Killers Review Bombing Dbd

So i just was on steam and it seems that Killers are Review bombing Dbd over the Doctor/Ruin changes. Like seriously guys? Could you not? I may not like these changes but this is getting ridiculous.

Tagged: Trusted

Comments

  • I kinda think its both sides survivors get long ques and killers hate the ruin changes so less killers.

  • Games are technically killer-sided, as they have the following perks that are great and commonly used: BBQ & Chili, Pop Goes the Weasel, Dying Light, Thanatophobia, Whispers, No One Escapes Death, Rancor, Franklin's Demise, Insidious, Infectious Fright, Iron Maiden, Mad Grit, Make Your Choice, Sloppy Butcher, and Thrilling Tremors.


    Killers receive much more bloodpoints than survivors, even still receiving more when Red-ranked killer mains intentionally AFK-demote.

  • @Colton147 said:

    Games are technically killer-sided, as they have the following perks that are great and commonly used: BBQ & Chili, Pop Goes the Weasel, Dying Light, Thanatophobia, Whispers, No One Escapes Death, Rancor, Franklin's Demise, Insidious, Infectious Fright, Iron Maiden, Mad Grit, Make Your Choice, Sloppy Butcher, and Thrilling Tremors.

    Killers receive much more bloodpoints than survivors, even still receiving more when Red-ranked killer mains intentionally AFK-demote.

    Oh, right, killers don’t deserve perks, they’re supposed to hook 4 survivors 3 times each. They’re not supposed to have any help finding them since they have such a large field of vision with their First Person point of view.

    Lets not forget to mention the many second chance crutch perks that survivors have, as well as the direct counters they have to killer perks. (Inner will encourages survivors to cleanse hex totems to heal, effectively neutering the killer to playing with 3 perks).

    Heck, most maps are survivor sided too, but of course, according to Survivors, killers are not supposed to have fun, they’re just a walking g robot for you to t-bag, loop and pallet stun. One sided players like you deserve the coming camping, tunneling and moris.

  • Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.


    There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.


    Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.


    Decisive Strike is one-time use; slugging is a great option.


    Unbreakable is one-time use and is hit or miss.


    Self-care is countered by Sloppy Butcher, and Thanatophobia.


    ---


    The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).


    Besides, killers will receive more bloodpoints than survivors no matter what. 😉

  • But if you listen to them, they say Survivor Mains constantly cry and whine to cause the Devs to back peddle on Survivor nerfs or Killer buffs while demanding other Survivors buffs and Killer nerfs.

    Then a Killer nerf happens (whether I agree or not on it) and we see the very thing happen... except it's not the Survivors throwing a massive fit... it's the Killer Mains.

    BL gets nerfed, instant heals get nerfed, Sabotage got killed, Mettle died, EGT is in favor of Killers, L4D shirt got nerfed, gen time increase, less pallets, window block, longer gen and gate times, DS nerfed/reworked, Survivors can't see perks of Killer when killed, Survivors can't find out the profile of Killer before a match, more hooks, SC nerfs, moon offerings removed, Hag buffs, Freddy buffs, Trapper buffs, Wraith buffs, stealth Killer buffs, Swamp rework/shrunk, Badham rework with better totem spots, etc.

    Ruin nerfed.

    Killer Mains used Outrage.


    Obviously some of the Survivor listed is older, but it's interesting to see a Killer perk nerfed and see a complete denial of all the Survivor nerfs/Killer buffs over the years with about 10x the amount of anger and call for strikes... while still pretending that only Survivors cry and whine.

  • This:

    https://i.imgur.com/6lfQgCr.png

    Is clearly not a bomb. Stop fear-mongering just because you want there to be drama.

  • @Colton147 said:

    Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.

    There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.

    Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.

    Decisive Strike is one-time use; slugging is a great option.

    Unbreakable is one-time use and is hit or miss.

    Self-care is countered by Sloppy Butcher, and Thanatophobia.

    ---

    The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).

    Besides, killers will receive more bloodpoints than survivors no matter what. 😉

    And you're not entitled to survive every game you also forgot temple of purgation as survivor friendly also on some maps like temple or Ormond you can't even make it to a gen before it's done even if you walk straight there at the start without ruin

  • @VexTheHex said:

    But if you listen to them, they say Survivor Mains constantly cry and whine to cause the Devs to back peddle on Survivor nerfs or Killer buffs while demanding other Survivors buffs and Killer nerfs.

    Then a Killer nerf happens (whether I agree or not on it) and we see the very thing happen... except it's not the Survivors throwing a massive fit... it's the Killer Mains.

    BL gets nerfed, instant heals get nerfed, Sabotage got killed, Mettle died, EGT is in favor of Killers, L4D shirt got nerfed, gen time increase, less pallets, window block, longer gen and gate times, DS nerfed/reworked, Survivors can't see perks of Killer when killed, Survivors can't find out the profile of Killer before a match, more hooks, SC nerfs, moon offerings removed, Hag buffs, Freddy buffs, Trapper buffs, Wraith buffs, stealth Killer buffs, Swamp rework/shrunk, Badham rework with better totem spots, etc.

