Jholla31
Jholla31
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- Jholla31
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Had the same experience last night and already had survivors abusing it by bringing the map offering and Balanced Landing. Sounds like they need to killswitch this map, because I ended up having to bleed out 3 of the survivors that kept abusing the staircase to catwalk loop.
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@Firellius said:
Honestly, with extremely powerful intel perks like Darkness Revealed and Nowhere to Hide, you can't stealth at all anymore without Distortion. I don't think it's to do with any content creator, it's just a natural conclusion to most killers bringing at least one big intel perk.
@RainehDaze said:
I think people are just trying to deal with Nowhere to Hide... rather than, like, moving further away.
Makes sense. I didn't really think about that, honestly. I don't run a lot of gen kick perks as killer so I rarely bring Nowhere to Hide in my builds. Most of my regression comes from either Surge or Pain Res.
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Some of my favorite games are when me and my friends all bring chest looting builds and just drop 20 items in the basement. Some of the killers seem so happy with all of their gifts! Especially when it's a Wraith bing-bonging while staring down at the items. ๐
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Survivors: "omg I hate mending"
Also survivors: "I'm going to bodyblock you and force you to hit me while I have BT so that I can run away and mend."
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@ThiccBudhha said:
No, I prefer to wait a year for their solution to the problem rather than addressing the grind now, multiple updates after they acknowledged it was a problem.
Imagine expecting 60 FPS for console 2+ years after they said it was coming soon lol
*stares at myself sadly*
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Spirit would be more fun for me if 3/4 survivors didn't run Iron Will every time I play as her. It feels like I only encounter IW about once every 2 or 3 matches with other killers, then I play Spirit and BAM, every survivor has IW.
Completely anecdotal and probably not even close to true, that's just what it feels like. ๐
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/313038/is-sacrifical-ward-useful
I mean, I use it when I feel like my friends want to send me to RPD, so helpful in that sense, lol
I burned 4 wards in a row one time because my friends were threatening to send us to RPD. On the fifth match I didn't play a ward, but they didn't play a map offering. On the sixth match they thought I had forgotten, and tried to play RPD, but I blocked it with a ward. lmao
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@adam1233467 said:
all m2 attacks must show devour hope, if they didn't it would be too strong, imagine you hide your devour hope up to 5 stacks
I don't see the problem with hiding DH until 5 stacks. You got five separate hooks and didn't camp any of them. In high MMR, that's an accomplishment in and of itself. It should be rewarded, and should not be revealed by special attacks.
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2834188#Comment_2834188
"No, no--you don't get it; that's a solid build, bro!"
In all seriousness, I do love that build, along with the classic "haha, Wraith go zoom" one. Gotta love abusing PWYF and watching coordinated teams literally murder their obsession to escape it.
Another favorite of mine. ๐ Wraith and Legion are my "lol killer go brrrr" killers. Getting salt from survivors after is just a big fat cherry on top.
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You're really complaining about the recently nerfed Wraith? Really?
Then again, I'm not surprised. I had 2 survivors message me (PS4) and complain when I got a 3k with a meme build. I had no gen regression and no tracking. I ran double action speed while cloaked addons with Brutal Strength, Bamboozle, Iron Maiden, and Fire Up. Basically a "I'm just gonna break and vault stuff faster" build.
Survivor mains will complain about anything if they lose, even if they lose to a meme build. ๐
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You'll most likely never land on top of a survivor any more, considering they have an audio queue now. If you're on top of them, they move. If they hear you from one direction, they move the opposite. etc.
If you're easily losing survivors while phasing, Stridor is your best friend. Not only are injured grunts louder (and no longer countered by Iron Will), but regular survivor breathing and running sounds are also louder. That should help you keep a better idea of them in your phase. (:
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Bye, have a beautiful time!
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Any Legion build is a fun build for me. I currently like the purple knife addon and the mangled pin addon with Corrupt, Thanataphobia, Dying Light, and BBQ. Basically a "you're gonna do everything slower all game" build. It sounds effective, but due to Legion's super OP power than can't actually down anyone without two addons specifically tailored to do so (and it still takes forever), it ends up being more of a build that just gives me more time to chase survivors and get looped all game.
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I had a game as Clown a few months back where all four survivors had a full meme Head On build. Needless to say, I didn't realize how many lockers were in the Saloon map until this game. I would get hit with HO, slowly turn to the survivor that stunned me, they'd give a cheeky teabag, and the chase would continue. I got no kills in this game, but I wasn't mad, and the survivors weren't poor sports about their antics either. It was just a fun game of "pop goes the weasel" (pun intended) to me.
