silverwolf4455
silverwolf4455
About
- Username
- silverwolf4455
- Joined
- Visits
- 603
- Last Active
Comments
-
@ppo8820 said:
I rarely hear from survivor players and if a person does ask anything related to killer balance, the same group of names rush to the post to insult the user and explain why they poster is wrong and stupid. So, are you a killer or survivor main?
Survivor main.. tho most of my problems with balance are that killers are weak and maps suck... so it may seem otherwise.
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1053443#Comment_1053443
Does it work when pointing anywhere on them? That seems wayy too easy to do. I thought it had to be like a flashlight stun but was shorter to trigger and only worked during very specific moments.
It's harder than it sounds. Any wraith can block the beam by walking behind anything or moving around, the beam has to stay on the wraith for some time. And it's much harder to do on the nurse unless she is long charging.
-
@skoopydoo said:
And yet all killers have kill rates over 60. So I guess most of the time killers aren't making any mistakes.
Which is a 2k.. and usually a black pip or depip
-
Idk what they could do besides fix the random dcs. Just had one in my game, no sound they just got booted. That's the reason that they dont have the penalties in place because it happens on their end a lot.
-
Adrenaline and Spirit Fury
-
That's an interesting way to buff it. I think it's an awesome perk but with the speed of games and no heal meta. You just cant get your stacks to make it worth.
-
@huntressmain03 said:
I don't like tunneling as killer, but is there any time when doing so is ok? Like example, if there is a survivor that gets unhooked and you go to the hook but only find the unhooked survivor, is it ok to go after them too, or should you leave them? I usually would either hit and slug them or let them run away and leave the area, but I feel in some cases this disadvantages me in my late game. But then the problem is if I go after them am I toxic?
Tunneling is always ok. If they dont want tunneled they have ds, dead hard and by. (Play swf).
-
@Anverto said:
https://forum.deadbydaylight.com/en/discussion/comment/1050905#Comment_1050905
How often do I have to say that you CAN NOT hit them when they position correctly? The only thing that CAN work is throwing a Hatchet below the hooked persons feet when you step back from the hook, but otherwise there is no chance. It's like talking to a wall.
It's a mindgame, I have hit them when they have tried... as I said before if you are having such an issue with it camp a little bit. Whether you like to or not it's the appropriate response.
Just like rushing gens on a camping leatherface is the appropriate response. You have to punish these actions. Everyone always thinks these techs are op. Most of them dont work at high level play or they only work once until the killer wishes up.
As I said before there are many more vital issues that need fixed before this "op hook tech" lol.
-
@AsePlayer said:
Then nobody will cleanse haunted grounds lol
It would only be a visual aura change for killer
-
@Anverto said:
https://forum.deadbydaylight.com/en/discussion/comment/1049350#Comment_1049350
Ever think about that camping is boring af for some Killer players? I hate that "playstyle".
It doesn't have anything to do with Iron Will, it even happens without the person having it.
If you dont want to camp you can easily hit them. It's a stupid tech and you should punish it.
Everyone is complaining about it when there are bigger balance issues that need to take priority. But the devs listen to whiners and low ranks.. so meh..
It will get fixed shortly while we still have all kinds of rampant sound bugs and maps arent getting addressed. (Atleast the problematic ones that are still to big to patrol)
-
@24Life said:
We get it.. "just do gens" is a terrible response. Some people don't have the ability to communicate that as we all don't play the easy way of swf.
That means we need to rely on what we see and hear in game and if you can't tell he's camping until you run across the map to check on the hook (and that goes for every other survivor. Because, AGAIN, we all don't play swf). This means a whole lot of time is wasted not being able to do gens because we rely on each other as a team.
Please stop thinking "just do gens" is a reasonable response to this camping with one hit downs issue..
Survivors should just run kindred then.
-
@Anverto said:
In the recent dev stream, they said they'd remove the hook "tech" and yet it is nowhere to be seen in the hotfix patch notes.
Also, slugged Survivors making no injured noises is in the game for over a month now and hasn't even been mentioned by the Devs other than that there are "sound issues", which is a really vague statement.
Could you please give us an update on the situation regarding these two issues?
Thank you in advance!
I dont know why a killer would complain about the hook tech. You can camp two people for free or ain't correctly and hit them. It's a dumb tech.