    Ruin nerfed.

    Killer Mains used Outrage.

    Obviously some of the Survivor listed is older, but it's interesting to see a Killer perk nerfed and see a complete denial of all the Survivor nerfs/Killer buffs over the years with about 10x the amount of anger and call for strikes... while still pretending that only Survivors cry and whine.

    Where you not around when balanced landing was nerfed or self care ? You didn't see how big survivors threw a fit

  • @Sally55 said:

    So i just was on steam and it seems that Killers are Review bombing Dbd over the Doctor/Ruin changes. Like seriously guys? Could you not? I may not like these changes but this is getting ridiculous.

    I mean mine has always been negative. It's "Would you recommend this game to your friends" , no I wouldn't, not in it's current state.

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992048#Comment_992048

    Where you not around when balanced landing was nerfed or self care ? You didn't see how big survivors threw a fit

    Wait till the inevitable toolbox nerf. They are gonna lose it lol.

  • @Colton147 said:

    Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.

    There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.

    Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.

    Decisive Strike is one-time use; slugging is a great option.

    Unbreakable is one-time use and is hit or miss.

    Self-care is countered by Sloppy Butcher, and Thanatophobia.

    ---

    The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).

    Besides, killers will receive more bloodpoints than survivors no matter what. 😉

    Using Haunted Grounds as an example of a reliable insta-down

    ok

    Adrenaline is hit or miss

    So is NOED, Iron Maiden, or Mad Grit. But these perks are rarely used in high ranks unlike Adrenaline, so surely that says something about how powerful the latter is?

    Decisive Strike is one time use, countered by slugging; Unbreakable is one-time use

    Slugging is countered by Unbreakable, as well as lockers. Now you have a survivor that wastes your time no matter what, with no counter.

    Self-care

    Self-care has been a pretty bad perk for a while now.


    You forgot Borrowed Time, which allows the unhooked person to run right into you to make you waste time hitting them, and potentially eat their DS afterwards.


    You need to apply better pressure

    Try pressuring gens with killers like Bubba, Myers, or Clown on Red Forest. Some maps are too big, man.


    Also, Dying Light is bad and almost no one uses it. Rancor is trash. Franklin's is situational and usually not worth the slot. Insidious is trash. Thanataphobia and Sloppy are only really good on a few killers. Same goes for Infectious Fright. Thrilling Tremors is meh.

    Many killers are forced to use meta perks to be viable. Meanwhile, I can run a casual build on survivor and not break a sweat reaching rank 1. Even playing solo I can get there without too much trouble.

    Let's try again to list strong survivor perks: BT, Adrenaline, Iron Will, Spine Chill, Resilience, DS, Unbreakable, Sprint Burst, Dead Hard, Balanced Landing, Bond, and Kindred. Not to mention survivors have access to flashlights to reset entire chases and keys to win the game early.

    And yes, most killers get more BP but the game shouldn't be balanced around BP. It should be the other way around.

  • @Colton147 said:

    Games are technically killer-sided, as they have the following perks that are great and commonly used: BBQ & Chili, Pop Goes the Weasel, Dying Light, Thanatophobia, Whispers, No One Escapes Death, Rancor, Franklin's Demise, Insidious, Infectious Fright, Iron Maiden, Mad Grit, Make Your Choice, Sloppy Butcher, and Thrilling Tremors.

    Killers receive much more bloodpoints than survivors, even still receiving more when Red-ranked killer mains intentionally AFK-demote.

    I fail to see how games are killer sided. You can go into a locker when the killer is about to hook someone for 4 seconds and wait out BBQ. How can you even say that iron maiden is a good killer perk? You're only exposed for 15 seconds. If you're across the map and it isn't a mobile killer, then it's pointless. Pop is only good for slowing down gen regression, even at that. It's only taking about 25 seconds off of progression, honestly not that big of a deal.

    Also, let's not forget how many survivor sided maps there are. Currently the only good killer maps are Lery's (getting changed so it's more balanced) and Hawkins. You could say that the Game is killer sided, except for the fact if you play smart about generators, it's really not.

  • You should get used to it. The game and DLC for it gets review bombed all the time for changes they dont like or bad perks or op or weak killers

  • @Sally55 said:

    So i just was on steam and it seems that Killers are Review bombing Dbd over the Doctor/Ruin changes. Like seriously guys? Could you not? I may not like these changes but this is getting ridiculous.

    Survivors did the same when their perks got nerfed. Its just the DbD playerbase always calling the devs changes stupid.

  • @Colton147 said:

    Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.

    There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.

    Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.

    Decisive Strike is one-time use; slugging is a great option.

    Unbreakable is one-time use and is hit or miss.

    Self-care is countered by Sloppy Butcher, and Thanatophobia.

    ---

    The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).

