DocFabron
DocFabron
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- Username
- DocFabron
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Could have been fun, but it's still nothing more than killers who suck relying on double teaming to get any downs.
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1.) Wesker... hes my favorite killer to play as and against. Also my favorite killer in Resident Evil. I've never gotten tired of his gameplay since he released. It's Weskin' time! Plus that boss music TR makes me feel like I'm playing as an unstoppable force.
2.) Legion... I'm a metalhead so the TR slaps.
3.) Ghostface... just really enjoy memeing with him.
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Knight isn't even that good. Wdym he needs a nerf?
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Doc I'll see at least once or twice a night.
Hag I only see when it's the blood moon, 22nd of February, after the Goyer family has had meatloaf for the 3rd time that week.
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@Aurelle said:
Circle Of Healing is still strong, just a bit more reasonable. There's still no reason to run Shadow Step over COH.
Except that it is way more fun and interesting!
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No need for sarcasm. I was making a silly post encouraging Shadowstep.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2887623#Comment_2887623
That's your opinion.
Edit: I hate all Boons.
I don't mind Exponential unless it's run by a 4 man Bully SWF. Haven't gone against Dark Theory yet so I don't have an opinion. COH was always a thorn in my side.
Shadowstep made me feel like a good killer when I was still able to track survivors through it. I think it makes interesting plays and that's why I enjoy it the way I do. There's a lot you can do with it. I personally like to lose the killer within the radius and stay hidden nearby... watching the Killer frantically search for me.
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@sizzlingmario4 said:
COH is still too strong lol. Shadow Step can do some cool stuff but it isn't stronger than infinite selfcare at high speed
At the very least, Shadowstep is way more interesting and funny to use. 🤷♂️
A man can only dream about a Shadowstep meta!
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2887583#Comment_2887583
People will rather stick with Meta Perks.
And Booners will probably still use CoH or more.
That's the sad thing. When the devs mentioned a COH nerf I was really hoping it would shake up the meta. I really should have known better.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2887590#Comment_2887590
Shadow Step and Dark Theory make Survivors look like they're cheating. That's pretty funny if you ask me
Lol using in-game hacks for the advantage!
I need to level Yoichi up.
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@GoodBoyKaru said:
COH still gives free infinite Medkits to the entire team lol
Still, COH is so boring. 😴 but I know alot of people are freaking out over it. I'm hoping more people swap it out for for its more interesting brother.
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@ThatOneDemoPlayer said:
CoH will remain a strong Perk, and the best Boon Perk
Never! Don't feed into the lies! Shadowstep will be the superior boon and I demand to hear you say it! /s
It's way more fun and funny for that matter to use anyhow.
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@MrDardon said:
People used CoH because of it's overpowered healing potential.
Why would people now use Shadowstep instead?
Shadowstep will be the stronger boon now. Plus it's way more fun, interesting, and downright hilarious to use! Had a Huntress run straight past a room I was in directly after a chase because she couldn't see my scratch marks. Lmao
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My name used to be Doc Holliday (after the real cowboy, but mainly because Tombstone was an excellent film). I started making YouTube content and realized that having my name as Doc Holliday made me impossible to find, as you'd just see "facts about Doc Holliday" vids or clips from Tombstone if you tried to look me up.
Then I started playing Resident Evil Resistance and absolutely loved the character Daniel Fabron. So I came up with DocFabron. Easier to find on YouTube and I still get to show my love for Doc Holliday and Daniel!
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"For ######### sake, does anybody play any other killers besides him, Blight, and Nurse?"
Although to be quite fair, I enjoy going against Blight.
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I mean, at that point you may as well just take flashlights out. If you can just say "oh sh*t" and drop a survivor after making the mistake of picking up without checking for others, it's not so much a mindgame.
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Never... its always Blight, Huntress, Nurse, Pyramid for me. Luckily I've been getting alot of Sadako lately since she came out. Nice change of pace from the usual meta killers.
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^^
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2830467#Comment_2830467
My game was permanently infested with fog.