The bugged slug sounds I think it has to do with iron will randomly procing while on the ground. But yes that needs addressed.
-
@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044882#Comment_1044882
See, most of that is sensible. The ivory is the only thing I disagree with, purely because match speed is heavily dictated by Survivors. Once that different skull comes up, they change pace, and in red ranks, that's often a wasted Mori. It's why I don't use them often. They are nice to have, for those occasions where I wish to use one, but they aren't on par with a potentially reusable item that can be found in the trial and allows more than one to leave.
I'm confused... I didn't change ivory mori in my mind its fine... it's the eboni that is strong and keys...
-
@Donteale3 said:
i continue to get into matches with killers that don’t play the game strategically being the rank they are. It’s like they made it easier to rank down through obtaining substantial pip in matches and now you have survivors that are decent but most can be really bad. However the killers wind up being drastically terrible like to the point I wind up in matches with killers that have a low kill rank (which is good) but resort to patrolling and camping the hooked survivor. Not only does this benefit the killers if he gets away with this with all survivors but it descends my pip and makes we status terribly low and my score in the lightbringer and evader iridescent. Yet alone the benevolent cate due to being camped for the duration I can only be on the hook until struggle and then death. It’s just crazy.
It's because there are not enough killers... so you get what you get. They dont want to fix map size and then gut ruin for the slower killers. Killer was already stressful balancing 4 people.... now its just unfun especially at the high ranks.
-
@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033133#Comment_1033133
Yet a Mori only removes one player at a time, while keys can let multiple Survivors escape at a time. Soooo....
Yes moris and keys need changed in the same patch.
Ivory mori - no change
Eboni mori - kill everyone on death hook
Purple key - boost to 30 seconds of usage and cant open the hatch.
Pink Key- 30 seconds of usage and can open hatch but it immediately closes, only good for a single survivor escape.
-
@LegionGhostface said:
Honestly, I get that her nerf was a really hard one that requires people to have much more skill when playing her, but she's still like the best killer in the game right now. Do you guys not find her fun or instead, hard to learn? my last game when i went against a nurse was a week ago and she camped me the entire game cuz i ran her for 3 gens and she dced once i was unhooked right when my adren kicked in. but honestly, i found it fun going against skilled nurses and i can barely find any now. #########?? :(
She takes so much time to learn and she is much harder to play. On console she is almost unplayable because of frame rates and sensitivity. Why spend hundreds of hours learning her when spirit or freddy are here?
-
@Harrygan said:
Seriously what is wrong with you devs and killers? Dont you understand that facecamping is NOT fun?
Not only it ruins the game for 1 or more survivors, but it also awards the killer with a pretty decent amount of bloodpoints which is even more frustrating for the survivors. Killers should be punished for this braindead game play because they literally make the game toxic.
If it's such an issue, run deliverance, and dstrike. Or go play survive with friends and have them run borrow time.
Killers dont get extra bloodpoints for pipping. The rest of the team should do the gens and leave. That's how you punish that killer... the get low points, depip and only get a 1k.
-
@ppo8820 said:
And if so, what would you suggest? I think he needs a cool down on his chainsaw and some other possible movement changes. As is, and with certain add ons he can wipe a lobby, which is why all new killers love him. Let’s nerf billy!!
Lmao..
If Billy is so good why dont I see him more at high ranks? He is prolly low A tier but can be turned into high B tier by good survivors that position correctly and never let him get the m2 off. He's in a good spot.
They really need to buff a lot of the lower tier killers to make them more like him or shrink all the maps to 140m (size of springwood) to make the game more about chases.
-
@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1039962#Comment_1039962
Yea but that kinda gets rid of the whole reason ebony Morris exist
No... you would still be able to mori everyone (which is the reason they exist) but it would only be on death hook.
They would be more balanced like that.
-
@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1035670#Comment_1035670
That’s basically just an ivory but worse
Except you can mori all 4 with eboni...
-
@ppo8820 said:
I wonder if he is still over performing after they tweaked him a bit ago? I know people on here are saying to nerf him, but I’d rather they rework hillbilly first. What do you think?
Also, is ghost face in a good spot? He seems a bit strong.