    Besides, killers will receive more bloodpoints than survivors no matter what. 😉

    https://youtu.be/UfRH5VzNOhI


    Just pressure gens LOL

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992048#Comment_992048

    Where you not around when balanced landing was nerfed or self care ? You didn't see how big survivors threw a fit

    I remember survivors saying BL is dead and they're not gonna use it anymore. Maybe a couple overly dramatic posts. Not at all like "Me and all my killer main friends are going to play Last Year because dbd devs hate killers!!! Enjoy your 30 minute queues. But also before i go I'm using all my moris and irridescent hatchets!! 😤😤😤"

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/991940#Comment_991940

    Oh, right, killers don’t deserve perks, they’re supposed to hook 4 survivors 3 times each. They’re not supposed to have any help finding them since they have such a large field of vision with their First Person point of view.

    Lets not forget to mention the many second chance crutch perks that survivors have, as well as the direct counters they have to killer perks. (Inner will encourages survivors to cleanse hex totems to heal, effectively neutering the killer to playing with 3 perks).

    Heck, most maps are survivor sided too, but of course, according to Survivors, killers are not supposed to have fun, they’re just a walking g robot for you to t-bag, loop and pallet stun. One sided players like you deserve the coming camping, tunneling and moris.

    No one said any of that, though. Literally all they said was that they think the balance of the game is killer-sided, which is a debatable issue, and that killers have a lot of great perks, which is true. And that killers tend to earn more bloodpoints than survivors, which is also true.

    I understand that there are a lot of survivors who do think the way you described, but it seems like you're taking out your frustration with them on someone who (in this thread at least, I haven't read all their other posts) has not even implied anything as dramatic as "killers don't deserve perks" or "killers aren't supposed to have fun". Telling someone that they deserve to be camped, tunnelled and moried for saying that the game is balanced in the killer's favour seems a bit extreme.

  • @VexTheHex said:

    But if you listen to them, they say Survivor Mains constantly cry and whine to cause the Devs to back peddle on Survivor nerfs or Killer buffs while demanding other Survivors buffs and Killer nerfs.

    Then a Killer nerf happens (whether I agree or not on it) and we see the very thing happen... except it's not the Survivors throwing a massive fit... it's the Killer Mains.

    BL gets nerfed, instant heals get nerfed, Sabotage got killed, Mettle died, EGT is in favor of Killers, L4D shirt got nerfed, gen time increase, less pallets, window block, longer gen and gate times, DS nerfed/reworked, Survivors can't see perks of Killer when killed, Survivors can't find out the profile of Killer before a match, more hooks, SC nerfs, moon offerings removed, Hag buffs, Freddy buffs, Trapper buffs, Wraith buffs, stealth Killer buffs, Swamp rework/shrunk, Badham rework with better totem spots, etc.

    Ruin nerfed.

    Killer Mains used Outrage.

    Obviously some of the Survivor listed is older, but it's interesting to see a Killer perk nerfed and see a complete denial of all the Survivor nerfs/Killer buffs over the years with about 10x the amount of anger and call for strikes... while still pretending that only Survivors cry and whine.

    Its incredible really. You have to be so blinded by bias to not see the massive amount of nerfs survs have gotten. Many very healthy nerfs. No outrage from survs. Killers will never ever be happy and will never ever address their own issues. They aggressively justified face camping with traps under hooks and body blocking the basement stairs for easy hostage scenarios. They will forever play the victim card bc the game USED to be super surv sided. That has changed. But theyll never accept it. Killers never listen to survs. They only care about their side. That is clear.

  • God, listen to yourselves you unbearable crybabies.

    The game is balanced around lower ranks, because those are the majority of the player base. And big shocker, game devs need to eat.

    DbD is insanely difficult to balance for everybody. You should not expect perfect balance.

    DbD is not League of Legends or Dota 2 or Counter Strike. That is why they won't exclusively balance it for high ranks. You guys are not filling entire stadiums with people, driving a community to improve their skill and play strongly competitive.

    And even if it would be so, you need to understand that many people will stay low in skill. There are people in all games who will always stay low ranks. They still need to be considered. And often they are the majority. Without them there would not be a game. You want the competitive games to die and go play SIMS you wankers?

    Truth is in low ranks ruin needed a nerf, while it was fine in high ranks... In low ranks ruin was almost a game ender.

    This is everything but perfect. But reviewing the game bad because of a nerf? Jesus...

    I play DbD very rarely these days. Because of one reason.

    THE COMMUNITY IS DISGUSTING AND UNBEARABLE!

  • @DanteMorello said:

    God, listen to yourselves you unbearable crybabies.

    The game is balanced around lower ranks, because those are the majority of the player base. And big shocker, game devs need to eat.

    DbD is insanely difficult to balance for everybody. You should not expect perfect balance.

    DbD is not League of Legends or Dota 2 or Counter Strike. That is why they won't exclusively balance it for high ranks. You guys are not filling entire stadiums with people, driving a community to improve their skill and play strongly competitive.

