Pixel_BoomBot
Pixel_BoomBot
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I got mine day one.
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Oh no
Anyway
(I just wanted to make a train :3)
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6 Hours?
Dang how many times we're you DCing?
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This is a BRUH moment.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2582956#Comment_2582956
I'm pretty sure they are bots
There's tons of crypto bots on Twitter
Like no joke if you mention the words nft and crypto you used to get 5+ bot follows and replies
B R U H
No wonder there's like 5K likes 20K retweets on very god DAMN crypto giveaway.
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They're most likely fans of crypto & NFT's.
I clicked on multiple accounts, I scrolled down, and YEP! Crypto, NFT retweets, and all that money wasting stuff! :)
So yeah, it's people who are fans of THAT stuff.
But I still want to believe they're bots.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2581752#Comment_2581752
This patch came out today?
Yeah it came out about 30 minutes ago, prier to me posting. It didn't work since I got an infinite 2 games later when I updated. Maybe someone didn't update their game? Who knows.
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A patch was just released on this matter. Don't know if it's fixed though. :)
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The green key is called a "Broken Key" though. So it kinda HAS to be useless.
It's like the teddy bear in call of duty zombies, it's supposed to make you say "God damn it" the moment you see it.
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I would change it where:
- You are granted the Undetectable status effect whenever a generator is powered for 8/12/16 seconds.
or
- You are granted the Undetectable status effect whenever you hook a survivor for 10/12/14 seconds.
or
- You are granted the Undetectable status effect whenever you down a survivor for 10/14/18 seconds.
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Wouldn't your own instinct at this point tell you, "hey you're probably gonna get face camped AGAIN, so might as well use that item of yours before it happens".
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Monstrous Shrine
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Man they're not even out yet... We have no idea what these boons are going to do.
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They really pulled something like this again?? x)
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You probably missed a key feature, such as barley being in chase, your game ended too early, despite you escaping, or your teammates messed up too much.
Like TicTac said, check the emblems, hover your mouse over them and see what points you lost or didn't gain.
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Can you explain to me what a partocker is??
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You let go right after the skill check sound occurs. Not a bug, bad timing.
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Yeah, source? I don't remember them even saying anything about prestige rewards.
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The mechanic for the ranks are probably still there, just overwritten as the grades. When you reach silver 2 - gold 1 - iridescent 1, you'll still get the rank 10 - 5 - 1 achievement.
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I would actually enjoy that!
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@Parusoid said:
https://forum.deadbydaylight.com/en/discussion/comment/2417154#Comment_2417154
so am i supposed to drop my items every match now? This would made sense if i knew killer has this perk. You dont know if they have it unless you are being hit
Well it depends:
If you know the killer has franklin's after a smack, and you know they're gonna hit you next time, start dropping the item when you're about to enter chase if you think the item is important. Cause either way you're losing your item anyways at that point.
But if you think you can loop the killer for a long time, and hopefully they go for someone else, and not target you the whole time, don't drop it.
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Mate, just drop the item. Franklin's doesn't affect items if you put them down yourself. You can always go back for that item later if you're out of chase.
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he unclocked and hit you even though the button was already pressed we won't drop the pallet your going down
That's not hit detection, you were just slow on the interaction.
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I suggest that every 30 seconds while in the dying state, the bleed out progress increases by 25%. So you can at least die in under 4 minutes, or 3 minutes.
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Parkour:
Gain 4/5/6 token at the beginning of the trial.
While in chase, every time you slow vault a window, you will instead fast vault.
"Been doing this since... shut up."
Light of Day:
You gain 2/3/4% of the haste status effect for each survivor that's currently hooked.
"I'm on the way!"
Who's Who:
After repairing generators for a total of 100% & performing a safe unhook rescue on another survivor, Who's Who activates.
After being hooked for the first time, your double will respawn in a random locker with the broken status effect.