Billy is fine
Ghostface just need his power breakout fixed on both sides. Either you break him out from behind a wall or cant break him out from 5 feet away staring right at him.
Freddy is fine.
-
@ppo8820 said:
He seems extremely overpowered. We just played a round and killer was rank 16 doctor. He wiped the board. I’ve never healed and had to snap out of it more in a game.
He seems faster, pallets don’t drop with him, and that static blast was stupid strong. We’re rank 5-8 so it was weird how good this doctor was.
I know people will rush to be original and say get gud, so go ahead, but what does everyone else think?
No I dont think he is overpowered. He is actually in a pretty good place it seems. The killer should be able to apply pressure and win the 1v1s.
They are supposed to be the power role. He static blast Is a much more reliable power and you dont have to stance switch anymore which is great.
-
@LoverOfDemogorgon said:
Many people have been talking about games going too quickly, lower tier killers being unusable, and ruin being the only thing that held the game together...
Have I been playing the same DBD? Because last time I checked things that everyone is talking about making the game horrible isn't happening to me even though i've been playing daily at rank 1. Sure there is the occasional broken match of OoO gen rusher swf that loops like the top .5% of players and games like that usually end in either camping and tunneling for the 3 or 4k or just a 2k off of that's what the game is balanced for... but even then that's the far MINORITY of games... at least for me.
I'm finding it hard to understand how this ruin change has RUINED Dbd when all it has done is expose a bunch of scrubby red rank killer that got carried there because daddy ruin bought them their precious time that they couldn't pressure themselves. Maybe people need to realize instead of the game being the issue... it's perhaps... THEM that's the issue... no way right! It couldn't possibly be... THEIR fault could it?
DBD has balancing issues that's for sure, but can these clowns stop pretending it's 2016 all over again and you can't even hook 1 survivor before over half the gens pop. How about don't chase someone for 2 or 3 gens and go apply pressure somewhere else. I saw a post that mentioned demogorgon being unplayable... as an avid demo screecher I can confirm this to be very false along with many other killers scrubs have deemed unplayable as well just because they aren't your generic top tier killer that is ez to get 4k's with aka. spirit.
There are other slowdown perks that can be used in tangent and they work amazing if you.. guess what... apply pressure.
TLDR: Git Gud and Apply pressure, Ruin Carried alot of these fake red rank killers.
Only a very small minority or people are in the forums compared to the playerbase. Alot of people play swf with atleast 1 ither person so yes a lot of the games can be really easy now.
That's not to say killers cant stomp. Ranking is pathetically easy for survivor now so there are a lot of potatoes are in red ranks.
What most people dont like is that lack of competitive gameplay at the real high ranks. Especially since red ranks keep getting green rank killers it just seems kinda boring.
I've been kinda goofing off and doing challenges... not really caring if I die. Tho it does get boring fast so i only play an hour or so at a time now.
Hopefully the devs will shrink map size and make more pallets unsafe so we can all play more of the real game. The interaction between the killer and survivor. Not holding m1 simulator. Lol.
-
@IrishRedCap said:
https://forum.deadbydaylight.com/en/discussion/comment/1035755#Comment_1035755
I posit the question to you. If the gates are opened (by killer or survivor). Why as the killer should I be forced to wait on people to leave and AFK? If you are full health and sitting in the exit gates you've won the game. At that point you are being a troll but the report system in DbD has and always will be a joke for situations like that.
Then hit them out and get more points. Sometimes I wait at the gate to see if everyone else gets out. You literally get more points for healing/unhooking during the EGC.
If it's at that point then you've lost anyways and it's not designed to help you anyways. As I said just to keep people from doing that forever. Or just hiding around the map holding your game hostage for 30 min or more.
-
@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1035741#Comment_1035741
Why though, it ruins the game for people. Why should we not be allowed to do something because someone is an arsehole? That is like saying "If you didn't want to get hit by a car you shouldn't have crossed the road"
It's like you are literally playing a game of cards and showing everyone your cards and saying. Dont look at my cards... lol.
-
@IrishRedCap said:
The end game collapse is a good concept and is definitely useful against SWF and troll players. The issue is that the time limit is ridiculously long and gives survivors to many options to still troll killers. Most games still have survivors take the game hostage for the full 3 minutes or require the killer to feed them blood points to get them out.