    And even if it would be so, you need to understand that many people will stay low in skill. There are people in all games who will always stay low ranks. They still need to be considered. And often they are the majority. Without them there would not be a game. You want the competitive games to die and go play SIMS you wankers?

    Truth is in low ranks ruin needed a nerf, while it was fine in high ranks... In low ranks ruin was almost a game ender.

    This is everything but perfect. But reviewing the game bad because of a nerf? Jesus...

    I play DbD very rarely these days. Because of one reason.

    THE COMMUNITY IS DISGUSTING AND UNBEARABLE!

    Ok I know this might be confusing so try and bare with me what happens when the new players get better at the game this issue pops right back up so you're suggesting we ignore it so the newer players they won't be babies forever you do understand that right ?

  • @Sally55 said:

    So i just was on steam and it seems that Killers are Review bombing Dbd over the Doctor/Ruin changes. Like seriously guys? Could you not? I may not like these changes but this is getting ridiculous.

    This is not suprising coz developers overdo it with last patch.

    1) BHVR is constantly nerfing killers and their perks mainly.

    2) BHVR doesnt care about problems like crazy gen speeds and instead they make this problem worse by nerfing Ruin (the only early slow down perk).

    3) BHVR is reasoning with "frustrated" survivors, "annoying" play against...etc. - this is more then prove about survivor-sided developers. These notes was one big slap in killers faces.

    4) BHVR is not listening to killers, only to survivors and continue gutting one killer after one and their perks.

    5) BHVR sees that 80% of red ranks is using Ruin and instead of solving source of this need they nerf perk. Instad of balancing gen speeds they destroy only perk that can slow it down and little.

    Killer player are costumers, they bought game and they have right to state reviews about product they bought. And if they are not satisfied they have right to warn potentional costumers about it. I did review as well. As killer main I bought every killer, some skins, invested time to unlock almost all perks and BHVR is making killers with every patch more useless and their perks as well so I made review where I warn about survivor-sided policy of developers to save money of potentional costumers that may want main killers.

  • Screenshot_12.png

    Doesn't seem like review bombing to me.

  • @DanteMorello said:

    God, listen to yourselves you unbearable crybabies.

    The game is balanced around lower ranks, because those are the majority of the player base. And big shocker, game devs need to eat.

    DbD is insanely difficult to balance for everybody. You should not expect perfect balance.

    DbD is not League of Legends or Dota 2 or Counter Strike. That is why they won't exclusively balance it for high ranks. You guys are not filling entire stadiums with people, driving a community to improve their skill and play strongly competitive.

    And even if it would be so, you need to understand that many people will stay low in skill. There are people in all games who will always stay low ranks. They still need to be considered. And often they are the majority. Without them there would not be a game. You want the competitive games to die and go play SIMS you wankers?

    Truth is in low ranks ruin needed a nerf, while it was fine in high ranks... In low ranks ruin was almost a game ender.

    This is everything but perfect. But reviewing the game bad because of a nerf? Jesus...

    I play DbD very rarely these days. Because of one reason.

    THE COMMUNITY IS DISGUSTING AND UNBEARABLE!

    Also I guess no game should ever do competitive because it won't be as big as lol or DotA huh see how that doesn't makes sense

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992353#Comment_992353

    Ok I know this might be confusing so try and bare with me what happens when the new players get better at the game this issue pops right back up so you're suggesting we ignore it so the newer players they won't be babies forever you do understand that right ?

    Maybe you should try to truly read a post before answering? Is English a language you can handle?

    Most people will barely increase their skill. These days most people play casually. I told you so in my first comment. Which you obviously did not bother reading well.

    In every competitive game the lower ranks will be the majority for the entire time of the game's existence.


    @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992353#Comment_992353

    Also I guess no game should ever do competitive because it won't be as big as lol or DotA huh see how that doesn't makes sense

    Again you did not read or even partially understand what I said.

    I said that it makes utterly no sense to balance a game around a fracture of it's player base that generates little to no money...

    In the games I mentioned it was possible because they (the high ranks) were generating money and because of esport events they were able to be strong role models for the player base. Bad balancing in their favour was therefor forgiven.

    DbD can never do this. Solely because of it's asynchronous nature. Therefor it can never be balanced around the high ranks.

    Really cool to fast read a post for 2 or 3 buzzwords and then ######### post.

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992378#Comment_992378

    Maybe you should try to truly read a post before answering? Is English a language you can handle?

    Most people will barely increase their skill. These days most people play casually. I told you so in my first comment. Which you obviously did not bother reading well.

    In every competitive game the lower ranks will be the majority for the entire time of the game's existence.

    https://forum.deadbydaylight.com/en/discussion/comment/992389#Comment_992389

    Again you did not read or even partially understand what I said.

    I said that it makes utterly no sense to balance a game around a fracture of it's player base that generates little to no money...

    In the games I mentioned it was possible because they (the high ranks) were generating money and because of esport events they were able to be strong role models for the player base. Bad balancing in their favour was therefor forgiven.

