BabyBubbaMain
BabyBubbaMain
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- BabyBubbaMain
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Play Civilization V.
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Hag - Place triangle at loop = free hit. Good luck if you get hooked in basement.
Twins - Relies completely on slugging and camping.
Trickster - 0 counterplay in nearly all chases.
Nurse - Ignores the rules of DBD.
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Simple. The game punishes you for being good at it.
Nobody likes to sweat in a casual game like DBD and ontop of that BHVR enforced it onto us indefinitely and alot of my friends just stopped playing killer because every single match was unfun for them.
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Shreds Solo queue survivor teams. Gets shoved in a box (pun intended) against coordinated SWF.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1586396#Comment_1586396
Ormond?! What do you have trouble with there, I'm curious
ormond has a ton of super safe rock/mega jungle gym loops all close to eachother in a big rectangle outside of the main building, and gen pressure sucks as well
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Probably mother-daughter ring and the green talisman addon.
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How Dare BHVR make changes to Killers, why can't they just stay the same forever? REEEEE
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It’s a shame that Red Rank killer gameplay is unfun, maybe if it was more bearable you’d get more Red Rank killers
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Play both sides for once.
I’m sick of survivors complaining about killers who tunnel when the killer has to or say that the killer is camping when there’s a survivor running around the hook. If you played killer you wouldn’t complain about this as survivors.
I also wish killers wouldn’t be ######### for no reason. Now, play how you want. That’s fine, but just think about the other side for once. They’re humans too, you’re human. Try to make it fun for the survivors, even if you get genrushed and t-bagged at the exit gate. Just move on to the next game.
If everyone played both sides there wouldn’t be so much toxicity in this community.
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Hate:
- Hag
- Huntress
- Deathslinger
- Freddy
Don’t enjoy:
- Ghostface
- Trapper
- Spirit
- Clown
- Doctor
Meh:
- Legion
- Wraith
- Plague
- Nurse
- Myers
Enjoy:
- Leatherface
- Oni
- Demogorgon
- Pig
- Billy
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Cursed Legacy. Oni single handedly reinvigorated my interest for this game for atleast another few months.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1156392#Comment_1156392
I like these "increase rate" ideas a lot more than the "if you're healing you're safe and can't be being tunneled so remove ds", often times the killer can down both people at the hook and they could just hook the unhooker to disable your DS and it would still be tunneling, but these ideas imo are by far the best to curve the "abuse" of DS, although I don't have an issue with DS these are the fairer ways of nerfing it.
Exactly! If there were things for outright removing DS it would be unusable, the only thing that should shut off the timer completely is getting into a locker. Everything else should just get slowly chipped down to make it less of a free timer.
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1156399#Comment_1156399
There are hundreds of discussions in here about it. Just post on one of the other billion posts about it where you all ######### and moan about the same thing and have your "fixes" instead of making a new discussion every day like your idea is fresh and new.
It is tedious seeing the constant whining about DS. Not a survivor main either before you come back with that "gem" of a response.
Maybe the reason why Decisive Strike is discussed a lot is because it’s potentially the best perk in the game, still.
A free 60 second timer to repair a gen to 80% for free, or make dumb plays in the killers face and get rewarded for it.
I play both sides equally and I think Decisive Strike is the best perk in the game, and I want it to get changed to where it isn’t as oppressive as it is right now but it still exists.
I really would love to see a meta shakeup because playing against DS atleast once every single game is just boring and I hate the gameplay it promotes. (Slugging, making stupid plays in killers face and getting rewarded for it)
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@MPUK said:
How about instead of changing DS - The people who constantly moan about it and post new topicas saying the same thing over and over again just change the record instead?
What are you on about?
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Here’s a 100% legitimate fix to DS to not make it an immunity perk.
- Each time the killer hooks a different survivor, timer is reduced by 15 seconds
- If a survivor does any action during the decisive timer (healing,cleansing,repairing,mending etc) the timer regresses double the rate.
- Getting into a locker will immediately deactivate Decisive strike.
Boom. Fixed.
One more thing I would fix personally is:
- If the survivor were to pick themselves up off the ground with the perk unbreakable during the decisive timer, the timer gets reduced by 30 seconds.
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Ah yes don’t tunnel even though I chased a completely different survivor, downed him, hooked him and then came to pick up the other guy only to get 59 second ds’d.
Darn, shouldn’t have tunneled.
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Plague. I play solo survivor and everytime I get a plague I deeply sigh and patiently wait for the 2 minute cleanse so I can go afk and make a sandwich or go use the bathroom because it’s already over by then.
