skoopydoo
skoopydoo
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- skoopydoo
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Comments
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1131798#Comment_1131798
It is though. Speed got buffed by like 33%, charges got nerfed by 66-75%
1.33×0.33= 0.44
So now toolboxes will let you speed up over 2 times less progress than before.
https://forum.deadbydaylight.com/en/discussion/comment/1131875#Comment_1131875
No they dont. Toolbox will be 2 times weaker than before
Killer mains don't respond to facts. Don't waste their time with such things.
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I've started running BT/DS which are perks I have never used. I do this in response to the insane amount of camping killers I am seeing.
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When the survivors are being toxic
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And yet all killers have kill rates over 60. So I guess most of the time killers aren't making any mistakes.
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Sounds like you're not a red ranks player without ruin. The better killers can stay at red and you can move down to purple or green where your skill level is.
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Does nobody else realize how stupid it is when killer mains complain that the only reason they 4k in red ranks is because the survivors are bad? Wouldn't a bad red ranks survivor rather not be at rank 1? They're just gonna get killed all the time.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1015421#Comment_1015421
That is not the overall kill rate, first of all. That was Freddy's specifically.
Secondly, those kill stats are highly skewed by a multitude of factors to where they're near worthless in terms of determining balance, which is why the devs stated to not draw any conclusions from them.
The overall rate is pretty close. Fact is, killers have no stats to back their argument. Survivors do.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1010783#Comment_1010783
Yeah you can play pretty sub par on survivor, not pay attention and mess up a lot but still at least pip and a lot of the time survive.
As killer you can feel that one misplay and it just cost you the entire game. Pips, kills and all. You don't have lots of second chances and redo's.
Yes this is why the kill rate is 70%. Definitely.
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You know what's not fair? Not being able to work through Ruin because of server lag. It was a flawed perk that was very dependent on connection.
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Hopefully this will make the game more even and bring kill rates closer to the 50s rather than 70.
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I love how killer mains absolutely lose it when you post stats that show how low survival rates are. Apparently they should be even lower, right guys?
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The only fact we need to show that this game is killer-sided is that killer kill rate is in the 60s. If they're killing more often than not, then it's killer-sided. Plain and simple.
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No it would be insanely OP as a non hex perk.
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If it's run 80% of the time, it's clearly OP.
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@AlecSander said:
https://forum.deadbydaylight.com/en/discussion/comment/969299#Comment_969299
Yes I’m aware of that,but it isn’t how it should be,at least on its own.Yes new players are great,duh,but they shouldn’t be catered to,especially when survs are already OP enough.
If survivors are OP, why are killer kill rates in the 60s?
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Aren't killer kill rates in the 60s? Doesn't that mean that killers kill more often than survivors escape?
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If it was made into a non hex perk, it would be run 100% of the time. This is a ridiculous suggestion.
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BT and DS do what they're supposed to. Don't understand all the complaining.