    DbD can never do this. Solely because of it's asynchronous nature. Therefor it can never be balanced around the high ranks.

    Really cool to fast read a post for 2 or 3 buzzwords and then ######### post.

    You're basing your entire arugment on most people not even trying to get better and just play like potatoes therefore we should balance it for potatoes we shouldn't even try to increase skills according to you

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992402#Comment_992402

    You're basing your entire arugment on most people not even trying to get better and just play like potatoes therefore we should balance it for potatoes we shouldn't even try to increase skills according to you

    Agree, but they are balancing it for "survivor" potatoes that are lazy to try increase skills. Killers are required higher and higher skill cap with every nerf patch.

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992402#Comment_992402

    You're basing your entire arugment on most people not even trying to get better and just play like potatoes therefore we should balance it for potatoes we shouldn't even try to increase skills according to you


    tZiLOffTNGoak.gif


    Yes be my guest and achieve that. Increase casual payer's skill in a game with no esport potential. With most people who do not even want to play competitively.

    Friends of mine for example play DbD exactly like that. They go into a game and they don't even care if they survive. For them the thrill and maybe tiny and very slow progression is enough.

    And escaping only sometimes is OK for them. They enjoy the game already.

    Despite that, RUIN literally ruined their fun and made them stop playing at one point. Because they were not able to complete a single generator anymore. Even for casuals there is a limit of tolerance.

    Now you would think "But Dante, then they will finally want to get better!"

    Yes as much as most teenagers want to excel at maths when they get mediocre grades instead of having fun. That's why we are all engineers and scientists.

    When I offered them some tips they told me no, they only play it for fun.

    And believe it or not, most people play games for casual fun, even in games that are designed to be competitive.

    You know why that is ok? Because without them buying a lot of skins or hats or outfits or whatever to increase their casual fun and smile and their money, games like DbD would not even exist, at least not for long.

    Many investors and industry names judged DbD in the beginning as not being doable well because of the entire concept and asynchronous nature. And I know many of you can't accept that, because you are busy being micro butthurt all the time and you lack knowledge of business and game design, but BHVR did a damn good job. And the casual players made the game a success.

    I mean, again, if you can achieve the change, go for it!

    I'd love that. Re educate them.

    So what is your strategy? How will you build enough force to do that?

    Building a community with enough significance to push the message?

    Make excelling at DbD sexy for casual players?

    What will you offer them in return? They are already having fun and if it stops, they will just go to a different game.

    Your strategy is literally serving overpriced lobster, cooked by Gordon Ramsey, inside of a McDonald's.

    Good Luck with that!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992506#Comment_992506

    So your friends don't like dealing with Ruin?

    Guess what, neither do killers like dealing with their gens being popped in 4 minutes.

    Killers need to have fun too. Not just your survivor friends. They do know that the killer player is not an AI opponent and that the killer's fun also matters as well, right?

    I agree -- Ruin should be changed to be better for new players and not be practically a requirement to bring. However, just nerfing the perk with no fix to the actual problem to why Ruin was ran so often in the first place ain't it, chief.

    Dude, my freaking dude. Show me the low rank survivors without skill who pop gens in 4 minutes.

    Again you are distorting the reality.

    You are taking about higher ranks.

    Show me the survivors who loop or gen rush successfully in low ranks...

    Ruin was used so often because the game is not balanced and can not be balanced for everybody on the same way.

    It is an asynchronous game that gets even more difficult to balance with differences in skill.

    And let's not even talk about SWF.

    Another thing that is not balanced but needed.

  • Just curious what anyone is calling a review bomb since the negative reviews are pretty much inline with the number of negative reviews any other month...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992517#Comment_992517

    How am I distorting reality?

    I'm not talking about just high ranks. I'm talking about the game in general. Gens can and usually will be done in under 6 or 5 minutes, especially in high ranks. That shouldn't happen.

    As I literally said, I agree Ruin should be changed so it doesn't impact low ranks, but gutting Ruin without addressing why it was ran in the first place (spoiler: it wasn't because of gate keeper emblem) is the same as ripping off a band-aid without the wound being healed.

    Congratulations, you ripped off the band-aid. Now you are bleeding again.

    You're complaining that games are too hard for new players to deal with. But without ruin, games are too hard for even veterans to deal with.

    Shifting the problem around does not fix the problem.

    Solving one problem while creating two more problems does not solve anything.

    If you really want to see videos of low ranks gen rushing by the way, go look yourself. They're out there. It's not my responsibility to prove or educate you on an obvious fact that gens don't take very long to complete.

    Thank you for quoting my response. It got deleted while editing on mobile.


    First of all, dont make it an "US VERSUS THEM" thing. I am not seeing things survivor or killer biased. I see a problem in balancing different skill levels for everybody effectively.


    Again you take the argument into higher ranks. You obviously did not read all my previous posts.

    The current stance is that the game will be less well balanced for the higher ranks.

    It is a money thing and it is well understandable. Of course it is not admitted openly.


