked all Survivors.
This should make Killers more interactable and prevent them from "1 camped, other NOEDed" tactic.
Yes and in a compromise adrenaline only procs if you haven't been hooked.....
Lmao.. imagine wanting to nerf a perk that you can actively make sure doesn't even activate.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1107163#Comment_1107163
The killer has won at that point so it's not really a big deal if the last survivor escapes via hatch.
Except that at red ranks if you dont get the 4k you can black pip or even depip.
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@Dahliasdollie said:
I feel like deathslinger power should either have a hindered or a mangled effect when hit with his power. I mean you're getting impaled by a spear so it makes sense.
I mean survivor are always getting impaled/bludgeoned/smacked ... they are resilient lol
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1107115#Comment_1107115
Is your ping indicator below 50?
I live in Ohio and still get 90-100 ping lobbies lol
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@ALostPuppy said:
Just gonna nitpick here, but your comment about keys is just wrong. Survivors have to do gens to spawn the hatch. It's not a free escape with 0 effort. If all 4 survivors want to escape via the hatch they'd have to do all the gens, basically 100 Percent of their objective. If the killer wanted to kill everyone with a Mori they only need 4 hooks, or a third of their objective... it's objectively easier and less effort to Mori everyone than it is to use a key.
Actually I just have to hide in different lockers and let my teammates die. I dont have to do any gens(my objective) and can still escape with a key.
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@Black_Fence said:
Not Otzdarva showed a game which he won is under 1 minute 40 seconds. If devs are buffing plague that is fine but at least make it so survivors spawn separately against her. With this build as long as you find where 1 survivor spawned and get a fountain you can snowball because of survivors spawning so close to each other. I am all for killer buffs but giving Plague a power that should be earned off the bat is silly. Otherwise all the rank 1 survivors will just hide in lockers at the beginning of the game until the Plague uses her fountain.
You know she has had an apple addon all along and this has always been possible. Tho very unlikely and up to rng of fountain near survivors and them not splitting up. Have seen other clips well before this of it happening. But it's so rare that it's not a worry.
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1103093#Comment_1103093
Still crazy to me how no matter what the devs do, they will always be called "survivor-sided" despite the escape stats.
I don't think the toolbox nerf will do much, since I know we can do gens super fast even without them. I am, however, glad about this toolbox change. Makes you think a little more, eh?
I am SO THRILLED for the sabotage changes. As a 100% solo survivor, I've never really got a great experience with sabo AT ALL, so I'm on board with this, too!
I read @silverwolf4455 comment and felt a little better about the breakable walls.
Dedicated servers MAKE ME want to uninstall, but I'm not going to. I hope you come back to thus game with a warm welcome and fun return!
I haven't seem the numbers yet or watched any footage on the ptb but this update seems the most balanced in a while.
Some nice changes for both survivor and killer, both q.o.l and balance. Yes I believe that survivor is still to easy only because those gens can fly at red ranks. But it seems to be slowly moving in the right direction.
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@Umbrae_pk said:
There are plenty of loops in the game. Wether it's from a main building or random debris, there will always be loops on the map. Here are some loops that DON'T deserve to have breakable walls.
Jungle gyms, pallet gyms, T walls, 4 walls, the shack, Azarov's Resting Place, Father Campbell's Chapel, Blood Lodge, and others I'm probably forgetting about. These loops require actual skill for the survivors to loop and they're actually mind-game-able. They shouldn't be removed because the killer doesn't know how to mind game.
Lol most of the loops in azarovs and bloodlodge are not mindgamable. The are just short debris loops you can just run around and never mess up. Oh killer is getting bloodlust... darn drop the pallet and run to the next one.
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@CLAUDETTEINABUSH said:
Dbd is in a weird state right now, with the current meta. Noed is a must for certain killers, Freddy/nurse/spirit/Billy are the only ones that stand a chance against good survivors, swf are on their peak now that ruin got ruined,half the community is still furious with the devs ECT. This is one of the lowest points in the dbd history. I genuinely believe that playing killer,even in green ranks, is the most stressful thing in dbd, at least imo.
How about you? Do you agree? Let me know down below.
I agree... tho this latest dev update gives hope. It has some good changes for both sides and as long as the numbers are good I'm excited.
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1102504#Comment_1102504
They've basically confirmed that new map is a test, so the others won't have breakable walls. But it honestly sounds like they want to nerf ALL loop walls, like T walls, 4 walls, ESPECIALLY jungle gyms, etc... all because killer don't know how to anti-loop/ mind game.
Even if they make all of them have breakable walls. Just like pallets, the killer cant spend all their time breaking them. They won't have any pressure and the gens will pop.
Meanwhile if I see you breaking a wall or hear it i will do a cheeky mindgame and disappear while you are locked in animation. It will only be worth on strong loops.
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1103016#Comment_1103016
Loops aren't infinites. Infinites don't exist anymore. But thanks for calling me (and others) out like that. That's a good way to get a warning if you hadn't already.
You didn't read his post very well... yes he shouldn't have called you stupid. But he had a point. They might make the loops on the new map longer/more like infinites with the option to break a wall and make them more balanced.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/129995/to-everyone-wont-play-killer-anymore
There not quitting because it's challenging, there quitting because the killer keeps getting weaker and weaker, and all the bugs that don't even get addressed, let alone fixed(sounds, grabs, god loops/windows, bad map design, etc, etc.) Imagine if there was a glitch/bug to where you couldn't hear the killer standing right next to you,(stealth doesn't count) or your DS just randomly doesn't work even though you get the animation, or spine chills doesn't activate like it should. I bet survivors would ######### a stack of bricks big enough to build 3 new maps...