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Oni and Leatherface.
Oni In his power is arguably the 2nd or 3rd strongest killer in the game, he shuts down a lot of loops and strong windows and can chain down and snowball insanely well with Infectious+Monitor.
Leatherface is enhanced incredibly well with PWYF+Nemesis combo, and most people never expect it, so you can run around the map at 130% and get free downs at quite a lot of loops, if you know how to play killer well.
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Mains.
Survivors who act like they’re gods gift and think everything is sunny and happy, when it’s not.
Killers who act like it’s the end of the world every single game when gens go fast. Just move on, it’s normal DBD.
Too much complaining from both sides when it would be better if we all just got along and worked together to make DBD a better game.
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Freddy isn’t overpowered, he’s just incredibly boring.
Chase survivor, walk to loop, press M2 on both sides and you win the loop. (Unless you’re at a Matt Walker window)
Hook someone, see someone working on a gen with BBQ, PGTW the gen, chase the person and rinse and repeat.
He needs something in his kit toned down.
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Because it’s a killer issue, and it doesn’t affect survivors.
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Leatherface. Nemesis+PWYF makes him an actual threat and if played well can do some serious work. He is the best user of Nemesis+PWYF combo.
90% of Leatherface players have given him such a bad reputation with face camping that nobody bothers to see the actual power of the Killer. Also he’s very fun when you’re trying to unwind and not think about winning.
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I don’t see how people hate playing killer lately, besides getting shafted by matchmaking and going against those teams.
I do play survivor but I find it extremely lackluster and boring these days ever since the ruin nerf. Contrary to popular belief, I actually enjoyed red skill checks, because they actually took skill and made me more consistent at hitting greats.
Playing survivor also gives you so little Bloodpoints if you aren’t using offerings or WGLF which is just a wasted perk slot if you don’t get 4 stacks in my opinion.
When you play killer, you have to numb your mind to the immense unbalance, and when you do it gets fun. Slap BBQ on your killers and just rack up an easy 100,000 BP every game with offerings, with 1 minute queue times at most.
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When I got into DBD, I watched Monto and No0b3 mainly for fun, and when I wanted to start learning I watched TrU3Ta1ent.
With the games current state there’s no point in taking it seriously anymore so I just watch swordbro_streams (he facecamps with insidious leatherface) otz, and ScottJund.
I can’t stand watching TrU3Ta1ent anymore because he focuses too much on trying to be absolutely perfect, and it shows when he gets mad at the game instead of himself for his misplays. He also doesn’t like to take others opinions and just uses his own, as well as taking criticism.
I also moved on from No0b3. I’m not trying to sound rude here, but constantly abandoning your huge fan base with tons of supportive individuals and not saying anything for weeks is just...bad? Cant see how he doesn’t want to dip his toes in new water, he clearly has a massive fan base that would love to see him play new games.
I still love watching Monto. He’s such a chill guy and he finally got his twitch account up and running!
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4 Killers surviving against 1 Survivor.
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The only problems I’m having with are bad map designs, they are the real killer.
I also went against a tournament squad today and I wanted to die :’)
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Oni. Going against that absolute unit is always fun for me and hearing him stomp towards me is so b@dass. Also hearing him use his kanabo across the map in his blood fury is terrifying.
Too bad gens get done too fast to have a proper game against killers
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Omg the Devs are buffing weak survivor perks!!1!!1!1!1 Devs Survivor sided1!1!1!1!!!1!1!
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Killers really not all that bad. The only problem Killer has at the moment is getting really strong survivor teams which is bound to happen from time to time.
If I’m being completely honest to you, most killers I have seen on here are completely overreacting to the Ruin nerfs. Ruin needed change, but I will admit that they should have atleast addressed the 12,000 Square meter maps first.
Most people don’t realize that there’s other ways to pressure the survivors instead of just relying on a hex perk to do the job for you. The ideal situation is having one survivor hooked, slugged, and chase another guy. That puts massive pressure on the team and it’s 3 people not doing generators.
Time is also very precious to the killer, walking around kicking generators might not sound bad, but if there’s atleast 1-2 survivors doing generators, it’s bad. So, if I’m being honest, Killers need to step up their game. And I’m saying this as a killer player too.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1021805#Comment_1021805
Who the hell complains about Prove Thy Self?
No, a second objective would be better. I suggested each survivor needed to find a tool belt to repair a gen. Or suffer a 25% debuff without it.
