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Donteale3

Donteale3

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Donteale3
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  • @SaltyNooty said:

    This is going to sound like a formal complaint but certain perks/killers/add-on's need to be NERFED asap. These guys have sent me on a losing streak lately and I frankly hate it. Not that losing is bad, but with the new update coming out it's going to suck even more for me.

    At the top of the list, we have:

    Barbecue & Chili - Bottom line is that this needs to get removed or nerfed to the ground. It basically reveals the aura of all people who are NOT near the hook and if they are near the hook then they dont get revealed. The amount of time the killer sees them is more then enough to get to them and chase them away. It's especially op with certain killers like the wraith, pig, Ghostface, The shape and the doctor. It's far too strong and makes playing the game a living HELL.

    No one escapes death - Remove the speed buff, or make it so that they dont go insanely fast/letting bloodlust stack with it. It's ridiculous and let's the killer have no problem with camping or Targetting people. Not to mention the hex totem can be in a place where no one can reach it or find it 90% of the time. This also ties in with barbecue and chili because it works wonders letting them see every survive who's not saving the person on the hook.

    Those two are the ones I despise the most and it seems like everywhere I turn there's some killer that HAS either or. These need either be nerfed super goddamned hard or removed because the Meta RELIES on these perks. It also makes it near impossible to find the hatch or open the exit whenever the hatch is closed. Which leads me to my next topic.

    CAMPING and RG/DC PENALTY

    What I describe camping is sitting infront of the survivor who's on the hook, circling them and never leaving their range, or constantly targeting them despite having other people injured or dying RIGHT INFRONT OF THEM. Most people at lower ranks and at really high ranks tend to do this. It really irk's my nerves when the killer camps you which leads me to straight up leaving the match because they wont bug off despite the people who are injured or dying right infront of them. Then it gives me the DC Penalty which puts me into a miffed mood because I'm sitting here for 15 minutes and them another 30 minutes just to get into a match.

    My solution to camping is just what it is: making it so that the entity wont start appearing until the killer is out of the range. If the killer's heart beat or if their within 20 meter's of the hook for more then 10 seconds, the entity will either revoke all their points or it will just not show up at all. That'll make it so that the killer is forced not to make such an infuriating decision and just sit there waiting for the person to get sacrificed.

    My other solution to the whole DC match lines in with camping. If the killer camps you then just dont add the DC Penalty. It makes it so that you can get right back into action after you get sacrificed or DC because of campy ass gameplay.

    I totally agree with everything you said. Those two perks on the killers behalf definitely can use some touch ups. Also, your response to killers camping is freaking genius! I mean that would honestly and fundamentally solve that issue in that particular field in the game. Like being penalized for leaving mid game due to being CAMPED, should not be a thing. Just as you said their should be a penalty for doing things like that. Point and token deduction or suffer from exhaustion state if within the hooked survivors proximity too long. And the entity not closing in on us if the killer is not respecting space is a great idea. The debs need to see this. Your brilliant. BRILLIANT!