Requiring a perk from a pay to play character like Freddy to stop survivors from escaping is far to niche (especially as you have to hook someone when the gates are open). With the most recent updates to Hex: Ruin, being one of the only perks that put a skill cap on survivors the games are flying quickly. The choices of the killer has become extremely limited, 1) chase and go for a hook allowing 1 gen to regress [granted there aren't more than 1 survivor on it] while other gens are done quickly. 2) abandon the chase and force killers to play the map which restricts their blood points and ability to put proper pressure on the map.
Coupled with survivors at higher ranks who will still hit great skill checks now making gens go faster the end game collapse has become a worthless addition unless it's a hatch stand-off. Most red rank survivors will sit in exit gates and tea-bag until the killer shows up and hits them 2 times. This should legitimately be considered holding the game hostage again as they are not trying to win just to annoy killers.
My suggestion would be to have the exit gates lock if a survivor spends more than 30 seconds (15% shorter time frame for each survivor grouped up by gates without leaving) standing in the hallway. Requiring them to reopen the gates again to leave. This will encourage survivors to properly play the game and not hold the game hostage for 3 extra minutes while the killer is stuck.
The EGC is not something to help you win. It is just to keep the games from going on forever like they used to be able to be. If you have lost then go afk for the 2minutes. If they won't open the doors them go open one and get 500 points.
-
@Black_Fence said:
I was playing with my friends while streaming when a new viewer joined and posted in my chat "mori red" he proceeded to tunnel me and use my stream to get competitive advantage. He told me to "go ahead" and report him and said "got tv twitch as name and complain after that i mori I mean stream snipe"
I don't have twitch.tv in my name as my IGN is Black_Fence I do however had a link to my twitch in my profile bio on steam.
My concern is this guy doing it to multiple people ruining their games and just being toxic on DBD in total. I left the match as he killed me and didn't spectate my friends like I normally do to avoid them getting snipped but I think it is totally unjust for him to get away with it. I don't want to go to waste my time editing my video down and uploading evidence if it is not bannable but I think it should go against the "using other programmes to gain competitive advantage" do it not?
Getting stream sniped is not a bankable offense. The devs have stated this many times. You are putting your stream out in the public of your own free will. If you dont want stream sniped, then dont stream.
-
@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1032452#Comment_1032452
That's still not 3 gens though
I need someone to show me that, I have yet to see that happen to myself or any of the streamers I watch
If you find a competent survivor first. They can be extra safe and throw pallets. If the team is not potatoes, the other three survivors will work on a gen each. That's 80 seconds each, with plenty of loops and pallets it's easy to pop 3 gens by the first down.
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1035648#Comment_1035648
reducing the stun would make the perk pretty useless. There's a reason they changed enduring to just be for pallet stuns. If the stun is reduced the survivor would just be Insta downed again.
I never have issues with ds as a killer. just don't tunnel. If you're not tunnelling and still get ds then you're wiping the floor with them, so why complain?
They increased the stun time because it was originally 3 seconds (1 second is stuck in the dropping animation) and enduring reduced it to 1. Something which was useless.
A 4 second stun, would still give the survivor a 3 second stun after the animation. Which is plenty of time and in line with other perks like head on.
-
@LoverOfDemogorgon said:
Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.
My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.
Ivory mori is fine where it is... ebony mori should be after second hook.
-
@SteelDragon said:
Since the devs said something about looking into DS and how it can be used as a 1min immunity to do gens and such. I got a change idea that both buffs and nerfs the perk at the same time
- DS has UNLIMITED time to be activated after being unhooked, or lasts a lot longer (devs choice)
- DS is automatically disabled when another survivor gets hooked or you are the last survivor alive
- DS still has 1 use per match
this removes the strategy of using your DS to unhook someone, if you kobe as the last person alive it doesn't give you a free DS strike, since the perk will de-activate when you are the last one alive. you can still slug someone who might have DS. this will be a pure anti- tunneling perk and nothing more. a killer wont be able to tunnel by waiting the 60 seconds but this will also encourage killers to not tunnel and not be punished if they hooked someone else then find the unhooked person before their DS timer is up
They can just reduce the timer to 45 seconds and reduce the stun to 4 seconds to be in line with headon. If you are having that much trouble just slug...