    Oh yes out of the countless players there are a handful of videos in which they succesffully repair gens fastly and escape. You think that is the norm in lower ranks? I play with lower rank friends, let me tell you it is not. They are also playing Killer, by the way.

    I do not think that the main issue is gen times, more so a complex cluster problem out of gen times, map layout, huge difference in different killer gameplay, different platforms, etc.


    "Shifting the problem around does not fix the problem."
    "Solving one problem while creating two more problems does not solve anything."

    Exactly! But at the moment the problem affects less people in higher ranks (because numbers), than in lower ranks. That is why it is biased towards lower ranks. They are more!


    "You're complaining that games are too hard for new players to deal with"

    No! Not only new players! Read my earlier posts! Casual does not mean exclusively new.


    Stop thinking BHVR are incompetent. They are not. But they need money and can not risk losing most of their low rank player base.

    And I am very sure they are trying to make things at least better for everybody, while they are applying band aids.


    You know what could have a really good balance within economic doability?

    Dbd2...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992551#Comment_992551

    Do you know what happens when the veteran killers leave because why would they bother playing a game that's not balanced for them, isn't fun, and is intentionally catered to a more casual audience.

    They leave.

    Then survivors wait 10~15 minutes for a queue, then this happens and the game is over in 5 minutes:

    https://us.v-cdn.net/6030815/uploads/168/Z001R3FSA9UI.png

    Do you know what happens when new and casual killers leave because they're being constantly matched up against veteran survivor players, have absolutely no chance of winning?

    They leave.

    Can you guess what will happen next?

    After you answer that yourself, ask yourself this: Do you think the casuals are going to stick around and buy things in a game where they can't get into matches because nobody wants to play killer because, surprise, the role sucks to play?

    Believe me, I know it's a move for money. The issue is that it's a ridiculously short-sighted andf stupid plan and the veteran players are not stupid, they can smell this a mile away (you can even read the language in the developer notes -- it's literally plastered with survivor bias and that's not just opinion, you can read it yourself) and it's going to backfire spectacularly in the long run if they go through with it.

    Was chatting with my GF earlier cuz she hopped on for abit last night. If I remember right, shes about rank 9 on survivor and rank 17 killer, lol. She said that as a solo q survivor, was taking like 15-20 minutes to find a game, which was the only reason she played so many killer games last night...cuz shed find one in 1 minute. She's about as casual of a gamer as you can get, while I'm the more competitive one...but she also added in that she stopped having an issue with ruin awhile ago. She finally stopped searching the map for the totem, hallelujah, lol.

  • @Colton147 said:

    Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.

    There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.

    Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.

    Decisive Strike is one-time use; slugging is a great option.

    Unbreakable is one-time use and is hit or miss.

    Self-care is countered by Sloppy Butcher, and Thanatophobia.

    ---

    The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).

    Besides, killers will receive more bloodpoints than survivors no matter what. 😉

    Ugh can't believe I'm having to explain this again...

    Killers get more BP than a single survivor (each can earn the same but killers earn it more consistently) due to the fact that ALL of a killers add-ons HAVE to come from the Bloodweb.

    A survivor player can keep any items and add-ons they used during a match if they escape, they can find more/new stuff from chests for free, they have a perk that lets them get EVERY rarity item from chests (even every rarity add-ons with Ace in the Hole for a chance at 2!) all free.

    Killers do NOT keep add-ons after a match, killer cannot gain add-ons during a match, killers do not have perks that give them add-ons.

    So a killer has to spend MORE bloodpoints than survivors to keep their add-ons supplied, thus the reason they need to gain more bloodpoints. Its due to the imbalance of item/add-on economy and is meant to help even the playing field on this matter.

  • @Colton147 said:

    Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.

    There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.

    Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.

    Decisive Strike is one-time use; slugging is a great option.

    Unbreakable is one-time use and is hit or miss.

    Self-care is countered by Sloppy Butcher, and Thanatophobia.

    ---

    The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).

    Besides, killers will receive more bloodpoints than survivors no matter what. 😉

    I think it's more about the fact Killer players want to sit down and enjoy the game too. Kinda hard to do when the one perk that made it so you wont have to sweat every game or helps balance out the Map RNG was basically just destroyed. Nothing like telling a player to get better when they have bad map design and lose a gen or 2 by walking across the map to apply the pressure.

    It's also gave a massive message to killers basically saying "was too hard and unfun for survivors to deal with" which is not exactly a good business plan.

    It's not like you can't play without Ruin killers do it on a regular basis. Well most do just a few DC when it gets destroyed.

    Either way long run this will just increase survivor que times. Not sure by how much, but imma guess it's going to be noticable.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992551#Comment_992551

    Do you know what happens when the veteran killers leave because why would they bother playing a game that's not balanced for them, isn't fun, and is intentionally catered to a more casual audience.

    They leave.

    Then survivors wait 10~15 minutes for a queue, then this happens and the game is over in 5 minutes:

    https://us.v-cdn.net/6030815/uploads/168/Z001R3FSA9UI.png

    Do you know what happens when new and casual killers leave because they're being constantly matched up against veteran survivor players, have absolutely no chance of winning?