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Literally just sent this to my buddy the other day.
"I've really been enjoying Legion lately, but I want to play the Artist more. I think it's because when I play Legion I don't even expect to win, but I usually do. But if I lose I don't get irritated because, well, I'm playing Legion. lol"
stabby boi go brrrr
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@throwaway79465468797 said:
One thing I will never agree with is consecutive blinds. One blind and that's it. Killer should have immunity afterwards for ~2-3s
You can have blindness immunity by doing one simple thing.
Look up.
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@mrmain21 said:
Does it look healthy/fun? Probably not.
However it does look close to fair, I have to imagine for solo q the average kills gets a decent bit higher. I'd like to see the next statistics come out from bhvr.
Alot of the games Probably had tunneling involved to get said kills but if you slow the game down so killer can chase, it doesnt stop killers from tunneling. Alot of player actually just enjoy seeing people get upset from it on both sides.
They have to fix alot of problems or they will just keep problem shifting like they did with deadhard, instead of being exhausted on the ground now killers get a visual bug. Also the nemesis power bug that will likely be fixed and if its not then its likely how they intend it to work which is entirely up to them.
He also has pretty specific notes for each game. He always details how often he survived vs his teammates, if someone sacrificed themselves to make a save, if killer willingly gave hatch, etc. I'm sure the solo games have a slightly higher kill rate, but I'd have to dig through the whole 1k games and specifically look for the solo queue ones.
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*insert "first time?" meme here*
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Gotcha. I wasn't aware that was a bug at the moment. Thanks!
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@TAG said:
Stupid question: Does Haunted Grounds trigger if a Survivor blesses the Trapped Totem?
It absolutely does.
Source: I blessed a totem when a Spirit was phasing towards me. She finished phasing the exact second I finished blessing, and she downed me just as the exposed and HG notifications popped up. ๐ฅฒ
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2656306#Comment_2656306
I don't see any stats. And it's hearsay because they're not even OP's dataset, but their friend's.
Otoh, someone is being dumb here. That we can agree on.
https://forum.deadbydaylight.com/en/discussion/comment/2656302#Comment_2656302
Twins are better because they can snowball better off a survivors' slip up and they require actual coordination for bodyblocks and resets. Also, Forced Penance soft counters the survivor strategy a little bit.
A Hag can be beat if the whole team knows the macro strategy, even if they're solos. She's always been a pubstomper.
All this is imho.
Well he doesn't use the forums, or he'd probably post it himself. I'm not claiming it as my data, personally. Just giving an idea on how killers and survivors perform with the MMR system. Since BHVR doesn't like to give data except for MAYBE once per year, I figured I'd do a small public service of providing accurate information based on the games my friend and I have played. And if I didn't trust him to input all of the information properly, I wouldn't post it. This dude even stays in end game screen during a loading screen DC just so he can put the killer, perks, and addons into the spreadsheet so he can keep track of how often they're used.
Long story short, sorry you don't like the data provided, but that doesn't mean it isn't data. ๐คทโโ๏ธ
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@Eve13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2588777#Comment_2588777
For me, the complete reinstallation took about 2.5 hours. On a day that I had off and wanted to play the Halloween event. (So I messed up my wife her MMR on the PC in the time.XD)
Maybe I'll try reinstalling while I sleep tonight. At least I'll have a chance at finishing the half of the tome I currently can't complete.
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^also, this is with a decent internet connection. I'm not on fiber or anything, but I've never had lag issues in my games and typically have a 40-50 ping.
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@Eve13 said:
I have reinstalled the game on the PS4 and now it works fine most of the time.
When the error comes (whether disconnect from host or infinite loading screen) the console must be restarted, then it actually works again for now. Logging out of the game is not enough.ย
At least that's enough to complete the tome. XD
I'd be more willing to reinstall if it didn't take me 45 minutes just to install an update. Who knows how long re-downloading the entire game will take?
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@ThiccBudhha said:
I have mostly just been a survivor main since the event started. I did all of the killer challenges, but I had to suffer through quite a few bugs for them. The past 2 or 3 days, I have been keeping killer to a minimum. I didn't even play it today, actually. Not even for the daily.
Well I'm glad you've suffered through a few killer bugs. I haven't even had the opportunity to try.