-
@thehotdogman93 said:
https://forum.deadbydaylight.com/en/discussion/comment/1032449#Comment_1032449
I've heard his work before, and in general his work is a hit or miss. I have to disagree with his doc chase music though, I'm not a big fan of it.
What BHVR SHOULD implement is the same thing Epic Games did with Fornite and the main menu music. Let us swap the chase music for our killers as an extra customization option. Every killer should start with the basic chase music, and we can unlock more custom options and equip our killers with custom music made just for them on the fly.
It also would be great if they started taking in custom chase music from the community and added them for people to equip for their killers, or at least make multiple tracks that people can switch off of for their killers. Some of the stuff that people make in the community is really good!
Well angry chu chu just gives me a headache
-
@Heartbound said:
I want chase themes and different mori stuff available for shards. Let you pick the tunes and stuff.
That kind of optimization would never be available for shards.
-
@AvisDeene said:
I like the doctors chase music. I find it a nice change from hearing the same music over and over. Survivors aren’t meant to enjoy it, it’s supposed to instill a sense of dread into them. I do think they did a better job with Oni’s music, but I wouldn’t call the Doc’s bad.
You should look up Mr Envy on youtube.. he has made chase music for a lot of killers. His doctor chase music is a lot better. It just seems that they rushed the docs music compared to Oni's and Demodogs.
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1025899#Comment_1025899
I dunno why, but on eu north and east we have a 5 minute queue on killers (lately) and a quarter of a second for survivor! In my region there is no lack of killers so I can't judge xd
It's the opposite in NA est. Insta killer queues and long survivor queues, atleast 2 to 3 minutes as solo... longer for swf.
-
@CLAUDETTEINABUSH said:
I just gave up XD. I use only one slowdown perk (pop), and in the most cases bq,noed and Franklin's.
Honestly, if I pressure them correctly,it's not that bad. But I gotta say, most games end at least at 2 gens left. I dunno, I might buy plague to get corrupt or just equip sloppy.
How about you? Let me know down below.
Well the base speed I think is fine. If they change toolboxes like they said that would be helpful. They had also mentioned they boted the concerns of map size.
I understand them wanting to have map diversity but some of these maps (over 180m) are just to big to give pressure unless you are a high mobility killer.
The only reason killers are still getting 3 and 4ks is because the ranking system and new rank reset are not good. The pipping requirements need to be adjusted for survivor so that thre arent so many potatoes in red rank.
I dont know how they can fix the lack of killers.... played many games with all 4 red rank survivors and a green rank killer. This doesn't make for a fun or fair game. (Just thoughts on where I think the game needs to move for better health)
-
They have always been slow with updates/hotfixes. I wish we could see updates like other games every week or two. Small balance tweaks is all I'm asking for. 1/2 second here and there... major stuff could still come out during the new killer releases and mid patches.
-
@Dwight_Fairfield said:
Well apparently Freddy is getting the most kills according to dev stats.....
I feel the reason is he is just played more on consoles because he is prolly the easiest to play of the high tier killers.
-
@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/123252/so-why-are-survivors-immune-to-pallet-stuns
They’re not immune to firework blinds! 💥
Ikr had a teammate botch it and just blind me while the killer was carrying me...lol
-
@Sir_WAFFLZ said:
I'd agree. I play a decent bit of Killer and Surv and as a Surv I do every totem I find just to be safe from NOED or any hex perks like Devour Hope. As a Killer I would probably use Ruin if it wasn't a Hex perk. At the moment it just doesn't help me in game enough to make it worth bringing. The only way it's useful is if the survs 3 gen themselves
And how much chance is there that ruin stays up long enough for a three gen? Lol... it's pretty trash tier as it is now. To many other perks that are better *cough* infectious fright *cough*
-
@SawPalin said:
Hello ! :)
Personnally, i play rank 1 survivor alone, i rarely play in survive with friends. Actually, i wait between 5 and 10 minutes to find a game that, in the worst situation, doesn't work, because somebody got a blocked screen in the loading screen, or somebody voluntary left the loading screen, or even somebody leave during the game. And generally i had with me rank 10 to 20.