While taking control of your double, you can interact as if you were a normal survivor. But interacting with something will speed up your hook progress by 30/20/10%.
You will lose connection with your double if:
- Your double takes any damage.
- If your main body gets rescued.
- If your main body reaches the 2nd stage on the hook.
"Which one is which?!"
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It doesn't have a percentage of noise reduction, so I'm gonna say no.
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Mustang & Sally
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Fricken watch party bro. :D
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Deathslinger - Iridescent - Diamond Chain
- You no longer get stunned when survivors break free from the Speargun.
- Survivors that are not Speared cannot assist on breaking the chain.
- Tremendously increases the amount of Charges required for a Survivor to break free from the Speargun.
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No thank you. Would rather not see BHVR promote someone's work that was made by a convicted molester.
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J-flick IS an unintentional feature and can be prevented by game design.
Spirit with Stridor is allowed cause you don't need to modify anything on your end + it's part of the game.
With j-flick, you need to bump up your mouse sensitivity with DPI, something YOU modify on your end.
As for SWF, voice chat it something BHVR can't be prevent by game design, so there is literally nothing they can do about that.
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Yeah, it's a bug, cause the event is active, so are other specials event items. (Red Envelope + Lunar Toolboxes as I heard) They're not supposed to spawn on the bloodweb, but claim them to your hearts content. :)
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"When are you going to update the tutorials?"
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At least give us actual examples on WHY they should buff solo survivor queues, and not just say "fix it", "balance your game", "EZ 4K with strong killer", cause that has no purpose to any solution on what you're calling out.
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A brick.
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We have boil over & breakout for that.
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Technically yes, all they have to do is improving hit validation. Penalize people with high ping.
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Nope, not yet. :(
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Trapper and twins. I wanna see what happens if victor steps in a bear trap.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2148170#Comment_2148170
Eh not really, it's fun to interact with the killer or survivor fter a game with a gg, or compliments, or if the killer is low rank give them build ideas ect,.
But then there are the toxic killer and survivors who use it to bully but I don't see that as much as I used to
I mean the devs could add a text bubble mechanic for the main lobby and end game screen. Click a button to say "GLHF" or "GGWP". That would be a good substitute. And both killers and survivors can see it. Plus console players can use it as well. :)
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Me and a Steve were being chased by a Freddy, then Me and Steve got downed at a hill, Steve got hooked and was getting sacrificed. The Freddy for some reason didn't pick me up, and was just roaming around. I was crawling on top of the hill, and when the Steve got sacrificed, the hatch spawning below me. I had enough time to escape before Freddy could pick me up. Probably the luckiest moment I could remember.
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Killer Perk: Heavy Lifting
Pick up downed survivors 20/40/60% faster.
Survivor Perk: Risky Play
While in the terror radius for a total of 30 seconds, you gain a token.
Each token grants a stack-able 10% bonus to all bloodpoint gains, up to a maximum of 30/40/50%.
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Easy, Monstrous Shrine.
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Bring a key and escape through the hatch. :)
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I bought Myers - Hag - Doctor & Bubba as a first dlc purchase.
I got them on sale, it was worth it.
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If Rambo was a killer, i'd feel like he would get the trickster treatment, gun shots wouldn't immediately injure survivors, you have to shoot the survivor like 15 times or something, he would be a weaker version of deathslinger... and yeah i'm not for that.
I'd prefer if he was a survivor to be honest.
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Oh my god were getting another myers map. Nice!
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I really want them to remove the killer/survivor player limit so I can go into maps and just roam around. That's all I want. :)
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You're missing a lot of stuff here.
What's the reward?
What's the benefit?
Why should we even touch this?
Is this really the way to fix solo queue?
There has to be a reason why we should have this, and i'm not seeing it.
Like being number one in a guild is something, but again there's no reward for it, so why bother?
It could help people find new game buddies, but we can already do that on many other platforms.
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Or you can just not have the confidence to tap something.