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If only PS4 players could actually complete the full event tome. That's too much to ask, I suppose. lol
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Update: still can't play killer tonight
:)
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2583907#Comment_2583907
And? He couldnt know before that it may break his PS5 so he might as well just wait the match out and see what happens.
You act like its his fault, just get outta here.
You act like 5 minutes is a lifetime. I've DCd because of hackers multiple times. Never been banned, considering there's a BIG difference between a ban and a 5 minute timeout.
You get out of here. lol
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2583902#Comment_2583902
Disabled right now but not removed. They will come back.
Also, a penalty is far different from a BAN. OP was concerned about being banned, which wouldn't happen with one single DC.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2583902#Comment_2583902
Disabled right now but not removed. They will come back.
So, as I stated before, they could have DCd. Even if DC penalties WERE active, God forbid someone get a 5 minute ban for a hacker that they've encountered exactly one time.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2583849#Comment_2583849
DC Penaltys are time bans.
What you said is false.
Not saying DC penaltys should go.
DC penalties have been disabled for at least 60 hours. Try again.
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For future reference, BHVR doesn't ban people for DCing, or even quitting a game from the pause screen. Not sure where you got that info, but it's 100% false.
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Now I've attempted playing killer with no tome challenge selected. It keeps kicking me back into a pre-load lobby saying "disconnection from host."
Excuse me? I'm the killer. I AM the host! I'm not disconnected from my own internet.
But as soon as I put on a challenge and equip add-ons and an offering, I'm suddenly loading into an infinite loading screen, which forces me to close the game and lose my add-ons and offering. lol.
Great game, BHVR. Do I at least get some bloodpoints for my dozens of lost add-ons and offerings? Or will y'all just say "lol oops" like you do with 99% of the GAMEBREAKING issues that make the game literally impossible to play for people that are on console?
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Edit: I'm on PS4
Last night I had the loading bug once in 3 killer matches and 6 survivor matches.
Today I've tried to play 3 killer matches and got the bug all 3 times.
I love loading up this game to not play it. ๐
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The only killer I've used Brutal on regularly is Clown. I'd say Brutal is definitely better than Enduring on him because his counterplay is pre-dropping pallets. Good survivors won't try to get that extra loop when they know they can drop the pallet and run to the next loop.
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Killer: 3k or 4k
Survivor: 4 WGLF stacks
Gotta get them STONKS
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I don't leave the match. I just make it very obvious as soon as possible that I have no intention to play and hope the survivors farm with me. If they don't, cool, I'll just walk away and let them play gen simulator. If they want to farm, I let them all escape. At least I get points and don't have to attempt reaply playing on this map.
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@Lx_malice said:
So I just played a killer match as Oni. During the match I was chasing a Steve and he ran up to a locker that a Nea was in and showed me she was there pointing at it. I downed him, hooked him, and let the last 2 Neas taunt him on hook before he DCed and I farmed with said last 2 Neas. So I guess my question is if it's possible that I may be banned? If so whatever I guess, but that'd be dumb. If you ask me I did justice lol.
I run into this every so often as Killer. Especially in games where I can tell it isn't a full four man swf. Someone is dead on hook and hops in a locker when they hear the terror radius/Spine Chill activates. Solo teammate runs to the locker and points. Usually I'll just stare back and forth between the locker and survivor. If someone slowly gets out of the locker, the snitch automatically gets hooked.
I get that you want everyone to try to run the killer for 5 gens each, but that's not gonna happen. People do what they have to to survive/escape. No need to sell out your teammates.
I agree with you that Steve was a jerk for giving up his teammate. He deserved what he got, teabags and all.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/283192/raccoon-city-police-department
RPD map has nothing to do with actual RPD from resident evil, go play it and u will find it out, so u are wrong here. Despite I agree it's hard to run all over when u know nothing, u can find it pretty one-sided when u know where to go and where gen spawns but i don't think it's your case since u just give up and fail your team or stay afk.
It has nothing to do with my experience with the RE games. It has everything to do with a two story map, narrow hallways where it is impossible to escape, a map layout that doesn't require skill from the killer OR survivors, gens that are spread over 100m away from each other on separate stories, corridors that make those 100m more like 150m, and the fact that there is no realistic chases on the map aside from one room with a god pallet and another room with a god pallet into a vault. There's no fun gameplay in this map, period.
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@ThiccBudhha said:
If you do not try on the map, maybe just spend the time before the game ends familiarizing yourself with the layout. It is not easy, but eventually you will kind of get the hang of it... maybe.