I prefer waiting only 2 seconds and play with rank 16 instead of waiting 10 minutes and playing with rank 16. I can understand that it's difficult to find an equivalent level for everybody, but the awaiting in the lobby as survivor is too long, it scares a lot of players. There are too much factors that make a game very short and very boring and waiting 10 minutes to get a game of 2 minutes or even no game because of the loading screen bugs, it's the hell :(
I understand that there are too much survivors and not enough killers, that's why i think we will never get a correct and fair matchmaking with a low awaiting time, that's why i think it's better to lower the waiting time instead of trying to get all the players of the same rank in the same game.
What's your feeling ? You prefer : 1, waiting a very short time and play with all rank ; or 2, waiting a very long time and play with same ranks as you ? Remember that the second option doesn't work actually. Actually we are on the third one : waiting a lot of time to get different ranks than ours. Oh and : as killer, i'm rank 1 and i just have to click on "ready" that i already find a game.
Thx for reading and hope to play together on the game :)
https://discordapp.com/assets/da3651e59d6006dfa5fa07ec3102d1f3.svg
https://discordapp.com/assets/c57f781369d6761064207b216ab66d1e.svg
The actual problem is that ranking is trash right now. As survivor they have made it to easy to pip and with the rank reset changes more survivors than ever are at rank 1.
This makes it so hard to find appropriate killers and why a bunch of red rank survivor games have green rank killers. The changes to ruin didn't help because quite a few killers dont want to play stressful 4 minute games so you are right in there being less killers because it is the more stressful role.
-
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1019885#Comment_1019885
This isn't about being better with communication. They have done this stuff forever, and they hope we won't notice. Then they'll proceed to never respond about it.
That's what I'm saying they need to disclose this stuff.
-
@waffles4all said:
just this week l've seen 3 people doing this, every time I try to hit them i just end up hitting the hooked person.and they make the save with borrowed time. Its frustrating because they sit there and wait for you to leave.
You can hit them, you have to swing for the hook and the auto aim takes over.
Also, this is free pressure, someone dying on hook and you lose no pip points because another survivor is close. So you can always camp.
-
@ZoneDymo said:
I mean, should DS not be stopped by T3 Madness?
No it's not an action, it's a skill check.
-
@Deadeye said:
There is nothing mentioned in the patch notes. Is this a bug? He somehow is not able to do anything while placing snares until the snare is fully activated. Feels like the delay on doctor after a shock attack. This feels totally different now. Anyone else noticed that? Can we revert that please?
I wish they wouldn't shadow nerf stuff. They do this stuff alot, nerd stuff without mentioning and waiting till last minute to he like, oh ya we are changing this tomorrow.
The devs really need to get better with communication.
-
@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1018625#Comment_1018625
Really? Idk I always found them to b pretty good tbh but yeah that's what I was talking about.
They instantly repair 15% and if you hit 2 skill checks add another 5% for each, not really worth the 7k bps in my opinion.
Maybe only for annoying the killer play swf and bring a shroud and 4 bnps to insta a gen. But with ruin gone now there is no point because gens are done in like 3 to 4 minutes anyways.
-
@Alpha8512_Xbox said:
Honestly Ruin was such a crutch for killers. It was so boring playing against a trash killer patrol 3 gens around Ruin. Now survivors can actually play game without a crutch perk RUINing the match. Thx BHVR devs <3
Ya now the games are boring and over in like 3 minutes.
-
@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1016914#Comment_1016914
And SWF, and DS, and DH, And Keys, And parts(can't remember what they're called, the ones that speed the gen up alot).
Are you talking about brand new parts? Cause they are pretty trash and not worth using.
-
@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/1016971#Comment_1016971
I agree with everything except the bp system, what is wrong with it?
I would love if they would take the cap off of individual categories but leave the 32k cap. I hate getting max bold in the first minute or so and the killer continues to chase me while I get nothing for it. Or vice versa I do all the gens and dont get points.
-
@ASurvkillivorer said:
At first it was acting like it was going to let me play. Then I try to load up and it says I need a patch that doesn't exist. Oh FFS.
@violetcherries said:
https://forum.deadbydaylight.com/en/discussion/comment/1017891#Comment_1017891
If that happens you should restart your Xbox.
Had the same thing happen, I restarted my xbox and I'm loading the update now.