Mak0
Mak0
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- Mak0
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Comments
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@BillsHere101 said:
Why can I, as a survivor, see other survivors in a white aura and seeing the killer in white aura? Why does Nightfall not turn off aura perks in general? Also, why is Dredge's movement so loud in Nightfall?
All these aspects are in place because they tested nightfall without these and deemed it unplayable.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2835938#Comment_2835938
They can stop putting so much resources towards cosmetic and put more into game health.
We get like 3-4 changes per patch on average which is laughable for a live service game.
Yes! Perfect Idea! let's put the cosmetic design team on game design! You don't know anything about game design and it shows.
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Okay. This isn't an airport no need to announce your departure unless the game is still living in your head.
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I couldn’t even make it through this entire post but I already know the change suggested would be horrible and is another dumb “The killer should be overpowered and survivors should feel hopeless and have no means to interact with the killer and hinder their objective” us vs them thread
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@SquidBad said:
An example of BM that is already bannable is body blocking survivors in corners, and I think it should be extended to BM that serves no gameplay purpose and is solely to spite other players. These are:
-T-Bagging at exit gate
-Loud noise/Iron Maiden notification spamming
-Repeatedly striking survivors on hook
-Slugging for 4 minutes (provided it is extremely clear it is for BM and not for gameplay purposes like avoiding DS or being unable to find/hook the survivor)
Grow Up please.
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@Mringasa said:
I loved old iri heads. It usually meant 1-3 DCs, and then I could get some "alone time" with mah gurl. Dat thiccness, yknow.
But really, Survivors just needed to learn to dodge better. Can't count the number of times I watched someone run straight across a clearing with no blockers against a Huntress. Then complain about it post-game. Some of the best comedy you can imagine.
A lot of good Survivors could easily dodge the 3 though. That was even more amusing. Especially if we 4E'd. Not very often of course, there are enough Huntresses who can hit damn near every shot, but going against a crutched up Huntress using Iri Heads to cover their ######### aim was always amusing.
no. most people would just wait until you were forced to vault or drop a pallet or get m1'd, so you are locked into the animation. if you did fine with iri head when it was able to stack with infantry belt you should definitely still be able to do well with it now.
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Killer mains complaining about dead hard and new wiggle. this forum is a dumpster fire
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somebody spammed ctrl so now my day is ruined!!!!!! why don't we remove the ability for the killer to move their camera. by looking around you can nod and that is considered toxic. If the killer nods the survivors all instantly escape and the killer gets a 14 day ban.
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@glitchboi said:
Super fun to play as, and interactive to play against.
He needs buffs for sure, revert his add-on nerfs and making it so collision with Pinhead and objects don't break chains. Objects being able to break chains is annoying, and can result in the chains not even doing anything in terms of value. Oh and make long range shots more rewarding. I would also say remove his synergy with the box and Franklin's/Hoarder to make it less stressful for solos as a nerf, but maybe a few more buffs to compensate? I don't know.
engineer's fang and the "infinite chain hunt combo" Iri Lament config + box solve time increase add ons or both box solve add ons along with hoarder and franklin's are like the only busted add on's that should stay the way they are the rest of his add ons need buffs/reworks though
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We don’t even have a single boon totem perk in the game yet. Slow your rolls
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Legacy Cosmetics and Keys
most of the time legacy cosmetics are cheaters who hacked the game to get them and the other times someone who’s genuinely been playing that long so i don’t fancy playing against either of those.
I shouldn’t have to really explain why keys are a instant dodge
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2114228#Comment_2114228
Not because you like K-pop and how much of an awful killer Trickster is it means All-kill was liked. Stop shilling it for free.
Not shilling it. I haven't even bought it. trickster is still a awful killer. most of the perks in this chapter are extremely niche (continuing the streak of chapters with useless perks that started with the stranger things chapter) I'm at least content he's getting buffs tho Who are you to say whether all kill failed or not anyways. you don't know the sales numbers
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@RenTheCat said:
Because All-kill backfired. They tried to copy that K-Pop thing LoL did and failed. Even paying journalists to write stupid stuff like "everyone wants trickster to step on them" nobody cared about it, the K-pop fans in twitter don't even play DbD so why they pandered to them is beyond me.
So now they are trying to fix it by riding on the hype train RE is carrying with RE8.
Or maybe you could just consider that it's re's 25th anniversary and it was likely capcom who wanted to release it?
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@Dwight_Fairfield said:
Yes its very glitchy and inconsistent. I've lost count of the number of times I could not reveal him when he was fully visible and smack in the middle of my screen. Then he gets a free down.
it sucks on the killer side and survivor side which is hilarious. you can be staring at him directly and you still get exposed and you can get revealed which survivors aren't even looking at you or you are out of line of sight
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@Trwth said:
It's essentially No Way Out as a hex. Actually, no. It is No Way Out!
