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Mak0

Mak0

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Mak0
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  • @MisterTIBS said:

    https://forum.deadbydaylight.com/en/discussion/comment/640681#Comment_640681

    So come endgame, with one survivor remaining and the hatch closed, do feel free to explain how the remaining survivor has any chance at all of opening an exit gate?

    Because Endgame isn't some second chance for a survivor to escape if the killer found the hatch first and triggers endgame they can use any perk to stop you from making a very risky escape. Endgame isn't to give the killers or Survivors a second chance to win. It's to finally end the game and stop people from taking the game hostage and prolonging it with hatch standoffs and waiting snd teabagging at the door not letting the game end until the killer finally tries to hit you stop treating it as a survivor sided mechanic.

  • I think most survivors have forgotten EGC was not made to give survivors a last risky attempt at escaping. EGC was put in to prevent games going on forever and stuff like hatch standoffs and survivors taunting at the exit gates keeping the killer in the game until they decide to attack and finish their taunt by walking through the exit point. That's what it is if the survivors Failed to complete the gens and the last survivor failed to find the hatch first. You dont automatically deserve to escape through the EGC its just there to end the game so everyone can get into their next game same reason closing the hatch was added

  • Give me maskless Myers and il pour all my money into dlc and cosmetics

  • @Guertena said:

    Nea would hit and hook the killer, because she's the very own entity.

    You mean Mori them?

  • Haddonfield needs the same treatment Badham got.

  • You can literally pay 5$ to buy one killer or survivor from each pack

    in Free dlc Comment by Mak0
  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/641830#Comment_641830

    Yeah okay, but they could create a new, separate system in-game that grants users the same result.

    It wouldn't need to check DLCs, just check characters.

    Yeah it still needs to be fixed.

  • Camping Punishes itself. For gods sake we don't need any more threads talking about punishing strats this is the survivor alternative of Killers saying Looping is an Exploit. Your all giving the devs headaches at this point. What the guy said at the top is perfectly correct the reason killers keep doing it is because Survivors Keep trying to go for the save when they can punish it themselves by doing Gens if their camping that means their not protecting their totem at all. Meaning hex perks are useless cause they can get cleansed while the killer is In an insane staring contest with the hooked survivor if your being camped just go into the next game theres no need to call the killer bad say your gonna report them make a thread saying Camping is OP just move on to your next game. You guys already had your camping counter but survivors abused it. Now your asking for another one?! No. Quit complaining and just play the game.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/639165#Comment_639165

    It strikes me as odd that buying it somewhere else gets you more stuff than their own store.

    Why can't the game just go like: "Oh, i see you now own that & that character, here's some bonuses!"

    I think it's because of the way the in app purchases system works the game dosent detect you purchasing the dlc. Meanwhile if you buy it through the store it preforms a check on which dlcs you have bought when you log into to the game.

  • From a killer mains perspective some people don't want to get into a match where they will get absolutely destroyed and taunted at and the game will end in 5 minutes then to wait another 15 minutes for another lobby from a survivor stand point I can see why your frustrated. The devs aren't doing anything about it atm.

  • Map offerings.

  • Springtrap or the puppet or Freddy himself would make a good killer or William Afton

  • Whispers dosent need a counter perk like Adrenaline is Against NOED. Whispers dosent pinpoint the exact location of survivors it just gives you audio cues when your close. That's all no Auras trackers exposed effect etc. You have to make a prediction where a survivor is to work properly I don't think you should be too concerned about it especially when whispers can be throw off by a dying or hooked survivor

  • I could see that working.

  • 4 man SWF rarely bring keys anyways cause you have to do all the gens for the hatch to appear if no one has died yet

  • If tons of people can get to purple ranks without help from Pop Goes the Weasel and Ruin pretty sure you can too.

  • @XAbbasX said:

    https://forum.deadbydaylight.com/en/discussion/comment/618110#Comment_618110

    Lol no point because who would ever sabotage any hooks in dbd now

    Ive been in matches with SWF. Their more common to Sabotage Hooks. Frankly I don't understand why nobody does it any more enough people sabotage and it could make sacrifices hell unless their close to the basement.

  • @TurboTestosterone said:

    Spirit is really good you can't go wrong getting her. Her perks aren't great though.

    Rancor and Spirit Fury are good perks what are you talking about sprit fury can break loops easily. Rancor can help you get at least one kill in the endgame without having to rely on camping and losing bloodpoints that way

  • Ngl I hate survivors who"s sometimes when they tbag and when they get hooked it's hurr Durr Durr I'm going to DC to screw my teammates over and make sure the killer gets Less bloodpoints meaning they need to farm more.

  • There's no reason to punish camping when you can already punish the killer. The reason people complain about camping is because they go for saves and get downed because


    A.the killer grabbed them mid unhooking animation


    B. They were knocked before reaching the hook.



    C. You got hit once unhooked the survivor got hit again while the unhooked survivor runs away while the camping killer will most likely go after the saved killer (which is why you should bring borrowed time tbh) which nobody brings anymore.



    Stop going for the saves. Punish the camper by gen rushing while the sacrifice sequence is going on. If the killer knows what's good for them they"ll catch on and stop camping and start heading for other killers. If they don't then oh well they"ll depip and stay at killer rank 20-15 for a longggg time.

  • @Sneaky_Dwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/609485#Comment_609485

    No? Big no? Like, huge freaking no?

    There. 👏 Is. 👏 No. 👏 Reason. 👏 To. 👏 Punish. 👏 Camping. 👏 Because. 👏 It's. 👏 A. 👏 Legit. 👏 Tactic. 👏 That. 👏 Punishes. 👏 Itself. 👏

    Stop forcing your concepts of 'right' and 'wrong' play on everyone. Just because you hate camping does not mean it's not legit.

    Just bloody stop, people.

    I +1 this.

  • Coldwind Farm


    Map I hate I think alot of people would agree back water swamp

  • I think the Clone teleport should be an add on it be like Dream projection

  • Ghostface easily ghostface I hate going against ghostface.

  • @CaphnYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/590098#Comment_590098

    Yeah... I was thinking similar to this. Maybe he could have a power called rage that is active for a limited time. Maybe while active, you can smash through pallets instantly, as well as walls that could be smashed through. And you can also see all survivor auras that are outside your terror radius while the power is active

    Except a rage power would just be like another Feral Frenzy.

  • Left Behind Needs to be Reworked Or Removed Entirely Now that you can close a hatch to trigger endgame collapase which forces survivors to get out of stealth and open a gate when there's 1 survivor left the killers are going to focus on Finding You or finding the hatch once they inevitably close the hatch if they find it first the perk becomes Useless. Insidious on the killers side of things needs to be removed there's no way to rework it. It's just a perk used to trick survivors into thinking there's no camping going on at the hook for an easy Grab and Go and repeat.

  • Its more common on console they should just remove the ability to see accounts and endgame chat entirely. It's really sad that people are mad they don't win and are going out of their way to ruin somebody else's day on console you can just adjust your privacy settings but even still a game shouldn't make you do that stuff.

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