I mean it’s pretty fun walking to a generator across the map and it gets completed before I can even get to it and later find out that they have prove thyself. But yeah
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No. Maps just have no business being 12,000 Square Meters when 70% of the killer cast moves at 4.6 meters per second with no mobility.
Generator speeds are fine, but toolboxes definitely shouldn’t be a thing, as well as perks like prove thyself.
Survivors should have true secondary objectives as well instead of “lol just do bones” because holding M1 on a generator for 80 seconds is quite frankly, boring.
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Remember when everyone was complaining about going against Nurse every single game?
How times change.
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You mean survivors doing their only objective?
I have been playing survivor all day and I personally think that they should rework the emblem system or fix the generator speeds.
The game simply doesn’t last long enough to have a “drawn out” game to get unhooks and healing and multiple chases.
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Yeah it’s decent until Nancy with Inner strength spawns on it across the map, cleansing it in the first 30 seconds and then you have 2-3 wasted perk slots that were there to make ruin “decent”.
When I see people using new ruin it makes me laugh because in my opinion it’s a wasted perk slot, even on high mobility killers. It still gets cleansed every single game in the first 2 minutes in red ranks.
Just use any other perk that doesn’t get taken away by survivors in the first 2 minutes
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We’re still here, we are just phasing around the community ;)
If I’m being completely honest, the sound issue has really overstayed it’s welcome but it also has made me better at tracking with grass, blood, corn stalks brushing aside, and figuring out how scratch marks work (when survivors try to muddy their tracks)
I played a lot of spirit before the nerfs and I still do from time to time. I never really used the busted addons because I didn’t need to, my favorites were the activation time and movement speed so I could keep up with survivors.
The Lunge speed bug has really hurt her as you could get cheesy hits at survivors who camped pallets but it’s laughably bad now and hopefully when the hot fixes come it will be restored.
So, you don’t see a lot of spirits anymore because those spirits were usually the spirits who only relied on headphones and busted addons to succeed.
She is easy to play but difficult to master, nobody realizes that anymore. She still holds her own VS strong teams if you know what you’re doing.
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Nobody likes hag because she’s boring.
Her power is literally designed to camp certain areas and hope people step in your traps, and also totem camping hags literally make me fall asleep when I play survivor.
You also can’t chase well with the hag, she isn’t designed for chasing, but patrolling an area of the map and if you end up in a 3 gen vs a good hag it’s probably GG.
70-80% of hag players also put all of their traps around the hook, which is just ridiculous in my opinion, because one trap is plenty good.
The last time I played against a hag (which was yesterday) her ruin went down in the first 40 seconds of the game and she tried to set up a 3 gen and never left that area so we hammered out all of the generators and 2 of my teammates had flashlights and started destroying the majority of her traps and then the last generator popped before she was able to get her FIRST hook. She disconnected.
So yeah, hag is just a killer designed to camp and it’s boring for a lot of people including me because there’s no real interaction and stepping in her traps are very annoying.
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jUsT pReSsUrE gEnS LoL
jUsT aDapT aNd PlaY bEtTeR
yOuR jUsT a bAD KiLlEr
/s
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/comment/991888#Comment_991888
How is 5% movement speed going to gut a killer that doesn't rely on base movement speed that much? Spirit has 110% movement speed, her power is on cooldown, and she can't see her victims... It wouldn't gut him at all, but rather balance him better. The talk about him being the most balanced killer isn't true. Not only that, but the devs already claim the balance the game around the 2k, soooooo, I'm not too sure that it would gut him at all.
Making billy a 110% killer would make him very loopable in chases. He has a chainsaw yes, but as a 110% killer he’s never going to chainsaw you unless you make a mistake, which happens less as you get better.
So if billy was turned into a 110% killer, in high ranks against decent survivors it would be an easy win.
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@underlord99 said:
What's your opinion on billy? Do you find him hard to use ? is he easy to use ?
My opinion: I enjoy playing as him , however when playing against him I have trouble but that's mainly because I completely suck at looping.
He’s overrated, he has map pressure but against survivors with a brain he’s never going to chainsaw anybody and he will just get looped, like an m1 killer.
He is just another killer than relies on mistakes.
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https://youtu.be/UfRH5VzNOhI@Colton147 said:
Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.
There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.
Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.
Decisive Strike is one-time use; slugging is a great option.
Unbreakable is one-time use and is hit or miss.
Self-care is countered by Sloppy Butcher, and Thanatophobia.
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The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).
Besides, killers will receive more bloodpoints than survivors no matter what. 😉
Just pressure gens LOL
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BHVR pulled a Thanos and snapped away half their killer playerbase with these changes.