I had a similar idea, so I'll share it here:
When Survivors open the exit gates, all dull totems become Hex Totems and both exit gates are blocked for 16/18/20 seconds for each Hex Totem.
While this perk is active, if a Survivor cleanses any Hex Totem, 16/18/20 seconds are deducted from this perk's active timer. All previously dull totems return to their dull state.
It's practically Blood Warden if it was a hex. I'd say it's map-dependent, as it would kill on Lery's but struggle on Autohaven. Paired with NOED and Thrill, it would literally be a monster. Blood Warden would fall into obscurity.
I- You do realize how broken this would be with remember me and no way out stacked right? even then it wouldn't even stack with noed as you want it to. It turns all dull totems into hex totems meaning there would be no hex totem for noed to activate on. sometimes i'm glad this community has no control over perk design and balancing
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PH Better add on's better power and he isn't as loud as demo
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Also this is the same community that asks for a scary movie chapter shirtless myers and christmas sweaters for demo. like at least be consistent with your complaints
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@chieften333 said:
I know this would be controversial, but what if survivors only had 3 perk slots, but the fourth would be an innate perk for that survivor.
Like claudette having botany knowledge innately, so she's a better healer. This would give survivors more unique aspects about them, and make them more than just skins.
Then we would have survivor tier lists
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1795222#Comment_1795222
His weakness is staying awake. If you are awake, Freddy get's his teleportation slower. He can't stop you in loops. He can't slow down gen speed. Also his terror radius isn't modified.
Literally the easiest Killer to counter, when you know how to counter it. People don't know something this simple is because the Survivor mindset makes people refuse to learn how to be better at the game.
So you’re not interested in actually making the game better and you just want another survivors vs killers thread. Gotcha
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If you have trouble getting kills as even Freddy i'm worried for you
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@UMCorian said:
Even without flip flop, Power Struggle looks really unfun for killer... like DS, it'll be another perk you have to play around even if they don't have it because discovering they do is too punishing.
Once this goes live, killers are now no longer allowed to walk through pallets now on the way to a hook.
With Flip Flop, this is going to become a nightmare. I guess they just wanted to make it so you can no longer slug under any circumstances.
Power struggle can only be used once and has to be used once and has to be combo'd with flip flop to be useful. lets be real what killer is going to walk under a pallet WHILE carrying
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@UMCorian said:
https://forum.deadbydaylight.com/en/discussion/comment/1687714#Comment_1687714
Well, I don't run any of those 4... since I don't have Tinkerer or Undying, and Ruin is worthless without Undying.
And I'd rather lose than run NOED.
So I can comment on your small pp perks all I want, and tell you if you run small pp perks on Survivor, you don't get to comment about small pp perks on Killer. ;)
Congrats! you missed the point of the comment entirely.
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@UMCorian said:
DS, DH, SB, UB, BT. SC.
Basically, if you run even one of those, you forfeit your right to talk about a killer's build. Period.
EDIT: Well, OK, you can still make a cheeky comment about NOED. But just 1. And it better be followed by "lol gg"
Ruin Undying Tinkerer NOED
Basically, if you run even one of those you forfeit your right to talk about a survivor’s build.
Period.
see how stupid it sounds when you say people who run certain perks are not allowed to discuss the game’s balance?
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@Aven_Fallen said:
Oct. 21st, not October 23rd. But yeah, the rest is correct (from what is known so far, including third party sources).
Last year I said that I think it is bad that the Event Currency is in the Rift. Wouldnt expect that it got even worse.
(IF there will be event currency earned via playing or the Rift, it would be better of course... But if not...meh)
I mean what else do you want to do unless you want them to go back to people doing the most scummy stuff possible to get serum and then suiciding on hook once they got what they need
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Please no. This will just compel the killer meta to slowing down gens which im fine with AND making healing as slow as possible. This will just lead to more teammates going off to the corner doing nothing and self caring through mangled and other effects now that they dont have to waste a perk slot on it
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Unplayable is a over exaggerating statement killer has been in far worse states then now.
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Id rather a effect like that be applied to surge since that perk already does a similar but weaker effect.
Mindbreker should work 100% of the gen and apply exhausted for 10 seconds when getting off a gen
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This post leaks bias.
there’s no way to punish the swat swf without punishing all the casuals who are just playing to have fun with their friends.
instead of just flat out nerfing it entirely
Rework/nerf OOO
buff weaker killers
buff solo surv so people dont feel compelled to only play swf so they dont get screwed over by terrible teammates
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@Pipefish said:
https://forum.deadbydaylight.com/en/discussion/comment/1541378#Comment_1541378
It is if used properly on loops. It can make chases last way longer which is the last thing I need as killer when I am already getting gen rushed xD
Then to after someone else its not the survivors fault you won’t stop chasing that nea giving them free time to go gens
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1536781#Comment_1536781
You truly believed Survivors only played toxic when the Killer played toxic? You're either very naive or very stupid. In 4 years of Dead By Daylight I have not seen a single person claiming such a bullshit.