As I stated in my initial post, I tried for months to try to like this map. The aesthetic is amazing. The graphics are wonderful. The gameplay is absolute dog #########.
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I wanted to clarify that my internet connection is and always has been fine. I played with a streamer in solo queue once, pulled up their stream after the DC, and confirmed that the trial was still ongoing.
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You obviously don't play survivor at a high level. If you allow yourself to get looped around a pallet so hard that a survivor can fast vault 10 times across the same pallet, that's your own fault. Break the pallet and move on.
If you're talking about survivors that chain loops together and use different windows to prevent Entity blocker, you're handicapping survivors for being efficient, mindful of their surroundings, and having skill instead of mindlessly holding W.
Vaults do not need a token system. You just need to learn when to kick a pallet or drop a chase, it seems.
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I usually do it to give the killer two free hits (point tech insures escape). If I get extra WGLF stacks for protection hits for my teammates who are also at the gate, that's just a bonus.
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Depends on the match. If my teammates have been on gens all game but are bad in chase, I feel confident enough in myself to run and find the killer and go on a decent chase while the other survivor is (hopefully) doing a gen or two.
If my teammates are total potatoes but I have already had one or two good chases, I start memeing. I just had a game tonight where none of my teammates were doing gens or doing well in chase. When everyone was on death hook, I had done the only two gens that had been completed, had two hook saves, got another survivor to escape killer's grasp with Breakout, got Mettle of Man to proc, got 4 WGLF stacks, went on a 90 second chase, and had only been hooked once. So I offered the Nemesis my medkit, searched a chest, found another medkit, offered him that one, and he let me escape through hatch.
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Personally, when I play killer, the person that WANTS my attention doesn't get it. Clicking, vaulting in the distance over and over, teabagging, etc. That's time they're spending not on a gen, which means I don't need to worry about them.
Maybe act like a baby survivor. "Hide" in a spot where they'll definitely see you, but maybe have Sprint Burst ready to activate so you don't take an easy first hit.
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Good idea, in my opinion. Not sure how they would determine which perks would be available or not. If they used the most used killer/survivor perks, there goes BHVR's money from Bubba, Hag, Laurie, etc. If they used mid tier perks like lesser used exhaustion perks, Detective's Hunch, Sloppy Butcher, etc. then they feel left out of the meta before the grind.
I know as a newbie I liked the grind, but I also started right when the Clown DLC released. But literally dozens of perks have come in game since then.
I think something like the old "splinter" system would work. Burn an offering that grants you access to one teachable in your next game, maybe? I'm not sure how that would work though.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1991334#Comment_1991334
That argument falls flat when several characters (including Felix, just FYI) have explicitly heterosexual relationships in their lore.
I guess you missed the "B" in LGBTQ. Just because someone is in a relationship with someone of the opposite sex does not mean they are heterosexual.
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Tbh, I was kind of under the impression that, at least, Meg, Claudette, Zarina, Nea, Ace, Felix, and maybe even Dwight fell somewhere on the spectrum. My main survivor characters are Ace, Dwight, Claudette, Jake, and Adam, in that order. I am a straight male. The characters' sexuality, or perception thereof, has never played a part in whether I want to play as them or not. The great thing about a video game that doesn't provide backgrounds on characters preferences are that you can make them whatever they want to be. BHVR doesn't need "HEY ALL LGBTQ PEOPLE PLAY THIS CHARACTER BECAUSE THEY ARE JUST LIKE YOU" bs. Just accept the characters for who and what they are.
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My survivor main is Ace for a few reasons. He's definitely the quietest survivor. Almost like a built in T2 Iron Will. I also like his cosmetics. I usually run his purple robe body with his Sharp Ace grey hair head. My girlfriend says he looks like Hugh Hefner with that cosmetic. I also like running into other Ace mains because we are few and far between. I've noticed that when I find another Ace that we are always willing to sacrifice ourselves for the other. The Ace bond is strong!
As for killers, I don't really main any. I probably like Hag the best, but I don't get a lot of points with her because I hardly ever 3 hook survivors with Hag because of her crazy snowballing. I enjoy Bubba because survivors tend to underestimate him for some reason, so if survivors are slightly competent you can usually punish the greeding at loops. When I'm going full tryhard I use Spirit because she is really strong and can pull off some crazy plays. My favorite one is when I find two survivors on a gen, hit one, act like I didn't see the other, then phase back to the gen and get a grab. I can almost FEEL that survivor screaming through my headphones. lol