I may have also been gifted a Doom shotgun.
I have a lovely Korek charm that gives me infinite durability on all my weapons.
I can also use the force to choke people or shoot them.
Plus there's a great Slipknot reference.
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@Pulsar said:
I've only played 10-ish games since DL2 released and it seems things are just as bad as usual.
Solo Q is hell.
Killer is hell.
SWF? They're having a good time. Sometimes.
Loving Dying Light 2. Been putting off doing the last mission so I can do all the side quests first, so I keep getting an annoying bug where the time of day won't change. If it's daytime, it will remain daytime permanently until I go to sleep or die, same thing with nights.
Other than that it's been a solid addiction of mine since release. Glad I pre-ordered the Deluxe!
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You can still mindgame Blights who "exploit". Blight can be rather fun to face when they attempt to pull of curves and you manage to outplay them.
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The Legion definitely vibe to People = ######### together.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2761569#Comment_2761569
That has been proven to be untrue. I kept records of me camping and I was getting around a 3.5 kills to deaths on average. Another forum user did the same thing and had a higher killed to death average than I did.
Maybe at low MMR, sure.
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@JuiceWrld said:
Hello, I'm always trying to do the rounds through campers, I'm slowly not having any fun anymore. There are perks that are too strong as a killer, e.g. the Nurse can teleport twice behind the other or the leatherface makes a one hit. There is also an op attachment for Huntress Ax which makes a one hit and that increases camping. The teamates are also braindead and get me off the hook when the killer is behind them. The ghost has a boost when it is visible too much. Today I met 99% campers in my rounds.
I... I don't get what you're saying. What OP perks? As for camping, you can get all 5 gens done in the time it takes for somebody to be caught, picked up, hooked, and camped. So punish the Killer yourself by giving him a 1 hook/1 kill.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2761489#Comment_2761489
You can use Monstrous Shrine infinitely.
DS and UB sometimes won't even activate.
Monstrous Shrine does almost nothing, and is completely tied to the basement. So you may not even use that perk more than once per match.
You don't even need to have DS to get value. The killer takes a huge risk picking you up after an unhook. That could be potentially 30+ seconds lost if a Survivor uses it then simply holds W.
As for UB, sure you may not use it, so even if you don't, the game can still go in your favor. If NOED doesn't proc, the game is pretty much over for the Killer.
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You can use COH infinitely.
NOED sometimes won't even activate.
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Shift + w and she's dead... gg.
Seriously. Try it.
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It's more of a "stomp harder" perk than anything. It takes far too long to accumulate enough stacks for it to be useful. You basically would have won the game already without it.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2667778#Comment_2667778
Holy hell they let her go live as is.......I'm shocked and excited .
Actually, she DID end up getting nerfed, but they aren't nerfs that will gut her.
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Not a fan of it. I already escape him easily 90% of the time (fang or no fang). I don't want another bully fodder killer. I guess I won't be seeing him as much anymore which is a shame.
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Probably Lithe, Shadowstep, or Flashbang.
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You shouldn't have to ask yourself if it was "right" to tunnel someone. You paid for the game same as everyone else.
Feng was just butthurt, its pretty common to see people act like this over a game.
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I'm 23, my best friend is 23, and we usually encounter people either close to our age or slightly older/younger... even if they sometimes don't act like it.
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@jokere98 said:
I was carrying a survivor, saw meg trying to sabotage a hook, hit her, she dropped flashbang, i saw it too, moved my camera upward... And got blinded. What is the secret of dodging flashbang?
You may have been directly in front of it. Whenever I see a survivor drop it in front of me, I look up and move slightly to the left or right as well.
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@Steel_Eyed said:
Legion. Base kit slowdown (that can be further modified by addons) with effectively a one shot chase ability.
Agreed. Legion forces Survivors off of gens, so paired with Ruin/Thanataphobia, they can slow gens down pretty efficiently... even more so with Thrilling Tremors.