    They leave.

    Can you guess what will happen next?

    After you answer that yourself, ask yourself this: Do you think the casuals are going to stick around and buy things in a game where they can't get into matches because nobody wants to play killer because, surprise, the role sucks to play?

    Believe me, I know it's a move for money. The issue is that it's a ridiculously short-sighted andf stupid plan and the veteran players are not stupid, they can smell this a mile away (you can even read the language in the developer notes -- it's literally plastered with survivor bias and that's not just opinion, you can read it yourself) and it's going to backfire spectacularly in the long run if they go through with it.

    You keep making the same logic mistakes in your argument.

    The game is balanced around the lower ranks. They are the majority. They are not connected to the higher ranks.

    That the matchmaking is kind of malfunctioning at the moment is a known problem. The devs state so themselves. It is a complete seperate issue from what we talked about earlier. Completely different argument. Low ranks need to be matched with low ranks, high ranks with high ranks.

    Believe me, this is not happening because of a lack of casual players.

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992378#Comment_992378

    Maybe you should try to truly read a post before answering? Is English a language you can handle?

    Most people will barely increase their skill. These days most people play casually. I told you so in my first comment. Which you obviously did not bother reading well.

    In every competitive game the lower ranks will be the majority for the entire time of the game's existence.

    https://forum.deadbydaylight.com/en/discussion/comment/992389#Comment_992389

    Again you did not read or even partially understand what I said.

    I said that it makes utterly no sense to balance a game around a fracture of it's player base that generates little to no money...

    In the games I mentioned it was possible because they (the high ranks) were generating money and because of esport events they were able to be strong role models for the player base. Bad balancing in their favour was therefor forgiven.

    DbD can never do this. Solely because of it's asynchronous nature. Therefor it can never be balanced around the high ranks.

    Really cool to fast read a post for 2 or 3 buzzwords and then ######### post.

    So, because people are potatoes, they should be rewarded for not getting better is what that kinda sounds like?

    Learning survivor isn't too hard. Gens are pretty easy to learn by doing, and then it's just learn loops, and then learn to counter killers and perks by doing.

    Catering to the potatoes though is an easy way for them to not learn, as if you can get anything nerfed instead of learning to counter it, why bother?

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/992027#Comment_992027

    I think it's more about the fact Killer players want to sit down and enjoy the game too. Kinda hard to do when the one perk that made it so you wont have to sweat every game or helps balance out the Map RNG was basically just destroyed. Nothing like telling a player to get better when they have bad map design and lose a gen or 2 by walking across the map to apply the pressure.

    It's also gave a massive message to killers basically saying "was too hard and unfun for survivors to deal with" which is not exactly a good business plan.

    It's not like you can't play without Ruin killers do it on a regular basis. Well most do just a few DC when it gets destroyed.

    Either way long run this will just increase survivor que times. Not sure by how much, but imma guess it's going to be noticable.

    Feel like this might also result in abit less diversity of the killers seen. If 2 gens get popped before you can cross the map as Clown as opposed to Billy... you're more likely to see even more Billys and less Clowns. Personally... its complete coincidence that I started practicing Billy at about the same time that the ruin change was announced.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992594#Comment_992594

    Yes, the game is balanced for low ranks. That's literally the problem everyone is complaining about and why people are upset and what all the backlash is.

    What do you think happens when those new players aren't so new anymore and start seeing the cracks in the system?

    It's not solely a matchmaking issue. Hell, I almost doubt it's a matchmaking issue. Not like the devs would admit that matchmaking is borked because players are leaving when they apparently are too reluctant to admit that 80% of people ran ruin because gens go too fast.

    Silence, killer AI! We never programmed you to talk back. Now run in circles. Yes, yes... DANCE MONKEY!!!!

    : (

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992594#Comment_992594

    Yes, the game is balanced for low ranks. That's literally the problem everyone is complaining about and why people are upset and what all the backlash is.

    What do you think happens when those new players aren't so new anymore and start seeing the cracks in the system?

    It's not solely a matchmaking issue. Hell, I almost doubt it's a matchmaking issue. Not like the devs would admit that matchmaking is borked because players are leaving when they apparently are too reluctant to admit that 80% of people ran ruin because gens go too fast.

    Would be interesting to see how much of the player base is at what rank. If ya cut out ppl who only play one side or another every once in a blue moon (10% or less), could be interesting to see just how many more red rank survivors there are than red rank killers and such.

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992378#Comment_992378

    Maybe you should try to truly read a post before answering? Is English a language you can handle?

    Most people will barely increase their skill. These days most people play casually. I told you so in my first comment. Which you obviously did not bother reading well.

    In every competitive game the lower ranks will be the majority for the entire time of the game's existence.

    https://forum.deadbydaylight.com/en/discussion/comment/992389#Comment_992389

    Again you did not read or even partially understand what I said.