Check out OchiDo so you get an idea of toxic Survivors before you talk such nonsense again.
as if killers are not toxic. you immediately called him a baby survivor just for saying he's tired of playing against the same killers. that's literally also toxic.
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in my eyes
Survivors should know they are exposed the moment gens are finished so they have a chance to look for the totem before the killer starts slugging or camping. Rancor does it so why can't NOED
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1505058#Comment_1505058
Spoiler! You just destroyed the hype I had for playing silent hill. It's all gone now.
Please buy me the Minotaur oni skin to cover the damages caused by your post.
SPOILED you just spoiled for me the minotaur oni skin that i wanted to see in game
Buy me the Lisa garland skin to cover for the emotional damages and trauma caused by this post
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1499977#Comment_1499977
I main killer....... I've posted several buffs to unreliable killer perks too before this.
You just proved my point about people who like to turn threads into an us vs them.
Don’t try with them lol. They were also complaining when PH was changed to no longer be able to see cages.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1501071#Comment_1501071
Everyone needs to be put on bug fixing, NOW!
Yes. Put people who know nothing about coding and game making and only skin design on the team for coding and game making. That will TOTALLY mot make the game worse and fix it
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1487420#Comment_1487420
Yeah i wanted to show it from survivor's prospective but people don't usually upload getting dominated :|
It's pretty good except you forgot to cut out the Killer POV of the theme
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@Fr3e said:
https://forum.deadbydaylight.com/en/discussion/comment/1496274#Comment_1496274
Yes but allowing survivors to rush gens, get hooked multiple times without really caring, and run a killer for 3 or 4 mins isn't helping. And I'm not saying make killers "crazy strong" just give them more of an advantage over survivors then a really sorry speed boost after chasing for 20-30 seconds and this is all coming from someone who plays survivor a lot with friends. It's just not really as entertaining as it used to be
so this isn't about making killers scary. it's just another Survivors bad killer good post
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1495998#Comment_1495998
i know that dude i know that but it doesn´t do something vs splitting survivors on diffrent gens you understand that ?
more often than not they will spawn on 1 gen. if they split up you can lose some gens to get them to 3 gen themselves. or you could sacrifice 1-2 gens to get more time to setup on killers like trapper etc.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1495939#Comment_1495939
were talking about 30-60 seconds ? and that´s not rly much ! Do you rly think im so stupid to chase a survivor for 20 seconds and than i swap to go another ?...jeeez that´s time waste and than gens are popping faster, cause survivors can ez split with 3 ppl on 3 diffrent places. Theese Genrush Squads are not stupid and sitting with 2 or 3 ppl on 1 gen anymore. They clever and split
30-60 seconds is enough time for 2 survivors to get a gen done. if your occupied in a chase for that long drop the chase. You can always get them later.
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@BigTimeGamer said:
Yes devs pls make the m1 gameplay last even LONGER
theres a reason people still collectively groan when they see it’s a Freddy at the start
It's hilarious how people don't consider how boring and miserable survivor (especially solo) already is before crying NERF GEN SPEEDS.
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Sweat squads should be pit against sweaty killers i’m not going to want to try a new build killer and wait 10 minutes for a lobby only to be put against a squad with a OoO user someone who’s obviously above my skill level at chases and 2 people pushing gens
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You didnt get gen rushed. You just refuse to stop chasing the survivor who’s able to run you for a long time that you lose gen pressure entirely
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Just make robin a legendary outfit for nancy
Problem solved¯\_(ツ)_/¯
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Press space to break pallets.
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Either Wraith or Trapper or Final Judgement
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1475553#Comment_1475553
@SenzuDuck And what about the teammates who are doing their best and inevitably get crushed because one teammate was salty? This is for balance, not for feelings.
I’m sorry but. If I’m getting chased and nobody is doing gens or if everyone is running to the hook and not doing generators or my teammates are just generally being useless or ignoring that i’m on hook or i’m getting camped or tunneled you best bet i’m straight up nopeing out of the game
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Your unbreakable nerf is overkill tbh NO perk should ever have to rely on another perk in order to be useful
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@MadLordJack said:
No, doc doesn't need a base kit change (except maybe his chase music). Being able to shock people through the floor/ceiling in The Game is honestly fine, that map has so many brokenly strong pallets that you should always be safe when he makes you scream (at least until the pallets are gone)
The Game can be a safe pallet haven or be full of dead zones and unsafe pallets. it's a really situational map
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@NursesBootie said:
"No Mither" plus "Iron Will" or "Off the Record" and "Iron Will" are counters if you REALLY want to be silent. But who would run "No Mither" or "Off the Record" over stacked second chances?
Because no mither just tells the killer to tunnel you to death
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@Leyoyo said:
https://forum.deadbydaylight.com/en/discussion/comment/1463504#Comment_1463504
Survivors can know wich killer they are going againt using logs
How? What? How long has has this been a thing