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@glitchboi said:
I would say Clown. His chase is really good if you know what you're doing. The antidote can mainly be used to close long distances and counter W meta and help with certain tiles. Not to mention, his add-ons are not bad either. He can be a monster in the right hands.
Clown needs pinky finger and 2 extra bottles to be decent. Even then, Clown doesn't intimidate me all that much.
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Deadlock is a pretty sexy perk. Immediately blocks the most progressed gen after another is finished. If paired with Ruin, that shaves a good chunk off of the gen for free.
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@StarLost said:
You know, the ones that not many people play - but can be surprisingly effective.
I'd say:
- Doctor. Wow, do I love this guy. He has a sonar ping that can get survivors off gens, the ability to disable pallet drops and vaults (that works maybe half the time even on a 50ms latency, but that's another story) and some genuinely nutty addons. Insanely oppressive in indoor, 'stacked' maps. Also somehow a BP generating machine.
- Hag. She's by far my favorite killer. Small, little terror radius, can absolutely lock down areas and has tons of little tricks and techs. If you can get a 3 or 4 gen, she can be unstoppable. Plus, she's a living jumpscare, which makes me happy.
I agree on Hag. She's my favorite to play as too and if you use Corrupt, she's nearly unbeatable in the right hands. Always a blast to go against good Hags as well (which is an unpopular opinion)
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2552868#Comment_2552868
Thing is huntress is one of the few killers who's chase potential doesnt signficantly drop when dealing with good survivors, she just has a harder time and needs to be better the better the survviors are. She has one of the best early games out of all killers imo.
Also she's an extremely strong 3 genner, extremely strong camper and quite a consistent killer compared to most of the other A tier's. if she misses a hatchet, she is not punsihed nowhere near as much as a pyramid head or oni missing.
Yea i thought my doctor placement would be a bit controversial XD. Personally its another case of consistent vs inconsistent killer. If oni wastes 3 gens just to get a down or his power, he's completely useless, which happens far too often against good players. Doctor however like huntress also has an extremely good early game and chase prescense. There's no camping out corrupting or leaving gens early to avoid detection against a doctor. Oni just has too many exploitable weaknesses for me to put him anyhigher.
If you havn't noticed early game prescense is somethign i value tremendously, because the first chase is more often than not the decider of how the game will go, and is also the most difficult time for killer as most killers cannot prevent those first 3 gens from popping vs a good team. I value heavily the killers that can stop that however.
Hag with Corrupt actually has insane map pressure. Set your web up, maybe save 2 traps to place by the corrupted gens to throw survivors off guard, and she will give good results.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2541238#Comment_2541238
Which means they wouldn't be on gens🤔
One wouldn't be... for about 15 seconds. It really is a nice idea, but the sad truth is coordinated SWFs would definitely make this more stressful. I can see this being pretty useful on a handful of stealth killers however.
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It would still be bad against SWFs. They would just follow you at the start and watch you place your totem.
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Kick-Ass. The "power role" just winds up getting his ass kicked half the time at high MMR.
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Trapper and Slinger, but only in terms of power. I hate going against both of their powers... such boring and uninteresting gameplay.
With that said I do enjoy playing as Trapper.
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I went to the PS Store and just clicked Add to Library. Make sure you select the PS5 version of the DLC and it should be free. All of them showed up as free for me.
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I've taken down Ruin/Undying/Tinkerer/NOED Blights before. It's not impossible, so I don't really see a need to change him.
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Getting sexy ass teleport slaps as Hag. Feels so good to do!
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I don't go out of my way to tunnel as Hag, but I will teleport a trap if it's set off and swing immediately at whoever did it.
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@Corns_Flake said:
Hag can :) But I agree they should re design haddonfield
Damn right Hag can. Hag is my girl!
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Anything with NOED or a Hex based build please. My Small Game, Counterforce, and Inner Strength would love to see it.
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Its one of those "farm or ######### off" challenges. Guess I'll be breaking out a Bloody Party Streamer in an attempt to bribe survivors!