Except that happened with DS and new doc and was fixed in like a week... lol.. meanwhile people have built in free iron will
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@Spooky13 said:
*Cries in Xbox* DCs are still rampant over here.
I'm with you... where the xbox love at? Ps4 has had servers for a while and switch always had it...B.E. hates us :(
J/k I know they are trying.
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You know.. if half the people that are complaining about the queue times when the killer lobby dodges would go play some killer games, we wouldn't have an issue with queue times.
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@Mrjuice said:
Mori :requires hooking the survivor 2 times.
Keys:cannot be used until all 5 gens are done.
It's that easy. Why can't the devs do this?
Actually the fix should be.
Green mori stay as it is.
Pink nori after second hook state.
Purple key no longer open hatch but add time to key.
Pink key open the hatch with same rules as now but instant closes after the survivor leaves so it's only a one person escape per key.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/128374/why-not-show-after-a-match-who-is-swf
I wouldn't mind it. I think the devs are hesitant though because the killer could remember the names of a SWF group they face and dodge.
Well if they remember the names then when they see the same names again they will already know it's a swf.
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Way to fast. As killer unless I run a top tier pressure killer or slug with infectious they pop and are done in like 3 to 4 minutes. As survivor it's boring, I have to actively seek out the killer because gens are done and I'll depip.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1068804#Comment_1068804
I think his idea has potential, but I also agree with you that stealth play needs to be considered. The main flaw I can see in Scott's argument is that he's assuming chases are what makes the game fun to play, for both sides. For a killer, I would generally agree with him, but there are some survivors who actually have the most fun playing stealthily, evading the killer, and doing generators to feel useful. I know because I'm one of them.
Interaction with other players is what makes the game fun, which is why stealth is as fun for some survivors as chases are for others, but it's not fun for the killer if they don't know that they're interacting with the survivors. So the question is, is there a way to (a) adjust this idea so that it's equally rewarding for stealthy players as aggressive ones, and (b) make playing against stealth-inclined survivors less boring for the killer?
But it only requires 1 survivor to end this mode.. the other 3 could still be stealthy.
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1066104#Comment_1066104
Gen speed is not out of control. I mean, can anyone even do A generator when Doctor is hooking someone while hitting you with his shock blast from across the map causing you to fail skill checks? 😂 stupid... I’d rather just back out that’s just not even fun. I really believe doctor breaks the game. Oh.... defense is use calm spirit? 😂 soo.... you’re telling me all 4 survivors need to be jake? There need to be more ways than that. If I’m standing still why am I getting hit? Why am I penalized? Why is the range crazy on that? 😂
I didn't say to use calm spirit... waste of a perk slot. But ya he can hit you like 40 something meters away with addons and such but you just get back on the gen... he has to run over to you... gens take 80 seconds, less with toolboxes, hitting great skillchecks and that's if you arent piling on them with prove.
I've been having 5 to 6 minute games when I have actual red rank teammates and not these fake reds that are getting in because pipping is to easy. And that's on console... must be even worse on pc.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1066114#Comment_1066114
I agree 100%. I believe Peanits said that it was mostly technical stuff but that progress was being made.
And as soon as that happens I want crossplay for all platforms :)
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@Steel_Eyed said:
Sanctum of Wraith is also the smallest map. Period. I think it’s a good change up to the others but I do feel sorry for anybody with eye issues.
I know there are lenses that make monitor light easier on the eyes.
Where do you get that it's the smallest map? It's a medium sized map with several smaller maps. Coal tower, Lery's and all the Springwood maps are smaller.
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@Jholla31 said:
Yeah, I don't believe for one second that the PC stats for swf line up with console. It seems I go against and am teamed up with 2-3 man swf in the majority of my matches. I've had multiple three man groups invite me after a match, including a Bill squad that was excited af when I changed my character and put on a medkit like the three of them. lol
It's just easier to play swf on console and more people are used to partying up there. So yes the % is prolly higher on consoles.
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I would like to see the console optimization finished. Still waiting on 60 fps and the ability to increase sensitivity to a reasonable level. I know its achievable, I have higher sensitivity and better frames on other games.
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@Danielgdp3 said:
A good killer shouldn't depend on ruin just saying
Unfortunately there arent enough of them to go around. Gen speed is a bit out of control even if you dont have to face too boxes and prove thyself.
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@DBD78 said:
So seeing three or four toolboxes these days in the lobby is just not fun for a killer. Should you just play to get super gen rushed for the sake of the survivors and their long queue times, or just lobby dodge for your own sake? I mean it sucks as survivor when it happens but..yeah three toolboxes is a bit provocative as things stands?
Killers who lobby dodge, what is your limit?
If you feel like it dodge. That's your choice and its fine.
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@Vult2 said:
In this new era where ruin is trash. Can thrilling tremors be a good perk?
If a gen is regresing before of the thrilling tremors effect, after the 16 seconds of TT will continue regresing?
No.. the cooldown is to long and as peanits just said, it doesn't regress while its blocked. So you kick the gen hook the survivor go across the map another survivor taps the gen and saves and the gen is right where it was.
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@Colton147 said:
Killers have much more second chance perks than survivors; games are more killer-sided than survivors.
No One Escapes Death, Blood Warden, Remember Me, Fire Up, Make Your Choice, Barbecue & Chili, Rancor, Nemesis, and Whispers.
Games are not killer sided at high ranks.
And I don't think you know the definition of second chance. Bbq and chili, make your choice and whispers dont fit the category.
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Love playing as:
Demodog
Mikey
Wraith
Love playing against:
Mikey
Leatherface
Billy
Hate playing against:
Spirit