    I said that it makes utterly no sense to balance a game around a fracture of it's player base that generates little to no money...

    In the games I mentioned it was possible because they (the high ranks) were generating money and because of esport events they were able to be strong role models for the player base. Bad balancing in their favour was therefor forgiven.

    DbD can never do this. Solely because of it's asynchronous nature. Therefor it can never be balanced around the high ranks.

    Really cool to fast read a post for 2 or 3 buzzwords and then ######### post.

    Even in a casual game, if you dont want to get better at the game then expect to suck at the game, goes for killer and survivor, the WORST thing you can do is make it so you can advance without getting better at it

  • @DanteMorello

    How do you expect anybody to believe your story that ruin killed fun for your friends? Lmao

    Ruin kills fun but not being camped/tunneled ok, then. 🤣 Also ruin is more likely to appear in redranks, where it was used in 80% of matches in the low ranks, where your friends probably were, killers rarely use it cause they do not have it.

  • I just think that, as much as I hate the new ruin on both sides perspective, untill we dont see it rinning for at least 1 week we can't know if and how will affect the high ranks games.

    Imo it is going to take off a lot of fun and challenge to the point to.make the game unfun, yesterday we got three matches without ruin and being all from 4 to 2 rank, we completed gens really quickly, but I am open to see it first.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/992005#Comment_992005

    No one said any of that, though. Literally all they said was that they think the balance of the game is killer-sided, which is a debatable issue, and that killers have a lot of great perks, which is true. And that killers tend to earn more bloodpoints than survivors, which is also true.

    I understand that there are a lot of survivors who do think the way you described, but it seems like you're taking out your frustration with them on someone who (in this thread at least, I haven't read all their other posts) has not even implied anything as dramatic as "killers don't deserve perks" or "killers aren't supposed to have fun". Telling someone that they deserve to be camped, tunnelled and moried for saying that the game is balanced in the killer's favour seems a bit extreme.

    They made it to where killers earned more blood points because at one point survivors earned the same amount. So nobody was really playing killer because you could earn the same amount as survivors while being able to more easily bully.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/992585#Comment_992585

    Feel like this might also result in abit less diversity of the killers seen. If 2 gens get popped before you can cross the map as Clown as opposed to Billy... you're more likely to see even more Billys and less Clowns. Personally... its complete coincidence that I started practicing Billy at about the same time that the ruin change was announced.

    Yep I get the feeling unless you can quickly cross the map, slow the game down, stealth, Instadown, or some combination of these then the killer will most likely be weaker then before.

    I actually legitimately hate this update. I don't mind the changes to Ruin or Doctor, but I do strongly hate what the Dev's are clearly saying about "survivors fun or balance towards new players". To me all this change says is "survivors fun matters more then a killer enjoying themselves too".

    I'm so glad I long ago forced myself to abandon Ruin. Still this does not make it right a lot of people used it because they were told too, but then some players needed it whime others hated the map RNG.

  • @Endstille said:

    @DanteMorello

    How do you expect anybody to believe your story that ruin killed fun for your friends? Lmao

    Ruin kills fun but not being camped/tunneled ok, then. 🤣 Also ruin is more likely to appear in redranks, where it was used in 80% of matches in the low ranks, where your friends probably were, killers rarely use it cause they do not have it.

    this is assuming his friends werent pulled into red rank games from SWFs

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/992629#Comment_992629

    this is assuming his friends werent pulled into red rank games from SWFs

    Then dont put rank 20s into a red rank game ffs

  • Remember when Freddy came out?

    That was a reviewbomb

  • Just speaking of how the game currently works. Keep getting newbies that wanna play with their friends thatve been playing for awhile... Next thing I know, theres a Claudette trying to selfcare behind a rock in the corner of the map. I always just sigh when I hear the moaning.

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/comment/992048#Comment_992048

    Its incredible really. You have to be so blinded by bias to not see the massive amount of nerfs survs have gotten. Many very healthy nerfs. No outrage from survs. Killers will never ever be happy and will never ever address their own issues. They aggressively justified face camping with traps under hooks and body blocking the basement stairs for easy hostage scenarios. They will forever play the victim card bc the game USED to be super surv sided. That has changed. But theyll never accept it. Killers never listen to survs. They only care about their side. That is clear.

    This is how i feel about the game balance right now. Survivors have been nerfed a good amount of times. Most of which were good changes to help balance the game. But as soon as a killer gets touched for any reason everybody on the forums go crazy. While survivors post about 2-3 threads about nerfs on their behalf and that's it. The doctor rework for example which is clearly a buff is apparently a nerf ??? Same with ruin it was finally buffed from it's old state which killers had wanted for ages. Because with old ruin good survivors could power through it if they hit greats. Which made it horrible in red ranks not to mention it could be cleansed. But with new ruin it rewards killers for doing there job of pushing survivors off of gens. But no it's still a nerf because the devs said it was to make it less frustrating for survivors. Which killers could take out of context and use it to criticise the devs so killers could get even more buffs.

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