Most of us already left, some of us will finally leave as is the saying, the straw that broke the camels back.
Playing in Red Ranks was already rough with ruin, but now without? What hope do low tier killers have? Everyone's saying that killers rely too much on ruin and need to "get good" without it but honestly, what other perk prevents 3 generators from getting completed as soon as you get your first hook? Sure, maybe corrupt intervention, but that lasts only 2 minutes. Ruin has the potential to stay up all game, even if its cleaned within the first minute. That first minute for Killer is extremely important.
I'm conflicted, I want to stay, but I dont want my voice to be unheard and just be AI for survivors to toy with.
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@Machy619 said:
If the ruin changes go through I'm not staying. I'd prefer to play a game where I can actually have fun
Agreed. Also your PFP reminds me of the last thing that was genuinely fun in this game, which was Oni. But Ofcourse, killers aren’t allowed to have fun so they immediately nerfed him. Sad
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It’s already op enough that killers can walk, like #########.
Having perk slots? Jesus
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/117862/killers-are-you-staying
Honestly I don't think I will, they balance the entire game with a rank 15 mentality and don't realize red ranks are a different beast entirely. They're absolutely inept about how things go there and it shows. It's been 8 months and they still haven't fixed Legion, Audio has been hot garbage for over a month, and they nerfed Oni right out of the box. Yeah no, I'm probably gonna move on if they go through with these changes WITHOUT reducing map size. They're desperate for new players and they're willing to destroy red ranks for killers in the process and honestly I've had enough, I'm done taking breaks and then coming back.
Yeah, it's looking like that for me too.
When they nerfed Oni immediately after he was released, it killed the light I had for playing this game inside of me. It took what was left of the fun I had of playing killer and snuffed it out. They obviously don't want killers to have fun in their survivor game, so why the ######### should we play?
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@Evra said:
Doctor wasn't fun to play against? That's one killer. Do you think the killers enjoy going up against 4 man SWF teams running Dead Hard, Decisive Strike, Borrowed Time and Unbreakable/Adrenaline all the time? Ruin was too frustrating? It's a hex totem. It can be cleansed. It can be permanently negated for the rest of the match if you destroy the totem. Totem spawn locations are 90% garbage as it is. Most often they'll spawn directly next to a generator.
To be fair, some of these Doctor changes seem fun. But the nerf side of the changes don't.
If you guys don't understand why so many people in red ranks are running Hex: Ruin, you need to go play more killer matches in red ranks. It's because if you don't run Ruin or other slowdown perks, you will have two gens pop while you're chasing the very first survivor you find.
Exactly. I love how they decide to nerf a hex perk that often gets cleaned 1-2 minutes in red rank games instead of Addressing the 1413443905 crutches that survivors have. Great game.
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@[Deleted User] said:
I've already been on break from completing the Rift.
So for me right now, I'm just sitting here eating popcorn.
If I ever get back into the game though and it turns out the change is horrible and they still go on with it, I probably wouldn't ever play killer though. And if the queue times for survivor are too terrible, then I wouldn't consider playing survivor either.
Right now, it really feels like they're murdering their own game. Survivor queues are already very long due to lack of killers because of all the nerfs. This feels like the initial nail in the coffin. I must admit that it feels very disingenuous to nerf the meta killer perk which was designed just to be a band-aid to a problem they still have yet to properly address, while I still continually see 3~4 DS per, while being used beyond their design philosophy with the rework of the perk, and BHVR continues to say "the perk is fine". That's not even mentioning the large amounts of other nerfs killers have been battered with lately in short succession.
It is quite boggling how they keep choosing to nerf killers instead of addressing the amount of control survivors have already had over the game, pretty much since it came out.
Their prioritization of survivor>killer has really made me play this game less and less, and with this update I’m probably going to move on and I hope this game really gets their ######### together because it’s a truly fun game if you don’t think about how horribly balanced it is sometimes.
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Clown gang rise up!
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@CrummyCookie said:
https://forum.deadbydaylight.com/en/discussion/comment/971311#Comment_971311
It's killer sided
How is it Killer sided?
Please explain to me how the game is killer sided in Red Ranks, where more than half of the games is a sweat fest.
Just saying it's "Killer sided" doesn't show much, especially with how much INSANE bias the recent developer update has shown towards survivors IE Doctor being "frustrating to go against" with no mention of how frustrating just PLAYING killer already is
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Go play a day in Red Ranks and tell me that the game is killer sided again.
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Ruin is relevant so you can get your gatekeeper emblem, without it against good survivors you’ll probably have no gatekeeper